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Merge pull request #12230 from cg-cnu/doc-geometry

clarified render loop
Mr.doob 7 年之前
父节点
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c8e513a65b
共有 1 个文件被更改,包括 6 次插入6 次删除
  1. 6 6
      docs/api/core/Geometry.html

+ 6 - 6
docs/api/core/Geometry.html

@@ -274,7 +274,7 @@
 		<div>
 		<div>
 		vector - A world vector to look at.<br /><br />
 		vector - A world vector to look at.<br /><br />
 
 
-		Rotates the geometry to face point in space. This is typically done as a one time operation but not during a loop.<br>
+		Rotates the geometry to face point in space. This is typically done as a one time operation but not during the render loop.<br>
 		Use [page:Object3D.lookAt] for typical real-time mesh usage.
 		Use [page:Object3D.lookAt] for typical real-time mesh usage.
 		</div>
 		</div>
 
 
@@ -299,19 +299,19 @@
 
 
 		<h3>[method:Geometry rotateX] ( [page:Float radians] )</h3>
 		<h3>[method:Geometry rotateX] ( [page:Float radians] )</h3>
 		<div>
 		<div>
-		Rotate the geometry about the X axis. This is typically done as a one time operation but not during a loop.<br>
+		Rotate the geometry about the X axis. This is typically done as a one time operation but not during the render loop.<br>
 		[page:Object3D.rotation] for typical real-time mesh rotation.
 		[page:Object3D.rotation] for typical real-time mesh rotation.
 		</div>
 		</div>
 
 
 		<h3>[method:Geometry rotateY] ( [page:Float radians] )</h3>
 		<h3>[method:Geometry rotateY] ( [page:Float radians] )</h3>
 		<div>
 		<div>
-		Rotate the geometry about the Y axis. This is typically done as a one time operation but not during a loop.<br>
+		Rotate the geometry about the Y axis. This is typically done as a one time operation but not during the render loop.<br>
     	[page:Object3D.rotation] for typical real-time mesh rotation.
     	[page:Object3D.rotation] for typical real-time mesh rotation.
 		</div>
 		</div>
 
 
 		<h3>[method:Geometry rotateZ] ( [page:Float radians] )</h3>
 		<h3>[method:Geometry rotateZ] ( [page:Float radians] )</h3>
 		<div>
 		<div>
-		Rotate the geometry about the Z axis. This is typically done as a one time operation but not during a loop.<br>
+		Rotate the geometry about the Z axis. This is typically done as a one time operation but not during the render loop.<br>
 	    Use [page:Object3D.rotation] for typical real-time mesh rotation.
 	    Use [page:Object3D.rotation] for typical real-time mesh rotation.
 		</div>
 		</div>
 
 
@@ -323,7 +323,7 @@
 
 
 		<h3>[method:Geometry scale] ( [page:Float x], [page:Float y], [page:Float z] )</h3>
 		<h3>[method:Geometry scale] ( [page:Float x], [page:Float y], [page:Float z] )</h3>
 		<div>
 		<div>
-		Scale the geometry data. This is typically done as a one time operation but not during a loop.<br>
+		Scale the geometry data. This is typically done as a one time operation but not during the render loop.<br>
 		Use [page:Object3D.scale] for typical real-time mesh scaling.
 		Use [page:Object3D.scale] for typical real-time mesh scaling.
 		</div>
 		</div>
 
 
@@ -332,7 +332,7 @@
 
 
 		<h3>[method:Geometry translate] ( [page:Float x], [page:Float y], [page:Float z] )</h3>
 		<h3>[method:Geometry translate] ( [page:Float x], [page:Float y], [page:Float z] )</h3>
 		<div>
 		<div>
-		Translate the geometry. This is typically done as a one time operation but not during a loop.<br>
+		Translate the geometry. This is typically done as a one time operation but not during the render loop.<br>
     	[page:Object3D.position] for typical real-time mesh translation.
     	[page:Object3D.position] for typical real-time mesh translation.
 		</div>
 		</div>