|
@@ -500,6 +500,8 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
|
|
parameters.vertexUvs ? '#define USE_UV' : '',
|
|
parameters.vertexUvs ? '#define USE_UV' : '',
|
|
parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
|
|
parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
|
|
|
|
|
|
|
|
+ parameters.pointsUvs ? '#define USE_POINTS_UV' : '',
|
|
|
|
+
|
|
parameters.flatShading ? '#define FLAT_SHADED' : '',
|
|
parameters.flatShading ? '#define FLAT_SHADED' : '',
|
|
|
|
|
|
parameters.skinning ? '#define USE_SKINNING' : '',
|
|
parameters.skinning ? '#define USE_SKINNING' : '',
|
|
@@ -661,6 +663,8 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
|
|
parameters.vertexUvs ? '#define USE_UV' : '',
|
|
parameters.vertexUvs ? '#define USE_UV' : '',
|
|
parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
|
|
parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
|
|
|
|
|
|
|
|
+ parameters.pointsUvs ? '#define USE_POINTS_UV' : '',
|
|
|
|
+
|
|
parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
|
|
parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
|
|
|
|
|
|
parameters.flatShading ? '#define FLAT_SHADED' : '',
|
|
parameters.flatShading ? '#define FLAT_SHADED' : '',
|