@@ -7,7 +7,7 @@ export default /* glsl */`
if ( isOrthographic ) {
- cameraToFrag = normalize( vec3( -viewMatrix[ 0 ][ 2 ], -viewMatrix[ 1 ][ 2 ], -viewMatrix[ 2 ][ 2 ] ) );
+ cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
@@ -11,7 +11,7 @@ export default /* glsl */`
- cameraToVertex = normalize( vec3( -viewMatrix[ 0 ][ 2 ], -viewMatrix[ 1 ][ 2 ], -viewMatrix[ 2 ][ 2 ] ) );
+ cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );