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Docs: Reduce linewidth through geometry.

Don McCurdy 7 年之前
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c963195614
共有 64 个文件被更改,包括 580 次插入580 次删除
  1. 5 5
      docs/api/core/bufferAttributeTypes/BufferAttributeTypes.html
  2. 100 100
      docs/api/deprecated/DeprecatedList.html
  3. 4 4
      docs/api/extras/Earcut.html
  4. 8 8
      docs/api/extras/ShapeUtils.html
  5. 29 29
      docs/api/extras/core/Curve.html
  6. 11 11
      docs/api/extras/core/CurvePath.html
  7. 11 11
      docs/api/extras/core/Font.html
  8. 8 8
      docs/api/extras/core/Interpolations.html
  9. 23 23
      docs/api/extras/core/Path.html
  10. 15 15
      docs/api/extras/core/Shape.html
  11. 22 22
      docs/api/extras/core/ShapePath.html
  12. 4 4
      docs/api/extras/curves/ArcCurve.html
  13. 12 12
      docs/api/extras/curves/CatmullRomCurve3.html
  14. 12 12
      docs/api/extras/curves/CubicBezierCurve.html
  15. 12 12
      docs/api/extras/curves/CubicBezierCurve3.html
  16. 18 18
      docs/api/extras/curves/EllipseCurve.html
  17. 9 9
      docs/api/extras/curves/LineCurve.html
  18. 9 9
      docs/api/extras/curves/LineCurve3.html
  19. 11 11
      docs/api/extras/curves/QuadraticBezierCurve.html
  20. 11 11
      docs/api/extras/curves/QuadraticBezierCurve3.html
  21. 8 8
      docs/api/extras/curves/SplineCurve.html
  22. 7 7
      docs/api/extras/objects/ImmediateRenderObject.html
  23. 5 5
      docs/api/geometries/BoxBufferGeometry.html
  24. 5 5
      docs/api/geometries/BoxGeometry.html
  25. 3 3
      docs/api/geometries/CircleBufferGeometry.html
  26. 4 4
      docs/api/geometries/CircleGeometry.html
  27. 5 5
      docs/api/geometries/ConeBufferGeometry.html
  28. 5 5
      docs/api/geometries/ConeGeometry.html
  29. 5 5
      docs/api/geometries/CylinderBufferGeometry.html
  30. 5 5
      docs/api/geometries/CylinderGeometry.html
  31. 5 5
      docs/api/geometries/DodecahedronBufferGeometry.html
  32. 5 5
      docs/api/geometries/DodecahedronGeometry.html
  33. 3 3
      docs/api/geometries/EdgesGeometry.html
  34. 13 13
      docs/api/geometries/ExtrudeBufferGeometry.html
  35. 13 13
      docs/api/geometries/ExtrudeGeometry.html
  36. 5 5
      docs/api/geometries/IcosahedronBufferGeometry.html
  37. 5 5
      docs/api/geometries/IcosahedronGeometry.html
  38. 5 5
      docs/api/geometries/LatheBufferGeometry.html
  39. 5 5
      docs/api/geometries/LatheGeometry.html
  40. 5 5
      docs/api/geometries/OctahedronBufferGeometry.html
  41. 5 5
      docs/api/geometries/OctahedronGeometry.html
  42. 3 3
      docs/api/geometries/ParametricBufferGeometry.html
  43. 3 3
      docs/api/geometries/ParametricGeometry.html
  44. 5 5
      docs/api/geometries/PlaneBufferGeometry.html
  45. 5 5
      docs/api/geometries/PlaneGeometry.html
  46. 6 6
      docs/api/geometries/PolyhedronBufferGeometry.html
  47. 6 6
      docs/api/geometries/PolyhedronGeometry.html
  48. 3 3
      docs/api/geometries/RingBufferGeometry.html
  49. 3 3
      docs/api/geometries/RingGeometry.html
  50. 3 3
      docs/api/geometries/ShapeBufferGeometry.html
  51. 3 3
      docs/api/geometries/ShapeGeometry.html
  52. 7 7
      docs/api/geometries/SphereBufferGeometry.html
  53. 7 7
      docs/api/geometries/SphereGeometry.html
  54. 5 5
      docs/api/geometries/TetrahedronBufferGeometry.html
  55. 5 5
      docs/api/geometries/TetrahedronGeometry.html
  56. 8 8
      docs/api/geometries/TextBufferGeometry.html
  57. 8 8
      docs/api/geometries/TextGeometry.html
  58. 5 5
      docs/api/geometries/TorusBufferGeometry.html
  59. 5 5
      docs/api/geometries/TorusGeometry.html
  60. 5 5
      docs/api/geometries/TorusKnotBufferGeometry.html
  61. 5 5
      docs/api/geometries/TorusKnotGeometry.html
  62. 11 11
      docs/api/geometries/TubeBufferGeometry.html
  63. 11 11
      docs/api/geometries/TubeGeometry.html
  64. 3 3
      docs/api/geometries/WireframeGeometry.html

+ 5 - 5
docs/api/core/bufferAttributeTypes/BufferAttributeTypes.html

@@ -12,10 +12,10 @@
 
 		<h1>BufferAttribute Types</h1>
 
-		<div class="desc">
+		<p class="desc">
 		There are nine types of [page:BufferAttribute] available in three.js. These correspond to the JavaScript
 		[link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#Syntax Typed Arrays].
-		</div>
+		</p>
 
 		<code>
 		THREE.Float64BufferAttribute
@@ -33,13 +33,13 @@
 
 		All of the above are called in the same way.
 		<h3>TypedBufferAttribute( [param:Array array], [param:Integer itemSize], [param:Boolean normalized] )</h3>
-		<div>
+		<p>
 			array -- this can be a typed or untyped (normal) array. It will be converted to the Type specified.<br /><br />
 
 			itemSize -- the number of values of the array that should be associated with a particular vertex.<br /><br />
 
-			normalized -- (optional) indicates how the underlying data in the buffer maps to the values in the GLSL code. 
-		</div>
+			normalized -- (optional) indicates how the underlying data in the buffer maps to the values in the GLSL code.
+		</p>
 
 		<h2>Properties</h2>
 

+ 100 - 100
docs/api/deprecated/DeprecatedList.html

@@ -10,12 +10,12 @@
 	<body>
 		<h1>Deprecated API List</h1>
 
-		<div>
+		<p>
 			As three.js has a rapidly evolving interface, you may come across examples that
 			suggest the use of API elements that are no longer part of the core.<br /><br />
 
 			Below is a list of such elements, along with info regarding their replacements.
-		</div>
+		</p>
 
 
 
@@ -29,13 +29,13 @@
 		<h2>Audio</h2>
 
 		<h3>[page:Audio]</h3>
-		<div>Audio.load has been deprecated. Use [page:AudioLoader] instead.</div>
+		<p>Audio.load has been deprecated. Use [page:AudioLoader] instead.</p>
 
 		<h3>[page:AudioAnalyser]</h3>
-		<div>AudioAnalyser.getData() has been renamed to [page:AudioAnalyser.getFrequencyData]().</div>
+		<p>AudioAnalyser.getData() has been renamed to [page:AudioAnalyser.getFrequencyData]().</p>
 
 		<h3>[page:BinaryTextureLoader]</h3>
-		<div>BinaryTextureLoader has been renamed to [page:DataTextureLoader].</div>
+		<p>BinaryTextureLoader has been renamed to [page:DataTextureLoader].</p>
 
 
 
@@ -50,39 +50,39 @@
 		<h2>Buffers</h2>
 
 		<h3>[page:BufferAttribute]</h3>
-		<div>BufferAttribute.length has been renamed to [page:BufferAttribute.count].</div>
-		<div>BufferAttribute.copyIndicesArray() has been removed.</div>
+		<p>BufferAttribute.length has been renamed to [page:BufferAttribute.count].</p>
+		<p>BufferAttribute.copyIndicesArray() has been removed.</p>
 
 
 		<h3>[page:DynamicBufferAttribute]</h3>
-		<div>DynamicBufferAttribute has been removed. Use [page:BufferAttribute.setDynamic]( true ) instead.</div>
+		<p>DynamicBufferAttribute has been removed. Use [page:BufferAttribute.setDynamic]( true ) instead.</p>
 
 		<h3>[page:Int8Attribute]</h3>
-		<div>Int8Attribute has been removed. Use [page:BufferAttributeTypes Int8BufferAttribute] instead.</div>
+		<p>Int8Attribute has been removed. Use [page:BufferAttributeTypes Int8BufferAttribute] instead.</p>
 
 		<h3>[page:Uint8Attribute]</h3>
-		<div>Uint8Attribute has been removed. Use [page:BufferAttributeTypes Uint8BufferAttribute] instead.</div>
+		<p>Uint8Attribute has been removed. Use [page:BufferAttributeTypes Uint8BufferAttribute] instead.</p>
 
 		<h3>[page:Uint8ClampedAttribute]</h3>
-		<div>Uint8ClampedAttribute has been removed. Use [page:BufferAttributeTypes Uint8ClampedBufferAttribute] instead.</div>
+		<p>Uint8ClampedAttribute has been removed. Use [page:BufferAttributeTypes Uint8ClampedBufferAttribute] instead.</p>
 
 		<h3>[page:Int16Attribute]</h3>
-		<div>Int16Attribute has been removed. Use [page:BufferAttributeTypes Int16BufferAttribute] instead.</div>
+		<p>Int16Attribute has been removed. Use [page:BufferAttributeTypes Int16BufferAttribute] instead.</p>
 
 		<h3>[page:Uint16Attribute]</h3>
-		<div>Uint16Attribute has been removed. Use [page:BufferAttributeTypes Uint16BufferAttribute] instead.</div>
+		<p>Uint16Attribute has been removed. Use [page:BufferAttributeTypes Uint16BufferAttribute] instead.</p>
 
 		<h3>[page:Int32Attribute]</h3>
-		<div>Int32Attribute has been removed. Use [page:BufferAttributeTypes Int32BufferAttribute] instead.</div>
+		<p>Int32Attribute has been removed. Use [page:BufferAttributeTypes Int32BufferAttribute] instead.</p>
 
 		<h3>[page:Uint32Attribute]</h3>
-		<div>Uint32Attribute has been removed. Use [page:BufferAttributeTypes Uint32BufferAttribute] instead.</div>
+		<p>Uint32Attribute has been removed. Use [page:BufferAttributeTypes Uint32BufferAttribute] instead.</p>
 
 		<h3>[page:Float32Attribute]</h3>
-		<div>Float32Attribute has been removed. Use [page:BufferAttributeTypes Float32BufferAttribute] instead.</div>
+		<p>Float32Attribute has been removed. Use [page:BufferAttributeTypes Float32BufferAttribute] instead.</p>
 
 		<h3>[page:Float64Attribute]</h3>
-		<div>Float64Attribute has been removed. Use [page:BufferAttributeTypes Float64BufferAttribute] instead.</div>
+		<p>Float64Attribute has been removed. Use [page:BufferAttributeTypes Float64BufferAttribute] instead.</p>
 
 
 
@@ -93,10 +93,10 @@
 		<h2>Cameras</h2>
 
 		<h3>[page:PerspectiveCamera]</h3>
-		<div>
+		<p>
 		PerspectiveCamera.setLens() is deprecated. Use [page:PerspectiveCamera.setFocalLength]()
 		 and [page:PerspectiveCamera.filmGauge]() for a photographic setup.
-		</div>
+		</p>
 
 
 
@@ -109,9 +109,9 @@
 		<h3>[page:LineStrip]</h3>
 
 		<h3>[page:LinePieces]</h3>
-		<div>
+		<p>
 		LinePieces mode is no longer supported for [page:Line]s. Create a [page:LineSegments] instead.
-		</div>
+		</p>
 
 
 
@@ -120,18 +120,18 @@
 		<h2>Core</h2>
 
 		<h3>[page:EventDispatcher]</h3>
-		<div>EventDispatcher.apply has been removed. Inherit or Object.assign the prototype to mix-in instead.</div>
+		<p>EventDispatcher.apply has been removed. Inherit or Object.assign the prototype to mix-in instead.</p>
 
 		<h3>[page:Raycaster]</h3>
-		<div>Raycaster.params.PointCloud has been renamed to [page:Raycaster.params.Points].</div>
+		<p>Raycaster.params.PointCloud has been renamed to [page:Raycaster.params.Points].</p>
 
 
 		<h3>[page:Uniform]</h3>
-		<div>
+		<p>
 			Uniform.dynamic has been removed. Use object.onBeforeRender() instead.<br /><br />
 
 			Uniform.onUpdate has been removed. Use object.onBeforeRender() instead.
-		</div>
+		</p>
 
 
 
@@ -141,10 +141,10 @@
 		<h2>Extras</h2>
 
 		<h3>[page:ClosedSplineCurve3]</h3>
-		<div>ClosedSplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</div>
+		<p>ClosedSplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</p>
 
 		<h3>[page:SplineCurve3]</h3>
-		<div>SplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</div>
+		<p>SplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</p>
 
 
 
@@ -154,14 +154,14 @@
 
 		<h2>Geometry</h2>
 
-		<div>
+		<p>
 			Geometry.computeTangents() has been removed.<br /><br />
 
 			Geometry.computeLineDistances() has been removed. Use [page:Line.computeLineDistances] instead.<br /><br />
-		</div>
+		</p>
 
 		<h3>[page:BufferGeometry]</h3>
-		<div>
+		<p>
 			BufferGeometry.addIndex has been renamed to [page:BufferGeometry.setIndex].<br /><br />
 
 			BufferGeometry.addDrawCall is now [page:BufferGeometry.addGroup].<br /><br />
@@ -176,25 +176,25 @@
 
 			BufferGeometry.offsets has been renamed to [page:BufferGeometry.groups].<br /><br />
 
-		</div>
+		</p>
 
 		<h3>[page:CubeGeometry]</h3>
-		<div>CubeGeometry has been renamed to [page:BoxGeometry].</div>
+		<p>CubeGeometry has been renamed to [page:BoxGeometry].</p>
 
 		<h3>[page:Geometry]</h3>
-		<div>Geometry.computeTangents() has been removed.</div>
+		<p>Geometry.computeTangents() has been removed.</p>
 
 		<h3>[page:GeometryUtils]</h3>
-		<div>
+		<p>
 			GeometryUtils.merge has been moved to [page:Geometry]. Use [page:Geometry.merge]( geometry2, matrix, materialIndexOffset ) instead.<br /><br />
 
 			GeometryUtils.center has been moved to [page:Geometry]. Use [page:Geometry.center]( ) instead.
-		</div>
+		</p>
 
 		<h3>[page:Plane]</h3>
-		<div>
+		<p>
 			Plane.isIntersectionLine() has been renamed to	[page:Plane.intersectsLine]().
-		</div>
+		</p>
 
 
 
@@ -206,16 +206,16 @@
 		<h2>Helpers</h2>
 
 		<h3>[page:BoundingBoxHelper]</h3>
-		<div>BoundingBoxHelper has been deprecated. Use [page:BoxHelper] instead.</div>
+		<p>BoundingBoxHelper has been deprecated. Use [page:BoxHelper] instead.</p>
 
 		<h3>[page:EdgesHelper]</h3>
-		<div>EdgesHelper has been removed. Use [page:EdgesGeometry] instead.</div>
+		<p>EdgesHelper has been removed. Use [page:EdgesGeometry] instead.</p>
 
 		<h3>[page:GridHelper]</h3>
-		<div>GridHelper.setColors() has been deprecated, pass them in the constructor instead.</div>
+		<p>GridHelper.setColors() has been deprecated, pass them in the constructor instead.</p>
 
 		<h3>[page:WireframeHelper WireframeHelper]</h3>
-		<div>WireframeHelper has been removed. Use [page:WireframeGeometry] instead.</div>
+		<p>WireframeHelper has been removed. Use [page:WireframeGeometry] instead.</p>
 
 
 
@@ -223,7 +223,7 @@
 		<h2>Lights</h2>
 
 		<h3>[page:Light]</h3>
-		<div>
+		<p>
 			Light.onlyShadow has been removed.<br /><br />
 
 			Light.shadowCameraLeft is now [page:Light.shadow.camera.left].<br /><br />
@@ -243,7 +243,7 @@
 			Light.shadowMapWidth is now [page:Light.shadow.mapSize.width].<br /><br />
 
 			Light.shadowMapHeight is now [page:Light.shadow.mapSize.height].
-		</div>
+		</p>
 
 
 
@@ -255,7 +255,7 @@
 		<h2>Loaders</h2>
 
 		<h3>[page:XHRLoader]</h3>
-		<div>XHRLoader has been renamed to [page:FileLoader].</div>
+		<p>XHRLoader has been renamed to [page:FileLoader].</p>
 
 
 
@@ -267,7 +267,7 @@
 		<h2>Maths</h2>
 
 		<h3>[page:Box2]</h3>
-		<div>
+		<p>
 			Box2.center has been renamed to [page:Box2.getCenter]().<br /><br />
 
 			Box2.empty has been renamed to [page:Box2.isEmpty]().<br /><br />
@@ -276,10 +276,10 @@
 
 			Box2.size has been renamed to [page:Box2.getSize]().
 
-		</div>
+		</p>
 
 		<h3>[page:Box3]</h3>
-		<div>
+		<p>
 			Box3.center has been renamed to [page:Box3.getCenter]().<br /><br />
 
 			Box3.empty has been renamed to [page:Box3.isEmpty]().<br /><br />
@@ -289,21 +289,21 @@
 			Box3.isIntersectionSphere has been renamed to [page:Box3.intersectsSphere]().<br /><br />
 
 			Box3.size has been renamed to [page:Box3.getSize]().
-		</div>
+		</p>
 
 		<h3>[page:Face4]</h3>
-		<div>Face4 has been removed. Use [page:Face3] instead.</div>
+		<p>Face4 has been removed. Use [page:Face3] instead.</p>
 
 		<h3>[page:Line3]</h3>
-		<div>Line3.center has been renamed to [page:Line3.getCenter]().</div>
+		<p>Line3.center has been renamed to [page:Line3.getCenter]().</p>
 
 		<h3>[page:Math]</h3>
-		<div>
+		<p>
 			Math.random16() has been deprecated. Use Math.random() instead.
-		</div>
+		</p>
 
 		<h3>[page:Matrix3]</h3>
-		<div>
+		<p>
 			Matrix3.flattenToArrayOffset is deprecated. Use [page:Matrix3.toArray]() instead.<br /><br />
 
 			Matrix3.multiplyVector3 has been removed. Use vector.applyMatrix3( matrix ) instead.<br /><br />
@@ -313,10 +313,10 @@
 			Matrix3.applyToBuffer has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.<br /><br />
 
 			Matrix3.applyToVector3Array has been removed.
-		<div>
+		<p>
 
 		<h3>[page:Matrix4]</h3>
-		<div>
+		<p>
 			Matrix4.flattenToArrayOffset() is deprecated. Use [page:Matrix4.toArray]() instead.<br /><br />
 
 			Matrix4.extractPosition() has been renamed to [page:Matrix4.copyPosition]( matrix ).<br /><br />
@@ -348,37 +348,37 @@
 			Matrix4.applyToVector3Array() has been removed.<br /><br />
 
 			Matrix4.makeFrustum() has been removed. Use [page:Matrix4.makePerspective]( left, right, top, bottom, near, far ) instead.
-		</div>
+		</p>
 
 
 		<h3>[page:Quaternion.multiplyVector3]</h3>
-		<div>Quaternion.multiplyVector3() has been removed. Use vector.applyQuaternion( quaternion ) instead.</div>
+		<p>Quaternion.multiplyVector3() has been removed. Use vector.applyQuaternion( quaternion ) instead.</p>
 
 		<h3>[page:Ray]</h3>
-		<div>
+		<p>
 			Ray.isIntersectionBox() has been renamed to [page:Ray.intersectsBox]().<br /><br />
 
 			Ray.isIntersectionPlane has been renamed to [page:Ray.intersectsPlane].<br /><br />
 
 			Ray.isIntersectionSphere has been renamed to [page:Ray.intersectsSphere].
-		</div>
+		</p>
 
 		<h3>[page:Triangle]</h3>
-		<div>
+		<p>
 			Triangle.area() has been renamed to [page:Triangle.getArea]().<br /><br />
 			Triangle.barycoordFromPoint() has been renamed to [page:Triangle.getBarycoord]().<br /><br />
 			Triangle.midpoint() has been renamed to [page:Triangle.getMidpoint]().<br /><br />
 			Triangle.normal() has been renamed to [page:Triangle.getNormal]().<br /><br />
 			Triangle.plane() has been renamed to [page:Triangle.getPlane]().
-		</div>
+		</p>
 
 		<h3>[page:Vector2]</h3>
-		<div>
+		<p>
 			Vector2.fromAttribute() has been renamed to [page:Vector2.fromBufferAttribute]().
-		</div>
+		</p>
 
 		<h3>[page:Vector3]</h3>
-		<div>
+		<p>
 			Vector3.setEulerFromRotationMatrix() has been removed. Use [page:Euler.setFromRotationMatrix]() instead.<br /><br />
 
 			Vector3.setEulerFromQuaternion() has been removed. Use [page:Euler.setFromQuaternion]() instead.<br /><br />
@@ -392,18 +392,18 @@
 			Vector3.applyProjection() has been removed. Use [page:Vector3.applyMatrix4]() instead.<br /><br />
 
 			Vector3.fromAttribute() has been renamed to [page:Vector3.fromBufferAttribute]().
-		</div>
+		</p>
 
 		<h3>[page:Vector4]</h3>
-		<div>
+		<p>
 			Vector4.fromAttribute() has been renamed to [page:Vector4.fromBufferAttribute]().
-		</div>
+		</p>
 
 		<h3>[page:Vertex]</h3>
-		<div>Vertex has been removed. Use [page:Vector3] instead.</div>
+		<p>Vertex has been removed. Use [page:Vector3] instead.</p>
 
 		<h3>[page:Spline]</h3>
-		<div>Spline has been removed. Use [page:CatmullRomCurve3] instead.</div>
+		<p>Spline has been removed. Use [page:CatmullRomCurve3] instead.</p>
 
 
 
@@ -419,33 +419,33 @@
 		<h2>Materials</h2>
 
 		<h3>[page:Material]</h3>
-		<div>
+		<p>
 			Material.wrapAround has been removed.<br /><br />
 
 			Material.wrapRGB has been removed.
 
-		</div>
+		</p>
 
 		<h3>[page:MeshFaceMaterial]</h3>
-		<div>MeshFaceMaterial has been removed. Use an array of materials instead.</div>
+		<p>MeshFaceMaterial has been removed. Use an array of materials instead.</p>
 
 		<h3>[page:MultiMaterial]</h3>
-		<div>MultiMaterial has been removed. Use an array of materials instead.</div>
+		<p>MultiMaterial has been removed. Use an array of materials instead.</p>
 
 		<h3>[page:MeshPhongMaterial]</h3>
-		<div>MeshPhongMaterial.metal has been removed. Use [page:MeshStandardMaterial] instead.</div>
+		<p>MeshPhongMaterial.metal has been removed. Use [page:MeshStandardMaterial] instead.</p>
 
 		<h3>[page:ParticleBasicMaterial]</h3>
-		<div>ParticleBasicMaterial has been renamed to [page:PointsMaterial].</div>
+		<p>ParticleBasicMaterial has been renamed to [page:PointsMaterial].</p>
 
 		<h3>[page:ParticleSystemMaterial]</h3>
-		<div>ParticleBasicMaterial has been renamed to [page:PointsMaterial].</div>
+		<p>ParticleBasicMaterial has been renamed to [page:PointsMaterial].</p>
 
 		<h3>[page:PointCloudMaterial]</h3>
-		<div>PointCloudMaterial has been renamed to [page:PointsMaterial].</div>
+		<p>PointCloudMaterial has been renamed to [page:PointsMaterial].</p>
 
 		<h3>[page:ShaderMaterial.derivatives]</h3>
-		<div>ShaderMaterial.derivatives has been moved to [page:ShaderMaterial.extensions.derivatives].</div>
+		<p>ShaderMaterial.derivatives has been moved to [page:ShaderMaterial.extensions.derivatives].</p>
 
 
 
@@ -457,10 +457,10 @@
 		<h2>Objects</h2>
 
 		<h3>[page:LOD.objects]</h3>
-		<div>LOD.objects has been renamed to [page:LOD.levels].</div>
+		<p>LOD.objects has been renamed to [page:LOD.levels].</p>
 
 		<h3>[page:Object3D]</h3>
-		<div>
+		<p>
 			Object3D.eulerOrder is now [page:Object3D.rotation.order].<br /><br />
 
 			Object3D.getChildByName() has been renamed to [page:Object3D.getObjectByName]().<br /><br />
@@ -470,29 +470,29 @@
 			Object3D.translate() has been removed. Use [page:Object3D.translateOnAxis]( axis, distance ) instead.<br /><br />
 
 			Object3D.useQuaternion has been removed. The library now uses quaternions by default.
-		</div>
+		</p>
 
 		<h3>[page:LensFlare]</h3>
-		<div>
+		<p>
 			LensFlare has been moved to [link:https://github.com/mrdoob/three.js/blob/master/examples/js/objects/Lensflare.js /examples/js/objects/Lensflare.js].
-		</div>
+		</p>
 
 
 		<h3>[page:Particle]</h3>
-		<div>Particle has been renamed to [page:Sprite].</div>
+		<p>Particle has been renamed to [page:Sprite].</p>
 
 		<h3>[page:ParticleSystem]</h3>
-		<div>ParticleSystem has been renamed to [page:Points].</div>
+		<p>ParticleSystem has been renamed to [page:Points].</p>
 
 		<h3>[page:PointCloud]</h3>
-		<div>PointCloud has been renamed to [page:Points].</div>
+		<p>PointCloud has been renamed to [page:Points].</p>
 
 		<h3>[page:Shape]</h3>
-		<div>
+		<p>
 			Shape.extrude has been removed. Use [page:ExtrudeGeometry] instead.<br /><br />
 
 			Shape.makeGeometry has been removed. Use [page:ShapeGeometry] instead.
-		</div>
+		</p>
 
 
 
@@ -504,12 +504,12 @@
 		<h2>Renderer</h2>
 
 		<h3>[page:Projector]</h3>
-		<div>
+		<p>
 			CanvasRenderer has been moved to [link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/CanvasRenderer.js /examples/js/renderers/CanvasRenderer.js].
-		</div>
+		</p>
 
 		<h3>[page:Projector]</h3>
-		<div>
+		<p>
 			Projector has been moved to
 			[link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/Projector.js 	/examples/js/renderers/Projector.js].<br /><br />
 
@@ -518,17 +518,17 @@
 			Projector.unprojectVector() is now [page:Vector.unproject]().<br /><br />
 
 			Projector:.pickingRay() is now [page:Raycaster.setFromCamera]().
-		</div>
+		</p>
 
 		<h3>[page:WebGLProgram]</h3>
-		<div>
+		<p>
 			WebGLProgram.uniforms is now [page:	WebGLProgram.getUniforms]().<br /><br />
 
 			WebGLProgram.attributes is now [page:	WebGLProgram.getAttributes]().
-		</div>
+		</p>
 
 		<h3>[page:WebGLRenderer]</h3>
-		<div>
+		<p>
 			WebGLRenderer.supportsFloatTextures() is now [page:WebGLRenderer.extensions.get]( 'OES_texture_float' ).<br /><br />
 
 			WebGLRenderer.supportsHalfFloatTextures() is now [page:WebGLRenderer.extensions.get]( 'OES_texture_half_float' ).<br /><br />
@@ -571,10 +571,10 @@
 
 			WebGLRenderer.shadowMap.renderSingleSided has been removed. Set [page:Material.shadowSide] instead.
 
-		</div>
+		</p>
 
 		<h3>[page:WebGLRenderTarget]</h3>
-		<div>
+		<p>
 			WebGLRenderTarget.wrapS is now [page:WebGLRenderTarget.texture.wrapS].<br /><br />
 
 			WebGLRenderTarget.wrapT is now [page:WebGLRenderTarget.texture.wrapT].<br /><br />
@@ -594,13 +594,13 @@
 			WebGLRenderTarget.type is now [page:WebGLRenderTarget.texture.type].<br /><br />
 
 			WebGLRenderTarget.generateMipmaps is now [page:WebGLRenderTarget.texture.generateMipmaps].
-		</div>
+		</p>
 
 
 		<h2>Textures</h2>
 
 		<h3>[page:ImageUtils]</h3>
-		<div>
+		<p>
 			ImageUtils.loadTexture has been deprecated. Use [page:TextureLoader] instead.<br /><br />
 
 			ImageUtils.loadTextureCube has been deprecated. Use [page:CubeTextureLoader] instead.<br /><br />
@@ -608,7 +608,7 @@
 			ImageUtils.loadCompressedTexture has been removed. Use [page:DDSLoader] instead.<br /><br />
 
 			ImageUtils.loadCompressedTextureCube has been removed. Use [page:DDSLoader] instead.
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 4 - 4
docs/api/extras/Earcut.html

@@ -10,19 +10,19 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		An implementation of the earcut polygon triangulation algorithm. The code is a port of [link:https://github.com/mapbox/earcut mapbox/earcut].
-		</div>
+		</p>
 
 		<h2>Methods</h2>
 
 		<h3>[method:Array triangulate]( data, holeIndices, dim )</h3>
-		<div>
+		<p>
 		data -- A flat array of vertice coordinates.<br /><br />
 		holeIndices -- An array of hole indices if any.<br /><br />
 		dim -- The number of coordinates per vertice in the input array.<br /><br />
 
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 8 - 8
docs/api/extras/ShapeUtils.html

@@ -10,26 +10,26 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		A class containing utility functions for shapes.<br /><br />
 
 		Note that these are all linear functions so it is neccessary to calculate separately for
 		x, y (and z, w if present) components of a vector.
-		</div>
+		</p>
 
 
 		<h2>Methods</h2>
 
 		<h3>[method:Number area]( contour )</h3>
-		<div>
+		<p>
 		contour -- 2D polygon.<br /><br />
 
 		Calculate area of a ( 2D ) contour polygon.<br /><br />
 
-		</div>
+		</p>
 
 		<h3>[method:Boolean isClockwise]( pts )</h3>
-		<div>
+		<p>
 		pts -- points defining a 2D polygon<br /><br />
 
 		Note that this is a linear function so it is neccessary to calculate separately for
@@ -37,15 +37,15 @@
 
 		Used internally by [page:Path Path],
 		[page:ExtrudeGeometry ExtrudeGeometry] and [page:ShapeGeometry ShapeGeometry].
-		</div>
+		</p>
 
 		<h3>[method:null triangulateShape]( contour, holes )</h3>
-		<div>
+		<p>
 		contour -- 2D polygon.<br />
 		holes -- array of holes<br /><br />
 
 		Used internally by [page:ExtrudeGeometry ExtrudeGeometry] and [page:ShapeGeometry ShapeGeometry] to calculate faces in shapes with holes.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 29 - 29
docs/api/extras/core/Curve.html

@@ -10,104 +10,104 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		An abstract base class for creating a [name] object that contains methods for interpolation.
 		For an array of [name]s see [page:CurvePath].
-		</div>
+		</p>
 
 		<h2>Constructor</h2>
 
 
 		<h3>[name]()</h3>
-		<div>
+		<p>
 		This constructor creates a new [name].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Integer arcLengthDivisions]</h3>
-		<div>This value determines the amount of divisions when calculating the cumulative segment lengths of a curve via [page:.getLengths].
-			To ensure precision when using methods like [page:.getSpacedPoints], it is recommended to increase [page:.arcLengthDivisions] if the curve is very large. Default is 200.</div>
+		<p>This value determines the amount of divisions when calculating the cumulative segment lengths of a curve via [page:.getLengths].
+			To ensure precision when using methods like [page:.getSpacedPoints], it is recommended to increase [page:.arcLengthDivisions] if the curve is very large. Default is 200.</p>
 
 		<h2>Methods</h2>
 
 		<h3>[method:Vector getPoint]( [param:Float t], [param:Vector optionalTarget] )</h3>
-		<div>
+		<p>
 			[page:Float t] - A position on the curve. Must be in the range [ 0, 1 ]. <br>
 			[page:Vector optionalTarget] — (optional) If specified, the result will be copied into this Vector,
 			otherwise a new Vector will be created. <br /><br />
 
 			Returns a vector for a given position on the curve.
-		</div>
+		</p>
 
 		<h3>[method:Vector getPointAt]( [param:Float u], [param:Vector optionalTarget] )</h3>
-		<div>
+		<p>
 			[page:Float u] - A position on the curve according to the arc length. Must be in the range [ 0, 1 ]. <br>
 			[page:Vector optionalTarget] — (optional) If specified, the result will be copied into this Vector,
 			otherwise a new Vector will be created. <br /><br />
 
 			Returns a vector for a given position on the curve according to the arc length.
-		</div>
+		</p>
 
 		<h3>[method:Array getPoints]( [param:Integer divisions] )</h3>
-		<div>
+		<p>
 			divisions -- number of pieces to divide the curve into. Default is *5*.<br /><br />
 
 			Returns a set of divisions + 1 points using getPoint( t ).
-		</div>
+		</p>
 
 		<h3>[method:Array getSpacedPoints]( [param:Integer divisions] )</h3>
-		<div>
+		<p>
 			divisions -- number of pieces to divide the curve into. Default is *5*.<br /><br />
 
 			Returns a set of divisions + 1 equi-spaced points using getPointAt( u ).
-		</div>
+		</p>
 
 		<h3>[method:Float getLength]()</h3>
-		<div>Get total curve arc length.</div>
+		<p>Get total curve arc length.</p>
 
 		<h3>[method:Array getLengths]( [param:Integer divisions] )</h3>
-		<div>Get list of cumulative segment lengths.</div>
+		<p>Get list of cumulative segment lengths.</p>
 
 		<h3>[method:null updateArcLengths]()</h3>
-		<div>Update the cumlative segment distance cache.</div>
+		<p>Update the cumlative segment distance cache.</p>
 
 		<h3>[method:Float getUtoTmapping]( [param:Float u], [param:Float distance] )</h3>
-		<div>
+		<p>
 			Given u in the range ( 0 .. 1 ), returns [page:Float t] also in the range ( 0 .. 1 ).
 			u and t can then be used to give you points which are equidistant from the ends of the curve,
 			using [page:.getPoint].
-		 </div>
+		 </p>
 
 		<h3>[method:Vector getTangent]( [param:Float t] )</h3>
-		<div>
+		<p>
 			Returns a unit vector tangent at t. If the derived curve does not implement its
 			tangent derivation, two points a small delta apart will be used to find its gradient
 			which seems to give a reasonable approximation.
-		</div>
+		</p>
 
 		<h3>[method:Vector getTangentAt]( [param:Float u] )</h3>
-		<div>
+		<p>
 			Returns tangent at a point which is equidistant to the ends of the curve from the
 			point given in [page:.getTangent].
-		</div>
+		</p>
 
 		<h3>[method:Object computeFrenetFrames]( [param:Integer segments], [param:Boolean closed] )</h3>
-		<div>
+		<p>
 		Generates the Frenet Frames. Used in geometries like [page:TubeGeometry] or [page:ExtrudeGeometry].
-		</div>
+		</p>
 
 		<h3>[method:Curve clone]()</h3>
-		<div>Creates a clone of this instance.</div>
+		<p>Creates a clone of this instance.</p>
 
 		<h3>[method:Curve copy]( [param:Curve source] )</h3>
-		<div>Copies another [name] object to this instance.</div>
+		<p>Copies another [name] object to this instance.</p>
 
 		<h3>[method:Object toJSON]()</h3>
-		<div>Returns a JSON object representation of this instance.</div>
+		<p>Returns a JSON object representation of this instance.</p>
 
 		<h3>[method:Curve fromJSON]( [param:Object json] )</h3>
-		<div>Copies the data from the given JSON object to this instance.</div>
+		<p>Copies the data from the given JSON object to this instance.</p>
 
 		<h2>Source</h2>
 

+ 11 - 11
docs/api/extras/core/CurvePath.html

@@ -12,45 +12,45 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		An abstract base class extending [page:Curve]. A CurvePath is simply an array of connected curves,
 		but retains the api of a curve.
-		</div>
+		</p>
 
 
 		<h2>Constructor</h2>
 
 
 		<h3>[name]()</h3>
-		<div>
+		<p>
 		The constructor take no parameters.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:array curves]</h3>
-		<div>The array of [page:Curve Curves].</div>
+		<p>The array of [page:Curve Curves].</p>
 
 		<h3>[property:boolean autoClose]</h3>
-		<div>Whether or not to automatically close the path.</div>
+		<p>Whether or not to automatically close the path.</p>
 
 
 
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 		<h3>[method:null add]( [param:Curve curve] )</h3>
-		<div>Add a curve to the [page:.curves] array.</div>
+		<p>Add a curve to the [page:.curves] array.</p>
 
 		<h3>[method:null closePath]()</h3>
-		<div>Adds a [page:LineCurve lineCurve] to close the path.</div>
+		<p>Adds a [page:LineCurve lineCurve] to close the path.</p>
 
 		<h3>[method:Float getCurveLengths]()</h3>
-		<div>Adds together the lengths of the curves in the [page:.curves] array.</div>
+		<p>Adds together the lengths of the curves in the [page:.curves] array.</p>
 
 
 		<h2>Source</h2>

+ 11 - 11
docs/api/extras/core/Font.html

@@ -10,50 +10,50 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		Create a set of [page:Shape Shapes] representing a font loaded in JSON format.<br /><br />
 
 		This is used internally by the [page:FontLoader].
-		</div>
+		</p>
 
 		<h2>Examples</h2>
 
-		<div>
+		<p>
 		[example:webgl_geometry_text_shapes geometry / text / shapes ]<br/>
 		[example:webgl_shaders_vector vector / text ]<br/>
-		</div>
+		</p>
 
 		<h2>Constructor</h2>
 
 		<h3>[name]( data )</h3>
-		<div>
+		<p>
 		data -- JSON data representing the font.<br /><br />
 
 		This constructor creates a new [name], which is an array of [page:Shape Shapes].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:array data]</h3>
-		<div>The JSON data passed in the constructor.</div>
+		<p>The JSON data passed in the constructor.</p>
 
 		<h3>[property:Boolean isFont]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are fonts. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally by the renderer for optimisation.
-		</div>
+		</p>
 
 		<h2>Methods</h2>
 
 		<h3>[method:null generateShapes]( [param:String text], [param:Float size], [param:Integer divisions] )</h3>
-		<div>
+		<p>
 			[page:String text] -- string of text.<br />
 			[page:Float size] -- (optional) scale for the [page:Shape Shapes]. Default is *100*.<br />
 			[page:Integer divisions] -- (optional) fineness of the [page:Shape Shapes]. Default is *4*.<br />
 
 			Creates an array of [page:Shape Shapes] representing the text in the font.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 8 - 8
docs/api/extras/core/Interpolations.html

@@ -10,35 +10,35 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		TODO
-		</div>
+		</p>
 
 		<h2>Methods</h2>
 
 		<h3>[method:Float CatmullRom]( [param:Float t], [param:Float p0], [param:Float p1], [param:Float p2], [param:Float p3] )</h3>
-		<div>
+		<p>
 		t -- interpolation weight.<br />
 		p0, p1, p2, p3 -- the points defining the spline curve.<br /><br />
 
 		Used internally by [page:SplineCurve SplineCurve].
-		</div>
+		</p>
 
 		<h3>[method:Float QuadraticBezier]( [param:Float t], [param:Float p0], [param:Float p1], [param:Float p2] )</h3>
-		<div>
+		<p>
 		t -- interpolation weight.<br />
 		p0, p1, p2 -- the starting, control and end points defining the curve.<br /><br />
 
 		Used internally by [page:QuadraticBezierCurve3 QuadraticBezierCurve3], [page:QuadraticBezierCurve QuadraticBezierCurve] and [page:Font Font].
-		</div>
+		</p>
 
 		<h3>[method:Float CubicBezier]( [param:Float t], [param:Float p0], [param:Float p1], [param:Float p2], [param:Float p3] )</h3>
-		<div>
+		<p>
 		t -- interpolation weight.<br />
 		p0, p1, p2, p3 -- the starting, control(twice) and end points defining the curve.<br /><br />
 
 		Used internally by [page:CubicBezierCurve3 CubicBezierCurve3], [page:CubicBezierCurve CubicBezierCurve] and [page:Font Font].
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 23 - 23
docs/api/extras/core/Path.html

@@ -12,9 +12,9 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		A 2D path representation. The class provides methods for creating paths and contours of 2D shapes similar to the 2D Canvas API.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -39,7 +39,7 @@
 
 
 		<h3>[name]( [param:Array points] )</h3>
-		<div>
+		<p>
 		points -- (optional) array of [page:Vector2 Vector2s].<br /><br />
 
 		Creates a Path from the points. The first point defines the offset, then successive points
@@ -47,21 +47,21 @@
 
 		If no points are specified, an empty path is created and the [page:.currentPoint] is set to
 		the origin.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:CurvePath] class for common properties.</div>
+		<p>See the base [page:CurvePath] class for common properties.</p>
 
 		<h3>[property:array currentPoint]</h3>
-		<div>The current offset of the path. Any new [page:Curve] added will start here.</div>
+		<p>The current offset of the path. Any new [page:Curve] added will start here.</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:CurvePath] class for common methods.</div>
+		<p>See the base [page:CurvePath] class for common methods.</p>
 
 		<h3>[method:null absarc]( [param:Float x], [param:Float y], [param:Float radius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise] )</h3>
-		<div>
+		<p>
 			x, y -- The absolute center of the arc.<br />
 			radius -- The radius of the arc.<br />
 			startAngle -- The start angle in radians.<br />
@@ -69,10 +69,10 @@
 			clockwise -- Sweep the arc clockwise. Defaults to *false*.<br /><br />
 
 			Adds an absolutely positioned [page:EllipseCurve EllipseCurve] to the path.
-		</div>
+		</p>
 
 		<h3>[method:null absellipse]( [param:Float x], [param:Float y], [param:Float xRadius], [param:Float yRadius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise], [param:Float rotation] )</h3>
-		<div>
+		<p>
 			x, y -- The absolute center of the ellipse.<br />
 			xRadius -- The radius of the ellipse in the x axis.<br />
 			yRadius -- The radius of the ellipse in the y axis.<br />
@@ -82,10 +82,10 @@
 			rotation -- The rotation angle of the ellipse in radians, counterclockwise from the positive X axis. Optional, defaults to 0.<br /><br />
 
 			Adds an absolutely positioned [page:EllipseCurve EllipseCurve] to the path.
-		</div>
+		</p>
 
 		<h3>[method:null arc]( [param:Float x], [param:Float y], [param:Float radius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise] )</h3>
-		<div>
+		<p>
 		x, y -- The center of the arc offset from the last call.<br />
 		radius -- The radius of the arc.<br />
 		startAngle -- The start angle in radians.<br />
@@ -93,14 +93,14 @@
 		clockwise -- Sweep the arc clockwise. Defaults to *false*.<br /><br />
 
 		Adds an [page:EllipseCurve EllipseCurve] to the path, positioned relative to [page:.currentPoint].
-		</div>
+		</p>
 
 
 		<h3>[method:null bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
-		<div>This creates a bezier curve from [page:.currentPoint] with (cp1X, cp1Y) and (cp2X, cp2Y) as control points and updates [page:.currentPoint] to x and y.</div>
+		<p>This creates a bezier curve from [page:.currentPoint] with (cp1X, cp1Y) and (cp2X, cp2Y) as control points and updates [page:.currentPoint] to x and y.</p>
 
 		<h3>[method:null ellipse]( [param:Float x], [param:Float y], [param:Float xRadius], [param:Float yRadius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise], [param:Float rotation] )</h3>
-		<div>
+		<p>
 			x, y -- The center of the ellipse offset from the last call.<br />
 			xRadius -- The radius of the ellipse in the x axis.<br />
 			yRadius -- The radius of the ellipse in the y axis.<br />
@@ -110,33 +110,33 @@
 			rotation -- The rotation angle of the ellipse in radians, counterclockwise from the positive X axis. Optional, defaults to *0*.<br /><br />
 
 			Adds an [page:EllipseCurve EllipseCurve] to the path, positioned relative to [page:.currentPoint].
-		</div>
+		</p>
 
 		<h3>[method:null lineTo]( [param:Float x], [param:Float y] )</h3>
-		<div>Connects a [page:LineCurve] from [page:.currentPoint] to x, y onto the path.</div>
+		<p>Connects a [page:LineCurve] from [page:.currentPoint] to x, y onto the path.</p>
 
 
 		<h3>[method:null moveTo]( [param:Float x], [param:Float y] )</h3>
-		<div>Move the [page:.currentPoint] to x, y.</div>
+		<p>Move the [page:.currentPoint] to x, y.</p>
 
 
 		<h3>[method:null quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
-		<div>Creates a quadratic curve from [page:.currentPoint] with cpX and cpY as control point and updates [page:.currentPoint] to x and y.</div>
+		<p>Creates a quadratic curve from [page:.currentPoint] with cpX and cpY as control point and updates [page:.currentPoint] to x and y.</p>
 
 		<h3>[method:null setFromPoints]( [param:Array vector2s] )</h3>
-		<div>
+		<p>
 			points --  array of [page:Vector2 Vector2s].<br /><br />
 
 			Points are added to the [page:CurvePath.curves curves]
 			array as [page:LineCurve LineCurves].
-		</div>
+		</p>
 
 		<h3>[method:null splineThru] ( [param:Array points] ) </h3>
-		<div>
+		<p>
 			points - An array of [page:Vector2 Vector2s]<br /><br />
 
 			Connects a new [page:SplineCurve] onto the path.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 15 - 15
docs/api/extras/core/Shape.html

@@ -12,10 +12,10 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		Defines an arbitrary 2d shape plane using paths with optional holes. It can be used with [page:ExtrudeGeometry],
 		[page:ShapeGeometry], to get points, or to get triangulated faces.
-		</div>
+		</p>
 
 		<code>
 		var heartShape = new THREE.Shape();
@@ -37,18 +37,18 @@
 
 		<h2>Examples</h2>
 
-		<div>
+		<p>
 		[example:webgl_geometry_shapes geometry / shapes ]<br/>
 		[example:webgl_geometry_extrude_shapes geometry / extrude / shapes ]<br/>
 		[example:webgl_geometry_extrude_shapes2 geometry / extrude / shapes2 ]<br/>
-		</div>
+		</p>
 
 
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Array points] )</h3>
-		<div>
+		<p>
 		points -- (optional) array of [page:Vector2 Vector2s].<br /><br />
 
 		Creates a Shape from the points. The first point defines the offset, then successive points
@@ -56,25 +56,25 @@
 
 		If no points are specified, an empty shape is created and the [page:.currentPoint] is set to
 		the origin.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Path] class for common properties.</div>
+		<p>See the base [page:Path] class for common properties.</p>
 
 		<h3>[property:String uuid]</h3>
-		<div>
+		<p>
 		[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this instance. This gets automatically assigned, so this shouldn't be edited.
-		</div>
+		</p>
 
 		<h3>[property:array holes]</h3>
-		<div>An array of [page:Path paths] that define the holes in the shape.</div>
+		<p>An array of [page:Path paths] that define the holes in the shape.</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:Path] class for common methods.</div>
+		<p>See the base [page:Path] class for common methods.</p>
 
 		<h3>[method:Array extractPoints]( [param:Integer divisions] )</h3>
-		<div>
+		<p>
 		divisions -- The fineness of the result.<br /><br />
 
 		Call [page:Curve.getPoints getPoints] on the shape and the [page:.holes] array, and return an object of the form:
@@ -85,14 +85,14 @@
 }
 		</code>
 		where shape and holes are arrays of [page:Vector2 Vector2s].
-		</div>
+		</p>
 
 		<h3>[method:Array getPointsHoles]( [param:Integer divisions] )</h3>
-		<div>
+		<p>
 		divisions -- The fineness of the result.<br /><br />
 
 		Get an array of [page:Vector2 Vector2s] that represent the holes in the shape.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 22 - 22
docs/api/extras/core/ShapePath.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		This is class is used to convert a series of shapes to an array of [page:Path]s, for example an SVG shape to a
 		path (see the example below). It is used internally by [page:Font] to convert a font in JSON format to a
 		series of paths.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -26,62 +26,62 @@
 
 
 		<h3>[name](  )</h3>
-		<div>
+		<p>
 		Creates a new ShapePath. Unlike a [page:Path], no points are passed in as the ShapePath is designed to
 		be generated after creation.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
 
 		<h3>[property:array subPaths]</h3>
-		<div>
+		<p>
 		Array of [page:Path]s.
-		</div>
+		</p>
 
 		<h3>[property:array currentPath]</h3>
-		<div>
+		<p>
 		The current [page:Path] that is being generated.
-		</div>
+		</p>
 
 		<h2>Methods</h2>
 
 		<h3>[method:null moveTo]( [param:Float x], [param:Float y] )</h3>
-		<div>
+		<p>
 		Starts a new [page:Path] and calls [page:Path.moveTo]( x, y ) on that [page:Path].
 		Also points [page:ShapePath.currentPath currentPath] to that [page:Path].
-		</div>
+		</p>
 
 		<h3>[method:null lineTo]( [param:Float x], [param:Float y] )</h3>
-		<div>This creates a line from the [page:ShapePath.currentPath currentPath]'s
-			offset to X and Y and updates the offset to X and Y.</div>
+		<p>This creates a line from the [page:ShapePath.currentPath currentPath]'s
+			offset to X and Y and updates the offset to X and Y.</p>
 
 		<h3>[method:null quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
-		<div>This creates a quadratic curve from the [page:ShapePath.currentPath currentPath]'s
+		<p>This creates a quadratic curve from the [page:ShapePath.currentPath currentPath]'s
 			offset to x and y with cpX and cpY as control point and updates the [page:ShapePath.currentPath currentPath]'s
-			offset to x and y.</div>
+			offset to x and y.</p>
 
 		<h3>[method:null bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
-		<div>This creates a bezier curve from the [page:ShapePath.currentPath currentPath]'s
+		<p>This creates a bezier curve from the [page:ShapePath.currentPath currentPath]'s
 			 offset to x and y with cp1X, cp1Y and cp1X, cp1Y as control points and updates the
-			 [page:ShapePath.currentPath currentPath]'s offset to x and y.</div>
+			 [page:ShapePath.currentPath currentPath]'s offset to x and y.</p>
 
 		<h3>[method:null splineThru] ( [param:Array points] ) </h3>
-		<div>points - An array of [page:Vector2]s</div>
-		<div>Connects a new [page:SplineCurve] onto the [page:ShapePath.currentPath currentPath].</div>
+		<p>points - An array of [page:Vector2]s</p>
+		<p>Connects a new [page:SplineCurve] onto the [page:ShapePath.currentPath currentPath].</p>
 
 
 		<h3>[method:Array toShapes]( [param:Boolean isCCW], [param:Boolean noHoles] )</h3>
-		<div>
+		<p>
 		isCCW -- Changes how solids and holes are generated<br/>
 		noHoles -- Whether or not to generate holes
-		</div>
-		<div>
+		</p>
+		<p>
 		Converts the [page:ShapePath.subPaths subPaths] array into an array of Shapes. By default solid shapes are defined clockwise (CW) and holes are defined counterclockwise (CCW). If isCCW is set to true,
 		then those are flipped. If the paramater noHoles is set to true then all paths are set as solid shapes and isCCW is ignored.
 		<br/>
 
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 4 - 4
docs/api/extras/curves/ArcCurve.html

@@ -12,17 +12,17 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Alias for [page:EllipseCurve]</div>
+		<p class="desc">Alias for [page:EllipseCurve]</p>
 
 		<h2>Properties</h2>
-		<div>See the [page:EllipseCurve] class for common properties.</div>
+		<p>See the [page:EllipseCurve] class for common properties.</p>
 
 		<h3>[property:Boolean isArcCurve]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are ArcCurves. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 12 - 12
docs/api/extras/curves/CatmullRomCurve3.html

@@ -12,8 +12,8 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Create a smooth 3d spline curve from a series of points using the
-			[link:https://en.wikipedia.org/wiki/Centripetal_Catmull-Rom_spline Catmull-Rom] algorithm.</div>
+		<p class="desc">Create a smooth 3d spline curve from a series of points using the
+			[link:https://en.wikipedia.org/wiki/Centripetal_Catmull-Rom_spline Catmull-Rom] algorithm.</p>
 
 		<h2>Example</h2>
 
@@ -42,39 +42,39 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Array points], [param:Boolean closed], [param:String curveType], [param:Float tension] )</h3>
-		<div>
+		<p>
 			points – An array of [page:Vector3] points<br/>
 			closed – Whether the curve is closed. Default is *false*.<br/>
 			curveType – Type of the curve. Default is *centripetal*.<br/>
 			tension – Tension of the curve. Default is *0.5*.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isCatmullRomCurve3]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are CatmullRomCurve3s. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Array points]</h3>
-		<div>The array of [page:Vector3] points that define the curve. It needs at least two entries.</div>
+		<p>The array of [page:Vector3] points that define the curve. It needs at least two entries.</p>
 
 		<h3>[property:Boolean closed]</h3>
-		<div>The curve will loop back onto itself when this is true.</div>
+		<p>The curve will loop back onto itself when this is true.</p>
 
 		<h3>[property:String curveType]</h3>
-		<div>Possible values are *centripetal*, *chordal* and *catmullrom*.</div>
+		<p>Possible values are *centripetal*, *chordal* and *catmullrom*.</p>
 
 		<h3>[property:float tension]</h3>
-		<div>When [page:.type] is *catmullrom*, defines catmullrom's tension.</div>
+		<p>When [page:.type] is *catmullrom*, defines catmullrom's tension.</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>

+ 12 - 12
docs/api/extras/curves/CubicBezierCurve.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Create a smooth 2d
 			<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">cubic bezier curve</a>,
 			defined by a start point, endpoint and two control points.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -41,38 +41,38 @@ var curveObject = new THREE.Line( geometry, material );
 
 
 		<h3>[name] ( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2], [param:Vector2 v3] )</h3>
-		<div>
+		<p>
 			[page:Vector2 v0] – The starting point.<br/>
 			[page:Vector2 v1] – The first control point.<br/>
 			[page:Vector2 v2] – The second control point.<br/>
 			[page:Vector2 v3] – The ending point.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isCubicBezierCurve]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are CubicBezierCurves. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Vector2 v0]</h3>
-		<div>The starting point.</div>
+		<p>The starting point.</p>
 
 		<h3>[property:Vector2 v1]</h3>
-		<div>The first control point.</div>
+		<p>The first control point.</p>
 
 		<h3>[property:Vector2 v2]</h3>
-		<div>The second control point.</div>
+		<p>The second control point.</p>
 
 		<h3>[property:Vector2 v3]</h3>
-		<div>The ending point.</div>
+		<p>The ending point.</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common Methods.</div>
+		<p>See the base [page:Curve] class for common Methods.</p>
 
 		<h2>Source</h2>
 

+ 12 - 12
docs/api/extras/curves/CubicBezierCurve3.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Create a smooth 3d
 			<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">cubic bezier curve</a>,
 			defined by a start point, endpoint and two control points.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -42,38 +42,38 @@ var curveObject = new THREE.Line( geometry, material );
 
 
 		<h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2], [param:Vector3 v3] )</h3>
-		<div>
+		<p>
 			[page:Vector3 v0] – The starting point.<br/>
 			[page:Vector3 v1] – The first control point.<br/>
 			[page:Vector3 v2] – The second control point.<br/>
 			[page:Vector3 v3] – The ending point.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isCubicBezierCurve3]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are CubicBezierCurve3s. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Vector2 v0]</h3>
-		<div>The starting point.</div>
+		<p>The starting point.</p>
 
 		<h3>[property:Vector2 v1]</h3>
-		<div>The first control point.</div>
+		<p>The first control point.</p>
 
 		<h3>[property:Vector2 v2]</h3>
-		<div>The second control point.</div>
+		<p>The second control point.</p>
 
 		<h3>[property:Vector2 v3]</h3>
-		<div>The ending point.</div>
+		<p>The ending point.</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common Methods.</div>
+		<p>See the base [page:Curve] class for common Methods.</p>
 
 		<h2>Source</h2>
 

+ 18 - 18
docs/api/extras/curves/EllipseCurve.html

@@ -12,10 +12,10 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Creates a 2d curve in the shape of an ellipse. Setting the
 			[page:Number xRadius] equal to the [page:Number yRadius] will result in a circle.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -41,7 +41,7 @@ var ellipse = new THREE.Line( geometry, material );
 
 
 		<h3>[name]( [param:Float aX], [param:Float aY], [param:Float xRadius], [param:Float yRadius], [param:Radians aStartAngle], [param:Radians aEndAngle], [param:Boolean aClockwise], [param:Radians aRotation] )</h3>
-		<div>
+		<p>
 			[page:Float aX] – The X center of the ellipse. Default is *0*.<br/>
 			[page:Float aY] – The Y center of the ellipse. Default is *0*.<br/>
 			[page:Float xRadius] – The radius of the ellipse in the x direction. Default is *1*.<br/>
@@ -52,51 +52,51 @@ var ellipse = new THREE.Line( geometry, material );
 			[page:Radians aRotation]  – The rotation angle of the ellipse in radians, counterclockwise from the positive X axis (optional). Default is *0*.<br/><br/>
 
 			<em>Note:</em> When going clockwise it's best to set the start angle to (Math.PI * 2) and then work towards lower numbers.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isEllipseCurve]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are EllipseCurves. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Float aX]</h3>
-		<div>The X center of the ellipse.</div>
+		<p>The X center of the ellipse.</p>
 
 		<h3>[property:Float aY]</h3>
-		<div>The Y center of the ellipse.</div>
+		<p>The Y center of the ellipse.</p>
 
 		<h3>[property:Radians xRadius]</h3>
-		<div>The radius of the ellipse in the x direction.</div>
+		<p>The radius of the ellipse in the x direction.</p>
 
 		<h3>[property:Radians yRadius]</h3>
-		<div>The radius of the ellipse in the y direction.</div>
+		<p>The radius of the ellipse in the y direction.</p>
 
 		<h3>[property:Float aStartAngle]</h3>
-		<div>The start angle of the curve in radians starting from the middle right side.</div>
+		<p>The start angle of the curve in radians starting from the middle right side.</p>
 
 		<h3>[property:Float aEndAngle]</h3>
-		<div>The end angle of the curve in radians starting from the middle right side.</div>
+		<p>The end angle of the curve in radians starting from the middle right side.</p>
 
 		<h3>[property:Boolean aClockwise]</h3>
-		<div>Whether the ellipse is drawn clockwise.</div>
+		<p>Whether the ellipse is drawn clockwise.</p>
 
 		<h3>[property:Float aRotation]</h3>
-		<div>The rotation angle of the ellipse in radians, counterclockwise from the positive X axis (optional). Default is *0*.</div>
+		<p>The rotation angle of the ellipse in radians, counterclockwise from the positive X axis (optional). Default is *0*.</p>
 
 		<h3>[property:Boolean isEllipseCurve]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are ellipses. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 		<h2>Source</h2>
 

+ 9 - 9
docs/api/extras/curves/LineCurve.html

@@ -12,36 +12,36 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A curve representing a 2d line segment.</div>
+		<p class="desc">A curve representing a 2d line segment.</p>
 
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Vector2 v1], [param:Vector2 v2] )</h3>
-		<div>
+		<p>
 			[page:Vector2 v1] – The start point.<br/>
 			[page:Vector2 v2] - The end point.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isLineCurve]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are LineCurves. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Vector2 v1]</h3>
-		<div>The start point.</div>
+		<p>The start point.</p>
 
 		<h3>[property:Vector2 v2]</h3>
-		<div>The end point</div>
+		<p>The end point</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 
 		<h2>Source</h2>

+ 9 - 9
docs/api/extras/curves/LineCurve3.html

@@ -12,36 +12,36 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A curve representing a 3d line segment.</div>
+		<p class="desc">A curve representing a 3d line segment.</p>
 
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Vector3 v1], [param:Vector3 v2] )</h3>
-		<div>
+		<p>
 			[page:Vector3 v1] – The start point.<br/>
 			[page:Vector3 v2] - The end point.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isLineCurve3]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are LineCurve3s. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Vector3 v1]</h3>
-		<div>The start point.</div>
+		<p>The start point.</p>
 
 		<h3>[property:Vector3 v2]</h3>
-		<div>The end point.</div>
+		<p>The end point.</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 		<h2>Source</h2>
 

+ 11 - 11
docs/api/extras/curves/QuadraticBezierCurve.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Create a smooth 2d
 			<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">quadratic bezier curve</a>,
 			defined by a startpoint, endpoint and a single control point.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -40,35 +40,35 @@ var curveObject = new THREE.Line( geometry, material );
 
 
 		<h3>[name]( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2] )</h3>
-		<div>
+		<p>
 			[page:Vector2 v0] – The startpoint.<br/>
 			[page:Vector2 v1] – The control point.<br/>
 			[page:Vector2 v2] – The endpoint.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isQuadraticBezierCurve]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are QuadraticBezierCurves. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 
 		<h3>[property:Vector2 v0]</h3>
-		<div>The startpoint.</div>
+		<p>The startpoint.</p>
 
 		<h3>[property:Vector2 v1]</h3>
-		<div>The control point.</div>
+		<p>The control point.</p>
 
 		<h3>[property:Vector2 v2]</h3>
-		<div>The endpoint.</div>
+		<p>The endpoint.</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 		<h2>Source</h2>
 

+ 11 - 11
docs/api/extras/curves/QuadraticBezierCurve3.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Create a smooth 3d
 			<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">quadratic bezier curve</a>,
 			defined by a startpoint, endpoint and a single control point.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -40,35 +40,35 @@ var curveObject = new THREE.Line( geometry, material );
 
 
 		<h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2] )</h3>
-		<div>
+		<p>
 			[page:Vector3 v0] – The starting point<br/>
 			[page:Vector3 v1] – The middle control point<br/>
 			[page:Vector3 v2] – The ending point<br/>
-		</div>
+		</p>
 
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isQuadraticBezierCurve3]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are QuadraticBezierCurve3s. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Vector3 v0]</h3>
-		<div>The startpoint.</div>
+		<p>The startpoint.</p>
 
 		<h3>[property:Vector3 v1]</h3>
-		<div>The control point.</div>
+		<p>The control point.</p>
 
 		<h3>[property:Vector3 v2]</h3>
-		<div>The endpoint.</div>
+		<p>The endpoint.</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 		<h2>Source</h2>
 

+ 8 - 8
docs/api/extras/curves/SplineCurve.html

@@ -12,10 +12,10 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		Create a smooth 2d spline curve from a series of points. Internally this uses
 		[page:Interpolations.CatmullRom] to create the curve.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -42,26 +42,26 @@ var splineObject = new THREE.Line( geometry, material );
 
 
 		<h3>[name]( [param:Array points] )</h3>
-		<div>points – An array of [page:Vector2] points that define the curve.</div>
+		<p>points – An array of [page:Vector2] points that define the curve.</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isSplineCurve]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are SplineCurves. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Array points]</h3>
-		<div>The array of [page:Vector2] points that define the curve.</div>
+		<p>The array of [page:Vector2] points that define the curve.</p>
 
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 
 

+ 7 - 7
docs/api/extras/objects/ImmediateRenderObject.html

@@ -12,28 +12,28 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">base class for immediate rendering objects.</div>
+		<p class="desc">base class for immediate rendering objects.</p>
 
 
 		<h2>Constructor</h2>
 
 
 		<h3>[name]()</h3>
-		<div>
+		<p>
 		This creates a new [name].
-		</div>
+		</p>
 
 
 		<h2>Methods</h2>
 
 
 		<h3>[method:null render]([param:Function renderCallback])</h3>
-		<div>
+		<p>
 		renderCallback -- A function to render the generated object.
-		</div>
-		<div>
+		</p>
+		<p>
 		This function needs to be overridden to start the creation of the object and should call renderCallback when finished.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/BoxBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:BoxGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:BoxGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#BoxBufferGeometry"></iframe>
 
@@ -43,19 +43,19 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
-		<div>
+		<p>
 		width — Width of the sides on the X axis. Default is 1.<br />
 		height — Height of the sides on the Y axis. Default is 1.<br />
 		depth — Depth of the sides on the Z axis. Default is 1.<br />
 		widthSegments — Optional. Number of segmented faces along the width of the sides. Default is 1.<br />
 		heightSegments — Optional. Number of segmented faces along the height of the sides. Default is 1.<br />
 		depthSegments — Optional. Number of segmented faces along the depth of the sides. Default is 1.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>.parameters</h3>
- 		<div>
+ 		<p>
 			<p>Using the above example code above as our basis:</p>
 			<code>
 		geometry.parameters; // outputs an object {width: 1, height: 1, depth: 1, widthSegments: undefined, heightSegments: undefined}
@@ -63,7 +63,7 @@
 		cube.geometry.parameters.width; // === 1
 		cube.geometry.parameters.widthSegments // === undefined.
 			</code>
- 		</div>
+ 		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/BoxGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided with the 'width', 'height', and 'depth' constructor arguments.</div>
+		<p class="desc">BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided with the 'width', 'height', and 'depth' constructor arguments.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#BoxGeometry"></iframe>
 
@@ -43,19 +43,19 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
-		<div>
+		<p>
 		width — Width of the sides on the X axis. Default is 1.<br />
 		height — Height of the sides on the Y axis. Default is 1.<br />
 		depth — Depth of the sides on the Z axis. Default is 1.<br />
 		widthSegments — Optional. Number of segmented faces along the width of the sides. Default is 1.<br />
 		heightSegments — Optional. Number of segmented faces along the height of the sides. Default is 1.<br />
 		depthSegments — Optional. Number of segmented faces along the depth of the sides. Default is 1.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>.parameters</h3>
- 		<div>
+ 		<p>
 			<p>Using the above example code above as our basis:</p>
 			<code>
 				geometry.parameters; // outputs an object {width: 1, height: 1, depth: 1, widthSegments: undefined, heightSegments: undefined}
@@ -63,7 +63,7 @@
 				cube.geometry.parameters.width; // === 1
 				cube.geometry.parameters.widthSegments // === undefined.
 			</code>
- 		</div>
+ 		</p>
 
 		<h2>Source</h2>
 

+ 3 - 3
docs/api/geometries/CircleBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:CircleGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:CircleGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#CircleBufferGeometry"></iframe>
 
@@ -44,12 +44,12 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer segments], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		radius — Radius of the circle, default = 1.<br />
 		segments — Number of segments (triangles), minimum = 3, default = 8.<br />
 		thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
 		thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete circle.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 4 - 4
docs/api/geometries/CircleGeometry.html

@@ -12,8 +12,8 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">CircleGeometry is a simple shape of Euclidean geometry.  It is contructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius.  It is built counter-clockwise from a start angle and a given central angle.  It can also be used to create regular polygons, where the number of segments determines the number of sides.
-		</div>
+		<p class="desc">CircleGeometry is a simple shape of Euclidean geometry.  It is contructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius.  It is built counter-clockwise from a start angle and a given central angle.  It can also be used to create regular polygons, where the number of segments determines the number of sides.
+		</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#CircleGeometry"></iframe>
 
@@ -45,12 +45,12 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer segments], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		radius — Radius of the circle, default = 1.<br />
 		segments — Number of segments (triangles), minimum = 3, default = 8.<br />
 		thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
 		thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete circle.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/ConeBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:ConeGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:ConeGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ConeBufferGeometry"></iframe>
 
@@ -43,7 +43,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		radius — Radius of the cone base. Default is 1.<br />
 		height — Height of the cone. Default is 1.<br />
 		radialSegments — Number of segmented faces around the circumference of the cone. Default is 8<br />
@@ -51,13 +51,13 @@
 		openEnded — A Boolean indicating whether the base of the cone is open or capped. Default is false, meaning capped.<br />
 		thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
 		thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cone.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/ConeGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating cone geometries</div>
+		<p class="desc">A class for generating cone geometries</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ConeGeometry"></iframe>
 
@@ -43,7 +43,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		radius — Radius of the cone at the base. Default is 1.<br />
 		height — Height of the cone. Default is 1.<br />
 		radialSegments — Number of segmented faces around the circumference of the cone. Default is 8<br />
@@ -51,13 +51,13 @@
 		openEnded — A Boolean indicating whether the base of the cone is open or capped. Default is false, meaning capped.<br />
 		thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
 		thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cone.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/CylinderBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:CylinderGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:CylinderGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#CylinderBufferGeometry"></iframe>
 
@@ -43,7 +43,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radiusTop], [param:Float radiusBottom], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		radiusTop — Radius of the cylinder at the top. Default is 1.<br />
 		radiusBottom — Radius of the cylinder at the bottom. Default is 1.<br />
 		height — Height of the cylinder. Default is 1.<br />
@@ -52,13 +52,13 @@
 		openEnded — A Boolean indicating whether the ends of the cylinder are open or capped. Default is false, meaning capped.<br />
 		thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
 		thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cylinder.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/CylinderGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating cylinder geometries</div>
+		<p class="desc">A class for generating cylinder geometries</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#CylinderGeometry"></iframe>
 
@@ -43,7 +43,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radiusTop], [param:Float radiusBottom], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		radiusTop — Radius of the cylinder at the top. Default is 1.<br />
 		radiusBottom — Radius of the cylinder at the bottom. Default is 1.<br />
 		height — Height of the cylinder. Default is 1.<br />
@@ -52,13 +52,13 @@
 		openEnded — A Boolean indicating whether the ends of the cylinder are open or capped. Default is false, meaning capped.<br />
 		thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
 		thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cylinder.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/DodecahedronBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating a dodecahedron geometries.</div>
+		<p class="desc">A class for generating a dodecahedron geometries.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#DodecahedronBufferGeometry"></iframe>
 
@@ -35,17 +35,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Radius of the dodecahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a dodecahedron.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/DodecahedronGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating a dodecahedron geometries.</div>
+		<p class="desc">A class for generating a dodecahedron geometries.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#DodecahedronGeometry"></iframe>
 
@@ -35,17 +35,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Radius of the dodecahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a dodecahedron.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 3 - 3
docs/api/geometries/EdgesGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This can be used as a helper object to view the edges of a [page:Geometry Geometry] object.</div>
+		<p class="desc">This can be used as a helper object to view the edges of a [page:Geometry Geometry] object.</p>
 
 		<h2>Example</h2>
 
@@ -28,10 +28,10 @@ scene.add( line );
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Geometry geometry], [param:Integer thresholdAngle] )</h3>
-		<div>
+		<p>
 		geometry — Any geometry object.<br />
 		thresholdAngle — An edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 13 - 13
docs/api/geometries/ExtrudeBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates extruded BufferGeometry from a path shape.</div>
+		<p class="desc">Creates extruded BufferGeometry from a path shape.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ExtrudeBufferGeometry"></iframe>
 
@@ -65,7 +65,7 @@
 
 
 		<h3>[name]([param:Array shapes], [param:Object options])</h3>
-		<div>
+		<p>
 		shapes — Shape or an array of shapes. <br />
 		options — Object that can contain the following parameters.
 
@@ -81,16 +81,16 @@
 				<li>UVGenerator —  Object. object that provides UV generator functions</li>
 			</ul>
 
-		</div>
-		<div>
+		</p>
+		<p>
 			This object extrudes a 2D shape to a 3D geometry.
-		</div>
+		</p>
 
-		<div>
+		<p>
 			When creating a Mesh with this geometry, if you'd like to have a separate material used for its face
 			and its extruded sides, you can use an array of materials. The first material will be
 			applied to the face; the second material will be applied to the sides.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
@@ -99,7 +99,7 @@
 		<h2>Methods</h2>
 
 		<h3>[method:null addShapeList]([param:Array shapes], [param:Object options])</h3>
-		<div>
+		<p>
 			shapes — An Array of shapes to add. <br />
 			options — Object that can contain the following parameters.
 			<ul>
@@ -113,11 +113,11 @@
 				<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded.</li>
 				<li>UVGenerator —  Object. object that provides UV generator functions</li>
 			</ul>
-		</div>
-		<div>Adds the shapes to the list to extrude.</div>
+		</p>
+		<p>Adds the shapes to the list to extrude.</p>
 
 		<h3>[method:null addShape]([param:Shape shape], [param:Object options])</h3>
-		<div>
+		<p>
 			shape — A shape to add. <br />
 			options — Object that can contain the following parameters.
 			<ul>
@@ -131,8 +131,8 @@
 				<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded.</li>
 				<li>UVGenerator —  Object. object that provides UV generator functions</li>
 			</ul>
-		</div>
-		<div>Add the shape to the list to extrude.</div>
+		</p>
+		<p>Add the shape to the list to extrude.</p>
 
 
 		<h2>Source</h2>

+ 13 - 13
docs/api/geometries/ExtrudeGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates extruded geometry from a path shape.</div>
+		<p class="desc">Creates extruded geometry from a path shape.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ExtrudeGeometry"></iframe>
 
@@ -65,7 +65,7 @@
 
 
 		<h3>[name]([param:Array shapes], [param:Object options])</h3>
-		<div>
+		<p>
 		shapes — Shape or an array of shapes. <br />
 		options — Object that can contain the following parameters.
 
@@ -81,16 +81,16 @@
 				<li>UVGenerator —  Object. object that provides UV generator functions</li>
 			</ul>
 
-		</div>
-		<div>
+		</p>
+		<p>
 			This object extrudes a 2D shape to a 3D geometry.
-		</div>
+		</p>
 
-		<div>
+		<p>
 			When creating a Mesh with this geometry, if you'd like to have a separate material used for its face
 			and its extruded sides, you can use an array of materials. The first material will be
 			applied to the face; the second material will be applied to the sides.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
@@ -99,7 +99,7 @@
 		<h2>Methods</h2>
 
 		<h3>[method:null addShapeList]([param:Array shapes], [param:Object options])</h3>
-		<div>
+		<p>
 			shapes — An Array of shapes to add. <br />
 			options — Object that can contain the following parameters.
 			<ul>
@@ -113,11 +113,11 @@
 				<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded.</li>
 				<li>UVGenerator —  Object. object that provides UV generator functions</li>
 			</ul>
-		</div>
-		<div>Adds the shapes to the list to extrude.</div>
+		</p>
+		<p>Adds the shapes to the list to extrude.</p>
 
 		<h3>[method:null addShape]([param:Shape shape], [param:Object options])</h3>
-		<div>
+		<p>
 			shape — A shape to add. <br />
 			options — Object that can contain the following parameters.
 			<ul>
@@ -131,8 +131,8 @@
 				<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded.</li>
 				<li>UVGenerator —  Object. object that provides UV generator functions</li>
 			</ul>
-		</div>
-		<div>Add the shape to the list to extrude.</div>
+		</p>
+		<p>Add the shape to the list to extrude.</p>
 
 
 		<h2>Source</h2>

+ 5 - 5
docs/api/geometries/IcosahedronBufferGeometry.html

@@ -11,7 +11,7 @@
 		[page:PolyhedronBufferGeometry] &rarr;
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating an icosahedron geometry.</div>
+		<p class="desc">A class for generating an icosahedron geometry.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#IcosahedronBufferGeometry"></iframe>
 
@@ -34,17 +34,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Default is 1. <br />
 		detail — Default is 0.  Setting this to a value greater than 0 adds more vertices making it no longer an icosahedron.  When detail is greater than 1, it's effectively a sphere.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/IcosahedronGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating an icosahedron geometry.</div>
+		<p class="desc">A class for generating an icosahedron geometry.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#IcosahedronGeometry"></iframe>
 
@@ -35,17 +35,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Default is 1. <br />
 		detail — Default is 0.  Setting this to a value greater than 0 adds more vertices making it no longer an icosahedron.  When detail is greater than 1, it's effectively a sphere.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/LatheBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:LatheGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:LatheGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#LatheBufferGeometry"></iframe>
 
@@ -48,15 +48,15 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Array points], [param:Integer segments], [param:Float phiStart], [param:Float phiLength])</h3>
-		<div>
+		<p>
 		points — Array of Vector2s. The x-coordinate of each point must be greater than zero.<br />
 		segments — the number of circumference segments to generate. Default is 12.<br />
 		phiStart — the starting angle in radians. Default is 0.<br />
 		phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a closed lathe, less than 2PI is a portion. Default is 2PI.
-		</div>
-		<div>
+		</p>
+		<p>
 		This creates a LatheBufferGeometry based on the parameters.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/LatheGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates meshes with axial symmetry like vases. The lathe rotates around the Y axis.</div>
+		<p class="desc">Creates meshes with axial symmetry like vases. The lathe rotates around the Y axis.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#LatheGeometry"></iframe>
 
@@ -48,15 +48,15 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Array points], [param:Integer segments], [param:Float phiStart], [param:Float phiLength])</h3>
-		<div>
+		<p>
 		points — Array of Vector2s. The x-coordinate of each point must be greater than zero.<br />
 		segments — the number of circumference segments to generate. Default is 12.<br />
 		phiStart — the starting angle in radians. Default is 0.<br />
 		phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a closed lathe, less than 2PI is a portion. Default is 2PI.
-		</div>
-		<div>
+		</p>
+		<p>
 		This creates a LatheGeometry based on the parameters.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/OctahedronBufferGeometry.html

@@ -11,7 +11,7 @@
 		[page:PolyhedronBufferGeometry] &rarr;
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating an octahedron geometry.</div>
+		<p class="desc">A class for generating an octahedron geometry.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#OctahedronBufferGeometry"></iframe>
 
@@ -34,17 +34,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Radius of the octahedron. Default is 1.<br />
 		detail — Default is 0.  Setting this to a value greater than zero add vertices making it no longer an octahedron.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/OctahedronGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating an octahedron geometry.</div>
+		<p class="desc">A class for generating an octahedron geometry.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#OctahedronGeometry"></iframe>
 
@@ -35,17 +35,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Radius of the octahedron. Default is 1.<br />
 		detail — Default is 0.  Setting this to a value greater than zero add vertices making it no longer an octahedron.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 3 - 3
docs/api/geometries/ParametricBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Generate geometry representing a parametric surface.</div>
+		<p class="desc">Generate geometry representing a parametric surface.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ParametricBufferGeometry"></iframe>
 
@@ -46,11 +46,11 @@
 
 
 		<h3>[name]([param:Function func], [param:Integer slices], [param:Integer stacks])</h3>
-		<div>
+		<p>
 		func — A function that takes in a [page:Float u] and [page:Float v] value each between 0 and 1 and returns a [page:Vector3]<br />
 		slices — The count of slices to use for the parametric function <br />
 		stacks — The count of stacks to use for the parametric function
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 3 - 3
docs/api/geometries/ParametricGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Generate geometry representing a parametric surface.</div>
+		<p class="desc">Generate geometry representing a parametric surface.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ParametricGeometry"></iframe>
 
@@ -46,11 +46,11 @@
 
 
 		<h3>[name]([param:Function func], [param:Integer slices], [param:Integer stacks])</h3>
-		<div>
+		<p>
 		func — A function that takes in a [page:Float u] and [page:Float v] value each between 0 and 1 and returns a [page:Vector3]<br />
 		slices — The count of slices to use for the parametric function <br />
 		stacks — The count of stacks to use for the parametric function
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 5 - 5
docs/api/geometries/PlaneBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:PlaneGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:PlaneGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#PlaneBufferGeometry"></iframe>
 
@@ -43,18 +43,18 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
-		<div>
+		<p>
 		width — Width along the X axis. Default is 1.<br />
 		height — Height along the Y axis. Default is 1.<br />
 		widthSegments — Optional. Default is 1. <br />
 		heightSegments — Optional. Default is 1.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/PlaneGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating plane geometries</div>
+		<p class="desc">A class for generating plane geometries</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#PlaneGeometry"></iframe>
 
@@ -43,18 +43,18 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
-		<div>
+		<p>
 		width — Width along the X axis. Default is 1.<br />
 		height — Height along the Y axis. Default is 1.<br />
 		widthSegments — Optional. Default is 1. <br />
 		heightSegments — Optional. Default is 1.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible in the parameters property of the object. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 6 - 6
docs/api/geometries/PolyhedronBufferGeometry.html

@@ -12,12 +12,12 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices,
 			project them onto a sphere, and then divide them up to the desired level of detail. This class is used
 			by [page:DodecahedronBufferGeometry], [page:IcosahedronBufferGeometry], [page:OctahedronBufferGeometry],
 			and [page:TetrahedronBufferGeometry] to generate their respective geometries.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 <code>
@@ -42,19 +42,19 @@ var geometry = new THREE.PolyhedronBufferGeometry( verticesOfCube, indicesOfFace
 
 
 		<h3>[name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
 		indices — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />
 		radius — [page:Float] - The radius of the final shape <br />
 		detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 6 - 6
docs/api/geometries/PolyhedronGeometry.html

@@ -12,10 +12,10 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices,
 			project them onto a sphere, and then divide them up to the desired level of detail.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 <code>
@@ -40,19 +40,19 @@ var geometry = new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6,
 
 
 		<h3>[name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
 		indices — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />
 		radius — [page:Float] - The radius of the final shape <br />
 		detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 3 - 3
docs/api/geometries/RingBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:RingGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:RingGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#RingBufferGeometry"></iframe>
 
@@ -43,14 +43,14 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		innerRadius — Default is 0.5. <br />
 		outerRadius — Default is 1. <br />
 		thetaSegments — Number of segments.  A higher number means the ring will be more round.  Minimum is 3.  Default is 8. <br />
 		phiSegments — Minimum is 1.  Default is 1.<br />
 		thetaStart — Starting angle. Default is 0. <br />
 		thetaLength — Central angle.  Default is Math.PI * 2.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 3 - 3
docs/api/geometries/RingGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating a two-dimensional ring geometry.</div>
+		<p class="desc">A class for generating a two-dimensional ring geometry.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#RingGeometry"></iframe>
 
@@ -43,14 +43,14 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		innerRadius — Default is 0.5. <br />
 		outerRadius — Default is 1. <br />
 		thetaSegments — Number of segments.  A higher number means the ring will be more round.  Minimum is 3.  Default is 8. <br />
 		phiSegments — Minimum is 1.  Default is 8.<br />
 		thetaStart — Starting angle. Default is 0. <br />
 		thetaLength — Central angle.  Default is Math.PI * 2.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 3 - 3
docs/api/geometries/ShapeBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates an one-sided polygonal geometry from one or more path shapes.</div>
+		<p class="desc">Creates an one-sided polygonal geometry from one or more path shapes.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ShapeBufferGeometry"></iframe>
 
@@ -59,10 +59,10 @@
 
 
 		<h3>[name]([param:Array shapes], [param:Integer curveSegments])</h3>
-		<div>
+		<p>
 		shapes — [page:Array] of shapes or a single [page:Shape shape].<br />
 		curveSegments - [page:Integer] - Number of segments per shape. Default is 12.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 3 - 3
docs/api/geometries/ShapeGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates an one-sided polygonal geometry from one or more path shapes.</div>
+		<p class="desc">Creates an one-sided polygonal geometry from one or more path shapes.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ShapeGeometry"></iframe>
 
@@ -59,10 +59,10 @@
 
 
 		<h3>[name]([param:Array shapes], [param:Integer curveSegments])</h3>
-		<div>
+		<p>
 		shapes — [page:Array] of shapes or a single [page:Shape shape].<br />
 		curveSegments - [page:Integer] - Number of segments per shape. Default is 12.
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 7 - 7
docs/api/geometries/SphereBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:SphereGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:SphereGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#SphereBufferGeometry"></iframe>
 
@@ -44,7 +44,7 @@
 
 		<h3>[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength], [param:Float thetaStart], [param:Float thetaLength])</h3>
 
-		<div>
+		<p>
 		radius — sphere radius. Default is 1.<br />
 		widthSegments — number of horizontal segments. Minimum value is 3, and the default is 8.<br />
 		heightSegments — number of vertical segments. Minimum value is 2, and the default is 6.<br />
@@ -52,17 +52,17 @@
 		phiLength — specify horizontal sweep angle size. Default is Math.PI * 2.<br />
 		thetaStart — specify vertical starting angle. Default is 0.<br />
 		thetaLength — specify vertical sweep angle size. Default is Math.PI.<br />
-		</div>
+		</p>
 
-		<div>
+		<p>
 		The geometry is created by sweeping and calculating vertexes around the Y axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete spheres (akin to <em>'sphere slices'</em>) can be created through the use of different values of phiStart, phiLength, thetaStart and thetaLength, in order to define the points in which we start (or end) calculating those vertices.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 7 - 7
docs/api/geometries/SphereGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating sphere geometries</div>
+		<p class="desc">A class for generating sphere geometries</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#SphereGeometry"></iframe>
 
@@ -44,7 +44,7 @@
 
 		<h3>[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength], [param:Float thetaStart], [param:Float thetaLength])</h3>
 
-		<div>
+		<p>
 		radius — sphere radius. Default is 1.<br />
 		widthSegments — number of horizontal segments. Minimum value is 3, and the default is 8.<br />
 		heightSegments — number of vertical segments. Minimum value is 2, and the default is 6.<br />
@@ -52,17 +52,17 @@
 		phiLength — specify horizontal sweep angle size. Default is Math.PI * 2.<br />
 		thetaStart — specify vertical starting angle. Default is 0.<br />
 		thetaLength — specify vertical sweep angle size. Default is Math.PI.<br />
-		</div>
+		</p>
 
-		<div>
+		<p>
 		The geometry is created by sweeping and calculating vertexes around the Y axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete spheres (akin to <em>'sphere slices'</em>) can be created through the use of different values of phiStart, phiLength, thetaStart and thetaLength, in order to define the points in which we start (or end) calculating those vertices.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/TetrahedronBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating a tetrahedron geometries.</div>
+		<p class="desc">A class for generating a tetrahedron geometries.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TetrahedronBufferGeometry"></iframe>
 
@@ -35,17 +35,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Radius of the tetrahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a tetrahedron.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/TetrahedronGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating a tetrahedron geometries.</div>
+		<p class="desc">A class for generating a tetrahedron geometries.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TetrahedronGeometry"></iframe>
 
@@ -35,17 +35,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Radius of the tetrahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a tetrahedron.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 8 - 8
docs/api/geometries/TextBufferGeometry.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A class for generating text as a single geometry. It is constructed by providing a string of text, and a hash of
 			parameters consisting of a loaded [page:Font] and settings for the geometry's parent [page:ExtrudeBufferGeometry].
 			See the [page:Font], [page:FontLoader] and [page:Creating_Text] pages for additional details.
-		</div>
+		</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TextBufferGeometry"></iframe>
 
@@ -38,9 +38,9 @@
 
 		<h2>Examples</h2>
 
-		<div>
+		<p>
 		[example:webgl_geometry_text geometry / text ]
-		</div>
+		</p>
 
 		<code>
 		var loader = new THREE.FontLoader();
@@ -63,7 +63,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:String text], [param:Object parameters])</h3>
-		<div>
+		<p>
 		text — The text that needs to be shown. <br />
 		parameters — Object that can contains the following parameters.
 		<ul>
@@ -76,14 +76,14 @@
 			<li>bevelSize — Float. How far from text outline is bevel. Default is 8.</li>
 			<li>bevelSegments — Integer. Number of bevel segments. Default is 3.</li>
 		</ul>
-		</div>
+		</p>
 
 		<h2>Available Fonts</h2>
 
-		<div>
+		<p>
 		TextGeometry uses <a href='http://gero3.github.io/facetype.js/' target="_top">typeface.json</a> generated fonts.
 		Some existing fonts can be found located in <b>/examples/fonts</b> and must be included in the page.
-		</div>
+		</p>
 		<table>
 			<tr>
 				<th>Font</th>

+ 8 - 8
docs/api/geometries/TextGeometry.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A class for generating text as a single geometry. It is constructed by providing a string of text, and a hash of
 			parameters consisting of a loaded [page:Font] and settings for the geometry's parent [page:ExtrudeGeometry].
 			See the [page:Font], [page:FontLoader] and [page:Creating_Text] pages for additional details.
-		</div>
+		</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TextGeometry"></iframe>
 
@@ -38,9 +38,9 @@
 
 		<h2>Examples</h2>
 
-		<div>
+		<p>
 		[example:webgl_geometry_text geometry / text ]
-		</div>
+		</p>
 
 		<code>
 		var loader = new THREE.FontLoader();
@@ -63,7 +63,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:String text], [param:Object parameters])</h3>
-		<div>
+		<p>
 		text — The text that needs to be shown. <br />
 		parameters — Object that can contains the following parameters.
 		<ul>
@@ -76,14 +76,14 @@
 			<li>bevelSize — Float. How far from text outline is bevel. Default is 8.</li>
 			<li>bevelSegments — Integer. Number of bevel segments. Default is 3.</li>
 		</ul>
-		</div>
+		</p>
 
 		<h2>Available Fonts</h2>
 
-		<div>
+		<p>
 		TextGeometry uses <a href='http://gero3.github.io/facetype.js/' target="_top">typeface.json</a> generated fonts.
 		Some existing fonts can be found located in <b>/examples/fonts</b> and must be included in the page.
-		</div>
+		</p>
 		<table>
 			<tr>
 				<th>Font</th>

+ 5 - 5
docs/api/geometries/TorusBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:TorusGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:TorusGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TorusBufferGeometry"></iframe>
 
@@ -43,19 +43,19 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer radialSegments], [param:Integer tubularSegments], [param:Float arc])</h3>
-		<div>
+		<p>
 		radius - Radius of the torus, from the center of the torus to the center of the tube. Default is 1. <br />
 		tube — Radius of the tube.  Default is 0.4. <br />
 		radialSegments — Default is 8 <br />
 		tubularSegments — Default is 6. <br />
 		arc — Central angle.  Default is Math.PI * 2.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/TorusGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating torus geometries</div>
+		<p class="desc">A class for generating torus geometries</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TorusGeometry"></iframe>
 
@@ -43,19 +43,19 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer radialSegments], [param:Integer tubularSegments], [param:Float arc])</h3>
-		<div>
+		<p>
 		radius - Radius of the torus, from the center of the torus to the center of the tube. Default is 1. <br />
 		tube — Radius of the tube.  Default is 0.4. <br />
 		radialSegments — Default is 8 <br />
 		tubularSegments — Default is 6. <br />
 		arc — Central angle.  Default is Math.PI * 2.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/TorusKnotBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:TorusKnotGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:TorusKnotGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TorusKnotBufferGeometry"></iframe>
 
@@ -43,7 +43,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer tubularSegments], [param:Integer radialSegments], [param:Integer p], [param:Integer q])</h3>
-		<div>
+		<p>
 			<ul>
 				<li>radius - Radius of the torus. Default is 1.</li>
 				<li>tube — Radius of the tube. Default is 0.4.</li>
@@ -52,13 +52,13 @@
 				<li>p — This value determines, how many times the geometry winds around its axis of rotational symmetry. Default is 2.</li>
 				<li>q — This value determines, how many times the geometry winds around a circle in the interior of the torus. Default is 3.</li>
 			</ul>
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/TorusKnotGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates a torus knot, the particular shape of which is defined by a pair of coprime integers, p and q.  If p and q are not coprime, the result will be a torus link.</div>
+		<p class="desc">Creates a torus knot, the particular shape of which is defined by a pair of coprime integers, p and q.  If p and q are not coprime, the result will be a torus link.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TorusKnotGeometry"></iframe>
 
@@ -43,7 +43,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer tubularSegments], [param:Integer radialSegments], [param:Integer p], [param:Integer q])</h3>
-		<div>
+		<p>
 			<ul>
 				<li>radius - Radius of the torus. Default is 1.</li>
 				<li>tube — Radius of the tube. Default is 0.4.</li>
@@ -52,13 +52,13 @@
 				<li>p — This value determines, how many times the geometry winds around its axis of rotational symmetry. Default is 2.</li>
 				<li>q — This value determines, how many times the geometry winds around a circle in the interior of the torus. Default is 3.</li>
 			</ul>
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 11 - 11
docs/api/geometries/TubeBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates a tube that extrudes along a 3d curve.</div>
+		<p class="desc">Creates a tube that extrudes along a 3d curve.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TubeBufferGeometry"></iframe>
 
@@ -67,36 +67,36 @@
 
 
 		<h3>[name]([param:Curve path], [param:Integer tubularSegments], [param:Float radius], [param:Integer radialSegments], [param:Boolean closed])</h3>
-		<div>
+		<p>
 		path — [page:Curve] - A path that inherits from the [page:Curve] base class<br />
 		tubularSegments — [page:Integer] - The number of segments that make up the tube, default is 64<br />
 		radius — [page:Float] - The radius of the tube, default is 1<br />
 		radialSegments — [page:Integer] - The number of segments that make up the cross-section, default is 8 <br />
 		closed — [page:Boolean] Is the tube open or closed, default is false <br />
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h3>[property:Array tangents]</h3>
-		<div>
+		<p>
 		An array of [page:Vector3] tangents
-		</div>
+		</p>
 
 		<h3>[property:Array normals]</h3>
-		<div>
+		<p>
 		An array of [page:Vector3] normals
-		</div>
+		</p>
 
 		<h3>[property:Array binormals]</h3>
-		<div>
+		<p>
 		An array of [page:Vector3] binormals
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 11 - 11
docs/api/geometries/TubeGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates a tube that extrudes along a 3d curve.</div>
+		<p class="desc">Creates a tube that extrudes along a 3d curve.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TubeGeometry"></iframe>
 
@@ -67,36 +67,36 @@
 
 
 		<h3>[name]([param:Curve path], [param:Integer tubularSegments], [param:Float radius], [param:Integer radialSegments], [param:Boolean closed])</h3>
-		<div>
+		<p>
 		path — [page:Curve] - A path that inherits from the [page:Curve] base class<br />
 		tubularSegments — [page:Integer] - The number of segments that make up the tube, default is 64<br />
 		radius — [page:Float] - The radius of the tube, default is 1<br />
 		radialSegments — [page:Integer] - The number of segments that make up the cross-section, default is 8 <br />
 		closed — [page:Boolean] Is the tube open or closed, default is false <br />
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h3>[property:Array tangents]</h3>
-		<div>
+		<p>
 		An array of [page:Vector3] tangents
-		</div>
+		</p>
 
 		<h3>[property:Array normals]</h3>
-		<div>
+		<p>
 		An array of [page:Vector3] normals
-		</div>
+		</p>
 
 		<h3>[property:Array binormals]</h3>
-		<div>
+		<p>
 		An array of [page:Vector3] binormals
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 3 - 3
docs/api/geometries/WireframeGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This can be used as a helper object to view a [page:Geometry Geometry] object as a wireframe.</div>
+		<p class="desc">This can be used as a helper object to view a [page:Geometry Geometry] object as a wireframe.</p>
 
 		<!-- <iframe id="scene" src="scenes/geometry-browser.html#EdgeGeometry"></iframe>
 
@@ -52,9 +52,9 @@ scene.add( line );
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Geometry geometry] )</h3>
-		<div>
+		<p>
 		geometry — any geometry object.
-		</div>
+		</p>
 
 		<h2>Source</h2>