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@@ -107,13 +107,13 @@ b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.
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d,l=c*g,n=c*d,b[0]=g*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+
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f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;
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g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],r=c[6],s=c[10],u=c[14],
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-v=c[3],x=c[7],C=c[11],c=c[15],w=d[0],z=d[4],A=d[8],y=d[12],B=d[1],I=d[5],D=d[9],H=d[13],G=d[2],M=d[6],P=d[10],K=d[14],N=d[3],J=d[7],F=d[11],d=d[15];e[0]=f*w+g*B+h*G+k*N;e[4]=f*z+g*I+h*M+k*J;e[8]=f*A+g*D+h*P+k*F;e[12]=f*y+g*H+h*K+k*d;e[1]=l*w+n*B+p*G+m*N;e[5]=l*z+n*I+p*M+m*J;e[9]=l*A+n*D+p*P+m*F;e[13]=l*y+n*H+p*K+m*d;e[2]=q*w+r*B+s*G+u*N;e[6]=q*z+r*I+s*M+u*J;e[10]=q*A+r*D+s*P+u*F;e[14]=q*y+r*H+s*K+u*d;e[3]=v*w+x*B+C*G+c*N;e[7]=v*z+x*I+C*M+c*J;e[11]=v*A+x*D+C*P+c*F;e[15]=v*y+x*H+C*K+c*d;return this},
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+x=c[3],v=c[7],C=c[11],c=c[15],w=d[0],z=d[4],A=d[8],y=d[12],B=d[1],J=d[5],D=d[9],H=d[13],F=d[2],N=d[6],P=d[10],L=d[14],O=d[3],K=d[7],I=d[11],d=d[15];e[0]=f*w+g*B+h*F+k*O;e[4]=f*z+g*J+h*N+k*K;e[8]=f*A+g*D+h*P+k*I;e[12]=f*y+g*H+h*L+k*d;e[1]=l*w+n*B+p*F+m*O;e[5]=l*z+n*J+p*N+m*K;e[9]=l*A+n*D+p*P+m*I;e[13]=l*y+n*H+p*L+m*d;e[2]=q*w+r*B+s*F+u*O;e[6]=q*z+r*J+s*N+u*K;e[10]=q*A+r*D+s*P+u*I;e[14]=q*y+r*H+s*L+u*d;e[3]=x*w+v*B+C*F+c*O;e[7]=x*z+v*J+C*N+c*K;e[11]=x*A+v*D+C*P+c*I;e[15]=x*y+v*H+C*L+c*d;return this},
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multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,
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c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],
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e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*k*n-e*g*p+c*k*p+d*g*m-c*h*m)+a[7]*(+b*h*m-b*k*p+e*f*p-d*f*m+d*k*l-e*h*l)+a[11]*(+b*k*n-b*g*m-e*f*n+c*f*m+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*n+b*g*p+d*f*n-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated - just use .toArray instead.");
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return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return a.setFromMatrixColumn(this,3)}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],h=d[3],k=d[4],l=d[5],n=d[6],p=d[7],m=d[8],q=d[9],r=d[10],s=d[11],u=d[12],
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-v=d[13],x=d[14],d=d[15],C=q*x*p-v*r*p+v*n*s-l*x*s-q*n*d+l*r*d,w=u*r*p-m*x*p-u*n*s+k*x*s+m*n*d-k*r*d,z=m*v*p-u*q*p+u*l*s-k*v*s-m*l*d+k*q*d,A=u*q*n-m*v*n-u*l*r+k*v*r+m*l*x-k*q*x,y=e*C+f*w+g*z+h*A;if(0===y){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");return this.identity()}c[0]=C;c[1]=v*r*h-q*x*h-v*g*s+f*x*s+q*g*d-f*r*d;c[2]=l*x*h-v*n*h+v*g*p-f*x*p-l*g*d+f*n*d;c[3]=q*n*h-l*r*h-
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-q*g*p+f*r*p+l*g*s-f*n*s;c[4]=w;c[5]=m*x*h-u*r*h+u*g*s-e*x*s-m*g*d+e*r*d;c[6]=u*n*h-k*x*h-u*g*p+e*x*p+k*g*d-e*n*d;c[7]=k*r*h-m*n*h+m*g*p-e*r*p-k*g*s+e*n*s;c[8]=z;c[9]=u*q*h-m*v*h-u*f*s+e*v*s+m*f*d-e*q*d;c[10]=k*v*h-u*l*h+u*f*p-e*v*p-k*f*d+e*l*d;c[11]=m*l*h-k*q*h-m*f*p+e*q*p+k*f*s-e*l*s;c[12]=A;c[13]=m*v*g-u*q*g+u*f*r-e*v*r-m*f*x+e*q*x;c[14]=u*l*g-k*v*g-u*f*n+e*v*n+k*f*x-e*l*x;c[15]=k*q*g-m*l*g+m*f*n-e*q*n-k*f*r+e*l*r;return this.multiplyScalar(1/y)},scale:function(a){var b=this.elements,c=a.x,d=a.y;
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+x=d[13],v=d[14],d=d[15],C=q*v*p-x*r*p+x*n*s-l*v*s-q*n*d+l*r*d,w=u*r*p-m*v*p-u*n*s+k*v*s+m*n*d-k*r*d,z=m*x*p-u*q*p+u*l*s-k*x*s-m*l*d+k*q*d,A=u*q*n-m*x*n-u*l*r+k*x*r+m*l*v-k*q*v,y=e*C+f*w+g*z+h*A;if(0===y){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");return this.identity()}c[0]=C;c[1]=x*r*h-q*v*h-x*g*s+f*v*s+q*g*d-f*r*d;c[2]=l*v*h-x*n*h+x*g*p-f*v*p-l*g*d+f*n*d;c[3]=q*n*h-l*r*h-
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+q*g*p+f*r*p+l*g*s-f*n*s;c[4]=w;c[5]=m*v*h-u*r*h+u*g*s-e*v*s-m*g*d+e*r*d;c[6]=u*n*h-k*v*h-u*g*p+e*v*p+k*g*d-e*n*d;c[7]=k*r*h-m*n*h+m*g*p-e*r*p-k*g*s+e*n*s;c[8]=z;c[9]=u*q*h-m*x*h-u*f*s+e*x*s+m*f*d-e*q*d;c[10]=k*x*h-u*l*h+u*f*p-e*x*p-k*f*d+e*l*d;c[11]=m*l*h-k*q*h-m*f*p+e*q*p+k*f*s-e*l*s;c[12]=A;c[13]=m*x*g-u*q*g+u*f*r-e*x*r-m*f*v+e*q*v;c[14]=u*l*g-k*x*g-u*f*n+e*x*n+k*f*v-e*l*v;c[15]=k*q*g-m*l*g+m*f*n-e*q*n-k*f*r+e*l*r;return this.multiplyScalar(1/y)},scale:function(a){var b=this.elements,c=a.x,d=a.y;
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a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=
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Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,
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c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Matrix4);var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);c=1/g;var f=1/h,l=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=
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@@ -189,7 +189,7 @@ this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.len
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this.rotationAutoUpdate=a.rotationAutoUpdate;this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(var c=0;c<a.children.length;c++)this.add(a.children[c].clone());return this}};
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THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=Array.isArray(d)?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=Array.isArray(e)?e:[];this.materialIndex=void 0!==f?f:0};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}};
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-THREE.BufferAttribute=function(a,b){this.uuid=THREE.Math.generateUUID();this.array=a;this.itemSize=b;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0};
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+THREE.BufferAttribute=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.array=a;this.itemSize=b;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0;this.normalized=!0===c};
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THREE.BufferAttribute.prototype={constructor:THREE.BufferAttribute,get count(){return this.array.length/this.itemSize},set needsUpdate(a){!0===a&&this.version++},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.itemSize=a.itemSize;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);
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return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",d),f=new THREE.Color);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyIndicesArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];b[c++]=f.a;b[c++]=f.b;b[c++]=f.c}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",
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d),f=new THREE.Vector2);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",d),f=new THREE.Vector3);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",d),f=new THREE.Vector4);
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@@ -224,16 +224,16 @@ f;b++)q=r[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),m.vertexNormals.p
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this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,
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1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=
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g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
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-generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(g=0;g<this.faces.length;g++){var r=this.faces[g],s=void 0!==this.faceVertexUvs[0][g],u=0<r.normal.length(),v=0<r.vertexNormals.length,x=1!==r.color.r||1!==r.color.g||1!==r.color.b,
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|
-C=0<r.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!0),w=a(w,2,!1),w=a(w,3,s),w=a(w,4,u),w=a(w,5,v),w=a(w,6,x),w=a(w,7,C);h.push(w);h.push(r.a,r.b,r.c);h.push(r.materialIndex);s&&(s=this.faceVertexUvs[0][g],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(r.normal));v&&(u=r.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));x&&h.push(c(r.color));C&&(r=r.vertexColors,h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=
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|
+generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(g=0;g<this.faces.length;g++){var r=this.faces[g],s=void 0!==this.faceVertexUvs[0][g],u=0<r.normal.length(),x=0<r.vertexNormals.length,v=1!==r.color.r||1!==r.color.g||1!==r.color.b,
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|
+C=0<r.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!0),w=a(w,2,!1),w=a(w,3,s),w=a(w,4,u),w=a(w,5,x),w=a(w,6,v),w=a(w,7,C);h.push(w);h.push(r.a,r.b,r.c);h.push(r.materialIndex);s&&(s=this.faceVertexUvs[0][g],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(r.normal));x&&(u=r.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(r.color));C&&(r=r.vertexColors,h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=
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h;return e},clone:function(){return(new THREE.Geometry).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());
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this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
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THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
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THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
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d;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length,k;if(0<h){k=[];for(var l=0;l<h;l++)k[l]=[];this.morphTargets.position=k}var n=a.morphNormals,p=n.length,m;if(0<p){m=[];for(l=0;l<p;l++)m[l]=
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-[];this.morphTargets.normal=m}for(var q=a.skinIndices,r=a.skinWeights,s=q.length===c.length,u=r.length===c.length,l=0;l<b.length;l++){var v=b[l];this.vertices.push(c[v.a],c[v.b],c[v.c]);var x=v.vertexNormals;3===x.length?this.normals.push(x[0],x[1],x[2]):(x=v.normal,this.normals.push(x,x,x));x=v.vertexColors;3===x.length?this.colors.push(x[0],x[1],x[2]):(x=v.color,this.colors.push(x,x,x));!0===e&&(x=d[0][l],void 0!==x?this.uvs.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
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-l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(x=d[1][l],void 0!==x?this.uvs2.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(x=0;x<h;x++){var C=g[x].vertices;k[x].push(C[v.a],C[v.b],C[v.c])}for(x=0;x<p;x++)C=n[x].vertexNormals[l],m[x].push(C.a,C.b,C.c);s&&this.skinIndices.push(q[v.a],q[v.b],q[v.c]);u&&this.skinWeights.push(r[v.a],r[v.b],
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-r[v.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
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+[];this.morphTargets.normal=m}for(var q=a.skinIndices,r=a.skinWeights,s=q.length===c.length,u=r.length===c.length,l=0;l<b.length;l++){var x=b[l];this.vertices.push(c[x.a],c[x.b],c[x.c]);var v=x.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=x.normal,this.normals.push(v,v,v));v=x.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=x.color,this.colors.push(v,v,v));!0===e&&(v=d[0][l],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
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+l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(v=d[1][l],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var C=g[v].vertices;k[v].push(C[x.a],C[x.b],C[x.c])}for(v=0;v<p;v++)C=n[v].vertexNormals[l],m[v].push(C.a,C.b,C.c);s&&this.skinIndices.push(q[x.a],q[x.b],q[x.c]);u&&this.skinWeights.push(r[x.a],r[x.b],
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+r[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
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THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){if(!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute)console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,c));else if("index"===a)console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
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this.setIndex(b);else return this.attributes[a]=b,this},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;
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@@ -253,8 +253,8 @@ f=0,g=e.length;f<g;f++)e[f]=0;var e=b.normal.array,h,k,l,n=new THREE.Vector3,p=n
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e[l+1]+=q.y,e[l+2]+=q.z}else for(f=0,g=d.length;f<g;f+=9)n.fromArray(d,f),p.fromArray(d,f+3),m.fromArray(d,f+6),q.subVectors(m,p),r.subVectors(n,p),q.cross(r),e[f]=q.x,e[f+1]=q.y,e[f+2]=q.z,e[f+3]=q.x,e[f+4]=q.y,e[f+5]=q.z,e[f+6]=q.x,e[f+7]=q.y,e[f+8]=q.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,
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d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,h=0,f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},toNonIndexed:function(){if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var a=new THREE.BufferGeometry,
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b=this.index.array,c=this.attributes,d;for(d in c){for(var e=c[d],f=e.array,e=e.itemSize,g=new f.constructor(b.length*e),h=0,k=0,l=0,n=b.length;l<n;l++)for(var h=b[l]*e,p=0;p<e;p++)g[k++]=f[h++];a.addAttribute(d,new THREE.BufferAttribute(g,e))}return a},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==
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-b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var d=this.index;null!==d&&(b=Array.prototype.slice.call(d.array),a.data.index={type:d.array.constructor.name,array:b});d=this.attributes;for(c in d){var e=d[c],b=Array.prototype.slice.call(e.array);a.data.attributes[c]={itemSize:e.itemSize,type:e.array.constructor.name,array:b}}c=this.groups;0<c.length&&(a.data.groups=JSON.parse(JSON.stringify(c)));c=this.boundingSphere;null!==c&&(a.data.boundingSphere={center:c.center.toArray(),radius:c.radius});
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-return a},clone:function(){return(new THREE.BufferGeometry).copy(this)},copy:function(a){var b=a.index;null!==b&&this.setIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c,b[c].clone());a=a.groups;c=0;for(b=a.length;c<b;c++){var d=a[c];this.addGroup(d.start,d.count,d.materialIndex)}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.BufferGeometry.MaxIndex=65535;
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+b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var d=this.index;null!==d&&(b=Array.prototype.slice.call(d.array),a.data.index={type:d.array.constructor.name,array:b});d=this.attributes;for(c in d){var e=d[c],b=Array.prototype.slice.call(e.array);a.data.attributes[c]={itemSize:e.itemSize,type:e.array.constructor.name,array:b,normalized:e.normalized}}c=this.groups;0<c.length&&(a.data.groups=JSON.parse(JSON.stringify(c)));c=this.boundingSphere;null!==c&&(a.data.boundingSphere={center:c.center.toArray(),
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+radius:c.radius});return a},clone:function(){return(new THREE.BufferGeometry).copy(this)},copy:function(a){var b=a.index;null!==b&&this.setIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c,b[c].clone());a=a.groups;c=0;for(b=a.length;c<b;c++){var d=a[c];this.addGroup(d.start,d.count,d.materialIndex)}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.BufferGeometry.MaxIndex=65535;
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THREE.InstancedBufferGeometry=function(){THREE.BufferGeometry.call(this);this.type="InstancedBufferGeometry";this.maxInstancedCount=void 0};THREE.InstancedBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.InstancedBufferGeometry.prototype.constructor=THREE.InstancedBufferGeometry;THREE.InstancedBufferGeometry.prototype.addGroup=function(a,b,c){this.groups.push({start:a,count:b,instances:c})};
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THREE.InstancedBufferGeometry.prototype.copy=function(a){var b=a.index;null!==b&&this.setIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c,b[c].clone());a=a.groups;c=0;for(b=a.length;c<b;c++){var d=a[c];this.addGroup(d.start,d.count,d.instances)}return this};THREE.EventDispatcher.prototype.apply(THREE.InstancedBufferGeometry.prototype);
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THREE.Uniform=function(a,b){"string"===typeof a&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),a=b);this.value=a;this.dynamic=!1};THREE.Uniform.prototype={constructor:THREE.Uniform,onUpdate:function(a){this.dynamic=!0;this.onUpdateCallback=a;return this}};THREE.AnimationClip=function(a,b,c){this.name=a||THREE.Math.generateUUID();this.tracks=c;this.duration=void 0!==b?b:-1;0>this.duration&&this.resetDuration();this.trim();this.optimize()};
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@@ -291,7 +291,7 @@ this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;
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e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1)});
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THREE.AnimationObjectGroup=function(a){this.uuid=THREE.Math.generateUUID();this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;var b={};this._indicesByUUID=b;for(var c=0,d=arguments.length;c!==d;++c)b[arguments[c].uuid]=c;this._paths=[];this._parsedPaths=[];this._bindings=[];this._bindingsIndicesByPath={};var e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}};
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THREE.AnimationObjectGroup.prototype={constructor:THREE.AnimationObjectGroup,add:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._paths,g=this._parsedPaths,h=this._bindings,k=h.length,l=0,n=arguments.length;l!==n;++l){var p=arguments[l],m=p.uuid,q=e[m];if(void 0===q){q=c++;e[m]=q;b.push(p);for(var m=0,r=k;m!==r;++m)h[m].push(new THREE.PropertyBinding(p,f[m],g[m]))}else if(q<d){var s=b[q],u=--d,r=b[u];e[r.uuid]=q;b[q]=r;e[m]=u;b[u]=p;m=0;for(r=k;m!==
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-r;++m){var v=h[m],x=v[q];v[q]=v[u];void 0===x&&(x=new THREE.PropertyBinding(p,f[m],g[m]));v[u]=x}}else b[q]!==s&&console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")}this.nCachedObjects_=d},remove:function(a){for(var b=this._objects,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g],l=k.uuid,n=d[l];if(void 0!==n&&n>=c){var p=c++,m=b[p];d[m.uuid]=
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+r;++m){var x=h[m],v=x[q];x[q]=x[u];void 0===v&&(v=new THREE.PropertyBinding(p,f[m],g[m]));x[u]=v}}else b[q]!==s&&console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")}this.nCachedObjects_=d},remove:function(a){for(var b=this._objects,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g],l=k.uuid,n=d[l];if(void 0!==n&&n>=c){var p=c++,m=b[p];d[m.uuid]=
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n;b[n]=m;d[l]=p;b[p]=k;k=0;for(l=f;k!==l;++k){var m=e[k],q=m[n];m[n]=m[p];m[p]=q}}}this.nCachedObjects_=c},uncache:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._bindings,g=f.length,h=0,k=arguments.length;h!==k;++h){var l=arguments[h].uuid,n=e[l];if(void 0!==n)if(delete e[l],n<d){var l=--d,p=b[l],m=--c,q=b[m];e[p.uuid]=n;b[n]=p;e[q.uuid]=l;b[l]=q;b.pop();p=0;for(q=g;p!==q;++p){var r=f[p],s=r[m];r[n]=r[l];r[l]=s;r.pop()}}else for(m=--c,q=b[m],e[q.uuid]=
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n,b[n]=q,b.pop(),p=0,q=g;p!==q;++p)r=f[p],r[n]=r[m],r.pop()}this.nCachedObjects_=d},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,l=Array(h.length),d=e.length;c[a]=d;f.push(a);g.push(b);e.push(l);c=k;for(d=h.length;c!==d;++c)l[c]=new THREE.PropertyBinding(h[c],a,b);return l},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=
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this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}};
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@@ -389,10 +389,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
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d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(g.crossOrigin=this.crossOrigin);e.manager.itemStart(a);g.src=a;return g},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
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THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a),g=new THREE.XHRLoader(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,
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function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/
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-a.scale:1;(function(b){var d,g,h,k,l,n,p,m,q,r,s,u,v,x=a.faces;n=a.vertices;var C=a.normals,w=a.colors,z=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&z++;for(d=0;d<z;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=x.length;k<l;)if(b=x[k++],q=b&1,h=b&2,d=b&8,p=b&16,r=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=x[k];q.b=x[k+1];q.c=x[k+3];s=new THREE.Face3;s.a=x[k+1];s.b=x[k+2];s.c=x[k+3];k+=
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-4;h&&(h=x[k++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<z;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=x[k++],v=u[2*m],m=u[2*m+1],v=new THREE.Vector2(v,m),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);p&&(p=3*x[k++],q.normal.set(C[p++],C[p++],C[p]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)p=3*x[k++],r=new THREE.Vector3(C[p++],C[p++],C[p]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);
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-n&&(n=x[k++],n=w[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=x[k++],n=w[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=x[k++];q.b=x[k++];q.c=x[k++];h&&(h=x[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<z;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=x[k++],v=u[2*m],m=u[2*m+1],v=new THREE.Vector2(v,m),c.faceVertexUvs[d][h].push(v);p&&(p=3*x[k++],q.normal.set(C[p++],
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-C[p++],C[p]));if(r)for(d=0;3>d;d++)p=3*x[k++],r=new THREE.Vector3(C[p++],C[p++],C[p]),q.vertexNormals.push(r);n&&(n=x[k++],q.color.setHex(w[n]));if(b)for(d=0;3>d;d++)n=x[k++],q.vertexColors.push(new THREE.Color(w[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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+a.scale:1;(function(b){var d,g,h,k,l,n,p,m,q,r,s,u,x,v=a.faces;n=a.vertices;var C=a.normals,w=a.colors,z=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&z++;for(d=0;d<z;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,r=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];s=new THREE.Face3;s.a=v[k+1];s.b=v[k+2];s.c=v[k+3];k+=
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+4;h&&(h=v[k++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<z;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),2!==g&&c.faceVertexUvs[d][h].push(x),0!==g&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[k++],q.normal.set(C[p++],C[p++],C[p]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)p=3*v[k++],r=new THREE.Vector3(C[p++],C[p++],C[p]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);
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+n&&(n=v[k++],n=w[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=w[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<z;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[k++],q.normal.set(C[p++],
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+C[p++],C[p]));if(r)for(d=0;3>d;d++)p=3*v[k++],r=new THREE.Vector3(C[p++],C[p++],C[p]),q.vertexNormals.push(r);n&&(n=v[k++],q.color.setHex(w[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(w[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
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a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,k=a.morphTargets[d].vertices,l=0,n=k.length;l<n;l+=3){var p=new THREE.Vector3;p.x=k[l]*b;p.y=k[l+1]*b;p.z=k[l+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
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d=0,g=b.length;d<g;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var g=0;g<d.length;g++){var h=THREE.AnimationClip.parseAnimation(d[g],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
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@@ -400,8 +400,8 @@ if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=THREE.Loade
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THREE.LoadingManager=function(a,b,c){var d=this,e=!1,f=0,g=0;this.onStart=void 0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){g++;if(!1===e&&void 0!==d.onStart)d.onStart(a,f,g);e=!0};this.itemEnd=function(a){f++;if(void 0!==d.onProgress)d.onProgress(a,f,g);if(f===g&&(e=!1,void 0!==d.onLoad))d.onLoad()};this.itemError=function(a){if(void 0!==d.onError)d.onError(a)}};THREE.DefaultLoadingManager=new THREE.LoadingManager;
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THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b,c,d){var e=this;(new THREE.XHRLoader(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){var b=new THREE.BufferGeometry,c=a.data.index,d={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};void 0!==c&&(c=
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-new d[c.type](c.array),b.setIndex(new THREE.BufferAttribute(c,1)));var e=a.data.attributes,f;for(f in e){var g=e[f],c=new d[g.type](g.array);b.addAttribute(f,new THREE.BufferAttribute(c,g.itemSize))}d=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==d)for(f=0,c=d.length;f!==c;++f)e=d[f],b.addGroup(e.start,e.count,e.materialIndex);a=a.data.boundingSphere;void 0!==a&&(d=new THREE.Vector3,void 0!==a.center&&d.fromArray(a.center),b.boundingSphere=new THREE.Sphere(d,a.radius));return b}};
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-THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.textures={}};
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+new d[c.type](c.array),b.setIndex(new THREE.BufferAttribute(c,1)));var e=a.data.attributes,f;for(f in e){var g=e[f],c=new d[g.type](g.array);b.addAttribute(f,new THREE.BufferAttribute(c,g.itemSize,g.normalized))}d=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==d)for(f=0,c=d.length;f!==c;++f)e=d[f],b.addGroup(e.start,e.count,e.materialIndex);a=a.data.boundingSphere;void 0!==a&&(d=new THREE.Vector3,void 0!==a.center&&d.fromArray(a.center),b.boundingSphere=new THREE.Sphere(d,a.radius));
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+return b}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.textures={}};
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THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b,c,d){var e=this;(new THREE.XHRLoader(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setTextures:function(a){this.textures=a},getTexture:function(a){var b=this.textures;void 0===b[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return b[a]},parse:function(a){var b=new THREE[a.type];void 0!==a.uuid&&(b.uuid=a.uuid);void 0!==a.name&&(b.name=a.name);void 0!==a.color&&b.color.setHex(a.color);
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void 0!==a.roughness&&(b.roughness=a.roughness);void 0!==a.metalness&&(b.metalness=a.metalness);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&(b.shininess=a.shininess);void 0!==a.uniforms&&(b.uniforms=a.uniforms);void 0!==a.vertexShader&&(b.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(b.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.shading&&(b.shading=a.shading);
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void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.alphaTest&&(b.alphaTest=a.alphaTest);void 0!==a.depthTest&&(b.depthTest=a.depthTest);void 0!==a.depthWrite&&(b.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(b.colorWrite=a.colorWrite);void 0!==a.wireframe&&(b.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(b.wireframeLinewidth=a.wireframeLinewidth);void 0!==
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@@ -502,12 +502,12 @@ THREE.Line.prototype.clone=function(){return(new this.constructor(this.geometry,
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THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.drawMode=THREE.TrianglesDrawMode;this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.setDrawMode=function(a){this.drawMode=a};
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THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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-THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);f.multiplyScalar(s.y);g.multiplyScalar(s.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;v.copy(g);v.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(v);return c<b.near||c>b.far?null:{distance:c,point:v.clone(),
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+THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);f.multiplyScalar(s.y);g.multiplyScalar(s.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;x.copy(g);x.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(x);return c<b.near||c>b.far?null:{distance:c,point:x.clone(),
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object:a}}function c(c,d,e,f,l,n,p,s){g.fromArray(f,3*n);h.fromArray(f,3*p);k.fromArray(f,3*s);if(c=b(c,d,e,g,h,k,u))l&&(m.fromArray(l,2*n),q.fromArray(l,2*p),r.fromArray(l,2*s),c.uv=a(u,g,h,k,m,q,r)),c.face=new THREE.Face3(n,p,s,THREE.Triangle.normal(g,h,k)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,
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-r=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,v=new THREE.Vector3;return function(s,v){var w=this.geometry,z=this.material,A=this.matrixWorld;if(void 0!==z&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),f.applyMatrix4(A),!1!==s.ray.intersectsSphere(f)&&(d.getInverse(A),e.copy(s.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var y,B;if(w instanceof THREE.BufferGeometry){var I,D,z=w.index,A=w.attributes,w=A.position.array;
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-void 0!==A.uv&&(y=A.uv.array);if(null!==z)for(var A=z.array,H=0,G=A.length;H<G;H+=3){if(z=A[H],I=A[H+1],D=A[H+2],B=c(this,s,e,w,y,z,I,D))B.faceIndex=Math.floor(H/3),v.push(B)}else for(H=0,G=w.length;H<G;H+=9)if(z=H/3,I=z+1,D=z+2,B=c(this,s,e,w,y,z,I,D))B.index=z,v.push(B)}else if(w instanceof THREE.Geometry){var M,P,A=z instanceof THREE.MultiMaterial,H=!0===A?z.materials:null,G=w.vertices;I=w.faces;D=w.faceVertexUvs[0];0<D.length&&(y=D);for(var K=0,N=I.length;K<N;K++){var J=I[K];B=!0===A?H[J.materialIndex]:
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-z;if(void 0!==B){D=G[J.a];M=G[J.b];P=G[J.c];if(!0===B.morphTargets){B=w.morphTargets;var F=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var O=0,Q=B.length;O<Q;O++){var R=F[O];if(0!==R){var E=B[O].vertices;g.addScaledVector(l.subVectors(E[J.a],D),R);h.addScaledVector(n.subVectors(E[J.b],M),R);k.addScaledVector(p.subVectors(E[J.c],P),R)}}g.add(D);h.add(M);k.add(P);D=g;M=h;P=k}if(B=b(this,s,e,D,M,P,u))y&&(F=y[K],m.copy(F[0]),q.copy(F[1]),r.copy(F[2]),B.uv=a(u,D,M,P,m,q,r)),B.face=
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-J,B.faceIndex=K,v.push(B)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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+r=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,x=new THREE.Vector3;return function(s,x){var w=this.geometry,z=this.material,A=this.matrixWorld;if(void 0!==z&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),f.applyMatrix4(A),!1!==s.ray.intersectsSphere(f)&&(d.getInverse(A),e.copy(s.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var y,B;if(w instanceof THREE.BufferGeometry){var J,D,z=w.index,A=w.attributes,w=A.position.array;
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+void 0!==A.uv&&(y=A.uv.array);if(null!==z)for(var A=z.array,H=0,F=A.length;H<F;H+=3){if(z=A[H],J=A[H+1],D=A[H+2],B=c(this,s,e,w,y,z,J,D))B.faceIndex=Math.floor(H/3),x.push(B)}else for(H=0,F=w.length;H<F;H+=9)if(z=H/3,J=z+1,D=z+2,B=c(this,s,e,w,y,z,J,D))B.index=z,x.push(B)}else if(w instanceof THREE.Geometry){var N,P,A=z instanceof THREE.MultiMaterial,H=!0===A?z.materials:null,F=w.vertices;J=w.faces;D=w.faceVertexUvs[0];0<D.length&&(y=D);for(var L=0,O=J.length;L<O;L++){var K=J[L];B=!0===A?H[K.materialIndex]:
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+z;if(void 0!==B){D=F[K.a];N=F[K.b];P=F[K.c];if(!0===B.morphTargets){B=w.morphTargets;var I=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var G=0,Q=B.length;G<Q;G++){var R=I[G];if(0!==R){var E=B[G].vertices;g.addScaledVector(l.subVectors(E[K.a],D),R);h.addScaledVector(n.subVectors(E[K.b],N),R);k.addScaledVector(p.subVectors(E[K.c],P),R)}}g.add(D);h.add(N);k.add(P);D=g;N=h;P=k}if(B=b(this,s,e,D,N,P,u))y&&(I=y[L],m.copy(I[0]),q.copy(I[1]),r.copy(I[2]),B.uv=a(u,D,N,P,m,q,r)),B.face=
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+K,B.faceIndex=L,x.push(B)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
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this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
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@@ -599,15 +599,15 @@ envMapIntensity:{type:"1f",value:1}}]),vertexShader:THREE.ShaderChunk.meshphysic
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vertexShader:THREE.ShaderChunk.linedashed_vert,fragmentShader:THREE.ShaderChunk.linedashed_frag},depth:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.displacementmap]),vertexShader:THREE.ShaderChunk.depth_vert,fragmentShader:THREE.ShaderChunk.depth_frag},normal:{uniforms:{opacity:{type:"1f",value:1}},vertexShader:THREE.ShaderChunk.normal_vert,fragmentShader:THREE.ShaderChunk.normal_frag},cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"1f",value:-1}},vertexShader:THREE.ShaderChunk.cube_vert,
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fragmentShader:THREE.ShaderChunk.cube_frag},equirect:{uniforms:{tEquirect:{type:"t",value:null},tFlip:{type:"1f",value:-1}},vertexShader:THREE.ShaderChunk.equirect_vert,fragmentShader:THREE.ShaderChunk.equirect_frag},distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3}},vertexShader:THREE.ShaderChunk.distanceRGBA_vert,fragmentShader:THREE.ShaderChunk.distanceRGBA_frag}};
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THREE.ShaderLib.physical={uniforms:THREE.UniformsUtils.merge([THREE.ShaderLib.standard.uniforms,{}]),vertexShader:THREE.ShaderChunk.meshphysical_vert,fragmentShader:THREE.ShaderChunk.meshphysical_frag};
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-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===O&&(a*=d,b*=d,c*=d);L.clearColor(a,b,c,d)}function c(){L.init();L.scissor(ua.copy(Fa).multiplyScalar($));L.viewport(la.copy(ma).multiplyScalar($));b(aa.r,aa.g,aa.b,ja)}function d(){ga=ca=null;na="";oa=-1;L.reset()}function e(a){a.preventDefault();d();c();U.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=U.get(a);if(a.image&&b.__image__webglTextureCube)t.deleteTexture(b.__image__webglTextureCube);else{if(void 0===
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+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===G&&(a*=d,b*=d,c*=d);M.clearColor(a,b,c,d)}function c(){M.init();M.scissor(ua.copy(Fa).multiplyScalar($));M.viewport(la.copy(ma).multiplyScalar($));b(aa.r,aa.g,aa.b,ja)}function d(){ga=ca=null;na="";oa=-1;M.reset()}function e(a){a.preventDefault();d();c();U.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=U.get(a);if(a.image&&b.__image__webglTextureCube)t.deleteTexture(b.__image__webglTextureCube);else{if(void 0===
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b.__webglInit)break a;t.deleteTexture(b.__webglTexture)}U.delete(a)}ka.textures--}function g(a){a=a.target;a.removeEventListener("dispose",g);var b=U.get(a),c=U.get(a.texture);if(a){void 0!==c.__webglTexture&&t.deleteTexture(c.__webglTexture);a.depthTexture&&a.depthTexture.dispose();if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)t.deleteFramebuffer(b.__webglFramebuffer[c]),b.__webglDepthbuffer&&t.deleteRenderbuffer(b.__webglDepthbuffer[c]);else t.deleteFramebuffer(b.__webglFramebuffer),
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b.__webglDepthbuffer&&t.deleteRenderbuffer(b.__webglDepthbuffer);U.delete(a.texture);U.delete(a)}ka.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);U.delete(a)}function k(a){var b=U.get(a).program;a.program=void 0;void 0!==b&&pa.releaseProgram(b)}function l(a,b){return Math.abs(b[0])-Math.abs(a[0])}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==
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b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var f;c.transparent?(d=T,f=++X):(d=E,f=++Z);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=Y.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:Y.z,group:e},d.push(f))}function q(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();var c=Ma.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);
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if(!Ha.intersectsSphere(c))return!1;if(0===da)return!0;a=W.clippingPlanes;var b=c.center,c=-c.radius,d=0;do if(a[d].distanceToPoint(b)<c)return!1;while(++d!==da);return!0}function r(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)R.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==q(a)||ha.push(a);else if(a instanceof THREE.LensFlare)qa.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===W.sortObjects&&(Y.setFromMatrixPosition(a.matrixWorld),
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Y.applyProjection(va)),m(a,null,a.material,Y.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===q(a)){var c=a.material;if(!0===c.visible){!0===W.sortObjects&&(Y.setFromMatrixPosition(a.matrixWorld),Y.applyProjection(va));var d=ra.update(a);if(c instanceof THREE.MultiMaterial)for(var e=d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];!0===k.visible&&
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-m(a,d,k,Y.z,h)}else m(a,d,c,Y.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)r(d[c],b)}}function s(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){u(m);var l=v(b,c,m,h);na="";h.render(function(a){W.renderBufferImmediate(a,l,m)})}else W.renderBufferDirect(b,c,k,m,h,g)}}
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-function u(a){a.side!==THREE.DoubleSide?L.enable(t.CULL_FACE):L.disable(t.CULL_FACE);L.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?L.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha,a.premultipliedAlpha):L.setBlending(THREE.NoBlending);L.setDepthFunc(a.depthFunc);L.setDepthTest(a.depthTest);L.setDepthWrite(a.depthWrite);L.setColorWrite(a.colorWrite);L.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}
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-function v(a,b,c,d){wa=0;var e=U.get(c);if(xa){if(ya||a!==ga){var f=c.clippingPlanes,g=a===ga&&c.id===oa;if(!ya||null===f||0===f.length||sa&&!c.clipShadows)sa?C(null):w();else{var m=sa?0:ta,l=4*m,n=e.clippingState||null;fa.value=n;n=C(f,a,l,g);for(f=0;f!==l;++f)n[f]=za[f];e.clippingState=n;da+=m}}void 0!==e.numClippingPlanes&&e.numClippingPlanes!==da&&(c.needsUpdate=!0)}void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==S.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{m=U.get(c);
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+m(a,d,k,Y.z,h)}else m(a,d,c,Y.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)r(d[c],b)}}function s(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){u(m);var l=x(b,c,m,h);na="";h.render(function(a){W.renderBufferImmediate(a,l,m)})}else W.renderBufferDirect(b,c,k,m,h,g)}}
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+function u(a){a.side!==THREE.DoubleSide?M.enable(t.CULL_FACE):M.disable(t.CULL_FACE);M.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?M.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha,a.premultipliedAlpha):M.setBlending(THREE.NoBlending);M.setDepthFunc(a.depthFunc);M.setDepthTest(a.depthTest);M.setDepthWrite(a.depthWrite);M.setColorWrite(a.colorWrite);M.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}
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+function x(a,b,c,d){wa=0;var e=U.get(c);if(xa){if(ya||a!==ga){var f=c.clippingPlanes,g=a===ga&&c.id===oa;if(!ya||null===f||0===f.length||sa&&!c.clipShadows)sa?C(null):w();else{var m=sa?0:ta,l=4*m,n=e.clippingState||null;fa.value=n;n=C(f,a,l,g);for(f=0;f!==l;++f)n[f]=za[f];e.clippingState=n;da+=m}}void 0!==e.numClippingPlanes&&e.numClippingPlanes!==da&&(c.needsUpdate=!0)}void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==S.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{m=U.get(c);
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|
l=pa.getParameters(c,S,b,da,d);n=pa.getProgramCode(c,l);f=m.program;g=!0;if(void 0===f)c.addEventListener("dispose",h);else if(f.code!==n)k(c);else if(void 0!==l.shaderID)break a;else g=!1;g&&(l.shaderID?(f=THREE.ShaderLib[l.shaderID],m.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(f.uniforms),vertexShader:f.vertexShader,fragmentShader:f.fragmentShader}):m.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=m.__webglShader,
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|
f=pa.acquireProgram(c,l,n),m.program=f,c.program=f);l=f.getAttributes();if(c.morphTargets)for(n=c.numSupportedMorphTargets=0;n<W.maxMorphTargets;n++)0<=l["morphTarget"+n]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(n=c.numSupportedMorphNormals=0;n<W.maxMorphNormals;n++)0<=l["morphNormal"+n]&&c.numSupportedMorphNormals++;l=m.__webglShader.uniforms;(c instanceof THREE.ShaderMaterial||c instanceof THREE.RawShaderMaterial)&&!0!==c.clipping||(m.numClippingPlanes=da,l.clippingPlanes=fa);if(c instanceof
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THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)m.lightsHash=S.hash,l.ambientLightColor.value=S.ambient,l.directionalLights.value=S.directional,l.spotLights.value=S.spot,l.pointLights.value=S.point,l.hemisphereLights.value=S.hemi,l.directionalShadowMap.value=S.directionalShadowMap,l.directionalShadowMatrix.value=S.directionalShadowMatrix,l.spotShadowMap.value=S.spotShadowMap,l.spotShadowMatrix.value=S.spotShadowMatrix,l.pointShadowMap.value=
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|
@@ -617,66 +617,67 @@ n.set(t,W,"toneMappingWhitePoint")}c.skinning&&(n.setOptional(t,d,"bindMatrix"),
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f,l.pointLights.needsUpdate=f,l.spotLights.needsUpdate=f,l.hemisphereLights.needsUpdate=f;b&&c.fog&&(l.fogColor.value=b.color,b instanceof THREE.Fog?(l.fogNear.value=b.near,l.fogFar.value=b.far):b instanceof THREE.FogExp2&&(l.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.MeshDepthMaterial){l.opacity.value=c.opacity;l.diffuse.value=c.color;
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c.emissive&&l.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);l.map.value=c.map;l.specularMap.value=c.specularMap;l.alphaMap.value=c.alphaMap;c.aoMap&&(l.aoMap.value=c.aoMap,l.aoMapIntensity.value=c.aoMapIntensity);var q;c.map?q=c.map:c.specularMap?q=c.specularMap:c.displacementMap?q=c.displacementMap:c.normalMap?q=c.normalMap:c.bumpMap?q=c.bumpMap:c.roughnessMap?q=c.roughnessMap:c.metalnessMap?q=c.metalnessMap:c.alphaMap?q=c.alphaMap:c.emissiveMap&&(q=c.emissiveMap);void 0!==
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q&&(q instanceof THREE.WebGLRenderTarget&&(q=q.texture),b=q.offset,q=q.repeat,l.offsetRepeat.value.set(b.x,b.y,q.x,q.y));l.envMap.value=c.envMap;l.flipEnvMap.value=c.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;l.reflectivity.value=c.reflectivity;l.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity,l.dashSize.value=c.dashSize,
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-l.totalSize.value=c.dashSize+c.gapSize,l.scale.value=c.scale):c instanceof THREE.PointsMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity,l.size.value=c.size*$,l.scale.value=.5*M.clientHeight,l.map.value=c.map,null!==c.map&&(q=c.map.offset,c=c.map.repeat,l.offsetRepeat.value.set(q.x,q.y,c.x,c.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&(l.lightMap.value=c.lightMap,l.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(l.emissiveMap.value=c.emissiveMap)):c instanceof THREE.MeshPhongMaterial?
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|
+l.totalSize.value=c.dashSize+c.gapSize,l.scale.value=c.scale):c instanceof THREE.PointsMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity,l.size.value=c.size*$,l.scale.value=.5*N.clientHeight,l.map.value=c.map,null!==c.map&&(q=c.map.offset,c=c.map.repeat,l.offsetRepeat.value.set(q.x,q.y,c.x,c.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&(l.lightMap.value=c.lightMap,l.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(l.emissiveMap.value=c.emissiveMap)):c instanceof THREE.MeshPhongMaterial?
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|
(l.specular.value=c.specular,l.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(l.lightMap.value=c.lightMap,l.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(l.emissiveMap.value=c.emissiveMap),c.bumpMap&&(l.bumpMap.value=c.bumpMap,l.bumpScale.value=c.bumpScale),c.normalMap&&(l.normalMap.value=c.normalMap,l.normalScale.value.copy(c.normalScale)),c.displacementMap&&(l.displacementMap.value=c.displacementMap,l.displacementScale.value=c.displacementScale,l.displacementBias.value=c.displacementBias)):
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-c instanceof THREE.MeshPhysicalMaterial?x(l,c):c instanceof THREE.MeshStandardMaterial?x(l,c):c instanceof THREE.MeshDepthMaterial?c.displacementMap&&(l.displacementMap.value=c.displacementMap,l.displacementScale.value=c.displacementScale,l.displacementBias.value=c.displacementBias):c instanceof THREE.MeshNormalMaterial&&(l.opacity.value=c.opacity);THREE.WebGLUniforms.upload(t,e.uniformsList,l,W)}n.set(t,d,"modelViewMatrix");n.set(t,d,"normalMatrix");n.setValue(t,"modelMatrix",d.matrixWorld);e=e.dynamicUniforms;
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-null!==e&&(THREE.WebGLUniforms.evalDynamic(e,l,d,a),THREE.WebGLUniforms.upload(t,e,l,W));return m}function x(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&
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|
+c instanceof THREE.MeshPhysicalMaterial?v(l,c):c instanceof THREE.MeshStandardMaterial?v(l,c):c instanceof THREE.MeshDepthMaterial?c.displacementMap&&(l.displacementMap.value=c.displacementMap,l.displacementScale.value=c.displacementScale,l.displacementBias.value=c.displacementBias):c instanceof THREE.MeshNormalMaterial&&(l.opacity.value=c.opacity);THREE.WebGLUniforms.upload(t,e.uniformsList,l,W)}n.set(t,d,"modelViewMatrix");n.set(t,d,"normalMatrix");n.setValue(t,"modelMatrix",d.matrixWorld);e=e.dynamicUniforms;
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+null!==e&&(THREE.WebGLUniforms.evalDynamic(e,l,d,a),THREE.WebGLUniforms.upload(t,e,l,W));return m}function v(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&
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|
(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}function C(a,b,c,d){var e=null!==a?a.length:0,f=null;if(0!==e){f=fa.value;if(!0!==d||null===f){var g=c+4*e;b=b.matrixWorldInverse;d=Na.getNormalMatrix(b);if(null===f||f.length<g)f=new Float32Array(g);for(g=0;g!==e;++g,c+=4){var h=
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-Oa.copy(a[g]).applyMatrix4(b,d);h.normal.toArray(f,c);f[c+3]=h.constant}}fa.value=f;fa.needsUpdate=!0}da=e;return f}function w(){fa.value!==za&&(fa.value=za,fa.needsUpdate=0<ta);da=ta}function z(a,b,c){c?(t.texParameteri(a,t.TEXTURE_WRAP_S,G(b.wrapS)),t.texParameteri(a,t.TEXTURE_WRAP_T,G(b.wrapT)),t.texParameteri(a,t.TEXTURE_MAG_FILTER,G(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,G(b.minFilter))):(t.texParameteri(a,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(a,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),
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+Oa.copy(a[g]).applyMatrix4(b,d);h.normal.toArray(f,c);f[c+3]=h.constant}}fa.value=f;fa.needsUpdate=!0}da=e;return f}function w(){fa.value!==za&&(fa.value=za,fa.needsUpdate=0<ta);da=ta}function z(a,b,c){c?(t.texParameteri(a,t.TEXTURE_WRAP_S,F(b.wrapS)),t.texParameteri(a,t.TEXTURE_WRAP_T,F(b.wrapT)),t.texParameteri(a,t.TEXTURE_MAG_FILTER,F(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,F(b.minFilter))):(t.texParameteri(a,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(a,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),
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|
|
b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),t.texParameteri(a,t.TEXTURE_MAG_FILTER,H(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,H(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",
|
|
|
b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||!(1<b.anisotropy||U.get(b).__currentAnisotropy)||(t.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,W.getMaxAnisotropy())),U.get(b).__currentAnisotropy=b.anisotropy)}function A(a,b){a instanceof THREE.WebGLRenderTarget&&(a=a.texture);var c=U.get(a);if(0<a.version&&c.__version!==a.version){var d=
|
|
|
-a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{d=a;void 0===c.__webglInit&&(c.__webglInit=!0,d.addEventListener("dispose",f),c.__webglTexture=t.createTexture(),ka.textures++);L.activeTexture(t.TEXTURE0+b);L.bindTexture(t.TEXTURE_2D,c.__webglTexture);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,d.flipY);t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
|
|
|
+a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{d=a;void 0===c.__webglInit&&(c.__webglInit=!0,d.addEventListener("dispose",f),c.__webglTexture=t.createTexture(),ka.textures++);M.activeTexture(t.TEXTURE0+b);M.bindTexture(t.TEXTURE_2D,c.__webglTexture);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,d.flipY);t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
|
|
|
d.premultiplyAlpha);t.pixelStorei(t.UNPACK_ALIGNMENT,d.unpackAlignment);var e=y(d.image,ea.maxTextureSize);if((d.wrapS!==THREE.ClampToEdgeWrapping||d.wrapT!==THREE.ClampToEdgeWrapping||d.minFilter!==THREE.NearestFilter&&d.minFilter!==THREE.LinearFilter)&&!1===B(e)){var g=e;if(g instanceof HTMLImageElement||g instanceof HTMLCanvasElement){var h=document.createElement("canvas");h.width=THREE.Math.nearestPowerOfTwo(g.width);h.height=THREE.Math.nearestPowerOfTwo(g.height);h.getContext("2d").drawImage(g,
|
|
|
-0,0,h.width,h.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+g.width+"x"+g.height+"). Resized to "+h.width+"x"+h.height,g);e=h}else e=g}var g=B(e),h=G(d.format),k=G(d.type);z(t.TEXTURE_2D,d,g);var l=d.mipmaps;if(d instanceof THREE.DepthTexture){l=t.DEPTH_COMPONENT;if(d.type===THREE.FloatType){if(!Ia)throw Error("Float Depth Texture only supported in WebGL2.0");l=t.DEPTH_COMPONENT32F}else Ia&&(l=t.DEPTH_COMPONENT16);L.texImage2D(t.TEXTURE_2D,0,l,e.width,e.height,0,h,k,null)}else if(d instanceof
|
|
|
-THREE.DataTexture)if(0<l.length&&g){for(var m=0,n=l.length;m<n;m++)e=l[m],L.texImage2D(t.TEXTURE_2D,m,h,e.width,e.height,0,h,k,e.data);d.generateMipmaps=!1}else L.texImage2D(t.TEXTURE_2D,0,h,e.width,e.height,0,h,k,e.data);else if(d instanceof THREE.CompressedTexture)for(m=0,n=l.length;m<n;m++)e=l[m],d.format!==THREE.RGBAFormat&&d.format!==THREE.RGBFormat?-1<L.getCompressedTextureFormats().indexOf(h)?L.compressedTexImage2D(t.TEXTURE_2D,m,h,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
|
|
|
-L.texImage2D(t.TEXTURE_2D,m,h,e.width,e.height,0,h,k,e.data);else if(0<l.length&&g){m=0;for(n=l.length;m<n;m++)e=l[m],L.texImage2D(t.TEXTURE_2D,m,h,h,k,e);d.generateMipmaps=!1}else L.texImage2D(t.TEXTURE_2D,0,h,h,k,e);d.generateMipmaps&&g&&t.generateMipmap(t.TEXTURE_2D);c.__version=d.version;if(d.onUpdate)d.onUpdate(d)}}else L.activeTexture(t.TEXTURE0+b),L.bindTexture(t.TEXTURE_2D,c.__webglTexture)}function y(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");
|
|
|
-d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function B(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function I(a,b,c,d){var e=G(b.texture.format),f=G(b.texture.type);L.texImage2D(d,0,e,b.width,b.height,0,e,f,null);t.bindFramebuffer(t.FRAMEBUFFER,
|
|
|
+0,0,h.width,h.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+g.width+"x"+g.height+"). Resized to "+h.width+"x"+h.height,g);e=h}else e=g}var g=B(e),h=F(d.format),k=F(d.type);z(t.TEXTURE_2D,d,g);var l=d.mipmaps;if(d instanceof THREE.DepthTexture){l=t.DEPTH_COMPONENT;if(d.type===THREE.FloatType){if(!Ia)throw Error("Float Depth Texture only supported in WebGL2.0");l=t.DEPTH_COMPONENT32F}else Ia&&(l=t.DEPTH_COMPONENT16);M.texImage2D(t.TEXTURE_2D,0,l,e.width,e.height,0,h,k,null)}else if(d instanceof
|
|
|
+THREE.DataTexture)if(0<l.length&&g){for(var m=0,n=l.length;m<n;m++)e=l[m],M.texImage2D(t.TEXTURE_2D,m,h,e.width,e.height,0,h,k,e.data);d.generateMipmaps=!1}else M.texImage2D(t.TEXTURE_2D,0,h,e.width,e.height,0,h,k,e.data);else if(d instanceof THREE.CompressedTexture)for(m=0,n=l.length;m<n;m++)e=l[m],d.format!==THREE.RGBAFormat&&d.format!==THREE.RGBFormat?-1<M.getCompressedTextureFormats().indexOf(h)?M.compressedTexImage2D(t.TEXTURE_2D,m,h,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
|
|
|
+M.texImage2D(t.TEXTURE_2D,m,h,e.width,e.height,0,h,k,e.data);else if(0<l.length&&g){m=0;for(n=l.length;m<n;m++)e=l[m],M.texImage2D(t.TEXTURE_2D,m,h,h,k,e);d.generateMipmaps=!1}else M.texImage2D(t.TEXTURE_2D,0,h,h,k,e);d.generateMipmaps&&g&&t.generateMipmap(t.TEXTURE_2D);c.__version=d.version;if(d.onUpdate)d.onUpdate(d)}}else M.activeTexture(t.TEXTURE0+b),M.bindTexture(t.TEXTURE_2D,c.__webglTexture)}function y(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");
|
|
|
+d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function B(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function J(a,b,c,d){var e=F(b.texture.format),f=F(b.texture.type);M.texImage2D(d,0,e,b.width,b.height,0,e,f,null);t.bindFramebuffer(t.FRAMEBUFFER,
|
|
|
a);t.framebufferTexture2D(t.FRAMEBUFFER,c,d,U.get(b.texture).__webglTexture,0);t.bindFramebuffer(t.FRAMEBUFFER,null)}function D(a,b){t.bindRenderbuffer(t.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_COMPONENT16,b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_STENCIL,b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,
|
|
|
-t.RENDERBUFFER,a)):t.renderbufferStorage(t.RENDERBUFFER,t.RGBA4,b.width,b.height);t.bindRenderbuffer(t.RENDERBUFFER,null)}function H(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?t.NEAREST:t.LINEAR}function G(a){var b;if(a===THREE.RepeatWrapping)return t.REPEAT;if(a===THREE.ClampToEdgeWrapping)return t.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return t.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return t.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return t.NEAREST_MIPMAP_NEAREST;
|
|
|
+t.RENDERBUFFER,a)):t.renderbufferStorage(t.RENDERBUFFER,t.RGBA4,b.width,b.height);t.bindRenderbuffer(t.RENDERBUFFER,null)}function H(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?t.NEAREST:t.LINEAR}function F(a){var b;if(a===THREE.RepeatWrapping)return t.REPEAT;if(a===THREE.ClampToEdgeWrapping)return t.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return t.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return t.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return t.NEAREST_MIPMAP_NEAREST;
|
|
|
if(a===THREE.NearestMipMapLinearFilter)return t.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return t.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return t.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return t.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return t.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return t.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return t.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return t.UNSIGNED_SHORT_5_6_5;
|
|
|
if(a===THREE.ByteType)return t.BYTE;if(a===THREE.ShortType)return t.SHORT;if(a===THREE.UnsignedShortType)return t.UNSIGNED_SHORT;if(a===THREE.IntType)return t.INT;if(a===THREE.UnsignedIntType)return t.UNSIGNED_INT;if(a===THREE.FloatType)return t.FLOAT;b=V.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return t.ALPHA;if(a===THREE.RGBFormat)return t.RGB;if(a===THREE.RGBAFormat)return t.RGBA;if(a===THREE.LuminanceFormat)return t.LUMINANCE;
|
|
|
if(a===THREE.LuminanceAlphaFormat)return t.LUMINANCE_ALPHA;if(a===THREE.DepthFormat)return t.DEPTH_COMPONENT;if(a===THREE.AddEquation)return t.FUNC_ADD;if(a===THREE.SubtractEquation)return t.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return t.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return t.ZERO;if(a===THREE.OneFactor)return t.ONE;if(a===THREE.SrcColorFactor)return t.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return t.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return t.SRC_ALPHA;
|
|
|
if(a===THREE.OneMinusSrcAlphaFactor)return t.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return t.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return t.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return t.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return t.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return t.SRC_ALPHA_SATURATE;b=V.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
|
if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=V.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=
|
|
|
-V.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),P=void 0!==a.context?a.context:null,K=void 0!==a.alpha?a.alpha:!1,N=void 0!==a.depth?a.depth:!0,J=void 0!==a.stencil?a.stencil:!0,
|
|
|
-F=void 0!==a.antialias?a.antialias:!1,O=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Q=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=[],E=[],Z=-1,T=[],X=-1,ba=new Float32Array(8),ha=[],qa=[];this.domElement=M;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMapping=
|
|
|
-THREE.LinearToneMapping;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var W=this,ca=null,Aa=null,Ba=null,oa=-1,na="",ga=null,ua=new THREE.Vector4,Ga=null,la=new THREE.Vector4,wa=0,aa=new THREE.Color(0),ja=0,Ca=M.width,Da=M.height,$=1,Fa=new THREE.Vector4(0,0,Ca,Da),Ja=!1,ma=new THREE.Vector4(0,0,Ca,Da),Ha=new THREE.Frustum,xa=!1,ya=!1,sa=!1,da=0,fa={type:"4fv",value:null,needsUpdate:!1},za=null,ta=0,Na=new THREE.Matrix3,
|
|
|
-Ma=new THREE.Sphere,Oa=new THREE.Plane,va=new THREE.Matrix4,Y=new THREE.Vector3,S={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},ka={geometries:0,textures:0},ia={calls:0,vertices:0,faces:0,points:0};this.info={render:ia,memory:ka,programs:null};var t;try{K={alpha:K,depth:N,stencil:J,antialias:F,premultipliedAlpha:O,preserveDrawingBuffer:Q};t=
|
|
|
-P||M.getContext("webgl",K)||M.getContext("experimental-webgl",K);if(null===t){if(null!==M.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}void 0===t.getShaderPrecisionFormat&&(t.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});M.addEventListener("webglcontextlost",e,!1)}catch(Pa){console.error("THREE.WebGLRenderer: "+Pa)}var Ia="undefined"!==typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext,
|
|
|
-V=new THREE.WebGLExtensions(t);V.get("WEBGL_depth_texture");V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");V.get("OES_texture_half_float_linear");V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ea=new THREE.WebGLCapabilities(t,V,a),L=new THREE.WebGLState(t,V,G),U=new THREE.WebGLProperties,ra=new THREE.WebGLObjects(t,U,this.info),pa=new THREE.WebGLPrograms(this,
|
|
|
-ea),Ea=new THREE.WebGLLights;this.info.programs=pa.programs;var Qa=new THREE.WebGLBufferRenderer(t,V,ia),Ra=new THREE.WebGLIndexedBufferRenderer(t,V,ia);c();this.context=t;this.capabilities=ea;this.extensions=V;this.properties=U;this.state=L;var Ka=new THREE.WebGLShadowMap(this,S,ra);this.shadowMap=Ka;var Sa=new THREE.SpritePlugin(this,ha),Ta=new THREE.LensFlarePlugin(this,qa);this.getContext=function(){return t};this.getContextAttributes=function(){return t.getContextAttributes()};this.forceContextLoss=
|
|
|
+V.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var N=void 0!==a.canvas?a.canvas:document.createElement("canvas"),P=void 0!==a.context?a.context:null,L=void 0!==a.alpha?a.alpha:!1,O=void 0!==a.depth?a.depth:!0,K=void 0!==a.stencil?a.stencil:!0,
|
|
|
+I=void 0!==a.antialias?a.antialias:!1,G=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Q=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=[],E=[],Z=-1,T=[],X=-1,ba=new Float32Array(8),ha=[],qa=[];this.domElement=N;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMapping=
|
|
|
+THREE.LinearToneMapping;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var W=this,ca=null,Aa=null,Ba=null,oa=-1,na="",ga=null,ua=new THREE.Vector4,Ga=null,la=new THREE.Vector4,wa=0,aa=new THREE.Color(0),ja=0,Ca=N.width,Da=N.height,$=1,Fa=new THREE.Vector4(0,0,Ca,Da),Ja=!1,ma=new THREE.Vector4(0,0,Ca,Da),Ha=new THREE.Frustum,xa=!1,ya=!1,sa=!1,da=0,fa={type:"4fv",value:null,needsUpdate:!1},za=null,ta=0,Na=new THREE.Matrix3,
|
|
|
+Ma=new THREE.Sphere,Oa=new THREE.Plane,va=new THREE.Matrix4,Y=new THREE.Vector3,S={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},ka={geometries:0,textures:0},ia={calls:0,vertices:0,faces:0,points:0};this.info={render:ia,memory:ka,programs:null};var t;try{L={alpha:L,depth:O,stencil:K,antialias:I,premultipliedAlpha:G,preserveDrawingBuffer:Q};t=
|
|
|
+P||N.getContext("webgl",L)||N.getContext("experimental-webgl",L);if(null===t){if(null!==N.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}void 0===t.getShaderPrecisionFormat&&(t.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});N.addEventListener("webglcontextlost",e,!1)}catch(Pa){console.error("THREE.WebGLRenderer: "+Pa)}var Ia="undefined"!==typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext,
|
|
|
+V=new THREE.WebGLExtensions(t);V.get("WEBGL_depth_texture");V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");V.get("OES_texture_half_float_linear");V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ea=new THREE.WebGLCapabilities(t,V,a),M=new THREE.WebGLState(t,V,F),U=new THREE.WebGLProperties,ra=new THREE.WebGLObjects(t,U,this.info),pa=new THREE.WebGLPrograms(this,
|
|
|
+ea),Ea=new THREE.WebGLLights;this.info.programs=pa.programs;var Qa=new THREE.WebGLBufferRenderer(t,V,ia),Ra=new THREE.WebGLIndexedBufferRenderer(t,V,ia);c();this.context=t;this.capabilities=ea;this.extensions=V;this.properties=U;this.state=M;var Ka=new THREE.WebGLShadowMap(this,S,ra);this.shadowMap=Ka;var Sa=new THREE.SpritePlugin(this,ha),Ta=new THREE.LensFlarePlugin(this,qa);this.getContext=function(){return t};this.getContextAttributes=function(){return t.getContextAttributes()};this.forceContextLoss=
|
|
|
function(){V.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=null!==b?t.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ea.precision};this.getPixelRatio=function(){return $};this.setPixelRatio=function(a){void 0!==a&&($=a,this.setSize(ma.z,ma.w,!1))};this.getSize=function(){return{width:Ca,height:Da}};this.setSize=function(a,b,c){Ca=
|
|
|
-a;Da=b;M.width=a*$;M.height=b*$;!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){L.viewport(ma.set(a,b,c,d))};this.setScissor=function(a,b,c,d){L.scissor(Fa.set(a,b,c,d))};this.setScissorTest=function(a){L.setScissorTest(Ja=a)};this.getClearColor=function(){return aa};this.setClearColor=function(a,c){aa.set(a);ja=void 0!==c?c:1;b(aa.r,aa.g,aa.b,ja)};this.getClearAlpha=function(){return ja};this.setClearAlpha=function(a){ja=a;b(aa.r,
|
|
|
-aa.g,aa.b,ja)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=t.COLOR_BUFFER_BIT;if(void 0===b||b)d|=t.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=t.STENCIL_BUFFER_BIT;t.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){M.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=
|
|
|
-function(a,b,c){L.initAttributes();var d=U.get(a);a.hasPositions&&!d.position&&(d.position=t.createBuffer());a.hasNormals&&!d.normal&&(d.normal=t.createBuffer());a.hasUvs&&!d.uv&&(d.uv=t.createBuffer());a.hasColors&&!d.color&&(d.color=t.createBuffer());b=b.getAttributes();a.hasPositions&&(t.bindBuffer(t.ARRAY_BUFFER,d.position),t.bufferData(t.ARRAY_BUFFER,a.positionArray,t.DYNAMIC_DRAW),L.enableAttribute(b.position),t.vertexAttribPointer(b.position,3,t.FLOAT,!1,0,0));if(a.hasNormals){t.bindBuffer(t.ARRAY_BUFFER,
|
|
|
-d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&"MeshPhysicalMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}t.bufferData(t.ARRAY_BUFFER,a.normalArray,t.DYNAMIC_DRAW);L.enableAttribute(b.normal);t.vertexAttribPointer(b.normal,3,t.FLOAT,!1,0,0)}a.hasUvs&&c.map&&
|
|
|
-(t.bindBuffer(t.ARRAY_BUFFER,d.uv),t.bufferData(t.ARRAY_BUFFER,a.uvArray,t.DYNAMIC_DRAW),L.enableAttribute(b.uv),t.vertexAttribPointer(b.uv,2,t.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(t.bindBuffer(t.ARRAY_BUFFER,d.color),t.bufferData(t.ARRAY_BUFFER,a.colorArray,t.DYNAMIC_DRAW),L.enableAttribute(b.color),t.vertexAttribPointer(b.color,3,t.FLOAT,!1,0,0));L.disableUnusedAttributes();t.drawArrays(t.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);
|
|
|
-var g=v(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var m=b[k];a.push([m,k])}a.sort(l);8<a.length&&(a.length=8);for(var n=c.morphAttributes,k=0,h=a.length;k<h;k++)m=a[k],ba[k]=m[0],0!==m[0]?(b=m[1],!0===d.morphTargets&&n.position&&c.addAttribute("morphTarget"+k,n.position[b]),!0===d.morphNormals&&n.normal&&c.addAttribute("morphNormal"+k,n.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+
|
|
|
+a;Da=b;N.width=a*$;N.height=b*$;!1!==c&&(N.style.width=a+"px",N.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){M.viewport(ma.set(a,b,c,d))};this.setScissor=function(a,b,c,d){M.scissor(Fa.set(a,b,c,d))};this.setScissorTest=function(a){M.setScissorTest(Ja=a)};this.getClearColor=function(){return aa};this.setClearColor=function(a,c){aa.set(a);ja=void 0!==c?c:1;b(aa.r,aa.g,aa.b,ja)};this.getClearAlpha=function(){return ja};this.setClearAlpha=function(a){ja=a;b(aa.r,
|
|
|
+aa.g,aa.b,ja)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=t.COLOR_BUFFER_BIT;if(void 0===b||b)d|=t.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=t.STENCIL_BUFFER_BIT;t.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){N.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=
|
|
|
+function(a,b,c){M.initAttributes();var d=U.get(a);a.hasPositions&&!d.position&&(d.position=t.createBuffer());a.hasNormals&&!d.normal&&(d.normal=t.createBuffer());a.hasUvs&&!d.uv&&(d.uv=t.createBuffer());a.hasColors&&!d.color&&(d.color=t.createBuffer());b=b.getAttributes();a.hasPositions&&(t.bindBuffer(t.ARRAY_BUFFER,d.position),t.bufferData(t.ARRAY_BUFFER,a.positionArray,t.DYNAMIC_DRAW),M.enableAttribute(b.position),t.vertexAttribPointer(b.position,3,t.FLOAT,!1,0,0));if(a.hasNormals){t.bindBuffer(t.ARRAY_BUFFER,
|
|
|
+d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&"MeshPhysicalMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}t.bufferData(t.ARRAY_BUFFER,a.normalArray,t.DYNAMIC_DRAW);M.enableAttribute(b.normal);t.vertexAttribPointer(b.normal,3,t.FLOAT,!1,0,0)}a.hasUvs&&c.map&&
|
|
|
+(t.bindBuffer(t.ARRAY_BUFFER,d.uv),t.bufferData(t.ARRAY_BUFFER,a.uvArray,t.DYNAMIC_DRAW),M.enableAttribute(b.uv),t.vertexAttribPointer(b.uv,2,t.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(t.bindBuffer(t.ARRAY_BUFFER,d.color),t.bufferData(t.ARRAY_BUFFER,a.colorArray,t.DYNAMIC_DRAW),M.enableAttribute(b.color),t.vertexAttribPointer(b.color,3,t.FLOAT,!1,0,0));M.disableUnusedAttributes();t.drawArrays(t.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);
|
|
|
+var g=x(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var m=b[k];a.push([m,k])}a.sort(l);8<a.length&&(a.length=8);for(var n=c.morphAttributes,k=0,h=a.length;k<h;k++)m=a[k],ba[k]=m[0],0!==m[0]?(b=m[1],!0===d.morphTargets&&n.position&&c.addAttribute("morphTarget"+k,n.position[b]),!0===d.morphNormals&&n.normal&&c.addAttribute("morphNormal"+k,n.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+
|
|
|
k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));g.getUniforms().setValue(t,"morphTargetInfluences",ba);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=ra.getWireframeAttribute(c));null!==b?(a=Ra,a.setIndex(b)):a=Qa;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=V.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
|
|
|
-break a}void 0===h&&(h=0);L.initAttributes();var m=c.attributes,g=g.getAttributes(),n=d.defaultAttributeValues,q;for(q in g){var r=g[q];if(0<=r){var s=m[q];if(void 0!==s){var w=s.itemSize,x=ra.getAttributeBuffer(s);if(s instanceof THREE.InterleavedBufferAttribute){var F=s.data,C=F.stride,s=s.offset;F instanceof THREE.InstancedInterleavedBuffer?(L.enableAttributeAndDivisor(r,F.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=F.meshPerAttribute*F.count)):L.enableAttribute(r);t.bindBuffer(t.ARRAY_BUFFER,
|
|
|
-x);t.vertexAttribPointer(r,w,t.FLOAT,!1,C*F.array.BYTES_PER_ELEMENT,(h*C+s)*F.array.BYTES_PER_ELEMENT)}else s instanceof THREE.InstancedBufferAttribute?(L.enableAttributeAndDivisor(r,s.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=s.meshPerAttribute*s.count)):L.enableAttribute(r),F=t.FLOAT,C=!1,s=s.array,s instanceof Uint8Array&&(F=t.UNSIGNED_BYTE,C=!0),t.bindBuffer(t.ARRAY_BUFFER,x),t.vertexAttribPointer(r,w,F,C,0,h*w*s.BYTES_PER_ELEMENT)}else if(void 0!==n&&(w=n[q],void 0!==
|
|
|
-w))switch(w.length){case 2:t.vertexAttrib2fv(r,w);break;case 3:t.vertexAttrib3fv(r,w);break;case 4:t.vertexAttrib4fv(r,w);break;default:t.vertexAttrib1fv(r,w)}}}L.disableUnusedAttributes()}null!==b&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,ra.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===
|
|
|
-d.wireframe)L.setLineWidth(d.wireframeLinewidth*(null===Aa?$:1)),a.setMode(t.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(t.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(t.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(t.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),L.setLineWidth(d*(null===Aa?$:1)),e instanceof THREE.LineSegments?a.setMode(t.LINES):a.setMode(t.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(t.POINTS);
|
|
|
-c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;na="";oa=-1;ga=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);va.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ha.setFromMatrix(va);
|
|
|
-R.length=0;X=Z=-1;ha.length=0;qa.length=0;var f=this.clippingPlanes;xa=0!==W.clippingPlanes.length||W.localClippingEnabled||0!==ta||ya;ya=W.localClippingEnabled;za=C(f,b,0);ta=null!==f?f.length:0;r(a,b);E.length=Z+1;T.length=X+1;!0===W.sortObjects&&(E.sort(n),T.sort(p));xa&&(sa=!0,C(null));for(var f=R,g=0,h=0,k=f.length;h<k;h++){var l=f[h];l.castShadow&&(S.shadows[g++]=l)}S.shadows.length=g;Ka.render(a,b);for(var f=R,m=l=0,q=0,v,u,x,F=b.matrixWorldInverse,ba=0,O=0,A=0,y=0,g=0,h=f.length;g<h;g++)if(k=
|
|
|
-f[g],v=k.color,u=k.intensity,x=k.distance,k instanceof THREE.AmbientLight)l+=v.r*u,m+=v.g*u,q+=v.b*u;else if(k instanceof THREE.DirectionalLight){var z=Ea.get(k);z.color.copy(k.color).multiplyScalar(k.intensity);z.direction.setFromMatrixPosition(k.matrixWorld);Y.setFromMatrixPosition(k.target.matrixWorld);z.direction.sub(Y);z.direction.transformDirection(F);if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize;S.directionalShadowMap[ba]=
|
|
|
-k.shadow.map;S.directionalShadowMatrix[ba]=k.shadow.matrix;S.directional[ba++]=z}else if(k instanceof THREE.SpotLight){z=Ea.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(F);z.color.copy(v).multiplyScalar(u);z.distance=x;z.direction.setFromMatrixPosition(k.matrixWorld);Y.setFromMatrixPosition(k.target.matrixWorld);z.direction.sub(Y);z.direction.transformDirection(F);z.coneCos=Math.cos(k.angle);z.penumbraCos=Math.cos(k.angle*(1-k.penumbra));z.decay=0===k.distance?0:
|
|
|
-k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize;S.spotShadowMap[A]=k.shadow.map;S.spotShadowMatrix[A]=k.shadow.matrix;S.spot[A++]=z}else if(k instanceof THREE.PointLight){z=Ea.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(F);z.color.copy(k.color).multiplyScalar(k.intensity);z.distance=k.distance;z.decay=0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=
|
|
|
-k.shadow.radius,z.shadowMapSize=k.shadow.mapSize;S.pointShadowMap[O]=k.shadow.map;void 0===S.pointShadowMatrix[O]&&(S.pointShadowMatrix[O]=new THREE.Matrix4);Y.setFromMatrixPosition(k.matrixWorld).negate();S.pointShadowMatrix[O].identity().setPosition(Y);S.point[O++]=z}else k instanceof THREE.HemisphereLight&&(z=Ea.get(k),z.direction.setFromMatrixPosition(k.matrixWorld),z.direction.transformDirection(F),z.direction.normalize(),z.skyColor.copy(k.color).multiplyScalar(u),z.groundColor.copy(k.groundColor).multiplyScalar(u),
|
|
|
-S.hemi[y++]=z);S.ambient[0]=l;S.ambient[1]=m;S.ambient[2]=q;S.directional.length=ba;S.spot.length=A;S.point.length=O;S.hemi.length=y;S.hash=ba+","+O+","+A+","+y+","+S.shadows.length;xa&&(sa=!1,w());ia.calls=0;ia.vertices=0;ia.faces=0;ia.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(E,b,e,d),s(T,b,e,d)):(L.setBlending(THREE.NoBlending),s(E,b,e),s(T,b,e));
|
|
|
-Sa.render(a,b);Ta.render(a,b,la);c&&(a=c.texture,a.generateMipmaps&&B(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,c=U.get(c.texture).__webglTexture,L.bindTexture(a,c),t.generateMipmap(a),L.bindTexture(a,null)));L.setDepthTest(!0);L.setDepthWrite(!0);L.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?L.disable(t.CULL_FACE):(b===THREE.FrontFaceDirectionCW?t.frontFace(t.CW):
|
|
|
-t.frontFace(t.CCW),a===THREE.CullFaceBack?t.cullFace(t.BACK):a===THREE.CullFaceFront?t.cullFace(t.FRONT):t.cullFace(t.FRONT_AND_BACK),L.enable(t.CULL_FACE))};var La=!1;this.setTexture=function(a,b){La||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),La=!0);A(a,b)};this.allocTextureUnit=function(){var a=wa;a>=ea.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ea.maxTextures);wa+=1;return a};this.setTexture2D=
|
|
|
-A;this.setTextureCube=function(a,b){if(a instanceof THREE.CubeTexture||Array.isArray(a.image)&&6===a.image.length){var c=U.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=t.createTexture(),ka.textures++);L.activeTexture(t.TEXTURE0+b);L.bindTexture(t.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=
|
|
|
-a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!W.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:y(a.image[h],ea.maxCubemapSize);var k=B(g[0]),l=G(a.format),m=G(a.type);z(t.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,p=g[h].mipmaps,q=0,r=p.length;q<r;q++)n=p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<L.getCompressedTextureFormats().indexOf(l)?L.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
|
|
|
-L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,l,m,n.data);else e?L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,m,g[h].data):L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,m,g[h]);a.generateMipmaps&&k&&t.generateMipmap(t.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else L.activeTexture(t.TEXTURE0+b),L.bindTexture(t.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}else c=a.texture,L.activeTexture(t.TEXTURE0+b),L.bindTexture(t.TEXTURE_CUBE_MAP,
|
|
|
-U.get(c).__webglTexture)};this.getCurrentRenderTarget=function(){return Aa};this.setRenderTarget=function(a){if((Aa=a)&&void 0===U.get(a).__webglFramebuffer){var b=U.get(a),c=U.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=t.createTexture();ka.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=t.createFramebuffer()}else b.__webglFramebuffer=
|
|
|
-t.createFramebuffer();if(d){L.bindTexture(t.TEXTURE_CUBE_MAP,c.__webglTexture);z(t.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)I(b.__webglFramebuffer[f],a,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&t.generateMipmap(t.TEXTURE_CUBE_MAP);L.bindTexture(t.TEXTURE_CUBE_MAP,null)}else L.bindTexture(t.TEXTURE_2D,c.__webglTexture),z(t.TEXTURE_2D,a.texture,e),I(b.__webglFramebuffer,a,t.COLOR_ATTACHMENT0,t.TEXTURE_2D),a.texture.generateMipmaps&&e&&t.generateMipmap(t.TEXTURE_2D),
|
|
|
-L.bindTexture(t.TEXTURE_2D,null);if(a.depthBuffer){b=U.get(a);c=a instanceof THREE.WebGLRenderTargetCube;if(a.depthTexture){if(c)throw Error("target.depthTexture not supported in Cube render targets");if(a instanceof THREE.WebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer);if(!(a.depthTexture instanceof THREE.DepthTexture))throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");
|
|
|
-U.get(a.depthTexture).__webglTexture&&a.depthTexture.image.width===a.width&&a.depthTexture.image.height===a.height||(a.depthTexture.image.width=a.width,a.depthTexture.image.height=a.height,a.depthTexture.needsUpdate=!0);W.setTexture(a.depthTexture,0);b=U.get(a.depthTexture).__webglTexture;t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,b,0)}else if(c)for(b.__webglDepthbuffer=[],c=0;6>c;c++)t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=t.createRenderbuffer(),
|
|
|
-D(b.__webglDepthbuffer[c],a);else t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=t.createRenderbuffer(),D(b.__webglDepthbuffer,a);t.bindFramebuffer(t.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=U.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,ua.copy(a.scissor),Ga=a.scissorTest,la.copy(a.viewport)):(c=null,ua.copy(Fa).multiplyScalar($),Ga=Ja,la.copy(ma).multiplyScalar($));Ba!==c&&(t.bindFramebuffer(t.FRAMEBUFFER,c),Ba=c);L.scissor(ua);
|
|
|
-L.setScissorTest(Ga);L.viewport(la);b&&(b=U.get(a.texture),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=U.get(a).__webglFramebuffer;if(g){var h=!1;g!==Ba&&(t.bindFramebuffer(t.FRAMEBUFFER,g),
|
|
|
-h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&G(k.format)!==t.getParameter(t.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||G(k.type)===t.getParameter(t.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?t.checkFramebufferStatus(t.FRAMEBUFFER)===
|
|
|
-t.FRAMEBUFFER_COMPLETE?0<b&&b<=a.width-d&&0<c&&c<=a.height-e&&t.readPixels(b,c,d,e,G(k.format),G(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&t.bindFramebuffer(t.FRAMEBUFFER,Ba)}}}}};
|
|
|
+break a}void 0===h&&(h=0);M.initAttributes();var m=c.attributes,g=g.getAttributes(),n=d.defaultAttributeValues,q;for(q in g){var r=g[q];if(0<=r){var s=m[q];if(void 0!==s){var w=t.FLOAT,v=s.array,I=s.normalized;v instanceof Float32Array?w=t.FLOAT:v instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):v instanceof Uint16Array?w=t.UNSIGNED_SHORT:v instanceof Int16Array?w=t.SHORT:v instanceof Uint32Array?w=t.UNSIGNED_INT:v instanceof Int32Array?w=t.INT:v instanceof Int8Array?
|
|
|
+w=t.BYTE:v instanceof Uint8Array&&(w=t.UNSIGNED_BYTE);var v=s.itemSize,C=ra.getAttributeBuffer(s);if(s instanceof THREE.InterleavedBufferAttribute){var G=s.data,A=G.stride,s=s.offset;G instanceof THREE.InstancedInterleavedBuffer?(M.enableAttributeAndDivisor(r,G.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=G.meshPerAttribute*G.count)):M.enableAttribute(r);t.bindBuffer(t.ARRAY_BUFFER,C);t.vertexAttribPointer(r,v,w,I,A*G.array.BYTES_PER_ELEMENT,(h*A+s)*G.array.BYTES_PER_ELEMENT)}else s instanceof
|
|
|
+THREE.InstancedBufferAttribute?(M.enableAttributeAndDivisor(r,s.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=s.meshPerAttribute*s.count)):M.enableAttribute(r),t.bindBuffer(t.ARRAY_BUFFER,C),t.vertexAttribPointer(r,v,w,I,0,h*v*s.array.BYTES_PER_ELEMENT)}else if(void 0!==n&&(w=n[q],void 0!==w))switch(w.length){case 2:t.vertexAttrib2fv(r,w);break;case 3:t.vertexAttrib3fv(r,w);break;case 4:t.vertexAttrib4fv(r,w);break;default:t.vertexAttrib1fv(r,w)}}}M.disableUnusedAttributes()}null!==
|
|
|
+b&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,ra.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)M.setLineWidth(d.wireframeLinewidth*(null===Aa?$:1)),a.setMode(t.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(t.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(t.TRIANGLE_STRIP);
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|
+break;case THREE.TriangleFanDrawMode:a.setMode(t.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),M.setLineWidth(d*(null===Aa?$:1)),e instanceof THREE.LineSegments?a.setMode(t.LINES):a.setMode(t.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(t.POINTS);c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
|
|
|
+else{var e=a.fog;na="";oa=-1;ga=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);va.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ha.setFromMatrix(va);R.length=0;X=Z=-1;ha.length=0;qa.length=0;var f=this.clippingPlanes;xa=0!==W.clippingPlanes.length||W.localClippingEnabled||0!==ta||ya;ya=W.localClippingEnabled;za=C(f,b,0);ta=null!==f?f.length:0;r(a,b);E.length=Z+1;T.length=X+1;!0===W.sortObjects&&(E.sort(n),
|
|
|
+T.sort(p));xa&&(sa=!0,C(null));for(var f=R,g=0,h=0,k=f.length;h<k;h++){var l=f[h];l.castShadow&&(S.shadows[g++]=l)}S.shadows.length=g;Ka.render(a,b);for(var f=R,m=l=0,q=0,x,u,v,ba=b.matrixWorldInverse,I=0,G=0,A=0,y=0,g=0,h=f.length;g<h;g++)if(k=f[g],x=k.color,u=k.intensity,v=k.distance,k instanceof THREE.AmbientLight)l+=x.r*u,m+=x.g*u,q+=x.b*u;else if(k instanceof THREE.DirectionalLight){var z=Ea.get(k);z.color.copy(k.color).multiplyScalar(k.intensity);z.direction.setFromMatrixPosition(k.matrixWorld);
|
|
|
+Y.setFromMatrixPosition(k.target.matrixWorld);z.direction.sub(Y);z.direction.transformDirection(ba);if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize;S.directionalShadowMap[I]=k.shadow.map;S.directionalShadowMatrix[I]=k.shadow.matrix;S.directional[I++]=z}else if(k instanceof THREE.SpotLight){z=Ea.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(ba);z.color.copy(x).multiplyScalar(u);z.distance=v;z.direction.setFromMatrixPosition(k.matrixWorld);
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|
|
+Y.setFromMatrixPosition(k.target.matrixWorld);z.direction.sub(Y);z.direction.transformDirection(ba);z.coneCos=Math.cos(k.angle);z.penumbraCos=Math.cos(k.angle*(1-k.penumbra));z.decay=0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize;S.spotShadowMap[A]=k.shadow.map;S.spotShadowMatrix[A]=k.shadow.matrix;S.spot[A++]=z}else if(k instanceof THREE.PointLight){z=Ea.get(k);z.position.setFromMatrixPosition(k.matrixWorld);
|
|
|
+z.position.applyMatrix4(ba);z.color.copy(k.color).multiplyScalar(k.intensity);z.distance=k.distance;z.decay=0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize;S.pointShadowMap[G]=k.shadow.map;void 0===S.pointShadowMatrix[G]&&(S.pointShadowMatrix[G]=new THREE.Matrix4);Y.setFromMatrixPosition(k.matrixWorld).negate();S.pointShadowMatrix[G].identity().setPosition(Y);S.point[G++]=z}else k instanceof THREE.HemisphereLight&&
|
|
|
+(z=Ea.get(k),z.direction.setFromMatrixPosition(k.matrixWorld),z.direction.transformDirection(ba),z.direction.normalize(),z.skyColor.copy(k.color).multiplyScalar(u),z.groundColor.copy(k.groundColor).multiplyScalar(u),S.hemi[y++]=z);S.ambient[0]=l;S.ambient[1]=m;S.ambient[2]=q;S.directional.length=I;S.spot.length=A;S.point.length=G;S.hemi.length=y;S.hash=I+","+G+","+A+","+y+","+S.shadows.length;xa&&(sa=!1,w());ia.calls=0;ia.vertices=0;ia.faces=0;ia.points=0;void 0===c&&(c=null);this.setRenderTarget(c);
|
|
|
+(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(E,b,e,d),s(T,b,e,d)):(M.setBlending(THREE.NoBlending),s(E,b,e),s(T,b,e));Sa.render(a,b);Ta.render(a,b,la);c&&(a=c.texture,a.generateMipmaps&&B(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,c=U.get(c.texture).__webglTexture,M.bindTexture(a,c),t.generateMipmap(a),
|
|
|
+M.bindTexture(a,null)));M.setDepthTest(!0);M.setDepthWrite(!0);M.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?M.disable(t.CULL_FACE):(b===THREE.FrontFaceDirectionCW?t.frontFace(t.CW):t.frontFace(t.CCW),a===THREE.CullFaceBack?t.cullFace(t.BACK):a===THREE.CullFaceFront?t.cullFace(t.FRONT):t.cullFace(t.FRONT_AND_BACK),M.enable(t.CULL_FACE))};var La=!1;this.setTexture=function(a,b){La||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),
|
|
|
+La=!0);A(a,b)};this.allocTextureUnit=function(){var a=wa;a>=ea.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ea.maxTextures);wa+=1;return a};this.setTexture2D=A;this.setTextureCube=function(a,b){if(a instanceof THREE.CubeTexture||Array.isArray(a.image)&&6===a.image.length){var c=U.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=
|
|
|
+t.createTexture(),ka.textures++);M.activeTexture(t.TEXTURE0+b);M.bindTexture(t.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!W.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:y(a.image[h],ea.maxCubemapSize);var k=B(g[0]),l=F(a.format),m=F(a.type);z(t.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,p=g[h].mipmaps,q=0,r=p.length;q<r;q++)n=
|
|
|
+p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<M.getCompressedTextureFormats().indexOf(l)?M.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):M.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,l,m,n.data);else e?M.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,m,g[h].data):M.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+
|
|
|
+h,0,l,l,m,g[h]);a.generateMipmaps&&k&&t.generateMipmap(t.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else M.activeTexture(t.TEXTURE0+b),M.bindTexture(t.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}else c=a.texture,M.activeTexture(t.TEXTURE0+b),M.bindTexture(t.TEXTURE_CUBE_MAP,U.get(c).__webglTexture)};this.getCurrentRenderTarget=function(){return Aa};this.setRenderTarget=function(a){if((Aa=a)&&void 0===U.get(a).__webglFramebuffer){var b=U.get(a),c=U.get(a.texture);a.addEventListener("dispose",
|
|
|
+g);c.__webglTexture=t.createTexture();ka.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=t.createFramebuffer()}else b.__webglFramebuffer=t.createFramebuffer();if(d){M.bindTexture(t.TEXTURE_CUBE_MAP,c.__webglTexture);z(t.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)J(b.__webglFramebuffer[f],a,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+f);
|
|
|
+a.texture.generateMipmaps&&e&&t.generateMipmap(t.TEXTURE_CUBE_MAP);M.bindTexture(t.TEXTURE_CUBE_MAP,null)}else M.bindTexture(t.TEXTURE_2D,c.__webglTexture),z(t.TEXTURE_2D,a.texture,e),J(b.__webglFramebuffer,a,t.COLOR_ATTACHMENT0,t.TEXTURE_2D),a.texture.generateMipmaps&&e&&t.generateMipmap(t.TEXTURE_2D),M.bindTexture(t.TEXTURE_2D,null);if(a.depthBuffer){b=U.get(a);c=a instanceof THREE.WebGLRenderTargetCube;if(a.depthTexture){if(c)throw Error("target.depthTexture not supported in Cube render targets");
|
|
|
+if(a instanceof THREE.WebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer);if(!(a.depthTexture instanceof THREE.DepthTexture))throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");U.get(a.depthTexture).__webglTexture&&a.depthTexture.image.width===a.width&&a.depthTexture.image.height===a.height||(a.depthTexture.image.width=a.width,a.depthTexture.image.height=a.height,a.depthTexture.needsUpdate=
|
|
|
+!0);W.setTexture(a.depthTexture,0);b=U.get(a.depthTexture).__webglTexture;t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,b,0)}else if(c)for(b.__webglDepthbuffer=[],c=0;6>c;c++)t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=t.createRenderbuffer(),D(b.__webglDepthbuffer[c],a);else t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=t.createRenderbuffer(),D(b.__webglDepthbuffer,a);t.bindFramebuffer(t.FRAMEBUFFER,null)}}b=
|
|
|
+a instanceof THREE.WebGLRenderTargetCube;a?(c=U.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,ua.copy(a.scissor),Ga=a.scissorTest,la.copy(a.viewport)):(c=null,ua.copy(Fa).multiplyScalar($),Ga=Ja,la.copy(ma).multiplyScalar($));Ba!==c&&(t.bindFramebuffer(t.FRAMEBUFFER,c),Ba=c);M.scissor(ua);M.setScissorTest(Ga);M.viewport(la);b&&(b=U.get(a.texture),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};
|
|
|
+this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=U.get(a).__webglFramebuffer;if(g){var h=!1;g!==Ba&&(t.bindFramebuffer(t.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&F(k.format)!==t.getParameter(t.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):
|
|
|
+k.type===THREE.UnsignedByteType||F(k.type)===t.getParameter(t.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?t.checkFramebufferStatus(t.FRAMEBUFFER)===t.FRAMEBUFFER_COMPLETE?0<b&&b<=a.width-d&&0<c&&c<=a.height-e&&t.readPixels(b,c,d,e,F(k.format),F(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
|
|
|
+t.bindFramebuffer(t.FRAMEBUFFER,Ba)}}}}};
|
|
|
THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;this.scissor=new THREE.Vector4(0,0,a,b);this.scissorTest=!1;this.viewport=new THREE.Vector4(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:
|
|
|
!0;this.depthTexture=null};
|
|
|
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},
|
|
@@ -703,21 +704,21 @@ THREE.WebGLProgram=function(){function a(a){switch(a){case THREE.LinearEncoding:
|
|
|
a);}}function b(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return "+d[0]+"ToLinear"+d[1]+"; }"}function c(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return LinearTo"+d[0]+d[1]+"; }"}function d(a,b){var c;switch(b){case THREE.LinearToneMapping:c="Linear";break;case THREE.ReinhardToneMapping:c="Reinhard";break;case THREE.Uncharted2ToneMapping:c="Uncharted2";break;case THREE.CineonToneMapping:c="OptimizedCineon";break;default:throw Error("unsupported toneMapping: "+b);}return"vec3 "+a+
|
|
|
"( vec3 color ) { return "+c+"ToneMapping( color ); }"}function e(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":
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|
|
""].filter(g).join("\n")}function f(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function g(a){return""!==a}function h(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function k(a){return a.replace(/#include +<([\w\d.]+)>/g,function(a,b){var c=THREE.ShaderChunk[b];if(void 0===c)throw Error("Can not resolve #include <"+
|
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|
-b+">");return k(c)})}function l(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,"[ "+b+" ]");return a})}var n=0;return function(a,m,q,r){var s=a.context,u=q.extensions,v=q.defines,x=q.__webglShader.vertexShader,C=q.__webglShader.fragmentShader,w="SHADOWMAP_TYPE_BASIC";r.shadowMapType===THREE.PCFShadowMap?w="SHADOWMAP_TYPE_PCF":r.shadowMapType===THREE.PCFSoftShadowMap&&(w="SHADOWMAP_TYPE_PCF_SOFT");
|
|
|
+b+">");return k(c)})}function l(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,"[ "+b+" ]");return a})}var n=0;return function(a,m,q,r){var s=a.context,u=q.extensions,x=q.defines,v=q.__webglShader.vertexShader,C=q.__webglShader.fragmentShader,w="SHADOWMAP_TYPE_BASIC";r.shadowMapType===THREE.PCFShadowMap?w="SHADOWMAP_TYPE_PCF":r.shadowMapType===THREE.PCFSoftShadowMap&&(w="SHADOWMAP_TYPE_PCF_SOFT");
|
|
|
var z="ENVMAP_TYPE_CUBE",A="ENVMAP_MODE_REFLECTION",y="ENVMAP_BLENDING_MULTIPLY";if(r.envMap){switch(q.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:z="ENVMAP_TYPE_CUBE";break;case THREE.CubeUVReflectionMapping:case THREE.CubeUVRefractionMapping:z="ENVMAP_TYPE_CUBE_UV";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:z="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:z="ENVMAP_TYPE_SPHERE"}switch(q.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:A=
|
|
|
-"ENVMAP_MODE_REFRACTION"}switch(q.combine){case THREE.MultiplyOperation:y="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:y="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:y="ENVMAP_BLENDING_ADD"}}var B=0<a.gammaFactor?a.gammaFactor:1,u=e(u,r,a.extensions),I=f(v),D=s.createProgram();q instanceof THREE.RawShaderMaterial?w=v="":(v=["precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,I,r.supportsVertexTextures?"#define VERTEX_TEXTURES":
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|
|
+"ENVMAP_MODE_REFRACTION"}switch(q.combine){case THREE.MultiplyOperation:y="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:y="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:y="ENVMAP_BLENDING_ADD"}}var B=0<a.gammaFactor?a.gammaFactor:1,u=e(u,r,a.extensions),J=f(x),D=s.createProgram();q instanceof THREE.RawShaderMaterial?w=x="":(x=["precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,J,r.supportsVertexTextures?"#define VERTEX_TEXTURES":
|
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"","#define GAMMA_FACTOR "+B,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+A:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.displacementMap&&r.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?
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"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.skinning?"#define USE_SKINNING":"",r.useVertexTexture?"#define BONE_TEXTURE":"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.morphNormals&&!1===r.flatShading?"#define USE_MORPHNORMALS":"",r.doubleSided?"#define DOUBLE_SIDED":"",r.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+r.numClippingPlanes,r.shadowMapEnabled?"#define USE_SHADOWMAP":
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"",r.shadowMapEnabled?"#define "+w:"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR",
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"\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;",
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-"\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(g).join("\n"),w=[u,"precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,I,r.alphaTest?"#define ALPHATEST "+r.alphaTest:"","#define GAMMA_FACTOR "+B,r.useFog&&r.fog?"#define USE_FOG":"",r.useFog&&r.fogExp?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+z:"",r.envMap?
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+"\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(g).join("\n"),w=[u,"precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,J,r.alphaTest?"#define ALPHATEST "+r.alphaTest:"","#define GAMMA_FACTOR "+B,r.useFog&&r.fog?"#define USE_FOG":"",r.useFog&&r.fogExp?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+z:"",r.envMap?
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"#define "+A:"",r.envMap?"#define "+y:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.doubleSided?"#define DOUBLE_SIDED":
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|
"",r.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+r.numClippingPlanes,r.shadowMapEnabled?"#define USE_SHADOWMAP":"",r.shadowMapEnabled?"#define "+w:"",r.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",r.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",r.envMap&&a.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":
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"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",r.toneMapping!==THREE.NoToneMapping?"#define TONE_MAPPING":"",r.toneMapping!==THREE.NoToneMapping?THREE.ShaderChunk.tonemapping_pars_fragment:"",r.toneMapping!==THREE.NoToneMapping?d("toneMapping",r.toneMapping):"",r.outputEncoding||r.mapEncoding||r.envMapEncoding||r.emissiveMapEncoding?THREE.ShaderChunk.encodings_pars_fragment:"",r.mapEncoding?b("mapTexelToLinear",r.mapEncoding):"",r.envMapEncoding?b("envMapTexelToLinear",r.envMapEncoding):
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-"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",r.outputEncoding):"",r.depthPacking?"#define DEPTH_PACKING "+q.depthPacking:"","\n"].filter(g).join("\n"));x=k(x,r);x=h(x,r);C=k(C,r);C=h(C,r);!1===q instanceof THREE.ShaderMaterial&&(x=l(x),C=l(C));C=w+C;x=THREE.WebGLShader(s,s.VERTEX_SHADER,v+x);C=THREE.WebGLShader(s,s.FRAGMENT_SHADER,C);s.attachShader(D,x);s.attachShader(D,C);void 0!==q.index0AttributeName?s.bindAttribLocation(D,
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-0,q.index0AttributeName):!0===r.morphTargets&&s.bindAttribLocation(D,0,"position");s.linkProgram(D);r=s.getProgramInfoLog(D);z=s.getShaderInfoLog(x);A=s.getShaderInfoLog(C);B=y=!0;if(!1===s.getProgramParameter(D,s.LINK_STATUS))y=!1,console.error("THREE.WebGLProgram: shader error: ",s.getError(),"gl.VALIDATE_STATUS",s.getProgramParameter(D,s.VALIDATE_STATUS),"gl.getProgramInfoLog",r,z,A);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",r);else if(""===z||""===A)B=!1;B&&(this.diagnostics=
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-{runnable:y,material:q,programLog:r,vertexShader:{log:z,prefix:v},fragmentShader:{log:A,prefix:w}});s.deleteShader(x);s.deleteShader(C);var H;this.getUniforms=function(){void 0===H&&(H=new THREE.WebGLUniforms(s,D,a));return H};var G;this.getAttributes=function(){if(void 0===G){for(var a={},b=s.getProgramParameter(D,s.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=s.getActiveAttrib(D,c).name;a[d]=s.getAttribLocation(D,d)}G=a}return G};this.destroy=function(){s.deleteProgram(D);this.program=void 0};Object.defineProperties(this,
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-{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=n++;this.code=m;this.usedTimes=1;this.program=D;this.vertexShader=x;this.fragmentShader=C;return this}}();
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+"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",r.outputEncoding):"",r.depthPacking?"#define DEPTH_PACKING "+q.depthPacking:"","\n"].filter(g).join("\n"));v=k(v,r);v=h(v,r);C=k(C,r);C=h(C,r);!1===q instanceof THREE.ShaderMaterial&&(v=l(v),C=l(C));C=w+C;v=THREE.WebGLShader(s,s.VERTEX_SHADER,x+v);C=THREE.WebGLShader(s,s.FRAGMENT_SHADER,C);s.attachShader(D,v);s.attachShader(D,C);void 0!==q.index0AttributeName?s.bindAttribLocation(D,
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+0,q.index0AttributeName):!0===r.morphTargets&&s.bindAttribLocation(D,0,"position");s.linkProgram(D);r=s.getProgramInfoLog(D);z=s.getShaderInfoLog(v);A=s.getShaderInfoLog(C);B=y=!0;if(!1===s.getProgramParameter(D,s.LINK_STATUS))y=!1,console.error("THREE.WebGLProgram: shader error: ",s.getError(),"gl.VALIDATE_STATUS",s.getProgramParameter(D,s.VALIDATE_STATUS),"gl.getProgramInfoLog",r,z,A);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",r);else if(""===z||""===A)B=!1;B&&(this.diagnostics=
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+{runnable:y,material:q,programLog:r,vertexShader:{log:z,prefix:x},fragmentShader:{log:A,prefix:w}});s.deleteShader(v);s.deleteShader(C);var H;this.getUniforms=function(){void 0===H&&(H=new THREE.WebGLUniforms(s,D,a));return H};var F;this.getAttributes=function(){if(void 0===F){for(var a={},b=s.getProgramParameter(D,s.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=s.getActiveAttrib(D,c).name;a[d]=s.getAttribLocation(D,d)}F=a}return F};this.destroy=function(){s.deleteProgram(D);this.program=void 0};Object.defineProperties(this,
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+{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=n++;this.code=m;this.usedTimes=1;this.program=D;this.vertexShader=v;this.fragmentShader=C;return this}}();
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THREE.WebGLPrograms=function(a,b){function c(a,b){var c;a?a instanceof THREE.Texture?c=a.encoding:a instanceof THREE.WebGLRenderTarget&&(c=a.texture.encoding):c=THREE.LinearEncoding;c===THREE.LinearEncoding&&b&&(c=THREE.GammaEncoding);return c}var d=[],e={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",
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PointsMaterial:"points"},f="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes depthPacking".split(" ");
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this.getParameters=function(d,f,k,l,n){var p=e[d.type],m;b.floatVertexTextures&&n&&n.skeleton&&n.skeleton.useVertexTexture?m=1024:(m=Math.floor((b.maxVertexUniforms-20)/4),void 0!==n&&n instanceof THREE.SkinnedMesh&&(m=Math.min(n.skeleton.bones.length,m),m<n.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+n.skeleton.bones.length+", this GPU supports just "+m+" (try OpenGL instead of ANGLE)")));var q=a.getPrecision();null!==d.precision&&(q=b.getMaxPrecision(d.precision),q!==
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@@ -729,50 +730,50 @@ function(b,c,e){for(var f,n=0,p=d.length;n<p;n++){var m=d[n];if(m.code===e){f=m;
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THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
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THREE.WebGLShadowMap=function(a,b,c){function d(b,c,d,e){var f=b.geometry,g=null,g=r,h=b.customDepthMaterial;d&&(g=s,h=b.customDistanceMaterial);h?g=h:(b=b instanceof THREE.SkinnedMesh&&c.skinning,h=0,void 0!==f.morphTargets&&0<f.morphTargets.length&&c.morphTargets&&(h|=1),b&&(h|=2),g=g[h]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(h=g.uuid,f=c.uuid,b=u[h],void 0===b&&(b={},u[h]=b),h=b[f],void 0===h&&(h=g.clone(),b[f]=h),g=h);g.visible=c.visible;g.wireframe=c.wireframe;
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g.side=c.side;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,
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-a.matrixWorld),q.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=b.shadows,n=new THREE.Vector2,p=new THREE.Vector3,m=new THREE.Vector3,q=[],r=Array(4),s=Array(4),u={},v=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],x=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,
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-1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],C=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];b=new THREE.MeshDepthMaterial;b.depthPacking=THREE.RGBADepthPacking;b.clipping=!0;for(var w=THREE.ShaderLib.distanceRGBA,z=THREE.UniformsUtils.clone(w.uniforms),A=0;4!==A;++A){var y=0!==(A&1),B=0!==(A&2),I=b.clone();I.morphTargets=y;I.skinning=B;r[A]=I;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:z,vertexShader:w.vertexShader,
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+a.matrixWorld),q.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=b.shadows,n=new THREE.Vector2,p=new THREE.Vector3,m=new THREE.Vector3,q=[],r=Array(4),s=Array(4),u={},x=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],v=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,
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+1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],C=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];b=new THREE.MeshDepthMaterial;b.depthPacking=THREE.RGBADepthPacking;b.clipping=!0;for(var w=THREE.ShaderLib.distanceRGBA,z=THREE.UniformsUtils.clone(w.uniforms),A=0;4!==A;++A){var y=0!==(A&1),B=0!==(A&2),J=b.clone();J.morphTargets=y;J.skinning=B;r[A]=J;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:z,vertexShader:w.vertexShader,
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fragmentShader:w.fragmentShader,morphTargets:y,skinning:B,clipping:!0});s[A]=y}var D=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(b,r){if(!1!==D.enabled&&(!1!==D.autoUpdate||!1!==D.needsUpdate)&&0!==l.length){g.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(D.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var s,u,
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-w=0,z=l.length;w<z;w++){var A=l[w],F=A.shadow,O=F.camera;n.copy(F.mapSize);if(A instanceof THREE.PointLight){s=6;u=!0;var y=n.x,B=n.y;C[0].set(2*y,B,y,B);C[1].set(0,B,y,B);C[2].set(3*y,B,y,B);C[3].set(y,B,y,B);C[4].set(3*y,0,y,B);C[5].set(y,0,y,B);n.x*=4;n.y*=2}else s=1,u=!1;null===F.map&&(F.map=new THREE.WebGLRenderTarget(n.x,n.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),O.updateProjectionMatrix());F instanceof THREE.SpotLightShadow&&F.update(A);y=F.map;
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-F=F.matrix;m.setFromMatrixPosition(A.matrixWorld);O.position.copy(m);a.setRenderTarget(y);a.clear();for(y=0;y<s;y++){u?(p.copy(O.position),p.add(v[y]),O.up.copy(x[y]),O.lookAt(p),g.viewport(C[y])):(p.setFromMatrixPosition(A.target.matrixWorld),O.lookAt(p));O.updateMatrixWorld();O.matrixWorldInverse.getInverse(O.matrixWorld);F.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);F.multiply(O.projectionMatrix);F.multiply(O.matrixWorldInverse);k.multiplyMatrices(O.projectionMatrix,O.matrixWorldInverse);h.setFromMatrix(k);
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-q.length=0;e(b,r,O);for(var B=0,E=q.length;B<E;B++){var I=q[B],T=c.update(I),X=I.material;if(X instanceof THREE.MultiMaterial)for(var ba=T.groups,X=X.materials,ha=0,qa=ba.length;ha<qa;ha++){var W=ba[ha],ca=X[W.materialIndex];!0===ca.visible&&(ca=d(I,ca,u,m),a.renderBufferDirect(O,null,T,ca,I,W))}else ca=d(I,X,u,m),a.renderBufferDirect(O,null,T,ca,I,null)}}}s=a.getClearColor();u=a.getClearAlpha();a.setClearColor(s,u);g.enable(f.BLEND);D.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);D.needsUpdate=
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|
+w=0,z=l.length;w<z;w++){var A=l[w],I=A.shadow,G=I.camera;n.copy(I.mapSize);if(A instanceof THREE.PointLight){s=6;u=!0;var y=n.x,B=n.y;C[0].set(2*y,B,y,B);C[1].set(0,B,y,B);C[2].set(3*y,B,y,B);C[3].set(y,B,y,B);C[4].set(3*y,0,y,B);C[5].set(y,0,y,B);n.x*=4;n.y*=2}else s=1,u=!1;null===I.map&&(I.map=new THREE.WebGLRenderTarget(n.x,n.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),G.updateProjectionMatrix());I instanceof THREE.SpotLightShadow&&I.update(A);y=I.map;
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+I=I.matrix;m.setFromMatrixPosition(A.matrixWorld);G.position.copy(m);a.setRenderTarget(y);a.clear();for(y=0;y<s;y++){u?(p.copy(G.position),p.add(x[y]),G.up.copy(v[y]),G.lookAt(p),g.viewport(C[y])):(p.setFromMatrixPosition(A.target.matrixWorld),G.lookAt(p));G.updateMatrixWorld();G.matrixWorldInverse.getInverse(G.matrixWorld);I.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);I.multiply(G.projectionMatrix);I.multiply(G.matrixWorldInverse);k.multiplyMatrices(G.projectionMatrix,G.matrixWorldInverse);h.setFromMatrix(k);
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+q.length=0;e(b,r,G);for(var B=0,E=q.length;B<E;B++){var J=q[B],T=c.update(J),X=J.material;if(X instanceof THREE.MultiMaterial)for(var ba=T.groups,X=X.materials,ha=0,qa=ba.length;ha<qa;ha++){var W=ba[ha],ca=X[W.materialIndex];!0===ca.visible&&(ca=d(J,ca,u,m),a.renderBufferDirect(G,null,T,ca,J,W))}else ca=d(J,X,u,m),a.renderBufferDirect(G,null,T,ca,J,null)}}}s=a.getClearColor();u=a.getClearAlpha();a.setClearColor(s,u);g.enable(f.BLEND);D.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);D.needsUpdate=
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!1}}};
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|
-THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=a.getParameter(a.MAX_VERTEX_ATTRIBS),g=new Uint8Array(f),h=new Uint8Array(f),k=new Uint8Array(f),l={},n=null,p=null,m=null,q=null,r=null,s=null,u=null,v=null,x=!1,C=null,w=null,z=null,A=null,y=null,B=null,I=null,D=null,H=null,G=null,M=null,P=null,K=null,N=null,J=null,F=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),O=void 0,Q={},R=new THREE.Vector4,E=null,Z=null,T=new THREE.Vector4,X=new THREE.Vector4;this.init=function(){this.clearColor(0,0,
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+THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=a.getParameter(a.MAX_VERTEX_ATTRIBS),g=new Uint8Array(f),h=new Uint8Array(f),k=new Uint8Array(f),l={},n=null,p=null,m=null,q=null,r=null,s=null,u=null,x=null,v=!1,C=null,w=null,z=null,A=null,y=null,B=null,J=null,D=null,H=null,F=null,N=null,P=null,L=null,O=null,K=null,I=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),G=void 0,Q={},R=new THREE.Vector4,E=null,Z=null,T=new THREE.Vector4,X=new THREE.Vector4;this.init=function(){this.clearColor(0,0,
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|
0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=g.length;a<b;a++)g[a]=0};this.enableAttribute=function(c){g[c]=1;0===h[c]&&(a.enableVertexAttribArray(c),h[c]=1);0!==k[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),k[c]=0)};this.enableAttributeAndDivisor=
|
|
|
function(b,c,d){g[b]=1;0===h[b]&&(a.enableVertexAttribArray(b),h[b]=1);k[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),k[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=h.length;b<c;b++)h[b]!==g[b]&&(a.disableVertexAttribArray(b),h[b]=0)};this.enable=function(b){!0!==l[b]&&(a.enable(b),l[b]=!0)};this.disable=function(b){!1!==l[b]&&(a.disable(b),l[b]=!1)};this.getCompressedTextureFormats=function(){if(null===n&&(n=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||
|
|
|
-b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)n.push(c[d]);return n};this.setBlending=function(b,d,e,f,g,h,k,l){b===THREE.NoBlending?this.disable(a.BLEND):this.enable(a.BLEND);if(b!==p||l!==x)b===THREE.AdditiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,
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|
|
+b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)n.push(c[d]);return n};this.setBlending=function(b,d,e,f,g,h,k,l){b===THREE.NoBlending?this.disable(a.BLEND):this.enable(a.BLEND);if(b!==p||l!==v)b===THREE.AdditiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,
|
|
|
a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.ONE_MINUS_SRC_COLOR,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.SRC_COLOR,a.SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquationSeparate(a.FUNC_ADD,
|
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|
-a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),p=b,x=l;if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==m||g!==s)a.blendEquationSeparate(c(d),c(g)),m=d,s=g;if(e!==q||f!==r||h!==u||k!==v)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),q=e,r=f,u=h,v=k}else v=u=s=r=q=m=null};this.setDepthFunc=function(b){if(C!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);
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|
+a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),p=b,v=l;if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==m||g!==s)a.blendEquationSeparate(c(d),c(g)),m=d,s=g;if(e!==q||f!==r||h!==u||k!==x)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),q=e,r=f,u=h,x=k}else x=u=s=r=q=m=null};this.setDepthFunc=function(b){if(C!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);
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|
break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);C=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){w!==b&&(a.depthMask(b),w=b)};this.setColorWrite=
|
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|
-function(b){z!==b&&(a.colorMask(b,b,b,b),z=b)};this.setStencilFunc=function(b,c,d){if(y!==b||B!==c||I!==d)a.stencilFunc(b,c,d),y=b,B=c,I=d};this.setStencilOp=function(b,c,d){if(D!==b||H!==c||G!==d)a.stencilOp(b,c,d),D=b,H=c,G=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){A!==b&&(a.stencilMask(b),A=b)};this.setFlipSided=function(b){M!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),M=b)};this.setLineWidth=function(b){b!==
|
|
|
-P&&(a.lineWidth(b),P=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||K===c&&N===d||(a.polygonOffset(c,d),K=c,N=d)};this.getScissorTest=function(){return J};this.setScissorTest=function(b){(J=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+F-1);O!==b&&(a.activeTexture(b),O=b)};this.bindTexture=function(b,c){void 0===O&&d.activeTexture();var e=Q[O];void 0===e&&
|
|
|
-(e={type:void 0,texture:void 0},Q[O]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===R.equals(e)&&(a.clearColor(b,c,d,f),R.copy(e))};this.clearDepth=function(b){E!==b&&(a.clearDepth(b),E=b)};this.clearStencil=function(b){Z!==
|
|
|
-b&&(a.clearStencil(b),Z=b)};this.scissor=function(b){!1===T.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),T.copy(b))};this.viewport=function(b){!1===X.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),X.copy(b))};this.reset=function(){for(var b=0;b<h.length;b++)1===h[b]&&(a.disableVertexAttribArray(b),h[b]=0);l={};n=null;O=void 0;Q={};M=A=w=z=p=null}};
|
|
|
+function(b){z!==b&&(a.colorMask(b,b,b,b),z=b)};this.setStencilFunc=function(b,c,d){if(y!==b||B!==c||J!==d)a.stencilFunc(b,c,d),y=b,B=c,J=d};this.setStencilOp=function(b,c,d){if(D!==b||H!==c||F!==d)a.stencilOp(b,c,d),D=b,H=c,F=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){A!==b&&(a.stencilMask(b),A=b)};this.setFlipSided=function(b){N!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),N=b)};this.setLineWidth=function(b){b!==
|
|
|
+P&&(a.lineWidth(b),P=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||L===c&&O===d||(a.polygonOffset(c,d),L=c,O=d)};this.getScissorTest=function(){return K};this.setScissorTest=function(b){(K=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+I-1);G!==b&&(a.activeTexture(b),G=b)};this.bindTexture=function(b,c){void 0===G&&d.activeTexture();var e=Q[G];void 0===e&&
|
|
|
+(e={type:void 0,texture:void 0},Q[G]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===R.equals(e)&&(a.clearColor(b,c,d,f),R.copy(e))};this.clearDepth=function(b){E!==b&&(a.clearDepth(b),E=b)};this.clearStencil=function(b){Z!==
|
|
|
+b&&(a.clearStencil(b),Z=b)};this.scissor=function(b){!1===T.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),T.copy(b))};this.viewport=function(b){!1===X.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),X.copy(b))};this.reset=function(){for(var b=0;b<h.length;b++)1===h[b]&&(a.disableVertexAttribArray(b),h[b]=0);l={};n=null;G=void 0;Q={};N=A=w=z=p=null}};
|
|
|
THREE.WebGLUniforms=function(){var a=[],b=[],c=function(b,c,d){var e=b[0];if(0>=e||0<e)return b;var f=c*d,g=a[f];void 0===g&&(g=new Float32Array(f),a[f]=g);if(0!==c)for(e.toArray(g,0),e=1,f=0;e!==c;++e)f+=d,b[e].toArray(g,f);return g},d=function(a,c){var d=b[c];void 0===d&&(d=new Int32Array(c),b[c]=d);for(var e=0;e!==c;++e)d[e]=a.allocTextureUnit();return d},e=function(a,b){a.uniform1f(this.addr,b)},f=function(a,b){a.uniform1i(this.addr,b)},g=function(a,b){void 0===b.x?a.uniform2fv(this.addr,b):a.uniform2f(this.addr,
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|
|
b.x,b.y)},h=function(a,b){void 0!==b.x?a.uniform3f(this.addr,b.x,b.y,b.z):void 0!==b.r?a.uniform3f(this.addr,b.r,b.g,b.b):a.uniform3fv(this.addr,b)},k=function(a,b){void 0===b.x?a.uniform4fv(this.addr,b):a.uniform4f(this.addr,b.x,b.y,b.z,b.w)},l=function(a,b){a.uniformMatrix2fv(this.addr,!1,b.elements||b)},n=function(a,b){a.uniformMatrix3fv(this.addr,!1,b.elements||b)},p=function(a,b){a.uniformMatrix4fv(this.addr,!1,b.elements||b)},m=function(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,
|
|
|
-d);b&&c.setTexture2D(b,d)},q=function(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,d);b&&c.setTextureCube(b,d)},r=function(a,b){a.uniform2iv(this.addr,b)},s=function(a,b){a.uniform3iv(this.addr,b)},u=function(a,b){a.uniform4iv(this.addr,b)},v=function(a){switch(a){case 5126:return e;case 35664:return g;case 35665:return h;case 35666:return k;case 35674:return l;case 35675:return n;case 35676:return p;case 35678:return m;case 35680:return q;case 5124:case 35670:return f;case 35667:case 35671:return r;
|
|
|
-case 35668:case 35672:return s;case 35669:case 35673:return u}},x=function(a,b){a.uniform1fv(this.addr,b)},C=function(a,b){a.uniform1iv(this.addr,b)},w=function(a,b){a.uniform2fv(this.addr,c(b,this.size,2))},z=function(a,b){a.uniform3fv(this.addr,c(b,this.size,3))},A=function(a,b){a.uniform4fv(this.addr,c(b,this.size,4))},y=function(a,b){a.uniformMatrix2fv(this.addr,!1,c(b,this.size,4))},B=function(a,b){a.uniformMatrix3fv(this.addr,!1,c(b,this.size,9))},I=function(a,b){a.uniformMatrix4fv(this.addr,
|
|
|
-!1,c(b,this.size,16))},D=function(a,b,c){var e=b.length,f=d(c,e);a.uniform1iv(this.addr,f);for(a=0;a!==e;++a){var g=b[a];g&&c.setTexture2D(g,f[a])}},H=function(a,b,c){var e=b.length,f=d(c,e);a.uniform1iv(this.addr,f);for(a=0;a!==e;++a){var g=b[a];g&&c.setTextureCube(g,f[a])}},G=function(a){switch(a){case 5126:return x;case 35664:return w;case 35665:return z;case 35666:return A;case 35674:return y;case 35675:return B;case 35676:return I;case 35678:return D;case 35680:return H;case 5124:case 35670:return C;
|
|
|
-case 35667:case 35671:return r;case 35668:case 35672:return s;case 35669:case 35673:return u}},M=function(a,b,c){this.id=a;this.addr=c;this.setValue=v(b.type)},P=function(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=G(b.type)},K=function(a){this.id=a;this.seq=[];this.map={}};K.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var N=/([\w\d_]+)(\])?(\[|\.)?/g,J=function(a,b,c){this.seq=[];this.map={};this.renderer=c;c=a.getProgramParameter(b,
|
|
|
-a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(N.lastIndex=0;;){var l=N.exec(h),m=N.lastIndex,n=l[1],q=l[3];"]"===l[2]&&(n|=0);if(void 0===q||"["===q&&m+2===k){h=g;e=void 0===q?new M(n,e,f):new P(n,e,f);h.seq.push(e);h.map[e.id]=e;break}else q=g.map[n],void 0===q&&(q=new K(n),n=g,g=q,n.seq.push(g),n.map[g.id]=g),g=q}}};J.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};
|
|
|
-J.prototype.set=function(a,b,c){var d=this.map[c];void 0!==d&&d.setValue(a,b[c],this.renderer)};J.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};J.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};J.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};J.splitDynamic=function(a,b){for(var c=null,d=a.length,e=0,f=0;f!==d;++f){var g=a[f],h=
|
|
|
-b[g.id];h&&!0===h.dynamic?(null===c&&(c=[]),c.push(g)):(e<f&&(a[e]=g),++e)}e<d&&(a.length=e);return c};J.evalDynamic=function(a,b,c,d){for(var e=0,f=a.length;e!==f;++e){var g=b[a[e].id],h=g.onUpdateCallback;void 0!==h&&h.call(g,c,d)}};return J}();
|
|
|
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m=a.context,q=a.state,r,s,u,v,x,C;this.render=function(w,z,A){if(0!==b.length){w=new THREE.Vector3;var y=A.w/A.z,B=.5*A.z,I=.5*A.w,D=16/A.w,H=new THREE.Vector2(D*y,D),G=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1),P=new THREE.Box2;P.min.set(0,0);P.max.set(A.z-16,A.w-16);if(void 0===v){var D=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),K=new Uint16Array([0,1,2,0,2,3]);r=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
-r);m.bufferData(m.ARRAY_BUFFER,D,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,K,m.STATIC_DRAW);x=m.createTexture();C=m.createTexture();q.bindTexture(m.TEXTURE_2D,x);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,
|
|
|
+d);b&&c.setTexture2D(b,d)},q=function(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,d);b&&c.setTextureCube(b,d)},r=function(a,b){a.uniform2iv(this.addr,b)},s=function(a,b){a.uniform3iv(this.addr,b)},u=function(a,b){a.uniform4iv(this.addr,b)},x=function(a){switch(a){case 5126:return e;case 35664:return g;case 35665:return h;case 35666:return k;case 35674:return l;case 35675:return n;case 35676:return p;case 35678:return m;case 35680:return q;case 5124:case 35670:return f;case 35667:case 35671:return r;
|
|
|
+case 35668:case 35672:return s;case 35669:case 35673:return u}},v=function(a,b){a.uniform1fv(this.addr,b)},C=function(a,b){a.uniform1iv(this.addr,b)},w=function(a,b){a.uniform2fv(this.addr,c(b,this.size,2))},z=function(a,b){a.uniform3fv(this.addr,c(b,this.size,3))},A=function(a,b){a.uniform4fv(this.addr,c(b,this.size,4))},y=function(a,b){a.uniformMatrix2fv(this.addr,!1,c(b,this.size,4))},B=function(a,b){a.uniformMatrix3fv(this.addr,!1,c(b,this.size,9))},J=function(a,b){a.uniformMatrix4fv(this.addr,
|
|
|
+!1,c(b,this.size,16))},D=function(a,b,c){var e=b.length,f=d(c,e);a.uniform1iv(this.addr,f);for(a=0;a!==e;++a){var g=b[a];g&&c.setTexture2D(g,f[a])}},H=function(a,b,c){var e=b.length,f=d(c,e);a.uniform1iv(this.addr,f);for(a=0;a!==e;++a){var g=b[a];g&&c.setTextureCube(g,f[a])}},F=function(a){switch(a){case 5126:return v;case 35664:return w;case 35665:return z;case 35666:return A;case 35674:return y;case 35675:return B;case 35676:return J;case 35678:return D;case 35680:return H;case 5124:case 35670:return C;
|
|
|
+case 35667:case 35671:return r;case 35668:case 35672:return s;case 35669:case 35673:return u}},N=function(a,b,c){this.id=a;this.addr=c;this.setValue=x(b.type)},P=function(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=F(b.type)},L=function(a){this.id=a;this.seq=[];this.map={}};L.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var O=/([\w\d_]+)(\])?(\[|\.)?/g,K=function(a,b,c){this.seq=[];this.map={};this.renderer=c;c=a.getProgramParameter(b,
|
|
|
+a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(O.lastIndex=0;;){var l=O.exec(h),m=O.lastIndex,n=l[1],q=l[3];"]"===l[2]&&(n|=0);if(void 0===q||"["===q&&m+2===k){h=g;e=void 0===q?new N(n,e,f):new P(n,e,f);h.seq.push(e);h.map[e.id]=e;break}else q=g.map[n],void 0===q&&(q=new L(n),n=g,g=q,n.seq.push(g),n.map[g.id]=g),g=q}}};K.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};
|
|
|
+K.prototype.set=function(a,b,c){var d=this.map[c];void 0!==d&&d.setValue(a,b[c],this.renderer)};K.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};K.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};K.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};K.splitDynamic=function(a,b){for(var c=null,d=a.length,e=0,f=0;f!==d;++f){var g=a[f],h=
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+b[g.id];h&&!0===h.dynamic?(null===c&&(c=[]),c.push(g)):(e<f&&(a[e]=g),++e)}e<d&&(a.length=e);return c};K.evalDynamic=function(a,b,c,d){for(var e=0,f=a.length;e!==f;++e){var g=b[a[e].id],h=g.onUpdateCallback;void 0!==h&&h.call(g,c,d)}};return K}();
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+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m=a.context,q=a.state,r,s,u,x,v,C;this.render=function(w,z,A){if(0!==b.length){w=new THREE.Vector3;var y=A.w/A.z,B=.5*A.z,J=.5*A.w,D=16/A.w,H=new THREE.Vector2(D*y,D),F=new THREE.Vector3(1,1,0),N=new THREE.Vector2(1,1),P=new THREE.Box2;P.min.set(0,0);P.max.set(A.z-16,A.w-16);if(void 0===x){var D=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),L=new Uint16Array([0,1,2,0,2,3]);r=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,
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+r);m.bufferData(m.ARRAY_BUFFER,D,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,L,m.STATIC_DRAW);v=m.createTexture();C=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,
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m.NEAREST);q.bindTexture(m.TEXTURE_2D,C);m.texImage2D(m.TEXTURE_2D,0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var D=u={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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-fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},K=m.createProgram(),N=m.createShader(m.FRAGMENT_SHADER),
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-J=m.createShader(m.VERTEX_SHADER),F="precision "+a.getPrecision()+" float;\n";m.shaderSource(N,F+D.fragmentShader);m.shaderSource(J,F+D.vertexShader);m.compileShader(N);m.compileShader(J);m.attachShader(K,N);m.attachShader(K,J);m.linkProgram(K);v=K;n=m.getAttribLocation(v,"position");p=m.getAttribLocation(v,"uv");c=m.getUniformLocation(v,"renderType");d=m.getUniformLocation(v,"map");e=m.getUniformLocation(v,"occlusionMap");f=m.getUniformLocation(v,"opacity");g=m.getUniformLocation(v,"color");h=m.getUniformLocation(v,
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-"scale");k=m.getUniformLocation(v,"rotation");l=m.getUniformLocation(v,"screenPosition")}m.useProgram(v);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,r);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);q.setDepthWrite(!1);K=0;for(N=b.length;K<N;K++)if(D=16/A.w,H.set(D*y,D),J=b[K],w.set(J.matrixWorld.elements[12],
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-J.matrixWorld.elements[13],J.matrixWorld.elements[14]),w.applyMatrix4(z.matrixWorldInverse),w.applyProjection(z.projectionMatrix),G.copy(w),M.x=A.x+G.x*B+B-8,M.y=A.y+G.y*I+I-8,!0===P.containsPoint(M)){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,x);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,M.x,M.y,16,16,0);m.uniform1i(c,0);m.uniform2f(h,H.x,H.y);m.uniform3f(l,G.x,G.y,G.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,
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-6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,C);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,M.x,M.y,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,x);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);J.positionScreen.copy(G);J.customUpdateCallback?J.customUpdateCallback(J):J.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var F=0,O=J.lensFlares.length;F<O;F++){var Q=J.lensFlares[F];.001<Q.opacity&&.001<Q.scale&&
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-(G.x=Q.x,G.y=Q.y,G.z=Q.z,D=Q.size*Q.scale/A.w,H.x=D*y,H.y=D,m.uniform3f(l,G.x,G.y,G.z),m.uniform2f(h,H.x,H.y),m.uniform1f(k,Q.rotation),m.uniform1f(f,Q.opacity),m.uniform3f(g,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture2D(Q.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);q.setDepthWrite(!0);a.resetGLState()}}};
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-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m,q,r,s,u,v,x;function C(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,z=a.state,A,y,B,I,D=new THREE.Vector3,H=new THREE.Quaternion,G=new THREE.Vector3;this.render=function(M,P){if(0!==b.length){if(void 0===B){var K=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),N=new Uint16Array([0,1,2,0,2,3]);A=w.createBuffer();y=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,
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-A);w.bufferData(w.ARRAY_BUFFER,K,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.bufferData(w.ELEMENT_ARRAY_BUFFER,N,w.STATIC_DRAW);var K=w.createProgram(),N=w.createShader(w.VERTEX_SHADER),J=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(N,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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-w.shaderSource(J,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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-w.compileShader(N);w.compileShader(J);w.attachShader(K,N);w.attachShader(K,J);w.linkProgram(K);B=K;v=w.getAttribLocation(B,"position");x=w.getAttribLocation(B,"uv");c=w.getUniformLocation(B,"uvOffset");d=w.getUniformLocation(B,"uvScale");e=w.getUniformLocation(B,"rotation");f=w.getUniformLocation(B,"scale");g=w.getUniformLocation(B,"color");h=w.getUniformLocation(B,"map");k=w.getUniformLocation(B,"opacity");l=w.getUniformLocation(B,"modelViewMatrix");n=w.getUniformLocation(B,"projectionMatrix");p=
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-w.getUniformLocation(B,"fogType");m=w.getUniformLocation(B,"fogDensity");q=w.getUniformLocation(B,"fogNear");r=w.getUniformLocation(B,"fogFar");s=w.getUniformLocation(B,"fogColor");u=w.getUniformLocation(B,"alphaTest");K=document.createElement("canvas");K.width=8;K.height=8;N=K.getContext("2d");N.fillStyle="white";N.fillRect(0,0,8,8);I=new THREE.Texture(K);I.needsUpdate=!0}w.useProgram(B);z.initAttributes();z.enableAttribute(v);z.enableAttribute(x);z.disableUnusedAttributes();z.disable(w.CULL_FACE);
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-z.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,A);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.uniformMatrix4fv(n,!1,P.projectionMatrix.elements);z.activeTexture(w.TEXTURE0);w.uniform1i(h,0);N=K=0;(J=M.fog)?(w.uniform3f(s,J.color.r,J.color.g,J.color.b),J instanceof THREE.Fog?(w.uniform1f(q,J.near),w.uniform1f(r,J.far),w.uniform1i(p,1),N=K=1):J instanceof THREE.FogExp2&&(w.uniform1f(m,J.density),w.uniform1i(p,2),N=K=2)):
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-(w.uniform1i(p,0),N=K=0);for(var J=0,F=b.length;J<F;J++){var O=b[J];O.modelViewMatrix.multiplyMatrices(P.matrixWorldInverse,O.matrixWorld);O.z=-O.modelViewMatrix.elements[14]}b.sort(C);for(var Q=[],J=0,F=b.length;J<F;J++){var O=b[J],R=O.material;w.uniform1f(u,R.alphaTest);w.uniformMatrix4fv(l,!1,O.modelViewMatrix.elements);O.matrixWorld.decompose(D,H,G);Q[0]=G.x;Q[1]=G.y;O=0;M.fog&&R.fog&&(O=N);K!==O&&(w.uniform1i(p,O),K=O);null!==R.map?(w.uniform2f(c,R.map.offset.x,R.map.offset.y),w.uniform2f(d,
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-R.map.repeat.x,R.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,R.opacity);w.uniform3f(g,R.color.r,R.color.g,R.color.b);w.uniform1f(e,R.rotation);w.uniform2fv(f,Q);z.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);z.setDepthTest(R.depthTest);z.setDepthWrite(R.depthWrite);R.map?a.setTexture2D(R.map,0):a.setTexture2D(I,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}z.enable(w.CULL_FACE);a.resetGLState()}}};
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+fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},L=m.createProgram(),O=m.createShader(m.FRAGMENT_SHADER),
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|
+K=m.createShader(m.VERTEX_SHADER),I="precision "+a.getPrecision()+" float;\n";m.shaderSource(O,I+D.fragmentShader);m.shaderSource(K,I+D.vertexShader);m.compileShader(O);m.compileShader(K);m.attachShader(L,O);m.attachShader(L,K);m.linkProgram(L);x=L;n=m.getAttribLocation(x,"position");p=m.getAttribLocation(x,"uv");c=m.getUniformLocation(x,"renderType");d=m.getUniformLocation(x,"map");e=m.getUniformLocation(x,"occlusionMap");f=m.getUniformLocation(x,"opacity");g=m.getUniformLocation(x,"color");h=m.getUniformLocation(x,
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+"scale");k=m.getUniformLocation(x,"rotation");l=m.getUniformLocation(x,"screenPosition")}m.useProgram(x);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,r);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);q.setDepthWrite(!1);L=0;for(O=b.length;L<O;L++)if(D=16/A.w,H.set(D*y,D),K=b[L],w.set(K.matrixWorld.elements[12],
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+K.matrixWorld.elements[13],K.matrixWorld.elements[14]),w.applyMatrix4(z.matrixWorldInverse),w.applyProjection(z.projectionMatrix),F.copy(w),N.x=A.x+F.x*B+B-8,N.y=A.y+F.y*J+J-8,!0===P.containsPoint(N)){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,N.x,N.y,16,16,0);m.uniform1i(c,0);m.uniform2f(h,H.x,H.y);m.uniform3f(l,F.x,F.y,F.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,
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|
+6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,C);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,N.x,N.y,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);K.positionScreen.copy(F);K.customUpdateCallback?K.customUpdateCallback(K):K.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var I=0,G=K.lensFlares.length;I<G;I++){var Q=K.lensFlares[I];.001<Q.opacity&&.001<Q.scale&&
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|
+(F.x=Q.x,F.y=Q.y,F.z=Q.z,D=Q.size*Q.scale/A.w,H.x=D*y,H.y=D,m.uniform3f(l,F.x,F.y,F.z),m.uniform2f(h,H.x,H.y),m.uniform1f(k,Q.rotation),m.uniform1f(f,Q.opacity),m.uniform3f(g,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture2D(Q.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);q.setDepthWrite(!0);a.resetGLState()}}};
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|
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m,q,r,s,u,x,v;function C(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,z=a.state,A,y,B,J,D=new THREE.Vector3,H=new THREE.Quaternion,F=new THREE.Vector3;this.render=function(N,P){if(0!==b.length){if(void 0===B){var L=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),O=new Uint16Array([0,1,2,0,2,3]);A=w.createBuffer();y=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,
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|
+A);w.bufferData(w.ARRAY_BUFFER,L,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.bufferData(w.ELEMENT_ARRAY_BUFFER,O,w.STATIC_DRAW);var L=w.createProgram(),O=w.createShader(w.VERTEX_SHADER),K=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(O,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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|
|
+w.shaderSource(K,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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|
|
+w.compileShader(O);w.compileShader(K);w.attachShader(L,O);w.attachShader(L,K);w.linkProgram(L);B=L;x=w.getAttribLocation(B,"position");v=w.getAttribLocation(B,"uv");c=w.getUniformLocation(B,"uvOffset");d=w.getUniformLocation(B,"uvScale");e=w.getUniformLocation(B,"rotation");f=w.getUniformLocation(B,"scale");g=w.getUniformLocation(B,"color");h=w.getUniformLocation(B,"map");k=w.getUniformLocation(B,"opacity");l=w.getUniformLocation(B,"modelViewMatrix");n=w.getUniformLocation(B,"projectionMatrix");p=
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|
+w.getUniformLocation(B,"fogType");m=w.getUniformLocation(B,"fogDensity");q=w.getUniformLocation(B,"fogNear");r=w.getUniformLocation(B,"fogFar");s=w.getUniformLocation(B,"fogColor");u=w.getUniformLocation(B,"alphaTest");L=document.createElement("canvas");L.width=8;L.height=8;O=L.getContext("2d");O.fillStyle="white";O.fillRect(0,0,8,8);J=new THREE.Texture(L);J.needsUpdate=!0}w.useProgram(B);z.initAttributes();z.enableAttribute(x);z.enableAttribute(v);z.disableUnusedAttributes();z.disable(w.CULL_FACE);
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+z.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,A);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.uniformMatrix4fv(n,!1,P.projectionMatrix.elements);z.activeTexture(w.TEXTURE0);w.uniform1i(h,0);O=L=0;(K=N.fog)?(w.uniform3f(s,K.color.r,K.color.g,K.color.b),K instanceof THREE.Fog?(w.uniform1f(q,K.near),w.uniform1f(r,K.far),w.uniform1i(p,1),O=L=1):K instanceof THREE.FogExp2&&(w.uniform1f(m,K.density),w.uniform1i(p,2),O=L=2)):
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+(w.uniform1i(p,0),O=L=0);for(var K=0,I=b.length;K<I;K++){var G=b[K];G.modelViewMatrix.multiplyMatrices(P.matrixWorldInverse,G.matrixWorld);G.z=-G.modelViewMatrix.elements[14]}b.sort(C);for(var Q=[],K=0,I=b.length;K<I;K++){var G=b[K],R=G.material;w.uniform1f(u,R.alphaTest);w.uniformMatrix4fv(l,!1,G.modelViewMatrix.elements);G.matrixWorld.decompose(D,H,F);Q[0]=F.x;Q[1]=F.y;G=0;N.fog&&R.fog&&(G=O);L!==G&&(w.uniform1i(p,G),L=G);null!==R.map?(w.uniform2f(c,R.map.offset.x,R.map.offset.y),w.uniform2f(d,
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+R.map.repeat.x,R.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,R.opacity);w.uniform3f(g,R.color.r,R.color.g,R.color.b);w.uniform1f(e,R.rotation);w.uniform2fv(f,Q);z.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);z.setDepthTest(R.depthTest);z.setDepthWrite(R.depthWrite);R.map?a.setTexture2D(R.map,0):a.setTexture2D(J,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}z.enable(w.CULL_FACE);a.resetGLState()}}};
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Object.defineProperties(THREE.Box2.prototype,{empty:{value:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
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Object.defineProperties(THREE.Box3.prototype,{empty:{value:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
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Object.defineProperties(THREE.Matrix3.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}}});
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@@ -817,13 +818,13 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
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THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var n;a:{var p=
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-n=void 0,m=void 0,q=void 0,r=void 0,s=void 0,u=void 0,v=void 0,x=void 0,p=a[e[g]].x,m=a[e[g]].y,q=a[e[h]].x,r=a[e[h]].y,s=a[e[k]].x,u=a[e[k]].y;if(Number.EPSILON>(q-p)*(u-m)-(r-m)*(s-p))n=!1;else{var C=void 0,w=void 0,z=void 0,A=void 0,y=void 0,B=void 0,I=void 0,D=void 0,H=void 0,G=void 0,H=D=I=x=v=void 0,C=s-q,w=u-r,z=p-s,A=m-u,y=q-p,B=r-m;for(n=0;n<c;n++)if(v=a[e[n]].x,x=a[e[n]].y,!(v===p&&x===m||v===q&&x===r||v===s&&x===u)&&(I=v-p,D=x-m,H=v-q,G=x-r,v-=s,x-=u,H=C*G-w*H,I=y*D-B*I,D=z*x-A*v,H>=-Number.EPSILON&&
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-D>=-Number.EPSILON&&I>=-Number.EPSILON)){n=!1;break a}n=!0}}if(n){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,y=h*k-g*l,B=h*n-g*p;if(Math.abs(y)>Number.EPSILON){if(0<y){if(0>B||B>
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+n=void 0,m=void 0,q=void 0,r=void 0,s=void 0,u=void 0,x=void 0,v=void 0,p=a[e[g]].x,m=a[e[g]].y,q=a[e[h]].x,r=a[e[h]].y,s=a[e[k]].x,u=a[e[k]].y;if(Number.EPSILON>(q-p)*(u-m)-(r-m)*(s-p))n=!1;else{var C=void 0,w=void 0,z=void 0,A=void 0,y=void 0,B=void 0,J=void 0,D=void 0,H=void 0,F=void 0,H=D=J=v=x=void 0,C=s-q,w=u-r,z=p-s,A=m-u,y=q-p,B=r-m;for(n=0;n<c;n++)if(x=a[e[n]].x,v=a[e[n]].y,!(x===p&&v===m||x===q&&v===r||x===s&&v===u)&&(J=x-p,D=v-m,H=x-q,F=v-r,x-=s,v-=u,H=C*F-w*H,J=y*D-B*J,D=z*v-A*x,H>=-Number.EPSILON&&
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+D>=-Number.EPSILON&&J>=-Number.EPSILON)){n=!1;break a}n=!0}}if(n){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,y=h*k-g*l,B=h*n-g*p;if(Math.abs(y)>Number.EPSILON){if(0<y){if(0>B||B>
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y)return[];k=l*n-k*p;if(0>k||k>y)return[]}else{if(0<B||B<y)return[];k=l*n-k*p;if(0<k||k<y)return[]}if(0===k)return!f||0!==B&&B!==y?[a]:[];if(k===y)return!f||0!==B&&B!==y?[b]:[];if(0===B)return[d];if(B===y)return[e];f=k/y;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==B||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,y=d.x,l=e,d=e.x):(b=
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e,y=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,y=d.y,l=e,d=e.y):(b=e,y=e.y,l=d,d=d.y));return k<=y?a<y?[]:a===y?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
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h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==n[l]&&console.warn("THREE.Shape: Duplicate point",l),n[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],
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-h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,A,y,B,I=[],D,H,G,M=0;for(n=b.length;M<n;M++)l.push(M);D=0;for(var P=2*l.length;0<l.length;){P--;if(0>P){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=D;p<h.length;p++){A=h[p];n=-1;for(M=0;M<l.length;M++)if(y=l[M],B=A.x+":"+A.y+":"+y,void 0===I[B]){k=b[y];for(H=0;H<k.length;H++)if(y=k[H],c(p,H)&&!f(A,y)&&!g(A,y)){n=H;l.splice(M,1);
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-D=h.slice(0,p+1);y=h.slice(p);H=k.slice(n);G=k.slice(0,n+1);h=D.concat(H).concat(G).concat(y);D=p;break}if(0<=n)break;I[B]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
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+h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,A,y,B,J=[],D,H,F,N=0;for(n=b.length;N<n;N++)l.push(N);D=0;for(var P=2*l.length;0<l.length;){P--;if(0>P){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=D;p<h.length;p++){A=h[p];n=-1;for(N=0;N<l.length;N++)if(y=l[N],B=A.x+":"+A.y+":"+y,void 0===J[B]){k=b[y];for(H=0;H<k.length;H++)if(y=k[H],c(p,H)&&!f(A,y)&&!g(A,y)){n=H;l.splice(N,1);
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+D=h.slice(0,p+1);y=h.slice(p);H=k.slice(n);F=k.slice(0,n+1);h=D.concat(H).concat(F).concat(y);D=p;break}if(0<=n)break;J[B]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
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1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
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THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c},getSpacedPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
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(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-
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@@ -832,8 +833,8 @@ THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype
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THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),d=0;d<c.length;){if(c[d]>=b)return a=this.curves[d],b=1-(c[d]-b)/a.getLength(),a.getPointAt(b);d++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)};
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THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b};THREE.Font=function(a){this.data=a};
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-THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var n=new THREE.Path,p=[],m=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,r=void 0,s=void 0,u=s=r=void 0,v=void 0,x=void 0,C=void 0,w=void 0,z=void 0,v=void 0;if(l.o)for(var A=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),y=0,B=A.length;y<
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-B;)switch(A[y++]){case "m":r=A[y++]*h+k;s=A[y++]*h;n.moveTo(r,s);break;case "l":r=A[y++]*h+k;s=A[y++]*h;n.lineTo(r,s);break;case "q":r=A[y++]*h+k;s=A[y++]*h;x=A[y++]*h+k;C=A[y++]*h;n.quadraticCurveTo(x,C,r,s);if(v=p[p.length-1])for(var u=v.x,v=v.y,I=1;I<=c;I++){var D=I/c;m(D,u,x,r);m(D,v,C,s)}break;case "b":if(r=A[y++]*h+k,s=A[y++]*h,x=A[y++]*h+k,C=A[y++]*h,w=A[y++]*h+k,z=A[y++]*h,n.bezierCurveTo(x,C,w,z,r,s),v=p[p.length-1])for(u=v.x,v=v.y,I=1;I<=c;I++)D=I/c,q(D,u,x,w,r),q(D,v,C,z,s)}h={offset:l.ha*
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+THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var n=new THREE.Path,p=[],m=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,r=void 0,s=void 0,u=s=r=void 0,x=void 0,v=void 0,C=void 0,w=void 0,z=void 0,x=void 0;if(l.o)for(var A=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),y=0,B=A.length;y<
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+B;)switch(A[y++]){case "m":r=A[y++]*h+k;s=A[y++]*h;n.moveTo(r,s);break;case "l":r=A[y++]*h+k;s=A[y++]*h;n.lineTo(r,s);break;case "q":r=A[y++]*h+k;s=A[y++]*h;v=A[y++]*h+k;C=A[y++]*h;n.quadraticCurveTo(v,C,r,s);if(x=p[p.length-1])for(var u=x.x,x=x.y,J=1;J<=c;J++){var D=J/c;m(D,u,v,r);m(D,x,C,s)}break;case "b":if(r=A[y++]*h+k,s=A[y++]*h,v=A[y++]*h+k,C=A[y++]*h,w=A[y++]*h+k,z=A[y++]*h,n.bezierCurveTo(v,C,w,z,r,s),x=p[p.length-1])for(u=x.x,x=x.y,J=1;J<=c;J++)D=J/c,q(D,u,v,w,r),q(D,x,C,z,s)}h={offset:l.ha*
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h,path:n}}else h=void 0;f+=h.offset;b.push(h.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
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THREE.Path.prototype.moveTo=function(a,b){this.actions.push({action:"moveTo",args:[a,b]})};THREE.Path.prototype.lineTo=function(a,b){var c=this.actions[this.actions.length-1].args,c=new THREE.LineCurve(new THREE.Vector2(c[c.length-2],c[c.length-1]),new THREE.Vector2(a,b));this.curves.push(c);this.actions.push({action:"lineTo",args:[a,b]})};
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THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=this.actions[this.actions.length-1].args,e=new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(e);this.actions.push({action:"quadraticCurveTo",args:[a,b,c,d]})};
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@@ -843,7 +844,7 @@ THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)
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THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b};
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THREE.Path.prototype.getPoints=function(a){a=a||12;for(var b=THREE.ShapeUtils.b2,c=THREE.ShapeUtils.b3,d=[],e,f,g,h,k,l,n,p,m,q,r=0,s=this.actions.length;r<s;r++){m=this.actions[r];var u=m.args;switch(m.action){case "moveTo":d.push(new THREE.Vector2(u[0],u[1]));break;case "lineTo":d.push(new THREE.Vector2(u[0],u[1]));break;case "quadraticCurveTo":e=u[2];f=u[3];k=u[0];l=u[1];0<d.length?(m=d[d.length-1],n=m.x,p=m.y):(m=this.actions[r-1].args,n=m[m.length-2],p=m[m.length-1]);for(u=1;u<=a;u++)q=u/a,m=
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b(q,n,k,e),q=b(q,p,l,f),d.push(new THREE.Vector2(m,q));break;case "bezierCurveTo":e=u[4];f=u[5];k=u[0];l=u[1];g=u[2];h=u[3];0<d.length?(m=d[d.length-1],n=m.x,p=m.y):(m=this.actions[r-1].args,n=m[m.length-2],p=m[m.length-1]);for(u=1;u<=a;u++)q=u/a,m=c(q,n,k,g,e),q=c(q,p,l,h,f),d.push(new THREE.Vector2(m,q));break;case "splineThru":m=this.actions[r-1].args;q=[new THREE.Vector2(m[m.length-2],m[m.length-1])];m=a*u[0].length;q=q.concat(u[0]);q=new THREE.SplineCurve(q);for(u=1;u<=m;u++)d.push(q.getPointAt(u/
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-m));break;case "arc":e=u[0];f=u[1];l=u[2];g=u[3];m=u[4];k=!!u[5];n=m-g;p=2*a;for(u=1;u<=p;u++)q=u/p,k||(q=1-q),q=g+q*n,m=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(m,q));break;case "ellipse":e=u[0];f=u[1];l=u[2];h=u[3];g=u[4];m=u[5];k=!!u[6];var v=u[7];n=m-g;p=2*a;var x,C;0!==v&&(x=Math.cos(v),C=Math.sin(v));for(u=1;u<=p;u++){q=u/p;k||(q=1-q);q=g+q*n;m=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==v){var w=m;m=(w-e)*x-(q-f)*C+e;q=(w-e)*C+(q-f)*x+f}d.push(new THREE.Vector2(m,q))}}}a=d[d.length-
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+m));break;case "arc":e=u[0];f=u[1];l=u[2];g=u[3];m=u[4];k=!!u[5];n=m-g;p=2*a;for(u=1;u<=p;u++)q=u/p,k||(q=1-q),q=g+q*n,m=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(m,q));break;case "ellipse":e=u[0];f=u[1];l=u[2];h=u[3];g=u[4];m=u[5];k=!!u[6];var x=u[7];n=m-g;p=2*a;var v,C;0!==x&&(v=Math.cos(x),C=Math.sin(x));for(u=1;u<=p;u++){q=u/p;k||(q=1-q);q=g+q*n;m=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==x){var w=m;m=(w-e)*v-(q-f)*C+e;q=(w-e)*C+(q-f)*v+f}d.push(new THREE.Vector2(m,q))}}}a=d[d.length-
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1];Math.abs(a.x-d[0].x)<Number.EPSILON&&Math.abs(a.y-d[0].y)<Number.EPSILON&&d.splice(d.length-1,1);this.autoClose&&d.push(d[0]);return d};
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THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||
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g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,f=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,l=[];if(1===f.length)return h=f[0],k=new THREE.Shape,k.actions=h.actions,k.curves=h.curves,l.push(k),l;var n=!e(f[0].getPoints()),n=a?!n:
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@@ -866,29 +867,29 @@ b*a};return THREE.Curve.create(function(a){this.points=a||[];this.closed=!1},fun
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this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(n),m);h=Math.pow(n.distanceToSquared(p),m);m=Math.pow(p.distanceToSquared(g),m);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(l.x,n.x,p.x,g.x,k,h,m);d.initNonuniformCatmullRom(l.y,n.y,p.y,g.y,k,h,m);e.initNonuniformCatmullRom(l.z,n.z,p.z,g.z,k,h,m)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,n.x,p.x,g.x,
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k),d.initCatmullRom(l.y,n.y,p.y,g.y,k),e.initCatmullRom(l.z,n.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();THREE.ClosedSplineCurve3=function(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");THREE.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0};THREE.ClosedSplineCurve3.prototype=Object.create(THREE.CatmullRomCurve3.prototype);
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THREE.BoxGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new THREE.BoxBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;
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-THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,l,G,M){var P=f/l,K=g/G,N=f/2,J=g/2,F=k/2;g=l+1;for(var O=G+1,Q=f=0,R=new THREE.Vector3,E=0;E<O;E++)for(var Z=E*K-J,T=0;T<g;T++)R[a]=(T*P-N)*d,R[b]=Z*e,R[c]=F,p[r]=R.x,p[r+1]=R.y,p[r+2]=R.z,R[a]=0,R[b]=0,R[c]=0<k?1:-1,m[r]=R.x,m[r+1]=R.y,m[r+2]=R.z,q[s]=T/l,q[s+1]=1-E/G,r+=3,s+=2,f+=1;for(E=0;E<G;E++)for(T=0;T<l;T++)a=v+T+g*(E+1),b=v+(T+1)+g*(E+1),c=v+(T+1)+g*E,n[u]=v+T+g*E,n[u+1]=a,n[u+2]=c,n[u+3]=a,n[u+4]=b,n[u+5]=c,u+=6,Q+=
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-6;h.addGroup(x,Q,M);x+=Q;v+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 4*a}(d,e,f),l=k/4*6,n=new (65535<l?Uint32Array:Uint16Array)(l),p=new Float32Array(3*k),m=new Float32Array(3*k),q=new Float32Array(2*k),r=0,s=0,u=0,v=0,x=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y",
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+THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,l,F,N){var P=f/l,L=g/F,O=f/2,K=g/2,I=k/2;g=l+1;for(var G=F+1,Q=f=0,R=new THREE.Vector3,E=0;E<G;E++)for(var Z=E*L-K,T=0;T<g;T++)R[a]=(T*P-O)*d,R[b]=Z*e,R[c]=I,p[r]=R.x,p[r+1]=R.y,p[r+2]=R.z,R[a]=0,R[b]=0,R[c]=0<k?1:-1,m[r]=R.x,m[r+1]=R.y,m[r+2]=R.z,q[s]=T/l,q[s+1]=1-E/F,r+=3,s+=2,f+=1;for(E=0;E<F;E++)for(T=0;T<l;T++)a=x+T+g*(E+1),b=x+(T+1)+g*(E+1),c=x+(T+1)+g*E,n[u]=x+T+g*E,n[u+1]=a,n[u+2]=c,n[u+3]=a,n[u+4]=b,n[u+5]=c,u+=6,Q+=
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+6;h.addGroup(v,Q,N);v+=Q;x+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 4*a}(d,e,f),l=k/4*6,n=new (65535<l?Uint32Array:Uint16Array)(l),p=new Float32Array(3*k),m=new Float32Array(3*k),q=new Float32Array(2*k),r=0,s=0,u=0,x=0,v=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y",
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"x",1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(new THREE.BufferAttribute(n,1));this.addAttribute("position",new THREE.BufferAttribute(p,3));this.addAttribute("normal",new THREE.BufferAttribute(m,3));this.addAttribute("uv",new THREE.BufferAttribute(q,2))};THREE.BoxBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
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THREE.BoxBufferGeometry.prototype.constructor=THREE.BoxBufferGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
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THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var n=c+h/b*d;f[k]=a*Math.cos(n);f[k+1]=a*Math.sin(n);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
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[];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
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-THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k;k=new THREE.Vector2;var n=new THREE.Vector3,p=0,x=!0===c?a:b,G=!0===c?1:-1;f=u;for(e=1;e<=d;e++)q.setXYZ(u,0,C*G,0),r.setXYZ(u,0,G,0),!0===c?(k.x=e/d,k.y=0):(k.x=(e-1)/d,k.y=1),s.setXY(u,k.x,k.y),u++;k=u;for(e=0;e<=d;e++){var M=e/d;n.x=x*Math.sin(M*h+g);n.y=C*G;n.z=x*Math.cos(M*h+g);q.setXYZ(u,n.x,n.y,n.z);r.setXYZ(u,0,G,0);s.setXY(u,M,!0===c?1:0);u++}for(e=0;e<d;e++)n=f+e,x=k+e,!0===c?(m.setX(v,x),v++,m.setX(v,x+1)):(m.setX(v,
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-x+1),v++,m.setX(v,x)),v++,m.setX(v,n),v++,p+=3;l.addGroup(w,p,!0===c?1:2);w+=p}THREE.BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var l=this;a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var n=function(){var a=(d+1)*(e+1);!1===f&&(a+=2*(d+1)+2*d);return a}(),
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-p=function(){var a=d*e*6;!1===f&&(a+=6*d);return a}(),m=new THREE.BufferAttribute(new (65535<p?Uint32Array:Uint16Array)(p),1),q=new THREE.BufferAttribute(new Float32Array(3*n),3),r=new THREE.BufferAttribute(new Float32Array(3*n),3),s=new THREE.BufferAttribute(new Float32Array(2*n),2),u=0,v=0,x=[],C=c/2,w=0;(function(){var f,k,n=new THREE.Vector3,p=new THREE.Vector3,I=0,D=(b-a)/c;for(k=0;k<=e;k++){var H=[],G=k/e,M=G*(b-a)+a;for(f=0;f<=d;f++){var P=f/d;p.x=M*Math.sin(P*h+g);p.y=-G*c+C;p.z=M*Math.cos(P*
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-h+g);q.setXYZ(u,p.x,p.y,p.z);n.copy(p);if(0===a&&0===k||0===b&&k===e)n.x=Math.sin(P*h+g),n.z=Math.cos(P*h+g);n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*D).normalize();r.setXYZ(u,n.x,n.y,n.z);s.setXY(u,P,1-G);H.push(u);u++}x.push(H)}for(f=0;f<d;f++)for(k=0;k<e;k++)n=x[k+1][f],p=x[k+1][f+1],D=x[k][f+1],m.setX(v,x[k][f]),v++,m.setX(v,n),v++,m.setX(v,D),v++,m.setX(v,n),v++,m.setX(v,p),v++,m.setX(v,D),v++,I+=6;l.addGroup(w,I,0);w+=I})();!1===f&&(0<a&&k(!0),0<b&&k(!1));this.setIndex(m);this.addAttribute("position",
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+THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k;k=new THREE.Vector2;var n=new THREE.Vector3,p=0,v=!0===c?a:b,F=!0===c?1:-1;f=u;for(e=1;e<=d;e++)q.setXYZ(u,0,C*F,0),r.setXYZ(u,0,F,0),!0===c?(k.x=e/d,k.y=0):(k.x=(e-1)/d,k.y=1),s.setXY(u,k.x,k.y),u++;k=u;for(e=0;e<=d;e++){var N=e/d;n.x=v*Math.sin(N*h+g);n.y=C*F;n.z=v*Math.cos(N*h+g);q.setXYZ(u,n.x,n.y,n.z);r.setXYZ(u,0,F,0);s.setXY(u,N,!0===c?1:0);u++}for(e=0;e<d;e++)n=f+e,v=k+e,!0===c?(m.setX(x,v),x++,m.setX(x,v+1)):(m.setX(x,
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+v+1),x++,m.setX(x,v)),x++,m.setX(x,n),x++,p+=3;l.addGroup(w,p,!0===c?1:2);w+=p}THREE.BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var l=this;a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var n=function(){var a=(d+1)*(e+1);!1===f&&(a+=2*(d+1)+2*d);return a}(),
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+p=function(){var a=d*e*6;!1===f&&(a+=6*d);return a}(),m=new THREE.BufferAttribute(new (65535<p?Uint32Array:Uint16Array)(p),1),q=new THREE.BufferAttribute(new Float32Array(3*n),3),r=new THREE.BufferAttribute(new Float32Array(3*n),3),s=new THREE.BufferAttribute(new Float32Array(2*n),2),u=0,x=0,v=[],C=c/2,w=0;(function(){var f,k,n=new THREE.Vector3,p=new THREE.Vector3,J=0,D=(b-a)/c;for(k=0;k<=e;k++){var H=[],F=k/e,N=F*(b-a)+a;for(f=0;f<=d;f++){var P=f/d;p.x=N*Math.sin(P*h+g);p.y=-F*c+C;p.z=N*Math.cos(P*
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+h+g);q.setXYZ(u,p.x,p.y,p.z);n.copy(p);if(0===a&&0===k||0===b&&k===e)n.x=Math.sin(P*h+g),n.z=Math.cos(P*h+g);n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*D).normalize();r.setXYZ(u,n.x,n.y,n.z);s.setXY(u,P,1-F);H.push(u);u++}v.push(H)}for(f=0;f<d;f++)for(k=0;k<e;k++)n=v[k+1][f],p=v[k+1][f+1],D=v[k][f+1],m.setX(x,v[k][f]),x++,m.setX(x,n),x++,m.setX(x,D),x++,m.setX(x,n),x++,m.setX(x,p),x++,m.setX(x,D),x++,J+=6;l.addGroup(w,J,0);w+=J})();!1===f&&(0<a&&k(!0),0<b&&k(!1));this.setIndex(m);this.addAttribute("position",
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q);this.addAttribute("normal",r);this.addAttribute("uv",s)};THREE.CylinderBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CylinderBufferGeometry.prototype.constructor=THREE.CylinderBufferGeometry;
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THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new THREE.CylinderBufferGeometry(a,b,c,d,e,f,g,h));this.mergeVertices()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.DEG2RAD*(void 0!==b?b:1)),e=[0,0],f={},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,n=h.length;l<n;l++)for(var p=h[l],m=0;3>m;m++){e[0]=p[g[m]];e[1]=p[g[(m+1)%3]];e.sort(c);var q=e.toString();void 0===f[q]?f[q]={vert1:e[0],vert2:e[1],face1:l,
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face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
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-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=O*e,h=O*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+D,g=g+D,l=l+D,h=h+D;I.faces.push(new THREE.Face3(k,g,h,null,null,1));I.faces.push(new THREE.Face3(g,l,h,null,null,1));k=v.generateSideWallUV(I,
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-k,g,l,h);I.faceVertexUvs[0].push([k[0],k[1],k[3]]);I.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=D;b+=D;c+=D;I.faces.push(new THREE.Face3(a,b,c,null,null,0));a=v.generateTopUV(I,a,b,c);I.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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-m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,u=!1,v=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,x,C,w,z;r&&(s=r.getSpacedPoints(q),u=!0,p=!1,x=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),C=new THREE.Vector3,w=new THREE.Vector3,z=new THREE.Vector3);p||(l=k=n=0);var A,y,B,I=this,D=this.vertices.length,r=a.extractPoints(m),m=r.shape,H=r.holes;if(r=!THREE.ShapeUtils.isClockWise(m)){m=m.reverse();
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-y=0;for(B=H.length;y<B;y++)A=H[y],THREE.ShapeUtils.isClockWise(A)&&(H[y]=A.reverse());r=!1}var G=THREE.ShapeUtils.triangulateShape(m,H),M=m;y=0;for(B=H.length;y<B;y++)A=H[y],m=m.concat(A);var P,K,N,J,F,O=m.length,Q,R=G.length,r=[],E=0;N=M.length;P=N-1;for(K=E+1;E<N;E++,P++,K++)P===N&&(P=0),K===N&&(K=0),r[E]=d(M[E],M[P],M[K]);var Z=[],T,X=r.concat();y=0;for(B=H.length;y<B;y++){A=H[y];T=[];E=0;N=A.length;P=N-1;for(K=E+1;E<N;E++,P++,K++)P===N&&(P=0),K===N&&(K=0),T[E]=d(A[E],A[P],A[K]);Z.push(T);X=X.concat(T)}for(P=
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-0;P<n;P++){N=P/n;J=k*(1-N);K=l*Math.sin(N*Math.PI/2);E=0;for(N=M.length;E<N;E++)F=c(M[E],r[E],K),f(F.x,F.y,-J);y=0;for(B=H.length;y<B;y++)for(A=H[y],T=Z[y],E=0,N=A.length;E<N;E++)F=c(A[E],T[E],K),f(F.x,F.y,-J)}K=l;for(E=0;E<O;E++)F=p?c(m[E],X[E],K):m[E],u?(w.copy(x.normals[0]).multiplyScalar(F.x),C.copy(x.binormals[0]).multiplyScalar(F.y),z.copy(s[0]).add(w).add(C),f(z.x,z.y,z.z)):f(F.x,F.y,0);for(N=1;N<=q;N++)for(E=0;E<O;E++)F=p?c(m[E],X[E],K):m[E],u?(w.copy(x.normals[N]).multiplyScalar(F.x),C.copy(x.binormals[N]).multiplyScalar(F.y),
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-z.copy(s[N]).add(w).add(C),f(z.x,z.y,z.z)):f(F.x,F.y,h/q*N);for(P=n-1;0<=P;P--){N=P/n;J=k*(1-N);K=l*Math.sin(N*Math.PI/2);E=0;for(N=M.length;E<N;E++)F=c(M[E],r[E],K),f(F.x,F.y,h+J);y=0;for(B=H.length;y<B;y++)for(A=H[y],T=Z[y],E=0,N=A.length;E<N;E++)F=c(A[E],T[E],K),u?f(F.x,F.y+s[q-1].y,s[q-1].x+J):f(F.x,F.y,h+J)}(function(){if(p){var a;a=0*O;for(E=0;E<R;E++)Q=G[E],g(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*n;a*=O;for(E=0;E<R;E++)Q=G[E],g(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(E=0;E<R;E++)Q=G[E],g(Q[2],Q[1],Q[0]);for(E=
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-0;E<R;E++)Q=G[E],g(Q[0]+O*q,Q[1]+O*q,Q[2]+O*q)}})();(function(){var a=0;e(M,a);a+=M.length;y=0;for(B=H.length;y<B;y++)A=H[y],e(A,a),a+=A.length})()};
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+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=G*e,h=G*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+D,g=g+D,l=l+D,h=h+D;J.faces.push(new THREE.Face3(k,g,h,null,null,1));J.faces.push(new THREE.Face3(g,l,h,null,null,1));k=x.generateSideWallUV(J,
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+k,g,l,h);J.faceVertexUvs[0].push([k[0],k[1],k[3]]);J.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){J.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=D;b+=D;c+=D;J.faces.push(new THREE.Face3(a,b,c,null,null,0));a=x.generateTopUV(J,a,b,c);J.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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+m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,u=!1,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,C,w,z;r&&(s=r.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),C=new THREE.Vector3,w=new THREE.Vector3,z=new THREE.Vector3);p||(l=k=n=0);var A,y,B,J=this,D=this.vertices.length,r=a.extractPoints(m),m=r.shape,H=r.holes;if(r=!THREE.ShapeUtils.isClockWise(m)){m=m.reverse();
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+y=0;for(B=H.length;y<B;y++)A=H[y],THREE.ShapeUtils.isClockWise(A)&&(H[y]=A.reverse());r=!1}var F=THREE.ShapeUtils.triangulateShape(m,H),N=m;y=0;for(B=H.length;y<B;y++)A=H[y],m=m.concat(A);var P,L,O,K,I,G=m.length,Q,R=F.length,r=[],E=0;O=N.length;P=O-1;for(L=E+1;E<O;E++,P++,L++)P===O&&(P=0),L===O&&(L=0),r[E]=d(N[E],N[P],N[L]);var Z=[],T,X=r.concat();y=0;for(B=H.length;y<B;y++){A=H[y];T=[];E=0;O=A.length;P=O-1;for(L=E+1;E<O;E++,P++,L++)P===O&&(P=0),L===O&&(L=0),T[E]=d(A[E],A[P],A[L]);Z.push(T);X=X.concat(T)}for(P=
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+0;P<n;P++){O=P/n;K=k*(1-O);L=l*Math.sin(O*Math.PI/2);E=0;for(O=N.length;E<O;E++)I=c(N[E],r[E],L),f(I.x,I.y,-K);y=0;for(B=H.length;y<B;y++)for(A=H[y],T=Z[y],E=0,O=A.length;E<O;E++)I=c(A[E],T[E],L),f(I.x,I.y,-K)}L=l;for(E=0;E<G;E++)I=p?c(m[E],X[E],L):m[E],u?(w.copy(v.normals[0]).multiplyScalar(I.x),C.copy(v.binormals[0]).multiplyScalar(I.y),z.copy(s[0]).add(w).add(C),f(z.x,z.y,z.z)):f(I.x,I.y,0);for(O=1;O<=q;O++)for(E=0;E<G;E++)I=p?c(m[E],X[E],L):m[E],u?(w.copy(v.normals[O]).multiplyScalar(I.x),C.copy(v.binormals[O]).multiplyScalar(I.y),
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+z.copy(s[O]).add(w).add(C),f(z.x,z.y,z.z)):f(I.x,I.y,h/q*O);for(P=n-1;0<=P;P--){O=P/n;K=k*(1-O);L=l*Math.sin(O*Math.PI/2);E=0;for(O=N.length;E<O;E++)I=c(N[E],r[E],L),f(I.x,I.y,h+K);y=0;for(B=H.length;y<B;y++)for(A=H[y],T=Z[y],E=0,O=A.length;E<O;E++)I=c(A[E],T[E],L),u?f(I.x,I.y+s[q-1].y,s[q-1].x+K):f(I.x,I.y,h+K)}(function(){if(p){var a;a=0*G;for(E=0;E<R;E++)Q=F[E],g(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*n;a*=G;for(E=0;E<R;E++)Q=F[E],g(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(E=0;E<R;E++)Q=F[E],g(Q[2],Q[1],Q[0]);for(E=
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+0;E<R;E++)Q=F[E],g(Q[0]+G*q,Q[1]+G*q,Q[2]+G*q)}})();(function(){var a=0;e(N,a);a+=N.length;y=0;for(B=H.length;y<B;y++)A=H[y],e(A,a),a+=A.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.ShapeUtils.isClockWise(g)&&(l[e]=g.reverse());var n=THREE.ShapeUtils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],k=k.concat(g);
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@@ -901,28 +902,28 @@ THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="Plane
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THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,k=a/c,l=b/d;b=new Float32Array(g*h*3);a=new Float32Array(g*h*3);for(var n=new Float32Array(g*h*2),p=0,m=0,q=0;q<h;q++)for(var r=q*l-f,s=0;s<g;s++)b[p]=s*k-e,b[p+1]=-r,a[p+2]=1,n[m]=s/c,n[m+1]=1-q/d,p+=3,m+=2;p=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*
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d*6);for(q=0;q<d;q++)for(s=0;s<c;s++)f=s+g*(q+1),h=s+1+g*(q+1),k=s+1+g*q,e[p]=s+g*q,e[p+1]=f,e[p+2]=k,e[p+3]=f,e[p+4]=h,e[p+5]=k,p+=6;this.setIndex(new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(n,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.PlaneBufferGeometry.prototype.constructor=THREE.PlaneBufferGeometry;
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THREE.RingBufferGeometry=function(a,b,c,d,e,f){THREE.BufferGeometry.call(this);this.type="RingBufferGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||20;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):1;var g=(c+1)*(d+1),h=c*d*6,h=new THREE.BufferAttribute(new (65535<h?Uint32Array:Uint16Array)(h),1),k=new THREE.BufferAttribute(new Float32Array(3*g),3),l=new THREE.BufferAttribute(new Float32Array(3*
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-g),3),g=new THREE.BufferAttribute(new Float32Array(2*g),2),n=0,p=0,m,q=a,r=(b-a)/d,s=new THREE.Vector3,u=new THREE.Vector2,v;for(a=0;a<=d;a++){for(v=0;v<=c;v++)m=e+v/c*f,s.x=q*Math.cos(m),s.y=q*Math.sin(m),k.setXYZ(n,s.x,s.y,s.z),l.setXYZ(n,0,0,1),u.x=(s.x/b+1)/2,u.y=(s.y/b+1)/2,g.setXY(n,u.x,u.y),n++;q+=r}for(a=0;a<d;a++)for(b=a*(c+1),v=0;v<c;v++)e=m=v+b,f=m+c+1,n=m+c+2,m+=1,h.setX(p,e),p++,h.setX(p,f),p++,h.setX(p,n),p++,h.setX(p,e),p++,h.setX(p,n),p++,h.setX(p,m),p++;this.setIndex(h);this.addAttribute("position",
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+g),3),g=new THREE.BufferAttribute(new Float32Array(2*g),2),n=0,p=0,m,q=a,r=(b-a)/d,s=new THREE.Vector3,u=new THREE.Vector2,x;for(a=0;a<=d;a++){for(x=0;x<=c;x++)m=e+x/c*f,s.x=q*Math.cos(m),s.y=q*Math.sin(m),k.setXYZ(n,s.x,s.y,s.z),l.setXYZ(n,0,0,1),u.x=(s.x/b+1)/2,u.y=(s.y/b+1)/2,g.setXY(n,u.x,u.y),n++;q+=r}for(a=0;a<d;a++)for(b=a*(c+1),x=0;x<c;x++)e=m=x+b,f=m+c+1,n=m+c+2,m+=1,h.setX(p,e),p++,h.setX(p,f),p++,h.setX(p,n),p++,h.setX(p,e),p++,h.setX(p,n),p++,h.setX(p,m),p++;this.setIndex(h);this.addAttribute("position",
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k);this.addAttribute("normal",l);this.addAttribute("uv",g)};THREE.RingBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.RingBufferGeometry.prototype.constructor=THREE.RingBufferGeometry;THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};this.fromBufferGeometry(new THREE.RingBufferGeometry(a,b,c,d,e,f))};
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THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,f,g))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=f+g,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),n=new THREE.BufferAttribute(new Float32Array(3*
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-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],u=r/c,v=0;v<=b;v++){var x=v/b,C=-a*Math.cos(d+x*e)*Math.sin(f+u*g),w=a*Math.cos(f+u*g),z=a*Math.sin(d+x*e)*Math.sin(f+u*g);q.set(C,w,z).normalize();l.setXYZ(p,C,w,z);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,x,1-u);s.push(p);p++}m.push(s)}d=[];for(r=0;r<c;r++)for(v=0;v<b;v++)e=m[r][v+1],g=m[r][v],p=m[r+1][v],q=m[r+1][v+1],(0!==r||0<f)&&d.push(e,g,q),(r!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
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+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],u=r/c,x=0;x<=b;x++){var v=x/b,C=-a*Math.cos(d+v*e)*Math.sin(f+u*g),w=a*Math.cos(f+u*g),z=a*Math.sin(d+v*e)*Math.sin(f+u*g);q.set(C,w,z).normalize();l.setXYZ(p,C,w,z);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);s.push(p);p++}m.push(s)}d=[];for(r=0;r<c;r++)for(x=0;x<b;x++)e=m[r][x+1],g=m[r][x],p=m[r+1][x],q=m[r+1][x+1],(0!==r||0<f)&&d.push(e,g,q),(r!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
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l.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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THREE.TextGeometry=function(a,b){b=b||{};var c=b.font;if(!1===c instanceof THREE.Font)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new THREE.Geometry;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};
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THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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-THREE.TorusBufferGeometry=function(a,b,c,d,e){THREE.BufferGeometry.call(this);this.type="TorusBufferGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=Math.floor(c)||8;d=Math.floor(d)||6;e=e||2*Math.PI;var f=(c+1)*(d+1),g=c*d*6,g=new (65535<g?Uint32Array:Uint16Array)(g),h=new Float32Array(3*f),k=new Float32Array(3*f),f=new Float32Array(2*f),l=0,n=0,p=0,m=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,s,u;for(s=0;s<=c;s++)for(u=0;u<=d;u++){var v=
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-u/d*e,x=s/c*Math.PI*2;q.x=(a+b*Math.cos(x))*Math.cos(v);q.y=(a+b*Math.cos(x))*Math.sin(v);q.z=b*Math.sin(x);h[l]=q.x;h[l+1]=q.y;h[l+2]=q.z;m.x=a*Math.cos(v);m.y=a*Math.sin(v);r.subVectors(q,m).normalize();k[l]=r.x;k[l+1]=r.y;k[l+2]=r.z;f[n]=u/d;f[n+1]=s/c;l+=3;n+=2}for(s=1;s<=c;s++)for(u=1;u<=d;u++)a=(d+1)*(s-1)+u-1,b=(d+1)*(s-1)+u,e=(d+1)*s+u,g[p]=(d+1)*s+u-1,g[p+1]=a,g[p+2]=e,g[p+3]=a,g[p+4]=b,g[p+5]=e,p+=6;this.setIndex(new THREE.BufferAttribute(g,1));this.addAttribute("position",new THREE.BufferAttribute(h,
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+THREE.TorusBufferGeometry=function(a,b,c,d,e){THREE.BufferGeometry.call(this);this.type="TorusBufferGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=Math.floor(c)||8;d=Math.floor(d)||6;e=e||2*Math.PI;var f=(c+1)*(d+1),g=c*d*6,g=new (65535<g?Uint32Array:Uint16Array)(g),h=new Float32Array(3*f),k=new Float32Array(3*f),f=new Float32Array(2*f),l=0,n=0,p=0,m=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,s,u;for(s=0;s<=c;s++)for(u=0;u<=d;u++){var x=
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+u/d*e,v=s/c*Math.PI*2;q.x=(a+b*Math.cos(v))*Math.cos(x);q.y=(a+b*Math.cos(v))*Math.sin(x);q.z=b*Math.sin(v);h[l]=q.x;h[l+1]=q.y;h[l+2]=q.z;m.x=a*Math.cos(x);m.y=a*Math.sin(x);r.subVectors(q,m).normalize();k[l]=r.x;k[l+1]=r.y;k[l+2]=r.z;f[n]=u/d;f[n+1]=s/c;l+=3;n+=2}for(s=1;s<=c;s++)for(u=1;u<=d;u++)a=(d+1)*(s-1)+u-1,b=(d+1)*(s-1)+u,e=(d+1)*s+u,g[p]=(d+1)*s+u-1,g[p+1]=a,g[p+2]=e,g[p+3]=a,g[p+4]=b,g[p+5]=e,p+=6;this.setIndex(new THREE.BufferAttribute(g,1));this.addAttribute("position",new THREE.BufferAttribute(h,
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3));this.addAttribute("normal",new THREE.BufferAttribute(k,3));this.addAttribute("uv",new THREE.BufferAttribute(f,2))};THREE.TorusBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.TorusBufferGeometry.prototype.constructor=THREE.TorusBufferGeometry;
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THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new THREE.TorusBufferGeometry(a,b,c,d,e))};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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THREE.TorusKnotBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=c/b;b=Math.cos(a);e.x=d*(2+b)*.5*f;e.y=d*(2+b)*g*.5;e.z=d*Math.sin(a)*.5}THREE.BufferGeometry.call(this);this.type="TorusKnotBufferGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||100;b=b||40;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var h=(d+1)*(c+1),k=d*c*6,k=new THREE.BufferAttribute(new (65535<k?Uint32Array:Uint16Array)(k),1),l=new THREE.BufferAttribute(new Float32Array(3*
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-h),3),n=new THREE.BufferAttribute(new Float32Array(3*h),3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),p,m,q=0,r=0,s=new THREE.Vector3,u=new THREE.Vector3,v=new THREE.Vector2,x=new THREE.Vector3,C=new THREE.Vector3,w=new THREE.Vector3,z=new THREE.Vector3,A=new THREE.Vector3;for(p=0;p<=c;++p)for(m=p/c*e*Math.PI*2,g(m,e,f,a,x),g(m+.01,e,f,a,C),z.subVectors(C,x),A.addVectors(C,x),w.crossVectors(z,A),A.crossVectors(w,z),w.normalize(),A.normalize(),m=0;m<=d;++m){var y=m/d*Math.PI*2,B=-b*Math.cos(y),
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-y=b*Math.sin(y);s.x=x.x+(B*A.x+y*w.x);s.y=x.y+(B*A.y+y*w.y);s.z=x.z+(B*A.z+y*w.z);l.setXYZ(q,s.x,s.y,s.z);u.subVectors(s,x).normalize();n.setXYZ(q,u.x,u.y,u.z);v.x=p/c;v.y=m/d;h.setXY(q,v.x,v.y);q++}for(m=1;m<=c;m++)for(p=1;p<=d;p++)a=(d+1)*m+(p-1),b=(d+1)*m+p,e=(d+1)*(m-1)+p,k.setX(r,(d+1)*(m-1)+(p-1)),r++,k.setX(r,a),r++,k.setX(r,e),r++,k.setX(r,a),r++,k.setX(r,b),r++,k.setX(r,e),r++;this.setIndex(k);this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",h)};
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+h),3),n=new THREE.BufferAttribute(new Float32Array(3*h),3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),p,m,q=0,r=0,s=new THREE.Vector3,u=new THREE.Vector3,x=new THREE.Vector2,v=new THREE.Vector3,C=new THREE.Vector3,w=new THREE.Vector3,z=new THREE.Vector3,A=new THREE.Vector3;for(p=0;p<=c;++p)for(m=p/c*e*Math.PI*2,g(m,e,f,a,v),g(m+.01,e,f,a,C),z.subVectors(C,v),A.addVectors(C,v),w.crossVectors(z,A),A.crossVectors(w,z),w.normalize(),A.normalize(),m=0;m<=d;++m){var y=m/d*Math.PI*2,B=-b*Math.cos(y),
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+y=b*Math.sin(y);s.x=v.x+(B*A.x+y*w.x);s.y=v.y+(B*A.y+y*w.y);s.z=v.z+(B*A.z+y*w.z);l.setXYZ(q,s.x,s.y,s.z);u.subVectors(s,v).normalize();n.setXYZ(q,u.x,u.y,u.z);x.x=p/c;x.y=m/d;h.setXY(q,x.x,x.y);q++}for(m=1;m<=c;m++)for(p=1;p<=d;p++)a=(d+1)*m+(p-1),b=(d+1)*m+p,e=(d+1)*(m-1)+p,k.setX(r,(d+1)*(m-1)+(p-1)),r++,k.setX(r,a),r++,k.setX(r,e),r++,k.setX(r,a),r++,k.setX(r,b),r++,k.setX(r,e),r++;this.setIndex(k);this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",h)};
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THREE.TorusKnotBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.TorusKnotBufferGeometry.prototype.constructor=THREE.TorusKnotBufferGeometry;
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THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.");this.fromBufferGeometry(new THREE.TorusKnotBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
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-THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:f};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,n,p,m,q,r,s=new THREE.Vector3,u,v,x;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);v=u.normals;x=u.binormals;this.tangents=u.tangents;this.normals=v;this.binormals=x;for(u=0;u<l;u++)for(g[u]=[],n=u/(l-1),r=a.getPointAt(n),h=v[u],k=x[u],m=c*f(n),n=0;n<
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-d;n++)p=n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),s.copy(r),s.x+=q*h.x+p*k.x,s.y+=q*h.y+p*k.y,s.z+=q*h.z+p*k.z,g[u][n]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)f=e?(u+1)%b:u+1,l=(n+1)%d,a=g[u][n],c=g[f][n],f=g[f][l],l=g[u][l],s=new THREE.Vector2(u/b,n/d),v=new THREE.Vector2((u+1)/b,n/d),x=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([s,v,h]),this.faces.push(new THREE.Face3(c,
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-f,l)),this.faceVertexUvs[0].push([v.clone(),x,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
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+THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:f};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,n,p,m,q,r,s=new THREE.Vector3,u,x,v;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);x=u.normals;v=u.binormals;this.tangents=u.tangents;this.normals=x;this.binormals=v;for(u=0;u<l;u++)for(g[u]=[],n=u/(l-1),r=a.getPointAt(n),h=x[u],k=v[u],m=c*f(n),n=0;n<
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+d;n++)p=n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),s.copy(r),s.x+=q*h.x+p*k.x,s.y+=q*h.y+p*k.y,s.z+=q*h.z+p*k.z,g[u][n]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)f=e?(u+1)%b:u+1,l=(n+1)%d,a=g[u][n],c=g[f][n],f=g[f][l],l=g[u][l],s=new THREE.Vector2(u/b,n/d),x=new THREE.Vector2((u+1)/b,n/d),v=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([s,x,h]),this.faces.push(new THREE.Face3(c,
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+f,l)),this.faceVertexUvs[0].push([x.clone(),v,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
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THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,p;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();f[0].crossVectors(e[0],
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h);g[0].crossVectors(e[0],f[0]);for(l=1;l<b;l++)f[l]=f[l-1].clone(),g[l]=g[l-1].clone(),h.crossVectors(e[l-1],e[l]),h.length()>Number.EPSILON&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),f[l].applyMatrix4(k.makeRotationAxis(h,d))),g[l].crossVectors(e[l],f[l]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),l=1;l<b;l++)f[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),g[l].crossVectors(e[l],f[l])};
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THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c,d){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()],void 0,d);k.faces.push(d);u.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(u.z,-u.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
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