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Examples: Clean up.

Mugen87 hace 5 años
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commit
c84ca2de5f
Se han modificado 2 ficheros con 3 adiciones y 6 borrados
  1. 1 1
      examples/css3d_periodictable.html
  2. 2 5
      examples/webgl_shaders_sky.html

+ 1 - 1
examples/css3d_periodictable.html

@@ -82,7 +82,7 @@
 	</head>
 	</head>
 	<body>
 	<body>
 
 
-		<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - periodic table. <a href="https://plus.google.com/113862800338869870683/posts/QcFk5HrWran" target="_blank" rel="noopener">info</a>.</div>
+		<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - periodic table.</div>
 		<div id="container"></div>
 		<div id="container"></div>
 		<div id="menu">
 		<div id="menu">
 			<button id="table">TABLE</button>
 			<button id="table">TABLE</button>

+ 2 - 5
examples/webgl_shaders_sky.html

@@ -8,10 +8,7 @@
 	</head>
 	</head>
 	<body>
 	<body>
 
 
-		<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - sky + sun shader
-
-			<br/><a href="https://plus.google.com/117614030945250277079/posts/MYkgKdvLhNj">More info</a> by <a href="http://twitter.com/blurspline">@blurspline</a>
-
+		<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - sky + sun shader
 		</div>
 		</div>
 
 
 		<script type="module">
 		<script type="module">
@@ -68,7 +65,7 @@
 					uniforms[ "mieCoefficient" ].value = effectController.mieCoefficient;
 					uniforms[ "mieCoefficient" ].value = effectController.mieCoefficient;
 					uniforms[ "mieDirectionalG" ].value = effectController.mieDirectionalG;
 					uniforms[ "mieDirectionalG" ].value = effectController.mieDirectionalG;
 					uniforms[ "luminance" ].value = effectController.luminance;
 					uniforms[ "luminance" ].value = effectController.luminance;
-					
+
 					var theta = Math.PI * ( effectController.inclination - 0.5 );
 					var theta = Math.PI * ( effectController.inclination - 0.5 );
 					var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 );
 					var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 );