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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - exporter - ply</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+ <body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - ply<br/><br/>
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+ <button id="exportASCII">export ASCII</button> <button id="exportBinary">export binary</button>
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+ </div>
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+
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+ <script type="module">
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+
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+ import * as THREE from '../build/three.module.js';
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+
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+ import { OrbitControls } from './jsm/controls/OrbitControls.js';
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+ import { PLYExporter } from './jsm/exporters/PLYExporter.js';
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+
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+ var scene, camera, renderer, exporter, mesh;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.set( 200, 100, 200 );
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+
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+ scene = new THREE.Scene();
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+ scene.background = new THREE.Color( 0xa0a0a0 );
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+ scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );
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+
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+ exporter = new PLYExporter();
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+
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+ //
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+
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+ var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
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+ hemiLight.position.set( 0, 200, 0 );
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+ scene.add( hemiLight );
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+
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+ var directionalLight = new THREE.DirectionalLight( 0xffffff );
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+ directionalLight.position.set( 0, 200, 100 );
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+ directionalLight.castShadow = true;
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+ directionalLight.shadow.camera.top = 180;
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+ directionalLight.shadow.camera.bottom = - 100;
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+ directionalLight.shadow.camera.left = - 120;
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+ directionalLight.shadow.camera.right = 120;
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+ scene.add( directionalLight );
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+
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+ // ground
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+
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+ var ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
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+ ground.rotation.x = - Math.PI / 2;
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+ ground.receiveShadow = true;
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+ scene.add( ground );
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+
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+ var grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
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+ grid.material.opacity = 0.2;
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+ grid.material.transparent = true;
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+ scene.add( grid );
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+
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+ // export mesh
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+
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+ var geometry = new THREE.BoxBufferGeometry( 50, 50, 50 );
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+ var material = new THREE.MeshPhongMaterial( { color: 0x00ff00 } );
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+
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+ mesh = new THREE.Mesh( geometry, material );
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+ mesh.castShadow = true;
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+ mesh.position.y = 25;
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+ scene.add( mesh );
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+
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+ //
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.shadowMap.enabled = true;
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+ document.body.appendChild( renderer.domElement );
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+
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+ //
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+
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+ var controls = new OrbitControls( camera, renderer.domElement );
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+ controls.target.set( 0, 25, 0 );
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+ controls.update();
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ var buttonExportASCII = document.getElementById( 'exportASCII' );
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+ buttonExportASCII.addEventListener( 'click', exportASCII );
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+
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+ var buttonExportBinary = document.getElementById( 'exportBinary' );
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+ buttonExportBinary.addEventListener( 'click', exportBinary );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ function exportASCII() {
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+
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+ exporter.parse( mesh, function ( result ) {
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+
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+ saveString( result, 'box.ply' );
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+
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+ } );
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+
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+ }
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+
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+ function exportBinary() {
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+
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+ exporter.parse( mesh, function ( result ) {
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+
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+ saveArrayBuffer( result, 'box.ply' );
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+
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+ }, { binary: true } );
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+
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+ }
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+
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+ var link = document.createElement( 'a' );
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+ link.style.display = 'none';
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+ document.body.appendChild( link );
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+
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+ function save( blob, filename ) {
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+
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+ link.href = URL.createObjectURL( blob );
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+ link.download = filename;
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+ link.click();
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+
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+ }
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+
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+ function saveString( text, filename ) {
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+
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+ save( new Blob( [ text ], { type: 'text/plain' } ), filename );
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+
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+ }
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+
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+ function saveArrayBuffer( buffer, filename ) {
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+
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+ save( new Blob( [ buffer ], { type: 'application/octet-stream' } ), filename );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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