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Docs: Spaces to tabs clean up.

Mr.doob 11 年之前
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c95216f296

+ 23 - 23
docs/api/constants/CustomBlendingEquations.html

@@ -9,31 +9,31 @@
 	<body>
 		<h1>Custom Blending Equation Constants</h1>
 
-    <h2>Equations</h2>
-    <div>
-    THREE.AddEquation<br />
-    THREE.SubtractEquation<br />
-    THREE.ReverseSubtractEquation
-    </div>
+		<h2>Equations</h2>
+		<div>
+		THREE.AddEquation<br />
+		THREE.SubtractEquation<br />
+		THREE.ReverseSubtractEquation
+		</div>
 
-    <h2>Destination Factors</h2>
-    <div>
-    THREE.ZeroFactor<br />
-    THREE.OneFactor<br />
-    THREE.SrcColorFactor<br />
-    THREE.OneMinusSrcColorFactor<br />
-    THREE.SrcAlphaFactor<br />
-    THREE.OneMinusSrcAlphaFactor<br />
-    THREE.DstAlphaFactor<br />
-    THREE.OneMinusDstAlphaFactor
-    </div>
+		<h2>Destination Factors</h2>
+		<div>
+		THREE.ZeroFactor<br />
+		THREE.OneFactor<br />
+		THREE.SrcColorFactor<br />
+		THREE.OneMinusSrcColorFactor<br />
+		THREE.SrcAlphaFactor<br />
+		THREE.OneMinusSrcAlphaFactor<br />
+		THREE.DstAlphaFactor<br />
+		THREE.OneMinusDstAlphaFactor
+		</div>
 
-    <h2>Source Factors</h2>
-    <div>
-    THREE.DstColorFactor<br />
-    THREE.OneMinusDstColorFactor<br />
-    THREE.SrcAlphaSaturateFactor
-    </div>
+		<h2>Source Factors</h2>
+		<div>
+		THREE.DstColorFactor<br />
+		THREE.OneMinusDstColorFactor<br />
+		THREE.SrcAlphaSaturateFactor
+		</div>
 
 		<h2>Source</h2>
 

+ 9 - 9
docs/api/constants/GLState.html

@@ -9,20 +9,20 @@
 	<body>
 		<h1>GL State Conflicts</h1>
 
-    <h2>Cull Face</h2>
+		<h2>Cull Face</h2>
 		<div>
-    THREE.CullFaceNone<br />
-    THREE.CullFaceBack<br />
-    THREE.CullFaceFront<br />
-    THREE.CullFaceFrontBack
+		THREE.CullFaceNone<br />
+		THREE.CullFaceBack<br />
+		THREE.CullFaceFront<br />
+		THREE.CullFaceFrontBack
 		</div>
 
-    <h2>Front Face Direction</h2>
+		<h2>Front Face Direction</h2>
 		<div>
-    THREE.FrontFaceDirectionCW<br />
-    THREE.FrontFaceDirectionCCW<br />
+		THREE.FrontFaceDirectionCW<br />
+		THREE.FrontFaceDirectionCCW<br />
 		</div>
-    
+	
 		<h2>Source</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]

+ 20 - 22
docs/api/constants/Materials.html

@@ -9,39 +9,37 @@
 	<body>
 		<h1>Material Constants</h1>
 
-    <h2>Side</h2>
+		<h2>Side</h2>
 		<div>
-    THREE.FrontSide<br />
-    THREE.BackSide<br />
-    THREE.DoubleSide
+		THREE.FrontSide<br />
+		THREE.BackSide<br />
+		THREE.DoubleSide
 		</div>
 
-    <h2>Shading</h2>
+		<h2>Shading</h2>
 		<div>
-    THREE.NoShading<br />
-    THREE.FlatShading<br />
-    THREE.SmoothShading
+		THREE.NoShading<br />
+		THREE.FlatShading<br />
+		THREE.SmoothShading
 		</div>
 
-    <h2>Colors</h2>
+		<h2>Colors</h2>
 		<div>
-    THREE.NoColors<br />
-    THREE.FaceColors<br />
-    THREE.VertexColors
+		THREE.NoColors<br />
+		THREE.FaceColors<br />
+		THREE.VertexColors
 		</div>
 
-    <h2>Blending Mode</h2>
+		<h2>Blending Mode</h2>
 		<div>
-    THREE.NoBlending<br />
-    THREE.NormalBlending<br />
-    THREE.AdditiveBlending<br />
-    THREE.SubtractiveBlending<br />
-    THREE.MultiplyBlending<br />
-    THREE.CustomBlending
+		THREE.NoBlending<br />
+		THREE.NormalBlending<br />
+		THREE.AdditiveBlending<br />
+		THREE.SubtractiveBlending<br />
+		THREE.MultiplyBlending<br />
+		THREE.CustomBlending
 		</div>
-
-
-    
+	
 		<h2>Source</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]

+ 5 - 6
docs/api/constants/ShadowingTypes.html

@@ -9,14 +9,13 @@
 	<body>
 		<h1>Shadowing Type Contants</h1>
 
-    <h2>Shadow Map</h2>
+		<h2>Shadow Map</h2>
 		<div>
-    THREE.BasicShadowMap<br />
-    THREE.PCFShadowMap<br />
-    THREE.PCFSoftShadowMap
+		THREE.BasicShadowMap<br />
+		THREE.PCFShadowMap<br />
+		THREE.PCFSoftShadowMap
 		</div>
-
-    
+	
 		<h2>Source</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]

+ 60 - 61
docs/api/constants/Textures.html

@@ -9,74 +9,73 @@
 	<body>
 		<h1>Texture Constants</h1>
 
-    <h2>Texture Constants</h2>
-    <h2>Operations</h2>
-    <div>
-    THREE.MultiplyOperation<br />
-    THREE.MixOperation<br />
-    THREE.AddOperation
-    </div>
+		<h2>Operations</h2>
+		<div>
+		THREE.MultiplyOperation<br />
+		THREE.MixOperation<br />
+		THREE.AddOperation
+		</div>
 
-    <h2>Mapping Modes</h2>
-    <div>
-    THREE.UVMapping<br />
-    THREE.CubeReflectionMapping<br />
-    THREE.CubeRefractionMapping<br />
-    THREE.SphericalReflectionMapping<br />
-    THREE.SphericalRefractionMapping
-    </div>
+		<h2>Mapping Modes</h2>
+		<div>
+		THREE.UVMapping<br />
+		THREE.CubeReflectionMapping<br />
+		THREE.CubeRefractionMapping<br />
+		THREE.SphericalReflectionMapping<br />
+		THREE.SphericalRefractionMapping
+		</div>
 
-    <h2>Wrapping Modes</h2>
-    <div>
-    THREE.RepeatWrapping<br />
-    THREE.ClampToEdgeWrapping<br />
-    THREE.MirroredRepeatWrapping
-    </div>
+		<h2>Wrapping Modes</h2>
+		<div>
+		THREE.RepeatWrapping<br />
+		THREE.ClampToEdgeWrapping<br />
+		THREE.MirroredRepeatWrapping
+		</div>
 
-    <h2>Filters</h2>
-    <div>
-    THREE.NearestFilter<br />
-    THREE.NearestMipMapNearestFilter<br />
-    THREE.NearestMipMapLinearFilter<br />
-    THREE.LinearFilter<br />
-    THREE.LinearMipMapNearestFilter<br />
-    THREE.LinearMipMapLinearFilter
-    </div>
+		<h2>Filters</h2>
+		<div>
+		THREE.NearestFilter<br />
+		THREE.NearestMipMapNearestFilter<br />
+		THREE.NearestMipMapLinearFilter<br />
+		THREE.LinearFilter<br />
+		THREE.LinearMipMapNearestFilter<br />
+		THREE.LinearMipMapLinearFilter
+		</div>
 
-    <h2>Data Types</h2>
-    <div>
-    THREE.UnsignedByteType<br />
-    THREE.ByteType<br />
-    THREE.ShortType<br />
-    THREE.UnsignedShortType<br />
-    THREE.IntType<br />
-    THREE.UnsignedIntType<br />
-    THREE.FloatType
-    </div>
+		<h2>Data Types</h2>
+		<div>
+		THREE.UnsignedByteType<br />
+		THREE.ByteType<br />
+		THREE.ShortType<br />
+		THREE.UnsignedShortType<br />
+		THREE.IntType<br />
+		THREE.UnsignedIntType<br />
+		THREE.FloatType
+		</div>
 
-    <h2>Pixel Types</h2>
-    <div>
-    THREE.UnsignedShort4444Type<br />
-    THREE.UnsignedShort5551Type<br />
-    THREE.UnsignedShort565Type
-    </div>
+		<h2>Pixel Types</h2>
+		<div>
+		THREE.UnsignedShort4444Type<br />
+		THREE.UnsignedShort5551Type<br />
+		THREE.UnsignedShort565Type
+		</div>
 
-    <h2>Pixel Formats</h2>
-    <div>
-    THREE.AlphaFormat<br />
-    THREE.RGBFormat<br />
-    THREE.RGBAFormat<br />
-    THREE.LuminanceFormat<br />
-    THREE.LuminanceAlphaFormat
-    </div>
+		<h2>Pixel Formats</h2>
+		<div>
+		THREE.AlphaFormat<br />
+		THREE.RGBFormat<br />
+		THREE.RGBAFormat<br />
+		THREE.LuminanceFormat<br />
+		THREE.LuminanceAlphaFormat
+		</div>
 
-    <h2>Compressed Texture Formats</h2>
-    <div>
-    THREE.RGB_S3TC_DXT1_Format<br />
-    THREE.RGBA_S3TC_DXT1_Format<br />
-    THREE.RGBA_S3TC_DXT3_Format<br />
-    THREE.RGBA_S3TC_DXT5_Format
-    </div>
+		<h2>Compressed Texture Formats</h2>
+		<div>
+		THREE.RGB_S3TC_DXT1_Format<br />
+		THREE.RGBA_S3TC_DXT1_Format<br />
+		THREE.RGBA_S3TC_DXT3_Format<br />
+		THREE.RGBA_S3TC_DXT5_Format
+		</div>
 
 
 		<h2>Source</h2>