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var uvs = new Float32Array( [ 0, 0, 1, 0, 1, 1, 0, 1 ] );
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var uvs = new Float32Array( [ 0, 0, 1, 0, 1, 1, 0, 1 ] );
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geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
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geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
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geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
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geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
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