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@@ -0,0 +1,92 @@
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+/**
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+ * @author WestLangley / http://github.com/WestLangley
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+ *
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+ * ACES Filmic Tone Mapping Shader by Stephen Hill
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+ * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
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+ */
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+
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+
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+
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+var ACESFilmicToneMappingShader = {
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+
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+ uniforms: {
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+
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+ 'tDiffuse': { value: null },
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+ 'exposure': { value: 1.0 }
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+
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+ },
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+
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+ vertexShader: [
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+
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+ 'varying vec2 vUv;',
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+
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+ 'void main() {',
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+
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+ ' vUv = uv;',
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+ ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
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+
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+ '}'
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+
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+ ].join( '\n' ),
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+
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+ fragmentShader: [
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+
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+ '#define saturate(a) clamp( a, 0.0, 1.0 )',
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+
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+ 'uniform sampler2D tDiffuse;',
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+
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+ 'uniform float exposure;',
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+
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+ 'varying vec2 vUv;',
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+
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+ 'vec3 RRTAndODTFit( vec3 v ) {',
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+
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+ ' vec3 a = v * ( v + 0.0245786 ) - 0.000090537;',
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+ ' vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;',
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+ ' return a / b;',
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+
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+ '}',
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+
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+ 'vec3 ACESFilmicToneMapping( vec3 color ) {',
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+
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+ // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
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+ ' const mat3 ACESInputMat = mat3(',
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+ ' vec3( 0.59719, 0.07600, 0.02840 ),', // transposed from source
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+ ' vec3( 0.35458, 0.90834, 0.13383 ),',
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+ ' vec3( 0.04823, 0.01566, 0.83777 )',
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+ ' );',
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+
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+ // ODT_SAT => XYZ => D60_2_D65 => sRGB
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+ ' const mat3 ACESOutputMat = mat3(',
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+ ' vec3( 1.60475, -0.10208, -0.00327 ),', // transposed from source
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+ ' vec3( -0.53108, 1.10813, -0.07276 ),',
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+ ' vec3( -0.07367, -0.00605, 1.07602 )',
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+ ' );',
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+
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+ ' color = ACESInputMat * color;',
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+
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+ // Apply RRT and ODT
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+ ' color = RRTAndODTFit( color );',
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+
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+ ' color = ACESOutputMat * color;',
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+
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+ // Clamp to [0, 1]
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+ ' return saturate( color );',
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+
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+ '}',
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+
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+ 'void main() {',
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+
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+ ' vec4 tex = texture2D( tDiffuse, vUv );',
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+
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+ ' tex.rgb *= exposure;', // pre-exposed, outside of the tone mapping function
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+
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+ ' gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );',
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+
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+ '}'
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+
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+ ].join( '\n' )
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+
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+};
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+
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+export { ACESFilmicToneMappingShader };
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