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@@ -60,8 +60,7 @@
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<sup>2</sup>UV transforms are supported, with several key limitations. Transforms applied to
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a texture using the first UV slot (all textures except aoMap and lightMap) must share the same
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transform, or no transform at all. The aoMap and lightMap textures cannot be transformed. No
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- more than one transform may be used per material. Each use of a texture with a unique
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- transform will result in an additional GPU texture upload. See
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+ more than one transform may be used per material. See
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#[link:https://github.com/mrdoob/three.js/pull/13831 13831] and
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#[link:https://github.com/mrdoob/three.js/issues/12788 12788].
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</i></p>
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