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Luke Moody %!s(int64=10) %!d(string=hai) anos
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      docs/api/materials/ShaderMaterial.html

+ 0 - 1
docs/api/materials/ShaderMaterial.html

@@ -16,7 +16,6 @@
 		<ul>
 			<li>implement an effect not included with any of the built-in [page:Material materials]</li>
 			<li>combine many objects into a single [page:Geometry] or [page:BufferGeometry] in order to improve performance</li>
-			<!-- <li>associate custom data with individual vertices ("custom attributes")</li> -->
 		</ul>
 		There are the following notes to bear in mind when using a *ShaderMaterial*: