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Merge pull request #19196 from WestLangley/dev_aces_filmic

Examples: Added ACESFilmicTonemappingShader
Mr.doob 5 gadi atpakaļ
vecāks
revīzija
c7e112ebda

+ 88 - 0
examples/js/shaders/ACESFilmicToneMappingShader.js

@@ -0,0 +1,88 @@
+/**
+ * @author WestLangley / http://github.com/WestLangley
+ *
+ * ACES Filmic Tone Mapping Shader by Stephen Hill
+ * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
+ */
+
+THREE.ACESFilmicToneMappingShader = {
+
+	uniforms: {
+
+		'tDiffuse': { value: null },
+		'exposure': { value: 1.0 }
+
+	},
+
+	vertexShader: [
+
+		'varying vec2 vUv;',
+
+		'void main() {',
+
+		'	vUv = uv;',
+		'	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
+
+		'}'
+
+	].join( '\n' ),
+
+	fragmentShader: [
+
+		'#define saturate(a) clamp( a, 0.0, 1.0 )',
+
+		'uniform sampler2D tDiffuse;',
+
+		'uniform float exposure;',
+
+		'varying vec2 vUv;',
+
+		'vec3 RRTAndODTFit( vec3 v ) {',
+
+		'	vec3 a = v * ( v + 0.0245786 ) - 0.000090537;',
+		'	vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;',
+		'	return a / b;',
+
+		'}',
+
+		'vec3 ACESFilmicToneMapping( vec3 color ) {',
+
+			// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
+		'	const mat3 ACESInputMat = mat3(',
+		'		vec3( 0.59719, 0.07600, 0.02840 ),', // transposed from source
+		'		vec3( 0.35458, 0.90834, 0.13383 ),',
+		'		vec3( 0.04823, 0.01566, 0.83777 )',
+		'	);',
+
+			// ODT_SAT => XYZ => D60_2_D65 => sRGB
+		'	const mat3 ACESOutputMat = mat3(',
+		'		vec3(  1.60475, -0.10208, -0.00327 ),', // transposed from source
+		'		vec3( -0.53108,  1.10813, -0.07276 ),',
+		'		vec3( -0.07367, -0.00605,  1.07602 )',
+		'	);',
+
+		'	color = ACESInputMat * color;',
+
+			// Apply RRT and ODT
+		'	color = RRTAndODTFit( color );',
+
+		'	color = ACESOutputMat * color;',
+
+			// Clamp to [0, 1]
+		'	return saturate( color );',
+
+		'}',
+
+		'void main() {',
+
+		'	vec4 tex = texture2D( tDiffuse, vUv );',
+
+		'	tex.rgb *= exposure;', // pre-exposed, outside of the tone mapping function
+
+		'	gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );',
+
+		'}'
+
+	].join( '\n' )
+
+};

+ 92 - 0
examples/jsm/shaders/ACESFilmicToneMappingShader.js

@@ -0,0 +1,92 @@
+/**
+ * @author WestLangley / http://github.com/WestLangley
+ *
+ * ACES Filmic Tone Mapping Shader by Stephen Hill
+ * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
+ */
+
+
+
+var ACESFilmicToneMappingShader = {
+
+	uniforms: {
+
+		'tDiffuse': { value: null },
+		'exposure': { value: 1.0 }
+
+	},
+
+	vertexShader: [
+
+		'varying vec2 vUv;',
+
+		'void main() {',
+
+		'	vUv = uv;',
+		'	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
+
+		'}'
+
+	].join( '\n' ),
+
+	fragmentShader: [
+
+		'#define saturate(a) clamp( a, 0.0, 1.0 )',
+
+		'uniform sampler2D tDiffuse;',
+
+		'uniform float exposure;',
+
+		'varying vec2 vUv;',
+
+		'vec3 RRTAndODTFit( vec3 v ) {',
+
+		'	vec3 a = v * ( v + 0.0245786 ) - 0.000090537;',
+		'	vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;',
+		'	return a / b;',
+
+		'}',
+
+		'vec3 ACESFilmicToneMapping( vec3 color ) {',
+
+			// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
+		'	const mat3 ACESInputMat = mat3(',
+		'		vec3( 0.59719, 0.07600, 0.02840 ),', // transposed from source
+		'		vec3( 0.35458, 0.90834, 0.13383 ),',
+		'		vec3( 0.04823, 0.01566, 0.83777 )',
+		'	);',
+
+			// ODT_SAT => XYZ => D60_2_D65 => sRGB
+		'	const mat3 ACESOutputMat = mat3(',
+		'		vec3(  1.60475, -0.10208, -0.00327 ),', // transposed from source
+		'		vec3( -0.53108,  1.10813, -0.07276 ),',
+		'		vec3( -0.07367, -0.00605,  1.07602 )',
+		'	);',
+
+		'	color = ACESInputMat * color;',
+
+			// Apply RRT and ODT
+		'	color = RRTAndODTFit( color );',
+
+		'	color = ACESOutputMat * color;',
+
+			// Clamp to [0, 1]
+		'	return saturate( color );',
+
+		'}',
+
+		'void main() {',
+
+		'	vec4 tex = texture2D( tDiffuse, vUv );',
+
+		'	tex.rgb *= exposure;', // pre-exposed, outside of the tone mapping function
+
+		'	gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );',
+
+		'}'
+
+	].join( '\n' )
+
+};
+
+export { ACESFilmicToneMappingShader };

+ 1 - 0
utils/modularize.js

@@ -171,6 +171,7 @@ var files = [
 	{ path: 'renderers/Projector.js', dependencies: [], ignoreList: [] },
 	{ path: 'renderers/SVGRenderer.js', dependencies: [ { name: 'Projector', path: 'renderers/Projector.js' }, { name: 'RenderableFace', path: 'renderers/Projector.js' }, { name: 'RenderableLine', path: 'renderers/Projector.js' }, { name: 'RenderableSprite', path: 'renderers/Projector.js' } ], ignoreList: [] },
 
+	{ path: 'shaders/ACESFilmicToneMappingShader.js', dependencies: [], ignoreList: [] },
 	{ path: 'shaders/AfterimageShader.js', dependencies: [], ignoreList: [] },
 	{ path: 'shaders/BasicShader.js', dependencies: [], ignoreList: [] },
 	{ path: 'shaders/BleachBypassShader.js', dependencies: [], ignoreList: [] },