Mr.doob před 9 roky
rodič
revize
c8092c4ac9
2 změnil soubory, kde provedl 201 přidání a 117 odebrání
  1. 147 66
      build/three.js
  2. 54 51
      build/three.min.js

+ 147 - 66
build/three.js

@@ -19293,15 +19293,15 @@ THREE.ObjectLoader.prototype = {
 						break;
 
 					case 'TorusKnotGeometry':
+					case 'TorusKnotBufferGeometry':
 
-						geometry = new THREE.TorusKnotGeometry(
+						geometry = new THREE[ data.type ](
 							data.radius,
 							data.tube,
-							data.radialSegments,
 							data.tubularSegments,
+							data.radialSegments,
 							data.p,
-							data.q,
-							data.heightScale
+							data.q
 						);
 
 						break;
@@ -37806,120 +37806,201 @@ THREE.TorusGeometry = function ( radius, tube, radialSegments, tubularSegments,
 THREE.TorusGeometry.prototype = Object.create( THREE.Geometry.prototype );
 THREE.TorusGeometry.prototype.constructor = THREE.TorusGeometry;
 
-// File:src/extras/geometries/TorusKnotGeometry.js
+// File:src/extras/geometries/TorusKnotBufferGeometry.js
 
 /**
- * @author oosmoxiecode
- * based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/primitives/TorusKnot.as?spec=svn2473&r=2473
+ * @author Mugen87 / https://github.com/Mugen87
+ *
+ * see: http://www.blackpawn.com/texts/pqtorus/
  */
+THREE.TorusKnotBufferGeometry = function ( radius, tube, tubularSegments, radialSegments, p, q ) {
 
-THREE.TorusKnotGeometry = function ( radius, tube, radialSegments, tubularSegments, p, q, heightScale ) {
-
-	THREE.Geometry.call( this );
+	THREE.BufferGeometry.call( this );
 
-	this.type = 'TorusKnotGeometry';
+	this.type = 'TorusKnotBufferGeometry';
 
 	this.parameters = {
 		radius: radius,
 		tube: tube,
-		radialSegments: radialSegments,
 		tubularSegments: tubularSegments,
+		radialSegments: radialSegments,
 		p: p,
-		q: q,
-		heightScale: heightScale
+		q: q
 	};
 
 	radius = radius || 100;
 	tube = tube || 40;
-	radialSegments = radialSegments || 64;
-	tubularSegments = tubularSegments || 8;
+	tubularSegments = Math.floor( tubularSegments ) || 64;
+	radialSegments = Math.floor( radialSegments ) || 8;
 	p = p || 2;
 	q = q || 3;
-	heightScale = heightScale || 1;
 
-	var grid = new Array( radialSegments );
-	var tang = new THREE.Vector3();
-	var n = new THREE.Vector3();
-	var bitan = new THREE.Vector3();
+	// used to calculate buffer length
+	var vertexCount = ( ( radialSegments + 1 ) * ( tubularSegments + 1 ) );
+	var indexCount = radialSegments * tubularSegments * 2 * 3;
 
-	for ( var i = 0; i < radialSegments; ++ i ) {
+	// buffers
+	var indices = new THREE.BufferAttribute( new ( indexCount > 65535 ? Uint32Array : Uint16Array )( indexCount ) , 1 );
+	var vertices = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 );
+	var normals = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 );
+	var uvs = new THREE.BufferAttribute( new Float32Array( vertexCount * 2 ), 2 );
 
-		grid[ i ] = new Array( tubularSegments );
-		var u = i / radialSegments * 2 * p * Math.PI;
-		var p1 = getPos( u, q, p, radius, heightScale );
-		var p2 = getPos( u + 0.01, q, p, radius, heightScale );
-		tang.subVectors( p2, p1 );
-		n.addVectors( p2, p1 );
+	// helper variables
+	var i, j, index = 0, indexOffset = 0;
 
-		bitan.crossVectors( tang, n );
-		n.crossVectors( bitan, tang );
-		bitan.normalize();
-		n.normalize();
+	var vertex = new THREE.Vector3();
+	var normal = new THREE.Vector3();
+	var uv = new THREE.Vector2();
 
-		for ( var j = 0; j < tubularSegments; ++ j ) {
+	var P1 = new THREE.Vector3();
+	var P2 = new THREE.Vector3();
 
-			var v = j / tubularSegments * 2 * Math.PI;
-			var cx = - tube * Math.cos( v ); // TODO: Hack: Negating it so it faces outside.
+	var B = new THREE.Vector3();
+	var T = new THREE.Vector3();
+	var N = new THREE.Vector3();
+
+	// generate vertices, normals and uvs
+
+	for ( i = 0; i <= tubularSegments; ++ i ) {
+
+		// the radian "u" is used to calculate the position on the torus curve of the current tubular segement
+
+		var u = i / tubularSegments * p * Math.PI * 2;
+
+		// now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
+		// these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
+
+		calculatePositionOnCurve( u, p, q, radius, P1 );
+		calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
+
+		// calculate orthonormal basis
+
+		T.subVectors( P2, P1 );
+		N.addVectors( P2, P1 );
+		B.crossVectors( T, N );
+		N.crossVectors( B, T );
+
+		// normalize B, N. T can be ignored, we don't use it
+
+		B.normalize();
+		N.normalize();
+
+		for ( j = 0; j <= radialSegments; ++ j ) {
+
+			// now calculate the vertices. they are nothing more than an extrusion of the torus curve.
+			// because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
+
+			var v = j / radialSegments * Math.PI * 2;
+			var cx = - tube * Math.cos( v );
 			var cy = tube * Math.sin( v );
 
-			var pos = new THREE.Vector3();
-			pos.x = p1.x + cx * n.x + cy * bitan.x;
-			pos.y = p1.y + cx * n.y + cy * bitan.y;
-			pos.z = p1.z + cx * n.z + cy * bitan.z;
+			// now calculate the final vertex position.
+			// first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
+
+			vertex.x = P1.x + ( cx * N.x + cy * B.x );
+			vertex.y = P1.y + ( cx * N.y + cy * B.y );
+			vertex.z = P1.z + ( cx * N.z + cy * B.z );
+
+			// vertex
+			vertices.setXYZ( index, vertex.x, vertex.y, vertex.z );
+
+			// normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
+			normal.subVectors( vertex, P1 ).normalize();
+			normals.setXYZ( index, normal.x, normal.y, normal.z );
+
+			// uv
+			uv.x = i / tubularSegments;
+			uv.y = j / radialSegments;
+			uvs.setXY( index, uv.x, uv.y );
 
-			grid[ i ][ j ] = this.vertices.push( pos ) - 1;
+			// increase index
+			index ++;
 
 		}
 
 	}
 
-	for ( var i = 0; i < radialSegments; ++ i ) {
-
-		for ( var j = 0; j < tubularSegments; ++ j ) {
+	// generate indices
 
-			var ip = ( i + 1 ) % radialSegments;
-			var jp = ( j + 1 ) % tubularSegments;
+	for ( j = 1; j <= tubularSegments; j ++ ) {
 
-			var a = grid[ i ][ j ];
-			var b = grid[ ip ][ j ];
-			var c = grid[ ip ][ jp ];
-			var d = grid[ i ][ jp ];
+		for ( i = 1; i <= radialSegments; i ++ ) {
 
-			var uva = new THREE.Vector2( i / radialSegments, j / tubularSegments );
-			var uvb = new THREE.Vector2( ( i + 1 ) / radialSegments, j / tubularSegments );
-			var uvc = new THREE.Vector2( ( i + 1 ) / radialSegments, ( j + 1 ) / tubularSegments );
-			var uvd = new THREE.Vector2( i / radialSegments, ( j + 1 ) / tubularSegments );
+			// indices
+			var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
+			var b = ( radialSegments + 1 ) * j + ( i - 1 );
+			var c = ( radialSegments + 1 ) * j + i;
+			var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
 
-			this.faces.push( new THREE.Face3( a, b, d ) );
-			this.faceVertexUvs[ 0 ].push( [ uva, uvb, uvd ] );
+			// face one
+			indices.setX( indexOffset, a ); indexOffset++;
+			indices.setX( indexOffset, b ); indexOffset++;
+			indices.setX( indexOffset, d ); indexOffset++;
 
-			this.faces.push( new THREE.Face3( b, c, d ) );
-			this.faceVertexUvs[ 0 ].push( [ uvb.clone(), uvc, uvd.clone() ] );
+			// face two
+			indices.setX( indexOffset, b ); indexOffset++;
+			indices.setX( indexOffset, c ); indexOffset++;
+			indices.setX( indexOffset, d ); indexOffset++;
 
 		}
 
 	}
 
-	this.computeFaceNormals();
-	this.computeVertexNormals();
+	// build geometry
 
-	function getPos( u, in_q, in_p, radius, heightScale ) {
+	this.setIndex( indices );
+	this.addAttribute( 'position', vertices );
+	this.addAttribute( 'normal', normals );
+	this.addAttribute( 'uv', uvs );
+
+	// this function calculates the current position on the torus curve
+
+	function calculatePositionOnCurve( u, p, q, radius, position ) {
 
 		var cu = Math.cos( u );
 		var su = Math.sin( u );
-		var quOverP = in_q / in_p * u;
+		var quOverP = q / p * u;
 		var cs = Math.cos( quOverP );
 
-		var tx = radius * ( 2 + cs ) * 0.5 * cu;
-		var ty = radius * ( 2 + cs ) * su * 0.5;
-		var tz = heightScale * radius * Math.sin( quOverP ) * 0.5;
-
-		return new THREE.Vector3( tx, ty, tz );
+		position.x = radius * ( 2 + cs ) * 0.5 * cu;
+		position.y = radius * ( 2 + cs ) * su * 0.5;
+		position.z = radius * Math.sin( quOverP ) * 0.5;
 
 	}
 
 };
 
+THREE.TorusKnotBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
+THREE.TorusKnotBufferGeometry.prototype.constructor = THREE.TorusKnotBufferGeometry;
+
+// File:src/extras/geometries/TorusKnotGeometry.js
+
+/**
+ * @author oosmoxiecode
+ */
+
+THREE.TorusKnotGeometry = function ( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {
+
+	THREE.Geometry.call( this );
+
+	this.type = 'TorusKnotGeometry';
+
+	this.parameters = {
+		radius: radius,
+		tube: tube,
+		tubularSegments: tubularSegments,
+		radialSegments: radialSegments,
+		p: p,
+		q: q
+	};
+
+	if( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' );
+
+	this.fromBufferGeometry( new THREE.TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );
+	this.mergeVertices();
+
+};
+
 THREE.TorusKnotGeometry.prototype = Object.create( THREE.Geometry.prototype );
 THREE.TorusKnotGeometry.prototype.constructor = THREE.TorusKnotGeometry;
 

+ 54 - 51
build/three.min.js

@@ -106,7 +106,7 @@ d;b[1]=k+l*d;b[5]=a-p*d;b[9]=-c*g;b[2]=p-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.
 c*d,b[0]=g*h,b[4]=p-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-p*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,p=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,p=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(p+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+
 e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+p);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=
 c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],p=c[5],n=c[9],m=c[13],q=c[2],u=c[6],v=c[10],t=c[14],s=c[3],w=c[7],E=c[11],c=c[15],x=d[0],D=d[4],z=d[8],y=d[12],A=d[1],H=d[5],F=
-d[9],I=d[13],L=d[2],G=d[6],O=d[10],M=d[14],B=d[3],N=d[7],Q=d[11],d=d[15];e[0]=f*x+g*A+h*L+k*B;e[4]=f*D+g*H+h*G+k*N;e[8]=f*z+g*F+h*O+k*Q;e[12]=f*y+g*I+h*M+k*d;e[1]=l*x+p*A+n*L+m*B;e[5]=l*D+p*H+n*G+m*N;e[9]=l*z+p*F+n*O+m*Q;e[13]=l*y+p*I+n*M+m*d;e[2]=q*x+u*A+v*L+t*B;e[6]=q*D+u*H+v*G+t*N;e[10]=q*z+u*F+v*O+t*Q;e[14]=q*y+u*I+v*M+t*d;e[3]=s*x+w*A+E*L+c*B;e[7]=s*D+w*H+E*G+c*N;e[11]=s*z+w*F+E*O+c*Q;e[15]=s*y+w*I+E*M+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
+d[9],B=d[13],L=d[2],G=d[6],O=d[10],M=d[14],I=d[3],N=d[7],Q=d[11],d=d[15];e[0]=f*x+g*A+h*L+k*I;e[4]=f*D+g*H+h*G+k*N;e[8]=f*z+g*F+h*O+k*Q;e[12]=f*y+g*B+h*M+k*d;e[1]=l*x+p*A+n*L+m*I;e[5]=l*D+p*H+n*G+m*N;e[9]=l*z+p*F+n*O+m*Q;e[13]=l*y+p*B+n*M+m*d;e[2]=q*x+u*A+v*L+t*I;e[6]=q*D+u*H+v*G+t*N;e[10]=q*z+u*F+v*O+t*Q;e[14]=q*y+u*B+v*M+t*d;e[3]=s*x+w*A+E*L+c*I;e[7]=s*D+w*H+E*G+c*N;e[11]=s*z+w*F+E*O+c*Q;e[15]=s*y+w*B+E*M+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
 b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===
 d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],p=a[6],n=a[10],m=a[14];
 return a[3]*(+e*h*p-d*k*p-e*g*n+c*k*n+d*g*m-c*h*m)+a[7]*(+b*h*m-b*k*n+e*f*n-d*f*m+d*k*l-e*h*l)+a[11]*(+b*k*p-b*g*m-e*f*p+c*f*m+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*p+b*g*n+d*f*p-c*f*n+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=
@@ -408,7 +408,7 @@ THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b,c
 d),d=this.parseMaterials(a.materials,d),e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,e=0,f=a.length;e<f;e++){var g,h=a[e];switch(h.type){case "PlaneGeometry":case "PlaneBufferGeometry":g=new THREE[h.type](h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "BoxBufferGeometry":case "CubeGeometry":g=
 new THREE[h.type](h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleGeometry":case "CircleBufferGeometry":g=new THREE[h.type](h.radius,h.segments,h.thetaStart,h.thetaLength);break;case "CylinderGeometry":case "CylinderBufferGeometry":g=new THREE[h.type](h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case "SphereGeometry":case "SphereBufferGeometry":g=new THREE[h.type](h.radius,h.widthSegments,
 h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "DodecahedronGeometry":g=new THREE.DodecahedronGeometry(h.radius,h.detail);break;case "IcosahedronGeometry":g=new THREE.IcosahedronGeometry(h.radius,h.detail);break;case "OctahedronGeometry":g=new THREE.OctahedronGeometry(h.radius,h.detail);break;case "TetrahedronGeometry":g=new THREE.TetrahedronGeometry(h.radius,h.detail);break;case "RingGeometry":case "RingBufferGeometry":g=new THREE[h.type](h.innerRadius,h.outerRadius,
-h.thetaSegments,h.phiSegments,h.thetaStart,h.thetaLength);break;case "TorusGeometry":case "TorusBufferGeometry":g=new THREE[h.type](h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":g=new THREE.TorusKnotGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "LatheGeometry":g=new THREE.LatheGeometry(h.points,h.segments,h.phiStart,h.phiLength);break;case "BufferGeometry":g=d.parse(h);break;case "Geometry":g=c.parse(h.data,
+h.thetaSegments,h.phiSegments,h.thetaStart,h.thetaLength);break;case "TorusGeometry":case "TorusBufferGeometry":g=new THREE[h.type](h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":case "TorusKnotBufferGeometry":g=new THREE[h.type](h.radius,h.tube,h.tubularSegments,h.radialSegments,h.p,h.q);break;case "LatheGeometry":g=new THREE.LatheGeometry(h.points,h.segments,h.phiStart,h.phiLength);break;case "BufferGeometry":g=d.parse(h);break;case "Geometry":g=c.parse(h.data,
 this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+h.type+'"');continue}g.uuid=h.uuid;void 0!==h.name&&(g.name=h.name);b[h.uuid]=g}return b},parseMaterials:function(a,b){var c={};if(void 0!==a){var d=new THREE.MaterialLoader;d.setTextures(b);for(var e=0,f=a.length;e<f;e++){var g=d.parse(a[e]);c[g.uuid]=g}}return c},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=THREE.AnimationClip.parse(a[c]);b.push(d)}return b},parseImages:function(a,
 b){function c(a){d.manager.itemStart(a);return g.load(a,function(){d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){var f=new THREE.LoadingManager(b),g=new THREE.ImageLoader(f);g.setCrossOrigin(this.crossOrigin);for(var f=0,h=a.length;f<h;f++){var k=a[f],l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(k.url)?k.url:d.texturePath+k.url;e[k.uuid]=c(l)}}return e},parseTextures:function(a,b){function c(a){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",
 a);return THREE[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No "image" specified for',g.uuid);void 0===b[g.image]&&console.warn("THREE.ObjectLoader: Undefined image",g.image);var h=new THREE.Texture(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping));void 0!==g.offset&&(h.offset=new THREE.Vector2(g.offset[0],g.offset[1]));void 0!==g.repeat&&(h.repeat=new THREE.Vector2(g.repeat[0],
@@ -495,7 +495,7 @@ THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morp
 THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,g,f){THREE.Triangle.barycoordFromPoint(a,b,c,d,v);e.multiplyScalar(v.x);g.multiplyScalar(v.y);f.multiplyScalar(v.z);e.add(g).add(f);return e.clone()}function b(a,b,c,d,e,g,f){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(g,e,d,!0,f):c.intersectTriangle(d,e,g,h.side!==THREE.DoubleSide,f)))return null;s.copy(f);s.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(s);return c<b.near||c>b.far?null:{distance:c,point:s.clone(),
 object:a}}function c(c,d,e,f,l,p,n,s){g.fromArray(f,3*p);h.fromArray(f,3*n);k.fromArray(f,3*s);if(c=b(c,d,e,g,h,k,t))l&&(m.fromArray(l,2*p),q.fromArray(l,2*n),u.fromArray(l,2*s),c.uv=a(t,g,h,k,m,q,u)),c.face=new THREE.Face3(p,n,s,THREE.Triangle.normal(g,h,k)),c.faceIndex=p;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,
 u=new THREE.Vector2,v=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3;return function(s,v){var x=this.geometry,D=this.material,z=this.matrixWorld;if(void 0!==D&&(null===x.boundingSphere&&x.computeBoundingSphere(),f.copy(x.boundingSphere),f.applyMatrix4(z),!1!==s.ray.intersectsSphere(f)&&(d.getInverse(z),e.copy(s.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox)))){var y,A;if(x instanceof THREE.BufferGeometry){var H,F,D=x.index,z=x.attributes,x=z.position.array;
-void 0!==z.uv&&(y=z.uv.array);if(null!==D)for(var z=D.array,I=0,L=z.length;I<L;I+=3){if(D=z[I],H=z[I+1],F=z[I+2],A=c(this,s,e,x,y,D,H,F))A.faceIndex=Math.floor(I/3),v.push(A)}else for(I=0,L=x.length;I<L;I+=9)if(D=I/3,H=D+1,F=D+2,A=c(this,s,e,x,y,D,H,F))A.index=D,v.push(A)}else if(x instanceof THREE.Geometry){var G,O,z=D instanceof THREE.MultiMaterial,I=!0===z?D.materials:null,L=x.vertices;H=x.faces;F=x.faceVertexUvs[0];0<F.length&&(y=F);for(var M=0,B=H.length;M<B;M++){var N=H[M];A=!0===z?I[N.materialIndex]:
+void 0!==z.uv&&(y=z.uv.array);if(null!==D)for(var z=D.array,B=0,L=z.length;B<L;B+=3){if(D=z[B],H=z[B+1],F=z[B+2],A=c(this,s,e,x,y,D,H,F))A.faceIndex=Math.floor(B/3),v.push(A)}else for(B=0,L=x.length;B<L;B+=9)if(D=B/3,H=D+1,F=D+2,A=c(this,s,e,x,y,D,H,F))A.index=D,v.push(A)}else if(x instanceof THREE.Geometry){var G,O,z=D instanceof THREE.MultiMaterial,B=!0===z?D.materials:null,L=x.vertices;H=x.faces;F=x.faceVertexUvs[0];0<F.length&&(y=F);for(var M=0,I=H.length;M<I;M++){var N=H[M];A=!0===z?B[N.materialIndex]:
 D;if(void 0!==A){F=L[N.a];G=L[N.b];O=L[N.c];if(!0===A.morphTargets){A=x.morphTargets;var Q=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var P=0,T=A.length;P<T;P++){var J=Q[P];if(0!==J){var C=A[P].vertices;g.addScaledVector(l.subVectors(C[N.a],F),J);h.addScaledVector(p.subVectors(C[N.b],G),J);k.addScaledVector(n.subVectors(C[N.c],O),J)}}g.add(F);h.add(G);k.add(O);F=g;G=h;O=k}if(A=b(this,s,e,F,G,O,t))y&&(Q=y[M],m.copy(Q[0]),q.copy(Q[1]),u.copy(Q[2]),A.uv=a(t,F,G,O,m,q,u)),A.face=
 N,A.faceIndex=M,v.push(A)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
@@ -615,23 +615,23 @@ b)r.uniform3f(c,d.x,d.y,d.z);else if("v4"===b)r.uniform4f(c,d.x,d.y,d.z,d.w);els
 2]=d[b].z,a._array[e+3]=d[b].w;r.uniform4fv(c,a._array)}else if("m2"===b)r.uniformMatrix2fv(c,!1,d.elements);else if("m3"===b)r.uniformMatrix3fv(c,!1,d.elements);else if("m3v"===b){void 0===a._array&&(a._array=new Float32Array(9*d.length));b=0;for(f=d.length;b<f;b++)d[b].flattenToArrayOffset(a._array,9*b);r.uniformMatrix3fv(c,!1,a._array)}else if("m4"===b)r.uniformMatrix4fv(c,!1,d.elements);else if("m4v"===b){void 0===a._array&&(a._array=new Float32Array(16*d.length));b=0;for(f=d.length;b<f;b++)d[b].flattenToArrayOffset(a._array,
 16*b);r.uniformMatrix4fv(c,!1,a._array)}else if("t"===b)e=s(),r.uniform1i(c,e),d&&(d instanceof THREE.CubeTexture||Array.isArray(d.image)&&6===d.image.length?y(d,e):d instanceof THREE.WebGLRenderTargetCube?A(d.texture,e):d instanceof THREE.WebGLRenderTarget?X.setTexture(d.texture,e):X.setTexture(d,e));else if("tv"===b){void 0===a._array&&(a._array=[]);b=0;for(f=a.value.length;b<f;b++)a._array[b]=s();r.uniform1iv(c,a._array);b=0;for(f=a.value.length;b<f;b++)d=a.value[b],e=a._array[b],d&&(d instanceof
 THREE.CubeTexture||d.image instanceof Array&&6===d.image.length?y(d,e):d instanceof THREE.WebGLRenderTarget?X.setTexture(d.texture,e):d instanceof THREE.WebGLRenderTargetCube?A(d.texture,e):X.setTexture(d,e))}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+b)}function E(a){for(var b=0,c=a.length;b<c;b++){var d=a[b][0];!1!==d.needsUpdate&&w(d,d.type,a[b][1],d.value)}}function x(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,L(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,L(b.wrapT)),r.texParameteri(a,
-r.TEXTURE_MAG_FILTER,L(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,L(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,I(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,
-I(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||!(1<b.anisotropy||U.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,
+r.TEXTURE_MAG_FILTER,L(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,L(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,B(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,
+B(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||!(1<b.anisotropy||U.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,
 Math.min(b.anisotropy,X.getMaxAnisotropy())),U.get(b).__currentAnisotropy=b.anisotropy)}function D(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function z(a){return THREE.Math.isPowerOfTwo(a.width)&&
 THREE.Math.isPowerOfTwo(a.height)}function y(a,b){var c=U.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=r.createTexture(),ia.textures++);K.activeTexture(r.TEXTURE0+b);K.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!X.autoScaleCubemaps||
 d||e?e?a.image[h].image:a.image[h]:D(a.image[h],ca.maxCubemapSize);var k=z(g[0]),l=L(a.format),m=L(a.type);x(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,p=g[h].mipmaps,q=0,s=p.length;q<s;q++)n=p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<K.getCompressedTextureFormats().indexOf(l)?K.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
 K.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,l,m,n.data);else e?K.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,m,g[h].data):K.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,m,g[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else K.activeTexture(r.TEXTURE0+b),K.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function A(a,b){K.activeTexture(r.TEXTURE0+b);K.bindTexture(r.TEXTURE_CUBE_MAP,
 U.get(a).__webglTexture)}function H(a,b,c,d){var e=L(b.texture.format),f=L(b.texture.type);K.texImage2D(d,0,e,b.width,b.height,0,e,f,null);r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,c,d,U.get(b.texture).__webglTexture,0);r.bindFramebuffer(r.FRAMEBUFFER,null)}function F(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,
-r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height);r.bindRenderbuffer(r.RENDERBUFFER,null)}function I(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function L(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;
+r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height);r.bindRenderbuffer(r.RENDERBUFFER,null)}function B(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function L(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;
 if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;
 if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;if(a===THREE.FloatType)return r.FLOAT;b=V.get("OES_texture_half_float");if(null!==b&&a===
 THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return r.ALPHA;if(a===THREE.RGBFormat)return r.RGB;if(a===THREE.RGBAFormat)return r.RGBA;if(a===THREE.LuminanceFormat)return r.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;
 if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;
 b=V.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=V.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
 if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=V.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
-O=void 0!==a.context?a.context:null,M=void 0!==a.alpha?a.alpha:!1,B=void 0!==a.depth?a.depth:!0,N=void 0!==a.stencil?a.stencil:!0,Q=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,T=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,J=[],C=[],Y=-1,S=[],Z=-1,da=new Float32Array(8),ja=[],ea=[];this.domElement=G;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=
+O=void 0!==a.context?a.context:null,M=void 0!==a.alpha?a.alpha:!1,I=void 0!==a.depth?a.depth:!0,N=void 0!==a.stencil?a.stencil:!0,Q=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,T=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,J=[],C=[],Y=-1,S=[],Z=-1,da=new Float32Array(8),ja=[],ea=[];this.domElement=G;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=
 this.gammaInput=!1;this.toneMapping=THREE.LinearToneMapping;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var X=this,ha=null,ba=null,ua=null,ra=-1,na="",ma=null,qa=new THREE.Vector4,Aa=null,ka=new THREE.Vector4,ta=0,aa=new THREE.Color(0),ga=0,va=G.width,wa=G.height,$=1,ya=new THREE.Vector4(0,0,va,wa),Ba=!1,la=new THREE.Vector4(0,0,va,wa),za=new THREE.Frustum,sa=new THREE.Matrix4,W=new THREE.Vector3,R={hash:"",ambient:[0,
-0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[],shadowsPointLight:0},ia={geometries:0,textures:0},fa={calls:0,vertices:0,faces:0,points:0};this.info={render:fa,memory:ia,programs:null};var r;try{M={alpha:M,depth:B,stencil:N,antialias:Q,premultipliedAlpha:P,preserveDrawingBuffer:T};r=O||G.getContext("webgl",M)||G.getContext("experimental-webgl",M);if(null===r){if(null!==
+0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[],shadowsPointLight:0},ia={geometries:0,textures:0},fa={calls:0,vertices:0,faces:0,points:0};this.info={render:fa,memory:ia,programs:null};var r;try{M={alpha:M,depth:I,stencil:N,antialias:Q,premultipliedAlpha:P,preserveDrawingBuffer:T};r=O||G.getContext("webgl",M)||G.getContext("experimental-webgl",M);if(null===r){if(null!==
 G.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}void 0===r.getShaderPrecisionFormat&&(r.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});G.addEventListener("webglcontextlost",e,!1)}catch(Da){console.error("THREE.WebGLRenderer: "+Da)}var V=new THREE.WebGLExtensions(r);V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");V.get("OES_texture_half_float_linear");
 V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ca=new THREE.WebGLCapabilities(r,V,a),K=new THREE.WebGLState(r,V,L),U=new THREE.WebGLProperties,pa=new THREE.WebGLObjects(r,U,this.info),oa=new THREE.WebGLPrograms(this,ca),xa=new THREE.WebGLLights;this.info.programs=oa.programs;var Ea=new THREE.WebGLBufferRenderer(r,V,fa),Fa=new THREE.WebGLIndexedBufferRenderer(r,V,fa);c();this.context=r;this.capabilities=
 ca;this.extensions=V;this.properties=U;this.state=K;var Ca=new THREE.WebGLShadowMap(this,R,pa);this.shadowMap=Ca;var Ga=new THREE.SpritePlugin(this,ja),Ha=new THREE.LensFlarePlugin(this,ea);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){V.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=
@@ -643,15 +643,15 @@ h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3
 THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),K.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));K.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){v(d);var g=t(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var m=b[k];a.push([m,k])}a.sort(l);8<
 a.length&&(a.length=8);for(var n=c.morphAttributes,k=0,h=a.length;k<h;k++)m=a[k],da[k]=m[0],0!==m[0]?(b=m[1],!0===d.morphTargets&&n.position&&c.addAttribute("morphTarget"+k,n.position[b]),!0===d.morphNormals&&n.normal&&c.addAttribute("morphNormal"+k,n.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,da);h=!0}b=c.index;k=c.attributes.position;
 !0===d.wireframe&&(b=pa.getWireframeAttribute(c));null!==b?(a=Fa,a.setIndex(b)):a=Ea;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=V.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===h&&(h=0);K.initAttributes();var m=c.attributes,g=g.getAttributes(),n=d.defaultAttributeValues,q;for(q in g){var s=g[q];if(0<=
-s){var u=m[q];if(void 0!==u){var w=u.itemSize,x=pa.getAttributeBuffer(u);if(u instanceof THREE.InterleavedBufferAttribute){var E=u.data,z=E.stride,u=u.offset;E instanceof THREE.InstancedInterleavedBuffer?(K.enableAttributeAndDivisor(s,E.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=E.meshPerAttribute*E.count)):K.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(s,w,r.FLOAT,!1,z*E.array.BYTES_PER_ELEMENT,(h*z+u)*E.array.BYTES_PER_ELEMENT)}else u instanceof
-THREE.InstancedBufferAttribute?(K.enableAttributeAndDivisor(s,u.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=u.meshPerAttribute*u.count)):K.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,w,r.FLOAT,!1,0,h*w*4)}else if(void 0!==n&&(w=n[q],void 0!==w))switch(w.length){case 2:r.vertexAttrib2fv(s,w);break;case 3:r.vertexAttrib3fv(s,w);break;case 4:r.vertexAttrib4fv(s,w);break;default:r.vertexAttrib1fv(s,w)}}}K.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
+s){var u=m[q];if(void 0!==u){var x=u.itemSize,w=pa.getAttributeBuffer(u);if(u instanceof THREE.InterleavedBufferAttribute){var E=u.data,z=E.stride,u=u.offset;E instanceof THREE.InstancedInterleavedBuffer?(K.enableAttributeAndDivisor(s,E.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=E.meshPerAttribute*E.count)):K.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,w);r.vertexAttribPointer(s,x,r.FLOAT,!1,z*E.array.BYTES_PER_ELEMENT,(h*z+u)*E.array.BYTES_PER_ELEMENT)}else u instanceof
+THREE.InstancedBufferAttribute?(K.enableAttributeAndDivisor(s,u.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=u.meshPerAttribute*u.count)):K.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,w),r.vertexAttribPointer(s,x,r.FLOAT,!1,0,h*x*4)}else if(void 0!==n&&(x=n[q],void 0!==x))switch(x.length){case 2:r.vertexAttrib2fv(s,x);break;case 3:r.vertexAttrib3fv(s,x);break;case 4:r.vertexAttrib4fv(s,x);break;default:r.vertexAttrib1fv(s,x)}}}K.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
 pa.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)K.setLineWidth(d.wireframeLinewidth*(null===ba?$:1)),a.setMode(r.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;
 case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),K.setLineWidth(d*(null===ba?$:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
-else{var e=a.fog;na="";ra=-1;ma=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);sa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);za.setFromMatrix(sa);J.length=0;Z=Y=-1;ja.length=0;ea.length=0;q(a,b);C.length=Y+1;S.length=Z+1;!0===X.sortObjects&&(C.sort(p),S.sort(n));var f=J,g,h,k,l=0,m=0,s=0,t,v,w,x=b.matrixWorldInverse,E=0,y=0,D=0,A=0,G=0;g=R.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],t=k.color,
-v=k.intensity,w=k.distance,k instanceof THREE.AmbientLight)l+=t.r*v,m+=t.g*v,s+=t.b*v;else if(k instanceof THREE.DirectionalLight){var B=xa.get(k);B.color.copy(k.color).multiplyScalar(k.intensity);B.direction.setFromMatrixPosition(k.matrixWorld);W.setFromMatrixPosition(k.target.matrixWorld);B.direction.sub(W);B.direction.transformDirection(x);if(B.shadow=k.castShadow)B.shadowBias=k.shadow.bias,B.shadowRadius=k.shadow.radius,B.shadowMapSize=k.shadow.mapSize,R.shadows[G++]=k;R.directionalShadowMap[E]=
-k.shadow.map;R.directionalShadowMatrix[E]=k.shadow.matrix;R.directional[E++]=B}else if(k instanceof THREE.SpotLight){B=xa.get(k);B.position.setFromMatrixPosition(k.matrixWorld);B.position.applyMatrix4(x);B.color.copy(t).multiplyScalar(v);B.distance=w;B.direction.setFromMatrixPosition(k.matrixWorld);W.setFromMatrixPosition(k.target.matrixWorld);B.direction.sub(W);B.direction.transformDirection(x);B.coneCos=Math.cos(k.angle);B.penumbraCos=Math.cos(k.angle*(1-k.penumbra));B.decay=0===k.distance?0:k.decay;
-if(B.shadow=k.castShadow)B.shadowBias=k.shadow.bias,B.shadowRadius=k.shadow.radius,B.shadowMapSize=k.shadow.mapSize,R.shadows[G++]=k;R.spotShadowMap[D]=k.shadow.map;R.spotShadowMatrix[D]=k.shadow.matrix;R.spot[D++]=B}else if(k instanceof THREE.PointLight){B=xa.get(k);B.position.setFromMatrixPosition(k.matrixWorld);B.position.applyMatrix4(x);B.color.copy(k.color).multiplyScalar(k.intensity);B.distance=k.distance;B.decay=0===k.distance?0:k.decay;if(B.shadow=k.castShadow)B.shadowBias=k.shadow.bias,B.shadowRadius=
-k.shadow.radius,B.shadowMapSize=k.shadow.mapSize,R.shadows[G++]=k;R.pointShadowMap[y]=k.shadow.map;void 0===R.pointShadowMatrix[y]&&(R.pointShadowMatrix[y]=new THREE.Matrix4);W.setFromMatrixPosition(k.matrixWorld).negate();R.pointShadowMatrix[y].identity().setPosition(W);R.point[y++]=B}else k instanceof THREE.HemisphereLight&&(B=xa.get(k),B.direction.setFromMatrixPosition(k.matrixWorld),B.direction.transformDirection(x),B.direction.normalize(),B.skyColor.copy(k.color).multiplyScalar(v),B.groundColor.copy(k.groundColor).multiplyScalar(v),
+else{var e=a.fog;na="";ra=-1;ma=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);sa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);za.setFromMatrix(sa);J.length=0;Z=Y=-1;ja.length=0;ea.length=0;q(a,b);C.length=Y+1;S.length=Z+1;!0===X.sortObjects&&(C.sort(p),S.sort(n));var f=J,g,h,k,l=0,m=0,s=0,t,v,x,w=b.matrixWorldInverse,E=0,y=0,D=0,A=0,G=0;g=R.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],t=k.color,
+v=k.intensity,x=k.distance,k instanceof THREE.AmbientLight)l+=t.r*v,m+=t.g*v,s+=t.b*v;else if(k instanceof THREE.DirectionalLight){var B=xa.get(k);B.color.copy(k.color).multiplyScalar(k.intensity);B.direction.setFromMatrixPosition(k.matrixWorld);W.setFromMatrixPosition(k.target.matrixWorld);B.direction.sub(W);B.direction.transformDirection(w);if(B.shadow=k.castShadow)B.shadowBias=k.shadow.bias,B.shadowRadius=k.shadow.radius,B.shadowMapSize=k.shadow.mapSize,R.shadows[G++]=k;R.directionalShadowMap[E]=
+k.shadow.map;R.directionalShadowMatrix[E]=k.shadow.matrix;R.directional[E++]=B}else if(k instanceof THREE.SpotLight){B=xa.get(k);B.position.setFromMatrixPosition(k.matrixWorld);B.position.applyMatrix4(w);B.color.copy(t).multiplyScalar(v);B.distance=x;B.direction.setFromMatrixPosition(k.matrixWorld);W.setFromMatrixPosition(k.target.matrixWorld);B.direction.sub(W);B.direction.transformDirection(w);B.coneCos=Math.cos(k.angle);B.penumbraCos=Math.cos(k.angle*(1-k.penumbra));B.decay=0===k.distance?0:k.decay;
+if(B.shadow=k.castShadow)B.shadowBias=k.shadow.bias,B.shadowRadius=k.shadow.radius,B.shadowMapSize=k.shadow.mapSize,R.shadows[G++]=k;R.spotShadowMap[D]=k.shadow.map;R.spotShadowMatrix[D]=k.shadow.matrix;R.spot[D++]=B}else if(k instanceof THREE.PointLight){B=xa.get(k);B.position.setFromMatrixPosition(k.matrixWorld);B.position.applyMatrix4(w);B.color.copy(k.color).multiplyScalar(k.intensity);B.distance=k.distance;B.decay=0===k.distance?0:k.decay;if(B.shadow=k.castShadow)B.shadowBias=k.shadow.bias,B.shadowRadius=
+k.shadow.radius,B.shadowMapSize=k.shadow.mapSize,R.shadows[G++]=k;R.pointShadowMap[y]=k.shadow.map;void 0===R.pointShadowMatrix[y]&&(R.pointShadowMatrix[y]=new THREE.Matrix4);W.setFromMatrixPosition(k.matrixWorld).negate();R.pointShadowMatrix[y].identity().setPosition(W);R.point[y++]=B}else k instanceof THREE.HemisphereLight&&(B=xa.get(k),B.direction.setFromMatrixPosition(k.matrixWorld),B.direction.transformDirection(w),B.direction.normalize(),B.skyColor.copy(k.color).multiplyScalar(v),B.groundColor.copy(k.groundColor).multiplyScalar(v),
 R.hemi[A++]=B);R.ambient[0]=l;R.ambient[1]=m;R.ambient[2]=s;R.directional.length=E;R.spot.length=D;R.point.length=y;R.hemi.length=A;R.shadows.length=G;R.hash=E+","+y+","+D+","+A+","+G;Ca.render(a,b);fa.calls=0;fa.vertices=0;fa.faces=0;fa.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,u(C,b,e,d),u(S,b,e,d)):(K.setBlending(THREE.NoBlending),u(C,b,e),u(S,b,e));
 Ga.render(a,b);Ha.render(a,b,ka);c&&(a=c.texture,a.generateMipmaps&&z(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=U.get(c.texture).__webglTexture,K.bindTexture(a,c),r.generateMipmap(a),K.bindTexture(a,null)));K.setDepthTest(!0);K.setDepthWrite(!0);K.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?K.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):
 r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),K.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=U.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&
@@ -691,13 +691,13 @@ a);}}function b(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return "+d[0]+
 ""].filter(g).join("\n")}function f(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function g(a){return""!==a}function h(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function k(a){return a.replace(/#include +<([\w\d.]+)>/g,function(a,b){var c=THREE.ShaderChunk[b];if(void 0===c)throw Error("Can not resolve #include <"+
 b+">");return k(c)})}function l(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,"[ "+b+" ]");return a})}var p=0,n=/^([\w\d_]+)\.([\w\d_]+)$/,m=/^([\w\d_]+)\[(\d+)\]\.([\w\d_]+)$/,q=/^([\w\d_]+)\[0\]$/;return function(a,v,t,s){var w=a.context,E=t.extensions,x=t.defines,D=t.__webglShader.vertexShader,z=t.__webglShader.fragmentShader,y="SHADOWMAP_TYPE_BASIC";s.shadowMapType===
 THREE.PCFShadowMap?y="SHADOWMAP_TYPE_PCF":s.shadowMapType===THREE.PCFSoftShadowMap&&(y="SHADOWMAP_TYPE_PCF_SOFT");var A="ENVMAP_TYPE_CUBE",H="ENVMAP_MODE_REFLECTION",F="ENVMAP_BLENDING_MULTIPLY";if(s.envMap){switch(t.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:A="ENVMAP_TYPE_CUBE";break;case THREE.CubeUVReflectionMapping:case THREE.CubeUVRefractionMapping:A="ENVMAP_TYPE_CUBE_UV";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:A=
-"ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:A="ENVMAP_TYPE_SPHERE"}switch(t.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:H="ENVMAP_MODE_REFRACTION"}switch(t.combine){case THREE.MultiplyOperation:F="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:F="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:F="ENVMAP_BLENDING_ADD"}}var I=0<a.gammaFactor?a.gammaFactor:1,E=e(E,s,a.extensions),L=f(x),G=w.createProgram();t instanceof
-THREE.RawShaderMaterial?a=x="":(x=["precision "+s.precision+" float;","precision "+s.precision+" int;","#define SHADER_NAME "+t.__webglShader.name,L,s.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+I,"#define MAX_BONES "+s.maxBones,s.map?"#define USE_MAP":"",s.envMap?"#define USE_ENVMAP":"",s.envMap?"#define "+H:"",s.lightMap?"#define USE_LIGHTMAP":"",s.aoMap?"#define USE_AOMAP":"",s.emissiveMap?"#define USE_EMISSIVEMAP":"",s.bumpMap?"#define USE_BUMPMAP":"",s.normalMap?
+"ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:A="ENVMAP_TYPE_SPHERE"}switch(t.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:H="ENVMAP_MODE_REFRACTION"}switch(t.combine){case THREE.MultiplyOperation:F="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:F="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:F="ENVMAP_BLENDING_ADD"}}var B=0<a.gammaFactor?a.gammaFactor:1,E=e(E,s,a.extensions),L=f(x),G=w.createProgram();t instanceof
+THREE.RawShaderMaterial?a=x="":(x=["precision "+s.precision+" float;","precision "+s.precision+" int;","#define SHADER_NAME "+t.__webglShader.name,L,s.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+B,"#define MAX_BONES "+s.maxBones,s.map?"#define USE_MAP":"",s.envMap?"#define USE_ENVMAP":"",s.envMap?"#define "+H:"",s.lightMap?"#define USE_LIGHTMAP":"",s.aoMap?"#define USE_AOMAP":"",s.emissiveMap?"#define USE_EMISSIVEMAP":"",s.bumpMap?"#define USE_BUMPMAP":"",s.normalMap?
 "#define USE_NORMALMAP":"",s.displacementMap&&s.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",s.specularMap?"#define USE_SPECULARMAP":"",s.roughnessMap?"#define USE_ROUGHNESSMAP":"",s.metalnessMap?"#define USE_METALNESSMAP":"",s.alphaMap?"#define USE_ALPHAMAP":"",s.vertexColors?"#define USE_COLOR":"",s.flatShading?"#define FLAT_SHADED":"",s.skinning?"#define USE_SKINNING":"",s.useVertexTexture?"#define BONE_TEXTURE":"",s.morphTargets?"#define USE_MORPHTARGETS":"",s.morphNormals&&!1===s.flatShading?
 "#define USE_MORPHNORMALS":"",s.doubleSided?"#define DOUBLE_SIDED":"",s.flipSided?"#define FLIP_SIDED":"",s.shadowMapEnabled?"#define USE_SHADOWMAP":"",s.shadowMapEnabled?"#define "+y:"",0<s.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",s.sizeAttenuation?"#define USE_SIZEATTENUATION":"",s.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",s.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;",
 "uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;",
 "\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(g).join("\n"),a=[E,"precision "+s.precision+" float;","precision "+s.precision+" int;","#define SHADER_NAME "+t.__webglShader.name,L,s.alphaTest?"#define ALPHATEST "+
-s.alphaTest:"","#define GAMMA_FACTOR "+I,s.useFog&&s.fog?"#define USE_FOG":"",s.useFog&&s.fogExp?"#define FOG_EXP2":"",s.map?"#define USE_MAP":"",s.envMap?"#define USE_ENVMAP":"",s.envMap?"#define "+A:"",s.envMap?"#define "+H:"",s.envMap?"#define "+F:"",s.lightMap?"#define USE_LIGHTMAP":"",s.aoMap?"#define USE_AOMAP":"",s.emissiveMap?"#define USE_EMISSIVEMAP":"",s.bumpMap?"#define USE_BUMPMAP":"",s.normalMap?"#define USE_NORMALMAP":"",s.specularMap?"#define USE_SPECULARMAP":"",s.roughnessMap?"#define USE_ROUGHNESSMAP":
+s.alphaTest:"","#define GAMMA_FACTOR "+B,s.useFog&&s.fog?"#define USE_FOG":"",s.useFog&&s.fogExp?"#define FOG_EXP2":"",s.map?"#define USE_MAP":"",s.envMap?"#define USE_ENVMAP":"",s.envMap?"#define "+A:"",s.envMap?"#define "+H:"",s.envMap?"#define "+F:"",s.lightMap?"#define USE_LIGHTMAP":"",s.aoMap?"#define USE_AOMAP":"",s.emissiveMap?"#define USE_EMISSIVEMAP":"",s.bumpMap?"#define USE_BUMPMAP":"",s.normalMap?"#define USE_NORMALMAP":"",s.specularMap?"#define USE_SPECULARMAP":"",s.roughnessMap?"#define USE_ROUGHNESSMAP":
 "",s.metalnessMap?"#define USE_METALNESSMAP":"",s.alphaMap?"#define USE_ALPHAMAP":"",s.vertexColors?"#define USE_COLOR":"",s.flatShading?"#define FLAT_SHADED":"",s.doubleSided?"#define DOUBLE_SIDED":"",s.flipSided?"#define FLIP_SIDED":"",s.shadowMapEnabled?"#define USE_SHADOWMAP":"",s.shadowMapEnabled?"#define "+y:"",0<s.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",s.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",s.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",s.logarithmicDepthBuffer&&
 a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",s.envMap&&a.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",s.toneMapping!==THREE.NoToneMapping?"#define TONE_MAPPING":"",s.toneMapping!==THREE.NoToneMapping?THREE.ShaderChunk.tonemapping_pars_fragment:"",s.toneMapping!==THREE.NoToneMapping?d("toneMapping",s.toneMapping):"",s.outputEncoding||s.mapEncoding||s.envMapEncoding||s.emissiveMapEncoding?THREE.ShaderChunk.encodings_pars_fragment:
 "",s.mapEncoding?b("mapTexelToLinear",s.mapEncoding):"",s.envMapEncoding?b("envMapTexelToLinear",s.envMapEncoding):"",s.emissiveMapEncoding?b("emissiveMapTexelToLinear",s.emissiveMapEncoding):"",s.outputEncoding?c("linearToOutputTexel",s.outputEncoding):"","\n"].filter(g).join("\n"));D=k(D,s);D=h(D,s);z=k(z,s);z=h(z,s);!1===t instanceof THREE.ShaderMaterial&&(D=l(D),z=l(z));z=a+z;D=THREE.WebGLShader(w,w.VERTEX_SHADER,x+D);z=THREE.WebGLShader(w,w.FRAGMENT_SHADER,z);w.attachShader(G,D);w.attachShader(G,
@@ -717,40 +717,40 @@ THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.lengt
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 (a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),m.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}for(var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=new THREE.Vector2,p=new THREE.Vector3,n=new THREE.Vector3,m=[],q=Array(4),u=Array(4),v=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,
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-z=0;4!==z;++z){var y=0!==(z&1),A=0!==(z&2),H=new THREE.ShaderMaterial({uniforms:E,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:y,skinning:A});q[z]=H;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:D,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:y,skinning:A});u[z]=y}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(q,u){var w,x;
-if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)){g.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(F.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var E=b.shadows,y=0,z=E.length;y<z;y++){var D=E[y],A=D.shadow,H=A.camera;l.copy(A.mapSize);if(D instanceof THREE.PointLight){w=6;x=!0;var J=l.x,C=l.y;s[0].set(2*J,C,J,C);s[1].set(0,C,J,C);s[2].set(3*J,C,J,C);s[3].set(J,C,J,C);s[4].set(3*J,0,J,C);s[5].set(J,
-0,J,C);l.x*=4;l.y*=2}else w=1,x=!1;null===A.map&&(A.map=new THREE.WebGLRenderTarget(l.x,l.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),D instanceof THREE.SpotLight&&(H.aspect=l.x/l.y),H.updateProjectionMatrix());J=A.map;A=A.matrix;n.setFromMatrixPosition(D.matrixWorld);H.position.copy(n);a.setRenderTarget(J);a.clear();for(J=0;J<w;J++){x?(p.copy(H.position),p.add(v[J]),H.up.copy(t[J]),H.lookAt(p),g.viewport(s[J])):(p.setFromMatrixPosition(D.target.matrixWorld),
+z=0;4!==z;++z){var y=0!==(z&1),A=0!==(z&2),H=new THREE.ShaderMaterial({uniforms:E,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:y,skinning:A});q[z]=H;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:D,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:y,skinning:A});u[z]=y}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(q,u){var x,w;
+if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)){g.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(F.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var E=b.shadows,z=0,y=E.length;z<y;z++){var D=E[z],A=D.shadow,H=A.camera;l.copy(A.mapSize);if(D instanceof THREE.PointLight){x=6;w=!0;var J=l.x,C=l.y;s[0].set(2*J,C,J,C);s[1].set(0,C,J,C);s[2].set(3*J,C,J,C);s[3].set(J,C,J,C);s[4].set(3*J,0,J,C);s[5].set(J,
+0,J,C);l.x*=4;l.y*=2}else x=1,w=!1;null===A.map&&(A.map=new THREE.WebGLRenderTarget(l.x,l.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),D instanceof THREE.SpotLight&&(H.aspect=l.x/l.y),H.updateProjectionMatrix());J=A.map;A=A.matrix;n.setFromMatrixPosition(D.matrixWorld);H.position.copy(n);a.setRenderTarget(J);a.clear();for(J=0;J<x;J++){w?(p.copy(H.position),p.add(v[J]),H.up.copy(t[J]),H.lookAt(p),g.viewport(s[J])):(p.setFromMatrixPosition(D.target.matrixWorld),
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-ba.visible&&(ba=d(S,ba,x,n),a.renderBufferDirect(H,null,Z,ba,S,ha))}else ba=d(S,da,x,n),a.renderBufferDirect(H,null,Z,ba,S,null)}}a.resetGLState()}w=a.getClearColor();x=a.getClearAlpha();a.setClearColor(w,x);g.enable(f.BLEND);F.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();F.needsUpdate=!1}}};
-THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=new Uint8Array(16),g=new Uint8Array(16),h=new Uint8Array(16),k={},l=null,p=null,n=null,m=null,q=null,u=null,v=null,t=null,s=null,w=null,E=null,x=null,D=null,z=null,y=null,A=null,H=null,F=null,I=null,L=null,G=null,O=null,M=null,B=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),N=void 0,Q={},P=new THREE.Vector4,T=null,J=null,C=new THREE.Vector4,Y=new THREE.Vector4,S=a.createTexture();a.bindTexture(a.TEXTURE_2D,S);a.texParameteri(a.TEXTURE_2D,
+ba.visible&&(ba=d(S,ba,w,n),a.renderBufferDirect(H,null,Z,ba,S,ha))}else ba=d(S,da,w,n),a.renderBufferDirect(H,null,Z,ba,S,null)}}a.resetGLState()}x=a.getClearColor();w=a.getClearAlpha();a.setClearColor(x,w);g.enable(f.BLEND);F.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();F.needsUpdate=!1}}};
+THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=new Uint8Array(16),g=new Uint8Array(16),h=new Uint8Array(16),k={},l=null,p=null,n=null,m=null,q=null,u=null,v=null,t=null,s=null,w=null,E=null,x=null,D=null,z=null,y=null,A=null,H=null,F=null,B=null,L=null,G=null,O=null,M=null,I=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),N=void 0,Q={},P=new THREE.Vector4,T=null,J=null,C=new THREE.Vector4,Y=new THREE.Vector4,S=a.createTexture();a.bindTexture(a.TEXTURE_2D,S);a.texParameteri(a.TEXTURE_2D,
 a.TEXTURE_MIN_FILTER,a.LINEAR);a.texImage2D(a.TEXTURE_2D,0,a.RGB,1,1,0,a.RGB,a.UNSIGNED_BYTE,new Uint8Array(3));this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=f.length;a<b;a++)f[a]=0};this.enableAttribute=function(c){f[c]=
 1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==h[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),h[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){f[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1);h[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),h[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<c;b++)g[b]!==f[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==k[b]&&(a.enable(b),k[b]=!0)};this.disable=function(b){!1!==k[b]&&
 (a.disable(b),k[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,k){b===THREE.NoBlending?this.disable(a.BLEND):this.enable(a.BLEND);b!==p&&(b===THREE.AdditiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):
 b===THREE.SubtractiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.PremultipliedAlphaBlending?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),p=b);if(b===THREE.CustomBlending){g=
 g||d;h=h||e;k=k||f;if(d!==n||g!==u)a.blendEquationSeparate(c(d),c(g)),n=d,u=g;if(e!==m||f!==q||h!==v||k!==t)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),m=e,q=f,v=h,t=k}else t=v=u=q=m=n=null};this.setDepthFunc=function(b){if(s!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);
 break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);s=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){w!==b&&(a.depthMask(b),w=b)};this.setColorWrite=function(b){E!==b&&(a.colorMask(b,b,b,b),E=b)};this.setStencilFunc=function(b,c,d){if(D!==b||z!==c||y!==d)a.stencilFunc(b,c,d),D=b,z=c,y=d};this.setStencilOp=function(b,
-c,d){if(A!==b||H!==c||F!==d)a.stencilOp(b,c,d),A=b,H=c,F=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){x!==b&&(a.stencilMask(b),x=b)};this.setFlipSided=function(b){I!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),I=b)};this.setLineWidth=function(b){b!==L&&(a.lineWidth(b),L=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||G===c&&O===d||(a.polygonOffset(c,
-d),G=c,O=d)};this.getScissorTest=function(){return M};this.setScissorTest=function(b){(M=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+B-1);N!==b&&(a.activeTexture(b),N=b)};this.bindTexture=function(b,c){void 0===N&&d.activeTexture();var e=Q[N];void 0===e&&(e={type:void 0,texture:void 0},Q[N]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c||S),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,
+c,d){if(A!==b||H!==c||F!==d)a.stencilOp(b,c,d),A=b,H=c,F=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){x!==b&&(a.stencilMask(b),x=b)};this.setFlipSided=function(b){B!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),B=b)};this.setLineWidth=function(b){b!==L&&(a.lineWidth(b),L=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||G===c&&O===d||(a.polygonOffset(c,
+d),G=c,O=d)};this.getScissorTest=function(){return M};this.setScissorTest=function(b){(M=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+I-1);N!==b&&(a.activeTexture(b),N=b)};this.bindTexture=function(b,c){void 0===N&&d.activeTexture();var e=Q[N];void 0===e&&(e={type:void 0,texture:void 0},Q[N]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c||S),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,
 arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===P.equals(e)&&(a.clearColor(b,c,d,f),P.copy(e))};this.clearDepth=function(b){T!==b&&(a.clearDepth(b),T=b)};this.clearStencil=function(b){J!==b&&(a.clearStencil(b),J=b)};this.scissor=function(b){!1===C.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),C.copy(b))};this.viewport=function(b){!1===Y.equals(b)&&(a.viewport(b.x,b.y,b.z,
-b.w),Y.copy(b))};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);k={};I=x=w=E=p=l=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,n,m=a.context,q=a.state,u,v,t,s,w,E;this.render=function(x,D,z){if(0!==b.length){x=new THREE.Vector3;var y=z.w/z.z,A=.5*z.z,H=.5*z.w,F=16/z.w,I=new THREE.Vector2(F*y,F),L=new THREE.Vector3(1,1,0),G=new THREE.Vector2(1,1);if(void 0===t){var F=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),O=new Uint16Array([0,1,2,0,2,3]);u=m.createBuffer();v=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,u);m.bufferData(m.ARRAY_BUFFER,F,m.STATIC_DRAW);
+b.w),Y.copy(b))};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);k={};B=x=w=E=p=l=null}};
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,n,m=a.context,q=a.state,u,v,t,s,w,E;this.render=function(x,D,z){if(0!==b.length){x=new THREE.Vector3;var y=z.w/z.z,A=.5*z.z,H=.5*z.w,F=16/z.w,B=new THREE.Vector2(F*y,F),L=new THREE.Vector3(1,1,0),G=new THREE.Vector2(1,1);if(void 0===t){var F=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),O=new Uint16Array([0,1,2,0,2,3]);u=m.createBuffer();v=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,u);m.bufferData(m.ARRAY_BUFFER,F,m.STATIC_DRAW);
 m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v);m.bufferData(m.ELEMENT_ARRAY_BUFFER,O,m.STATIC_DRAW);w=m.createTexture();E=m.createTexture();q.bindTexture(m.TEXTURE_2D,w);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,
 E);m.texImage2D(m.TEXTURE_2D,0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var F=(s=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-O=m.createProgram(),M=m.createShader(m.FRAGMENT_SHADER),B=m.createShader(m.VERTEX_SHADER),N="precision "+a.getPrecision()+" float;\n";m.shaderSource(M,N+F.fragmentShader);m.shaderSource(B,N+F.vertexShader);m.compileShader(M);m.compileShader(B);m.attachShader(O,M);m.attachShader(O,B);m.linkProgram(O);t=O;p=m.getAttribLocation(t,"position");n=m.getAttribLocation(t,"uv");c=m.getUniformLocation(t,"renderType");d=m.getUniformLocation(t,"map");e=m.getUniformLocation(t,"occlusionMap");f=m.getUniformLocation(t,
+O=m.createProgram(),M=m.createShader(m.FRAGMENT_SHADER),I=m.createShader(m.VERTEX_SHADER),N="precision "+a.getPrecision()+" float;\n";m.shaderSource(M,N+F.fragmentShader);m.shaderSource(I,N+F.vertexShader);m.compileShader(M);m.compileShader(I);m.attachShader(O,M);m.attachShader(O,I);m.linkProgram(O);t=O;p=m.getAttribLocation(t,"position");n=m.getAttribLocation(t,"uv");c=m.getUniformLocation(t,"renderType");d=m.getUniformLocation(t,"map");e=m.getUniformLocation(t,"occlusionMap");f=m.getUniformLocation(t,
 "opacity");g=m.getUniformLocation(t,"color");h=m.getUniformLocation(t,"scale");k=m.getUniformLocation(t,"rotation");l=m.getUniformLocation(t,"screenPosition")}m.useProgram(t);q.initAttributes();q.enableAttribute(p);q.enableAttribute(n);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,u);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v);q.disable(m.CULL_FACE);q.setDepthWrite(!1);O=0;
-for(M=b.length;O<M;O++)if(F=16/z.w,I.set(F*y,F),B=b[O],x.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]),x.applyMatrix4(D.matrixWorldInverse),x.applyProjection(D.projectionMatrix),L.copy(x),G.x=L.x*A+A,G.y=L.y*H+H,s||0<G.x&&G.x<z.z&&0<G.y&&G.y<z.w){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,w);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,z.x+G.x-8,z.y+G.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,
-I.x,I.y);m.uniform3f(l,L.x,L.y,L.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,E);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,z.x+G.x-8,z.y+G.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,w);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);B.positionScreen.copy(L);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();m.uniform1i(c,
-2);q.enable(m.BLEND);for(var N=0,Q=B.lensFlares.length;N<Q;N++){var P=B.lensFlares[N];.001<P.opacity&&.001<P.scale&&(L.x=P.x,L.y=P.y,L.z=P.z,F=P.size*P.scale/z.w,I.x=F*y,I.y=F,m.uniform3f(l,L.x,L.y,L.z),m.uniform2f(h,I.x,I.y),m.uniform1f(k,P.rotation),m.uniform1f(f,P.opacity),m.uniform3f(g,P.color.r,P.color.g,P.color.b),q.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),a.setTexture(P.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);
+for(M=b.length;O<M;O++)if(F=16/z.w,B.set(F*y,F),I=b[O],x.set(I.matrixWorld.elements[12],I.matrixWorld.elements[13],I.matrixWorld.elements[14]),x.applyMatrix4(D.matrixWorldInverse),x.applyProjection(D.projectionMatrix),L.copy(x),G.x=L.x*A+A,G.y=L.y*H+H,s||0<G.x&&G.x<z.z&&0<G.y&&G.y<z.w){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,w);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,z.x+G.x-8,z.y+G.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,
+B.x,B.y);m.uniform3f(l,L.x,L.y,L.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,E);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,z.x+G.x-8,z.y+G.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,w);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);I.positionScreen.copy(L);I.customUpdateCallback?I.customUpdateCallback(I):I.updateLensFlares();m.uniform1i(c,
+2);q.enable(m.BLEND);for(var N=0,Q=I.lensFlares.length;N<Q;N++){var P=I.lensFlares[N];.001<P.opacity&&.001<P.scale&&(L.x=P.x,L.y=P.y,L.z=P.z,F=P.size*P.scale/z.w,B.x=F*y,B.y=F,m.uniform3f(l,L.x,L.y,L.z),m.uniform2f(h,B.x,B.y),m.uniform1f(k,P.rotation),m.uniform1f(f,P.opacity),m.uniform3f(g,P.color.r,P.color.g,P.color.b),q.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),a.setTexture(P.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);
 q.setDepthWrite(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,n,m,q,u,v,t,s,w;function E(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,D=a.state,z,y,A,H,F=new THREE.Vector3,I=new THREE.Quaternion,L=new THREE.Vector3;this.render=function(G,O){if(0!==b.length){if(void 0===A){var M=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),B=new Uint16Array([0,1,2,0,2,3]);z=x.createBuffer();y=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,
-z);x.bufferData(x.ARRAY_BUFFER,M,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.bufferData(x.ELEMENT_ARRAY_BUFFER,B,x.STATIC_DRAW);var M=x.createProgram(),B=x.createShader(x.VERTEX_SHADER),N=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(B,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,n,m,q,u,v,t,s,w;function E(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,D=a.state,z,y,A,H,F=new THREE.Vector3,B=new THREE.Quaternion,L=new THREE.Vector3;this.render=function(G,O){if(0!==b.length){if(void 0===A){var M=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),I=new Uint16Array([0,1,2,0,2,3]);z=x.createBuffer();y=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,
+z);x.bufferData(x.ARRAY_BUFFER,M,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.bufferData(x.ELEMENT_ARRAY_BUFFER,I,x.STATIC_DRAW);var M=x.createProgram(),I=x.createShader(x.VERTEX_SHADER),N=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(I,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
 x.shaderSource(N,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-x.compileShader(B);x.compileShader(N);x.attachShader(M,B);x.attachShader(M,N);x.linkProgram(M);A=M;s=x.getAttribLocation(A,"position");w=x.getAttribLocation(A,"uv");c=x.getUniformLocation(A,"uvOffset");d=x.getUniformLocation(A,"uvScale");e=x.getUniformLocation(A,"rotation");f=x.getUniformLocation(A,"scale");g=x.getUniformLocation(A,"color");h=x.getUniformLocation(A,"map");k=x.getUniformLocation(A,"opacity");l=x.getUniformLocation(A,"modelViewMatrix");p=x.getUniformLocation(A,"projectionMatrix");n=
-x.getUniformLocation(A,"fogType");m=x.getUniformLocation(A,"fogDensity");q=x.getUniformLocation(A,"fogNear");u=x.getUniformLocation(A,"fogFar");v=x.getUniformLocation(A,"fogColor");t=x.getUniformLocation(A,"alphaTest");M=document.createElement("canvas");M.width=8;M.height=8;B=M.getContext("2d");B.fillStyle="white";B.fillRect(0,0,8,8);H=new THREE.Texture(M);H.needsUpdate=!0}x.useProgram(A);D.initAttributes();D.enableAttribute(s);D.enableAttribute(w);D.disableUnusedAttributes();D.disable(x.CULL_FACE);
-D.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,z);x.vertexAttribPointer(s,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.uniformMatrix4fv(p,!1,O.projectionMatrix.elements);D.activeTexture(x.TEXTURE0);x.uniform1i(h,0);B=M=0;(N=G.fog)?(x.uniform3f(v,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(x.uniform1f(q,N.near),x.uniform1f(u,N.far),x.uniform1i(n,1),B=M=1):N instanceof THREE.FogExp2&&(x.uniform1f(m,N.density),x.uniform1i(n,2),B=M=2)):
-(x.uniform1i(n,0),B=M=0);for(var N=0,Q=b.length;N<Q;N++){var P=b[N];P.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,P.matrixWorld);P.z=-P.modelViewMatrix.elements[14]}b.sort(E);for(var T=[],N=0,Q=b.length;N<Q;N++){var P=b[N],J=P.material;x.uniform1f(t,J.alphaTest);x.uniformMatrix4fv(l,!1,P.modelViewMatrix.elements);P.matrixWorld.decompose(F,I,L);T[0]=L.x;T[1]=L.y;P=0;G.fog&&J.fog&&(P=B);M!==P&&(x.uniform1i(n,P),M=P);null!==J.map?(x.uniform2f(c,J.map.offset.x,J.map.offset.y),x.uniform2f(d,
+x.compileShader(I);x.compileShader(N);x.attachShader(M,I);x.attachShader(M,N);x.linkProgram(M);A=M;s=x.getAttribLocation(A,"position");w=x.getAttribLocation(A,"uv");c=x.getUniformLocation(A,"uvOffset");d=x.getUniformLocation(A,"uvScale");e=x.getUniformLocation(A,"rotation");f=x.getUniformLocation(A,"scale");g=x.getUniformLocation(A,"color");h=x.getUniformLocation(A,"map");k=x.getUniformLocation(A,"opacity");l=x.getUniformLocation(A,"modelViewMatrix");p=x.getUniformLocation(A,"projectionMatrix");n=
+x.getUniformLocation(A,"fogType");m=x.getUniformLocation(A,"fogDensity");q=x.getUniformLocation(A,"fogNear");u=x.getUniformLocation(A,"fogFar");v=x.getUniformLocation(A,"fogColor");t=x.getUniformLocation(A,"alphaTest");M=document.createElement("canvas");M.width=8;M.height=8;I=M.getContext("2d");I.fillStyle="white";I.fillRect(0,0,8,8);H=new THREE.Texture(M);H.needsUpdate=!0}x.useProgram(A);D.initAttributes();D.enableAttribute(s);D.enableAttribute(w);D.disableUnusedAttributes();D.disable(x.CULL_FACE);
+D.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,z);x.vertexAttribPointer(s,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.uniformMatrix4fv(p,!1,O.projectionMatrix.elements);D.activeTexture(x.TEXTURE0);x.uniform1i(h,0);I=M=0;(N=G.fog)?(x.uniform3f(v,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(x.uniform1f(q,N.near),x.uniform1f(u,N.far),x.uniform1i(n,1),I=M=1):N instanceof THREE.FogExp2&&(x.uniform1f(m,N.density),x.uniform1i(n,2),I=M=2)):
+(x.uniform1i(n,0),I=M=0);for(var N=0,Q=b.length;N<Q;N++){var P=b[N];P.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,P.matrixWorld);P.z=-P.modelViewMatrix.elements[14]}b.sort(E);for(var T=[],N=0,Q=b.length;N<Q;N++){var P=b[N],J=P.material;x.uniform1f(t,J.alphaTest);x.uniformMatrix4fv(l,!1,P.modelViewMatrix.elements);P.matrixWorld.decompose(F,B,L);T[0]=L.x;T[1]=L.y;P=0;G.fog&&J.fog&&(P=I);M!==P&&(x.uniform1i(n,P),M=P);null!==J.map?(x.uniform2f(c,J.map.offset.x,J.map.offset.y),x.uniform2f(d,
 J.map.repeat.x,J.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,J.opacity);x.uniform3f(g,J.color.r,J.color.g,J.color.b);x.uniform1f(e,J.rotation);x.uniform2fv(f,T);D.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);D.setDepthTest(J.depthTest);D.setDepthWrite(J.depthWrite);J.map&&J.map.image&&J.map.image.width?a.setTexture(J.map,0):a.setTexture(H,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}D.enable(x.CULL_FACE);a.resetGLState()}}};
 Object.defineProperties(THREE.Box2.prototype,{empty:{value:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
 Object.defineProperties(THREE.Box3.prototype,{empty:{value:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
@@ -795,13 +795,13 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
 THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var p;a:{var n=
-p=void 0,m=void 0,q=void 0,u=void 0,v=void 0,t=void 0,s=void 0,w=void 0,n=a[e[g]].x,m=a[e[g]].y,q=a[e[h]].x,u=a[e[h]].y,v=a[e[k]].x,t=a[e[k]].y;if(Number.EPSILON>(q-n)*(t-m)-(u-m)*(v-n))p=!1;else{var E=void 0,x=void 0,D=void 0,z=void 0,y=void 0,A=void 0,H=void 0,F=void 0,I=void 0,L=void 0,I=F=H=w=s=void 0,E=v-q,x=t-u,D=n-v,z=m-t,y=q-n,A=u-m;for(p=0;p<c;p++)if(s=a[e[p]].x,w=a[e[p]].y,!(s===n&&w===m||s===q&&w===u||s===v&&w===t)&&(H=s-n,F=w-m,I=s-q,L=w-u,s-=v,w-=t,I=E*L-x*I,H=y*F-A*H,F=D*w-z*s,I>=-Number.EPSILON&&
+p=void 0,m=void 0,q=void 0,u=void 0,v=void 0,t=void 0,s=void 0,w=void 0,n=a[e[g]].x,m=a[e[g]].y,q=a[e[h]].x,u=a[e[h]].y,v=a[e[k]].x,t=a[e[k]].y;if(Number.EPSILON>(q-n)*(t-m)-(u-m)*(v-n))p=!1;else{var E=void 0,x=void 0,D=void 0,z=void 0,y=void 0,A=void 0,H=void 0,F=void 0,B=void 0,L=void 0,B=F=H=w=s=void 0,E=v-q,x=t-u,D=n-v,z=m-t,y=q-n,A=u-m;for(p=0;p<c;p++)if(s=a[e[p]].x,w=a[e[p]].y,!(s===n&&w===m||s===q&&w===u||s===v&&w===t)&&(H=s-n,F=w-m,B=s-q,L=w-u,s-=v,w-=t,B=E*L-x*B,H=y*F-A*H,F=D*w-z*s,B>=-Number.EPSILON&&
 F>=-Number.EPSILON&&H>=-Number.EPSILON)){p=!1;break a}p=!0}}if(p){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,y=h*k-g*l,A=h*n-g*p;if(Math.abs(y)>Number.EPSILON){if(0<y){if(0>A||A>
 y)return[];k=l*n-k*p;if(0>k||k>y)return[]}else{if(0<A||A<y)return[];k=l*n-k*p;if(0<k||k<y)return[]}if(0===k)return!f||0!==A&&A!==y?[a]:[];if(k===y)return!f||0!==A&&A!==y?[b]:[];if(0===A)return[d];if(A===y)return[e];f=k/y;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==A||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,y=d.x,l=e,d=e.x):(b=
 e,y=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,y=d.y,l=e,d=e.y):(b=e,y=e.y,l=d,d=d.y));return k<=y?a<y?[]:a===y?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,p={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
 h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==p[l]&&console.warn("THREE.Shape: Duplicate point",l),p[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],
-h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,z,y,A,H=[],F,I,L,G=0;for(n=b.length;G<n;G++)l.push(G);F=0;for(var O=2*l.length;0<l.length;){O--;if(0>O){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=F;p<h.length;p++){z=h[p];n=-1;for(G=0;G<l.length;G++)if(y=l[G],A=z.x+":"+z.y+":"+y,void 0===H[A]){k=b[y];for(I=0;I<k.length;I++)if(y=k[I],c(p,I)&&!f(z,y)&&!g(z,y)){n=I;l.splice(G,1);
-F=h.slice(0,p+1);y=h.slice(p);I=k.slice(n);L=k.slice(0,n+1);h=F.concat(I).concat(L).concat(y);F=p;break}if(0<=n)break;H[A]=!0}if(0<=n)break}}return h}(a,b);var n=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=n.length;f<g;f++)for(k=n[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=p[l],void 0!==l&&(k[h]=l);return n.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
+h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,z,y,A,H=[],F,B,L,G=0;for(n=b.length;G<n;G++)l.push(G);F=0;for(var O=2*l.length;0<l.length;){O--;if(0>O){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=F;p<h.length;p++){z=h[p];n=-1;for(G=0;G<l.length;G++)if(y=l[G],A=z.x+":"+z.y+":"+y,void 0===H[A]){k=b[y];for(B=0;B<k.length;B++)if(y=k[B],c(p,B)&&!f(z,y)&&!g(z,y)){n=B;l.splice(G,1);
+F=h.slice(0,p+1);y=h.slice(p);B=k.slice(n);L=k.slice(0,n+1);h=F.concat(B).concat(L).concat(y);F=p;break}if(0<=n)break;H[A]=!0}if(0<=n)break}}return h}(a,b);var n=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=n.length;f<g;f++)for(k=n[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=p[l],void 0!==l&&(k[h]=l);return n.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
 1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
 THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c},getSpacedPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
 (a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-
@@ -844,7 +844,7 @@ b*a};return THREE.Curve.create(function(a){this.points=a||[];this.closed=!1},fun
 this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(p),m);h=Math.pow(p.distanceToSquared(n),m);m=Math.pow(n.distanceToSquared(g),m);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(l.x,p.x,n.x,g.x,k,h,m);d.initNonuniformCatmullRom(l.y,p.y,n.y,g.y,k,h,m);e.initNonuniformCatmullRom(l.z,p.z,n.z,g.z,k,h,m)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,p.x,n.x,g.x,
 k),d.initCatmullRom(l.y,p.y,n.y,g.y,k),e.initCatmullRom(l.z,p.z,n.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();THREE.ClosedSplineCurve3=function(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");THREE.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0};THREE.ClosedSplineCurve3.prototype=Object.create(THREE.CatmullRomCurve3.prototype);
 THREE.BoxGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new THREE.BoxBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;
-THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,l,L,G){var O=f/l,M=g/L,B=f/2,N=g/2,Q=k/2;g=l+1;for(var P=L+1,T=f=0,J=new THREE.Vector3,C=0;C<P;C++)for(var Y=C*M-N,S=0;S<g;S++)J[a]=(S*O-B)*d,J[b]=Y*e,J[c]=Q,n[u]=J.x,n[u+1]=J.y,n[u+2]=J.z,J[a]=0,J[b]=0,J[c]=0<k?1:-1,m[u]=J.x,m[u+1]=J.y,m[u+2]=J.z,q[v]=S/l,q[v+1]=1-C/L,u+=3,v+=2,f+=1;for(C=0;C<L;C++)for(S=0;S<l;S++)a=s+S+g*(C+1),b=s+(S+1)+g*(C+1),c=s+(S+1)+g*C,p[t]=s+S+g*C,p[t+1]=a,p[t+2]=c,p[t+3]=a,p[t+4]=b,p[t+5]=c,t+=6,T+=
+THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,l,L,G){var O=f/l,M=g/L,I=f/2,N=g/2,Q=k/2;g=l+1;for(var P=L+1,T=f=0,J=new THREE.Vector3,C=0;C<P;C++)for(var Y=C*M-N,S=0;S<g;S++)J[a]=(S*O-I)*d,J[b]=Y*e,J[c]=Q,n[u]=J.x,n[u+1]=J.y,n[u+2]=J.z,J[a]=0,J[b]=0,J[c]=0<k?1:-1,m[u]=J.x,m[u+1]=J.y,m[u+2]=J.z,q[v]=S/l,q[v+1]=1-C/L,u+=3,v+=2,f+=1;for(C=0;C<L;C++)for(S=0;S<l;S++)a=s+S+g*(C+1),b=s+(S+1)+g*(C+1),c=s+(S+1)+g*C,p[t]=s+S+g*C,p[t+1]=a,p[t+2]=c,p[t+3]=a,p[t+4]=b,p[t+5]=c,t+=6,T+=
 6;h.addGroup(w,T,G);w+=T;s+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 4*a}(d,e,f),l=k/4*6,p=new (65535<l?Uint32Array:Uint16Array)(l),n=new Float32Array(3*k),m=new Float32Array(3*k),q=new Float32Array(2*k),u=0,v=0,t=0,s=0,w=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y",
 "x",1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(new THREE.BufferAttribute(p,1));this.addAttribute("position",new THREE.BufferAttribute(n,3));this.addAttribute("normal",new THREE.BufferAttribute(m,3));this.addAttribute("uv",new THREE.BufferAttribute(q,2))};THREE.BoxBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
 THREE.BoxBufferGeometry.prototype.constructor=THREE.BoxBufferGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
@@ -852,8 +852,8 @@ THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);thi
 [];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
 THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k;k=new THREE.Vector2;var l=new THREE.Vector3,p=!0===c?a:b,s=!0===c?1:-1;f=v;for(e=1;e<=d;e++)m.setXYZ(v,0,w*s,0),q.setXYZ(v,0,s,0),!0===c?(k.x=e/d,k.y=0):(k.x=(e-1)/d,k.y=1),u.setXY(v,k.x,k.y),v++;k=v;for(e=0;e<=d;e++){var F=e/d;l.x=p*Math.sin(F*h+g);l.y=w*s;l.z=p*Math.cos(F*h+g);m.setXYZ(v,l.x,l.y,l.z);q.setXYZ(v,0,s,0);u.setXY(v,F,!0===c?1:0);v++}for(e=0;e<d;e++)l=f+e,p=k+e,!0===c?(n.setX(t,p),t++,n.setX(t,p+1)):(n.setX(t,
 p+1),t++,n.setX(t,p)),t++,n.setX(t,l),t++}THREE.BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var l=function(){var a=(d+1)*(e+1);!1===f&&(a+=2*(d+1)+2*d);return a}(),p=function(){var a=d*e*6;!1===f&&(a+=6*d);
-return a}(),n=new THREE.BufferAttribute(new (65535<p?Uint32Array:Uint16Array)(p),1),m=new THREE.BufferAttribute(new Float32Array(3*l),3),q=new THREE.BufferAttribute(new Float32Array(3*l),3),u=new THREE.BufferAttribute(new Float32Array(2*l),2),v=0,t=0,s=[],w=c/2;(function(){var f,k,l=new THREE.Vector3,p=new THREE.Vector3,y=(b-a)/c;for(k=0;k<=e;k++){var A=[],H=k/e,F=H*(b-a)+a;for(f=0;f<=d;f++){var I=f/d;p.x=F*Math.sin(I*h+g);p.y=-H*c+w;p.z=F*Math.cos(I*h+g);m.setXYZ(v,p.x,p.y,p.z);l.copy(p);if(0===
-a&&0===k||0===b&&k===e)l.x=Math.sin(I*h+g),l.z=Math.cos(I*h+g);l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*y).normalize();q.setXYZ(v,l.x,l.y,l.z);u.setXY(v,I,1-H);A.push(v);v++}s.push(A)}for(f=0;f<d;f++)for(k=0;k<e;k++)l=s[k+1][f],p=s[k+1][f+1],y=s[k][f+1],n.setX(t,s[k][f]),t++,n.setX(t,l),t++,n.setX(t,y),t++,n.setX(t,l),t++,n.setX(t,p),t++,n.setX(t,y),t++})();!1===f&&(0<a&&k(!0),0<b&&k(!1));this.setIndex(n);this.addAttribute("position",m);this.addAttribute("normal",q);this.addAttribute("uv",u)};
+return a}(),n=new THREE.BufferAttribute(new (65535<p?Uint32Array:Uint16Array)(p),1),m=new THREE.BufferAttribute(new Float32Array(3*l),3),q=new THREE.BufferAttribute(new Float32Array(3*l),3),u=new THREE.BufferAttribute(new Float32Array(2*l),2),v=0,t=0,s=[],w=c/2;(function(){var f,k,l=new THREE.Vector3,p=new THREE.Vector3,y=(b-a)/c;for(k=0;k<=e;k++){var A=[],H=k/e,F=H*(b-a)+a;for(f=0;f<=d;f++){var B=f/d;p.x=F*Math.sin(B*h+g);p.y=-H*c+w;p.z=F*Math.cos(B*h+g);m.setXYZ(v,p.x,p.y,p.z);l.copy(p);if(0===
+a&&0===k||0===b&&k===e)l.x=Math.sin(B*h+g),l.z=Math.cos(B*h+g);l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*y).normalize();q.setXYZ(v,l.x,l.y,l.z);u.setXY(v,B,1-H);A.push(v);v++}s.push(A)}for(f=0;f<d;f++)for(k=0;k<e;k++)l=s[k+1][f],p=s[k+1][f+1],y=s[k][f+1],n.setX(t,s[k][f]),t++,n.setX(t,l),t++,n.setX(t,y),t++,n.setX(t,l),t++,n.setX(t,p),t++,n.setX(t,y),t++})();!1===f&&(0<a&&k(!0),0<b&&k(!1));this.setIndex(n);this.addAttribute("position",m);this.addAttribute("normal",q);this.addAttribute("uv",u)};
 THREE.CylinderBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CylinderBufferGeometry.prototype.constructor=THREE.CylinderBufferGeometry;THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new THREE.CylinderBufferGeometry(a,b,c,d,e,f,g,h));this.mergeVertices()};
 THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],f={},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,p=h.length;l<p;l++)for(var n=h[l],m=0;3>m;m++){e[0]=n[g[m]];e[1]=n[g[(m+1)%3]];e.sort(c);var q=e.toString();void 0===f[q]?f[q]={vert1:e[0],vert2:e[1],face1:l,
@@ -862,11 +862,11 @@ THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
 f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(C=a.length;0<=--C;){c=C;d=C-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*p,e=0;e<f;e++){var g=P*e,h=P*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+F,g=g+F,l=l+F,h=h+F;H.faces.push(new THREE.Face3(k,g,h,null,null,1));H.faces.push(new THREE.Face3(g,l,h,null,null,1));k=s.generateSideWallUV(H,
 k,g,l,h);H.faceVertexUvs[0].push([k[0],k[1],k[3]]);H.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=F;b+=F;c+=F;H.faces.push(new THREE.Face3(a,b,c,null,null,0));a=s.generateTopUV(H,a,b,c);H.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,p=void 0!==b.bevelSegments?b.bevelSegments:3,n=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
-m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,u=b.extrudePath,v,t=!1,s=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,E,x,D;u&&(v=u.getSpacedPoints(q),t=!0,n=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(u,q,!1),E=new THREE.Vector3,x=new THREE.Vector3,D=new THREE.Vector3);n||(l=k=p=0);var z,y,A,H=this,F=this.vertices.length,u=a.extractPoints(m),m=u.shape,I=u.holes;if(u=!THREE.ShapeUtils.isClockWise(m)){m=m.reverse();
-y=0;for(A=I.length;y<A;y++)z=I[y],THREE.ShapeUtils.isClockWise(z)&&(I[y]=z.reverse());u=!1}var L=THREE.ShapeUtils.triangulateShape(m,I),G=m;y=0;for(A=I.length;y<A;y++)z=I[y],m=m.concat(z);var O,M,B,N,Q,P=m.length,T,J=L.length,u=[],C=0;B=G.length;O=B-1;for(M=C+1;C<B;C++,O++,M++)O===B&&(O=0),M===B&&(M=0),u[C]=d(G[C],G[O],G[M]);var Y=[],S,Z=u.concat();y=0;for(A=I.length;y<A;y++){z=I[y];S=[];C=0;B=z.length;O=B-1;for(M=C+1;C<B;C++,O++,M++)O===B&&(O=0),M===B&&(M=0),S[C]=d(z[C],z[O],z[M]);Y.push(S);Z=Z.concat(S)}for(O=
-0;O<p;O++){B=O/p;N=k*(1-B);M=l*Math.sin(B*Math.PI/2);C=0;for(B=G.length;C<B;C++)Q=c(G[C],u[C],M),f(Q.x,Q.y,-N);y=0;for(A=I.length;y<A;y++)for(z=I[y],S=Y[y],C=0,B=z.length;C<B;C++)Q=c(z[C],S[C],M),f(Q.x,Q.y,-N)}M=l;for(C=0;C<P;C++)Q=n?c(m[C],Z[C],M):m[C],t?(x.copy(w.normals[0]).multiplyScalar(Q.x),E.copy(w.binormals[0]).multiplyScalar(Q.y),D.copy(v[0]).add(x).add(E),f(D.x,D.y,D.z)):f(Q.x,Q.y,0);for(B=1;B<=q;B++)for(C=0;C<P;C++)Q=n?c(m[C],Z[C],M):m[C],t?(x.copy(w.normals[B]).multiplyScalar(Q.x),E.copy(w.binormals[B]).multiplyScalar(Q.y),
-D.copy(v[B]).add(x).add(E),f(D.x,D.y,D.z)):f(Q.x,Q.y,h/q*B);for(O=p-1;0<=O;O--){B=O/p;N=k*(1-B);M=l*Math.sin(B*Math.PI/2);C=0;for(B=G.length;C<B;C++)Q=c(G[C],u[C],M),f(Q.x,Q.y,h+N);y=0;for(A=I.length;y<A;y++)for(z=I[y],S=Y[y],C=0,B=z.length;C<B;C++)Q=c(z[C],S[C],M),t?f(Q.x,Q.y+v[q-1].y,v[q-1].x+N):f(Q.x,Q.y,h+N)}(function(){if(n){var a;a=0*P;for(C=0;C<J;C++)T=L[C],g(T[2]+a,T[1]+a,T[0]+a);a=q+2*p;a*=P;for(C=0;C<J;C++)T=L[C],g(T[0]+a,T[1]+a,T[2]+a)}else{for(C=0;C<J;C++)T=L[C],g(T[2],T[1],T[0]);for(C=
-0;C<J;C++)T=L[C],g(T[0]+P*q,T[1]+P*q,T[2]+P*q)}})();(function(){var a=0;e(G,a);a+=G.length;y=0;for(A=I.length;y<A;y++)z=I[y],e(z,a),a+=z.length})()};
+m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,u=b.extrudePath,v,t=!1,s=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,E,x,D;u&&(v=u.getSpacedPoints(q),t=!0,n=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(u,q,!1),E=new THREE.Vector3,x=new THREE.Vector3,D=new THREE.Vector3);n||(l=k=p=0);var z,y,A,H=this,F=this.vertices.length,u=a.extractPoints(m),m=u.shape,B=u.holes;if(u=!THREE.ShapeUtils.isClockWise(m)){m=m.reverse();
+y=0;for(A=B.length;y<A;y++)z=B[y],THREE.ShapeUtils.isClockWise(z)&&(B[y]=z.reverse());u=!1}var L=THREE.ShapeUtils.triangulateShape(m,B),G=m;y=0;for(A=B.length;y<A;y++)z=B[y],m=m.concat(z);var O,M,I,N,Q,P=m.length,T,J=L.length,u=[],C=0;I=G.length;O=I-1;for(M=C+1;C<I;C++,O++,M++)O===I&&(O=0),M===I&&(M=0),u[C]=d(G[C],G[O],G[M]);var Y=[],S,Z=u.concat();y=0;for(A=B.length;y<A;y++){z=B[y];S=[];C=0;I=z.length;O=I-1;for(M=C+1;C<I;C++,O++,M++)O===I&&(O=0),M===I&&(M=0),S[C]=d(z[C],z[O],z[M]);Y.push(S);Z=Z.concat(S)}for(O=
+0;O<p;O++){I=O/p;N=k*(1-I);M=l*Math.sin(I*Math.PI/2);C=0;for(I=G.length;C<I;C++)Q=c(G[C],u[C],M),f(Q.x,Q.y,-N);y=0;for(A=B.length;y<A;y++)for(z=B[y],S=Y[y],C=0,I=z.length;C<I;C++)Q=c(z[C],S[C],M),f(Q.x,Q.y,-N)}M=l;for(C=0;C<P;C++)Q=n?c(m[C],Z[C],M):m[C],t?(x.copy(w.normals[0]).multiplyScalar(Q.x),E.copy(w.binormals[0]).multiplyScalar(Q.y),D.copy(v[0]).add(x).add(E),f(D.x,D.y,D.z)):f(Q.x,Q.y,0);for(I=1;I<=q;I++)for(C=0;C<P;C++)Q=n?c(m[C],Z[C],M):m[C],t?(x.copy(w.normals[I]).multiplyScalar(Q.x),E.copy(w.binormals[I]).multiplyScalar(Q.y),
+D.copy(v[I]).add(x).add(E),f(D.x,D.y,D.z)):f(Q.x,Q.y,h/q*I);for(O=p-1;0<=O;O--){I=O/p;N=k*(1-I);M=l*Math.sin(I*Math.PI/2);C=0;for(I=G.length;C<I;C++)Q=c(G[C],u[C],M),f(Q.x,Q.y,h+N);y=0;for(A=B.length;y<A;y++)for(z=B[y],S=Y[y],C=0,I=z.length;C<I;C++)Q=c(z[C],S[C],M),t?f(Q.x,Q.y+v[q-1].y,v[q-1].x+N):f(Q.x,Q.y,h+N)}(function(){if(n){var a;a=0*P;for(C=0;C<J;C++)T=L[C],g(T[2]+a,T[1]+a,T[0]+a);a=q+2*p;a*=P;for(C=0;C<J;C++)T=L[C],g(T[0]+a,T[1]+a,T[2]+a)}else{for(C=0;C<J;C++)T=L[C],g(T[2],T[1],T[0]);for(C=
+0;C<J;C++)T=L[C],g(T[0]+P*q,T[1]+P*q,T[2]+P*q)}})();(function(){var a=0;e(G,a);a+=G.length;y=0;for(A=B.length;y<A;y++)z=B[y],e(z,a),a+=z.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.ShapeUtils.isClockWise(g)&&(l[e]=g.reverse());var p=THREE.ShapeUtils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],k=k.concat(g);
@@ -890,9 +890,12 @@ THREE.TorusBufferGeometry=function(a,b,c,d,e){THREE.BufferGeometry.call(this);th
 t/d*e,w=v/c*Math.PI*2;q.x=(a+b*Math.cos(w))*Math.cos(s);q.y=(a+b*Math.cos(w))*Math.sin(s);q.z=b*Math.sin(w);h[l]=q.x;h[l+1]=q.y;h[l+2]=q.z;m.x=a*Math.cos(s);m.y=a*Math.sin(s);u.subVectors(q,m).normalize();k[l]=u.x;k[l+1]=u.y;k[l+2]=u.z;f[p]=t/d;f[p+1]=v/c;l+=3;p+=2}for(v=1;v<=c;v++)for(t=1;t<=d;t++)a=(d+1)*(v-1)+t-1,b=(d+1)*(v-1)+t,e=(d+1)*v+t,g[n]=(d+1)*v+t-1,g[n+1]=a,g[n+2]=e,g[n+3]=a,g[n+4]=b,g[n+5]=e,n+=6;this.setIndex(new THREE.BufferAttribute(g,1));this.addAttribute("position",new THREE.BufferAttribute(h,
 3));this.addAttribute("normal",new THREE.BufferAttribute(k,3));this.addAttribute("uv",new THREE.BufferAttribute(f,2))};THREE.TorusBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.TorusBufferGeometry.prototype.constructor=THREE.TorusBufferGeometry;
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new THREE.TorusBufferGeometry(a,b,c,d,e))};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
-THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:f,heightScale:g};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;f=f||3;g=g||1;for(var k=Array(c),l=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,m=0;m<c;++m){k[m]=
-Array(d);var q=m/c*2*e*Math.PI,u=h(q,f,e,a,g),q=h(q+.01,f,e,a,g);l.subVectors(q,u);p.addVectors(q,u);n.crossVectors(l,p);p.crossVectors(n,l);n.normalize();p.normalize();for(q=0;q<d;++q){var v=q/d*2*Math.PI,t=-b*Math.cos(v),v=b*Math.sin(v),s=new THREE.Vector3;s.x=u.x+t*p.x+v*n.x;s.y=u.y+t*p.y+v*n.y;s.z=u.z+t*p.z+v*n.z;k[m][q]=this.vertices.push(s)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,f=(q+1)%d,a=k[m][q],b=k[e][q],e=k[e][f],f=k[m][f],g=new THREE.Vector2(m/c,q/d),l=new THREE.Vector2((m+1)/c,
-q/d),p=new THREE.Vector2((m+1)/c,(q+1)/d),n=new THREE.Vector2(m/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,f)),this.faceVertexUvs[0].push([g,l,n]),this.faces.push(new THREE.Face3(b,e,f)),this.faceVertexUvs[0].push([l.clone(),p,n.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
+THREE.TorusKnotBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=c/b;b=Math.cos(a);e.x=d*(2+b)*.5*f;e.y=d*(2+b)*g*.5;e.z=d*Math.sin(a)*.5}THREE.BufferGeometry.call(this);this.type="TorusKnotBufferGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||100;b=b||40;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var h=(d+1)*(c+1),k=d*c*6,k=new THREE.BufferAttribute(new (65535<k?Uint32Array:Uint16Array)(k),1),l=new THREE.BufferAttribute(new Float32Array(3*
+h),3),p=new THREE.BufferAttribute(new Float32Array(3*h),3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),n,m,q=0,u=0,v=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector2,w=new THREE.Vector3,E=new THREE.Vector3,x=new THREE.Vector3,D=new THREE.Vector3,z=new THREE.Vector3;for(n=0;n<=c;++n)for(m=n/c*e*Math.PI*2,g(m,e,f,a,w),g(m+.01,e,f,a,E),D.subVectors(E,w),z.addVectors(E,w),x.crossVectors(D,z),z.crossVectors(x,D),x.normalize(),z.normalize(),m=0;m<=d;++m){var y=m/d*Math.PI*2,A=-b*Math.cos(y),
+y=b*Math.sin(y);v.x=w.x+(A*z.x+y*x.x);v.y=w.y+(A*z.y+y*x.y);v.z=w.z+(A*z.z+y*x.z);l.setXYZ(q,v.x,v.y,v.z);t.subVectors(v,w).normalize();p.setXYZ(q,t.x,t.y,t.z);s.x=n/c;s.y=m/d;h.setXY(q,s.x,s.y);q++}for(m=1;m<=c;m++)for(n=1;n<=d;n++)a=(d+1)*m+(n-1),b=(d+1)*m+n,e=(d+1)*(m-1)+n,k.setX(u,(d+1)*(m-1)+(n-1)),u++,k.setX(u,a),u++,k.setX(u,e),u++,k.setX(u,a),u++,k.setX(u,b),u++,k.setX(u,e),u++;this.setIndex(k);this.addAttribute("position",l);this.addAttribute("normal",p);this.addAttribute("uv",h)};
+THREE.TorusKnotBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.TorusKnotBufferGeometry.prototype.constructor=THREE.TorusKnotBufferGeometry;
+THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.");this.fromBufferGeometry(new THREE.TorusKnotBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
 THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:f};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,p,n,m,q,u,v=new THREE.Vector3,t,s,w;t=new THREE.TubeGeometry.FrenetFrames(a,b,e);s=t.normals;w=t.binormals;this.tangents=t.tangents;this.normals=s;this.binormals=w;for(t=0;t<l;t++)for(g[t]=[],p=t/(l-1),u=a.getPointAt(p),h=s[t],k=w[t],m=c*f(p),p=0;p<
 d;p++)n=p/d*2*Math.PI,q=-m*Math.cos(n),n=m*Math.sin(n),v.copy(u),v.x+=q*h.x+n*k.x,v.y+=q*h.y+n*k.y,v.z+=q*h.z+n*k.z,g[t][p]=this.vertices.push(new THREE.Vector3(v.x,v.y,v.z))-1;for(t=0;t<b;t++)for(p=0;p<d;p++)f=e?(t+1)%b:t+1,l=(p+1)%d,a=g[t][p],c=g[f][p],f=g[f][l],l=g[t][l],v=new THREE.Vector2(t/b,p/d),s=new THREE.Vector2((t+1)/b,p/d),w=new THREE.Vector2((t+1)/b,(p+1)/d),h=new THREE.Vector2(t/b,(p+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([v,s,h]),this.faces.push(new THREE.Face3(c,
 f,l)),this.faceVertexUvs[0].push([s.clone(),w,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};