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Updated builds.

Mr.doob 11 vuotta sitten
vanhempi
commit
c8eedca0a1
2 muutettua tiedostoa jossa 24 lisäystä ja 30 poistoa
  1. 10 16
      build/three.js
  2. 14 14
      build/three.min.js

+ 10 - 16
build/three.js

@@ -4929,6 +4929,12 @@ THREE.Matrix4.prototype = {
 			var sy = vector.set( te[4], te[5], te[6] ).length();
 			var sz = vector.set( te[8], te[9], te[10] ).length();
 
+			// if determine is negative, we need to invert one scale
+			var det = this.determinant();
+			if( det < 0 ) {
+				sx = -sx;
+			}
+
 			position.x = te[12];
 			position.y = te[13];
 			position.z = te[14];
@@ -7347,25 +7353,13 @@ THREE.Object3D.prototype = {
 
 	},
 
-	applyMatrix: function () {
-
-		var m1 = new THREE.Matrix4();
-
-		return function ( matrix ) {
-
-			this.matrix.multiplyMatrices( matrix, this.matrix );
-
-			this.position.setFromMatrixPosition( this.matrix );
-
-			this.scale.setFromMatrixScale( this.matrix );
+	applyMatrix: function ( matrix ) {
 
-			m1.extractRotation( this.matrix );
+		this.matrix.multiplyMatrices( matrix, this.matrix );
 
-			this.quaternion.setFromRotationMatrix( m1 );
+		this.matrix.decompose( this.position, this.quaternion, this.scale );
 
-		}
-
-	}(),
+	},
 
 	setRotationFromAxisAngle: function ( axis, angle ) {
 

+ 14 - 14
build/three.min.js

@@ -103,10 +103,10 @@ e*l*d;c[13]=h*n*p-g*l*p+g*i*r-e*n*r-h*i*m+e*l*m;c[2]=k*m*q-n*t*q+n*p*u-i*m*u-k*p
 this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(){console.warn("DEPRECATED: Matrix4's .translate() has been removed.")},rotateX:function(){console.warn("DEPRECATED: Matrix4's .rotateX() has been removed.")},rotateY:function(){console.warn("DEPRECATED: Matrix4's .rotateY() has been removed.")},rotateZ:function(){console.warn("DEPRECATED: Matrix4's .rotateZ() has been removed.")},rotateByAxis:function(){console.warn("DEPRECATED: Matrix4's .rotateByAxis() has been removed.")},
 scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,
 0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,h=a.y,g=a.z,i=e*f,k=e*h;this.set(i*f+c,i*h-d*g,i*g+d*h,0,i*h+d*g,k*h+c,k*g-d*f,0,i*g-d*h,k*g+d*f,e*g*g+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
-0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new THREE.Vector3,b=new THREE.Matrix4;return function(c,d,e){var f=this.elements,h=a.set(f[0],f[1],f[2]).length(),g=a.set(f[4],f[5],f[6]).length(),i=a.set(f[8],f[9],f[10]).length();c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);var c=1/h,f=1/g,k=1/i;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=
-f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=k;b.elements[9]*=k;b.elements[10]*=k;d.setFromRotationMatrix(b);e.x=h;e.y=g;e.z=i;return this}}(),makeFrustum:function(a,b,c,d,e,f){var h=this.elements;h[0]=2*e/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*e/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(f+e)/(f-e);h[14]=-2*f*e/(f-e);h[3]=0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*a)),e=-a;return this.makeFrustum(e*
-b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var h=this.elements,g=b-a,i=c-d,k=f-e;h[0]=2/g;h[4]=0;h[8]=0;h[12]=-((b+a)/g);h[1]=0;h[5]=2/i;h[9]=0;h[13]=-((c+d)/i);h[2]=0;h[6]=0;h[10]=-2/k;h[14]=-((f+e)/k);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],
-a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
+0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new THREE.Vector3,b=new THREE.Matrix4;return function(c,d,e){var f=this.elements,h=a.set(f[0],f[1],f[2]).length(),g=a.set(f[4],f[5],f[6]).length(),i=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(h=-h);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);var c=1/h,f=1/g,k=1/i;b.elements[0]*=c;b.elements[1]*=
+c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=k;b.elements[9]*=k;b.elements[10]*=k;d.setFromRotationMatrix(b);e.x=h;e.y=g;e.z=i;return this}}(),makeFrustum:function(a,b,c,d,e,f){var h=this.elements;h[0]=2*e/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*e/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(f+e)/(f-e);h[14]=-2*f*e/(f-e);h[3]=0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*
+a)),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var h=this.elements,g=b-a,i=c-d,k=f-e;h[0]=2/g;h[4]=0;h[8]=0;h[12]=-((b+a)/g);h[1]=0;h[5]=2/i;h[9]=0;h[13]=-((c+d)/i);h[2]=0;h[6]=0;h[10]=-2/k;h[14]=-((f+e)/k);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]},clone:function(){var a=
+this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
 THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
 var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(0.5),f=b.clone().sub(a).normalize(),h=0.5*a.distanceTo(b),
 g=this.origin.clone().sub(e),a=-this.direction.dot(f),b=g.dot(this.direction),i=-g.dot(f),k=g.lengthSq(),l=Math.abs(1-a*a),n,p;0<=l?(g=a*i-b,n=a*b-i,p=h*l,0<=g?n>=-p?n<=p?(h=1/l,g*=h,n*=h,a=g*(g+a*n+2*b)+n*(a*g+n+2*i)+k):(n=h,g=Math.max(0,-(a*n+b)),a=-g*g+n*(n+2*i)+k):(n=-h,g=Math.max(0,-(a*n+b)),a=-g*g+n*(n+2*i)+k):n<=-p?(g=Math.max(0,-(-a*h+b)),n=0<g?-h:Math.min(Math.max(-h,-i),h),a=-g*g+n*(n+2*i)+k):n<=p?(g=0,n=Math.min(Math.max(-h,-i),h),a=n*(n+2*i)+k):(g=Math.max(0,-(a*h+b)),n=0<g?h:Math.min(Math.max(-h,
@@ -151,16 +151,16 @@ r=l.ray.origin.distanceTo(u),r<v||(r<l.near||r>l.far)||t.push({distance:r,point:
 this,c);k(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)k(a[d],this,c),!0===b&&l(a[d],this,c);c.sort(f);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this._rotation=new THREE.Euler;this._quaternion=new THREE.Quaternion;this.scale=new THREE.Vector3(1,1,1);this._rotation._quaternion=this.quaternion;this._quaternion._euler=this.rotation;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;
 this.visible=this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
 THREE.Object3D.prototype={constructor:THREE.Object3D,get rotation(){return this._rotation},set rotation(a){this._rotation=a;this._rotation._quaternion=this._quaternion;this._quaternion._euler=this._rotation;this._rotation._updateQuaternion()},get quaternion(){return this._quaternion},set quaternion(a){this._quaternion=a;this._quaternion._euler=this._rotation;this._rotation._quaternion=this._quaternion;this._quaternion._updateEuler()},get eulerOrder(){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");
-return this.rotation.order},set eulerOrder(a){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},applyMatrix:function(){var a=new THREE.Matrix4;return function(b){this.matrix.multiplyMatrices(b,
-this.matrix);this.position.setFromMatrixPosition(this.matrix);this.scale.setFromMatrixScale(this.matrix);a.extractRotation(this.matrix);this.quaternion.setFromRotationMatrix(a)}}(),setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;
-return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b);a.applyQuaternion(this.quaternion);
-this.position.add(a.multiplyScalar(c));return this}}(),translate:function(a,b){console.warn("DEPRECATED: Object3D's .translate() has been removed. Use .translateOnAxis( axis, distance ) instead. Note args have been changed.");return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=
-new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");
-else if(a instanceof THREE.Object3D){void 0!==a.parent&&a.parent.remove(a);a.parent=this;a.dispatchEvent({type:"added"});this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;a.dispatchEvent({type:"removed"});this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},traverse:function(a){a(this);
-for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");
-return this.getObjectByName(a,b)},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):
-this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);
-a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(i===l){var a=new THREE.RenderableVertex;k.push(a);l++;i++;return a}return k[i++]}function b(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,g=-b.z+b.w;if(0<=e&&0<=f&&0<=h&&0<=g)return!0;if(0>e&&0>f||0>h&&0>g)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>h?c=Math.max(c,h/(h-g)):0>g&&(d=Math.min(d,h/(h-g)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var d,e,f=[],h=
+return this.rotation.order},set eulerOrder(a){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);
+this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=
+new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b);a.applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));return this}}(),translate:function(a,b){console.warn("DEPRECATED: Object3D's .translate() has been removed. Use .translateOnAxis( axis, distance ) instead. Note args have been changed.");
+return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),
+lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&a.parent.remove(a);a.parent=this;a.dispatchEvent({type:"added"});this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=
+this.children.indexOf(a);if(-1!==b){a.parent=void 0;a.dispatchEvent({type:"removed"});this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,
+b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.compose(this.position,
+this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);
+a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));
+if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(i===l){var a=new THREE.RenderableVertex;k.push(a);l++;i++;return a}return k[i++]}function b(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,g=-b.z+b.w;if(0<=e&&0<=f&&0<=h&&0<=g)return!0;if(0>e&&0>f||0>h&&0>g)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>h?c=Math.max(c,h/(h-g)):0>g&&(d=Math.min(d,h/(h-g)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var d,e,f=[],h=
 0,g,i,k=[],l=0,n,p,t=[],r=0,m,q,u=[],s=0,v,x,G=[],K=0,A={objects:[],sprites:[],lights:[],elements:[]},y=new THREE.Vector3,z=new THREE.Vector4,B=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),N=new THREE.Box3,F=Array(3),E=new THREE.Matrix4,C=new THREE.Matrix4,w,H=new THREE.Matrix4,U=new THREE.Matrix3,J=new THREE.Matrix3,fa=new THREE.Vector3,pa=new THREE.Frustum,qa=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);
 C.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(C)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);C.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(C)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var P=function(a){if(e===h){var b=new THREE.RenderableObject;
 f.push(b);h++;e++;d=b}else d=f[e++];d.id=a.id;d.object=a;null!==a.renderDepth?d.z=a.renderDepth:(y.setFromMatrixPosition(a.matrixWorld),y.applyProjection(C),d.z=y.z);return d},wa=function(a){if(!1!==a.visible){a instanceof THREE.Light?A.lights.push(a):a instanceof THREE.Mesh||a instanceof THREE.Line?(!1===a.frustumCulled||!0===pa.intersectsObject(a))&&A.objects.push(P(a)):a instanceof THREE.Sprite&&A.sprites.push(P(a));for(var b=0,c=a.children.length;b<c;b++)wa(a.children[b])}};this.projectScene=