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remove test file

Gregg Tavares 6 years ago
parent
commit
c8358e30aa
1 changed files with 0 additions and 218 deletions
  1. 0 218
      threejs/threejs-game-load-models-test.html

+ 0 - 218
threejs/threejs-game-load-models-test.html

@@ -1,218 +0,0 @@
-<!-- Licensed under a BSD license. See license.html for license -->
-<!DOCTYPE html>
-<html>
-  <head>
-    <meta charset="utf-8">
-    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
-    <title>Three.js - Game - Load Models</title>
-    <style>
-    html, body {
-        margin: 0;
-        height: 100%;
-    }
-    #c {
-        width: 100%;
-        height: 100%;
-        display: block;
-    }
-    #loading {
-      position: absolute;
-      left: 0;
-      top: 0;
-      width: 100%;
-      height: 100%;
-      display: flex;
-      align-items: center;
-      justify-content: center;
-      text-align: center;
-      font-size: xx-large;
-      font-family: sans-serif;
-        }
-    #loading>div>div {
-      padding: 2px;
-    }
-    .progress {
-      width: 50vw;
-      border: 1px solid black;
-    }
-    #progressbar {
-      width: 0%;
-      height: 1em;
-      background-color: #888;
-      background-image: linear-gradient(
-        -45deg, 
-        rgba(255, 255, 255, .5) 25%, 
-        transparent 25%, 
-        transparent 50%, 
-        rgba(255, 255, 255, .5) 50%, 
-        rgba(255, 255, 255, .5) 75%, 
-        transparent 75%, 
-        transparent
-      );
-      background-size: 50px 50px;
-      animation: progressanim 2s linear infinite;
-    }
-
-    @keyframes progressanim {
-      0% {
-        background-position: 50px 50px;
-      }
-      100% {
-        background-position: 0 0;
-      }
-    }
-    </style>
-  </head>
-  <body>
-    <canvas id="c"></canvas>
-    <div id="loading">
-      <div>
-        <div>...loading...</div>
-        <div class="progress"><div id="progressbar"></div></div>
-      </div>
-    </div>
-  </body>
-<script src="resources/threejs/r105/three.min.js"></script>
-<script src="resources/threejs/r105/js/controls/OrbitControls.js"></script>
-<script src="resources/threejs/r105/js/loaders/GLTFLoader.js"></script>
-<script src="resources/threejs/r105/js/utils/SkeletonUtils.js"></script>
-<script>
-'use strict';
-
-/* global THREE */
-
-function main() {
-  const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas});
-
-  const fov = 45;
-  const aspect = 2;  // the canvas default
-  const near = 0.1;
-  const far = 100;
-  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
-  camera.position.set(0, 20, 40);
-
-  const controls = new THREE.OrbitControls(camera, canvas);
-  controls.target.set(0, 5, 0);
-  controls.update();
-
-  const scene = new THREE.Scene();
-  scene.background = new THREE.Color('white');
-
-  function addLight(...pos) {
-    const color = 0xFFFFFF;
-    const intensity = 1;
-    const light = new THREE.DirectionalLight(color, intensity);
-    light.position.set(...pos);
-    scene.add(light);
-    scene.add(light.target);
-  }
-  addLight(5, 5, 2);
-  addLight(-5, 5, 5);
-
-  const manager = new THREE.LoadingManager();
-  manager.onLoad = init;
-
-  const progressbarElem = document.querySelector('#progressbar');
-  manager.onProgress = (url, itemsLoaded, itemsTotal) => {
-    progressbarElem.style.width = `${itemsLoaded / itemsTotal * 100 | 0}%`;
-  };
-
-  const models = {
-    pig:    { url: 'resources/models/animals/Pig.gltf' },
-    cow:    { url: 'resources/models/animals/Cow.gltf' },
-    llama:  { url: 'resources/models/animals/Llama.gltf' },
-    pug:    { url: 'resources/models/animals/Pug.gltf' },
-    sheep:  { url: 'resources/models/animals/Sheep.gltf' },
-    zebra:  { url: 'resources/models/animals/Zebra.gltf' },
-    horse:  { url: 'resources/models/animals/Horse.gltf' },
-    knight: { url: 'resources/models/knight/KnightCharacter.gltf' },
-  };
-  {
-    const gltfLoader = new THREE.GLTFLoader(manager);
-    Object.values(models).forEach((model) => {
-      gltfLoader.load(model.url, (gltf) => {
-        console.log('loaded:', model.url);
-        model.gltf = gltf;
-      }, undefined, (error) => {
-        console.error(model.url, error);
-      });
-    });
-  }
-
-  /* eslint no-console: "off" */
-  function prepModelsAndAnimations() {
-    console.log('prep models-----------------');
-    Object.values(models).forEach(model => {
-      const animsByName = {};
-      console.log(model.url, model.gltf ? 'has gltf' : 'missing gltf');
-      model.gltf.animations.forEach((clip) => {
-        animsByName[clip.name] = clip;
-      });
-      model.animations = animsByName;
-    });
-  }
-
-  const mixers = [];
-
-  function init() {
-    // hide the loading bar
-    const loadingElem = document.querySelector('#loading');
-    loadingElem.style.display = 'none';
-
-    prepModelsAndAnimations();
-
-    Object.values(models).forEach((model, ndx) => {
-      const clonedScene = THREE.SkeletonUtils.clone(model.gltf.scene);
-      const root = new THREE.Object3D();
-      root.add(clonedScene);
-      scene.add(root);
-      root.position.x = (ndx - 3) * 3;
-
-      const mixer = new THREE.AnimationMixer(clonedScene);
-      const firstClip = Object.values(model.animations)[0];
-      const action = mixer.clipAction(firstClip);
-      action.play();
-      mixers.push(mixer);
-    });
-  }
-
-  function resizeRendererToDisplaySize(renderer) {
-    const canvas = renderer.domElement;
-    const width = canvas.clientWidth;
-    const height = canvas.clientHeight;
-    const needResize = canvas.width !== width || canvas.height !== height;
-    if (needResize) {
-      renderer.setSize(width, height, false);
-    }
-    return needResize;
-  }
-
-  let then = 0;
-  function render(now) {
-    now *= 0.001;  // convert to seconds
-    const deltaTime = now - then;
-    then = now;
-
-    if (resizeRendererToDisplaySize(renderer)) {
-      const canvas = renderer.domElement;
-      camera.aspect = canvas.clientWidth / canvas.clientHeight;
-      camera.updateProjectionMatrix();
-    }
-
-    for (const mixer of mixers) {
-      mixer.update(deltaTime);
-    }
-
-    renderer.render(scene, camera);
-
-    requestAnimationFrame(render);
-  }
-
-  requestAnimationFrame(render);
-}
-
-main();
-</script>
-</html>
-