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@@ -190,7 +190,17 @@
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var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: false };
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var material1 = new THREE.ShaderMaterial( parameters );
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- var material2 = new THREE.MeshPhongMaterial( { color: diffuse, specular: specular, ambient: ambient, shininess: shininess, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.1 } );
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+ var material2 = new THREE.MeshPhongMaterial( {
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+ color: diffuse,
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+ specular: specular,
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+ ambient: ambient,
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+ shininess: shininess,
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+ normalMap: uniforms[ "tNormal" ].value,
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+ normalScale: uniforms[ "uNormalScale" ].value,
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+ envMap: reflectionCube,
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+ combine: THREE.MixOperation,
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+ reflectivity: 0.1
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+ } );
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//
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