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@@ -48,11 +48,11 @@
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var geometry = [
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- [ new THREE.IcosahedronBufferGeometry( 100, 4 ), 50 ],
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- [ new THREE.IcosahedronBufferGeometry( 100, 3 ), 300 ],
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- [ new THREE.IcosahedronBufferGeometry( 100, 2 ), 1000 ],
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- [ new THREE.IcosahedronBufferGeometry( 100, 1 ), 2000 ],
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- [ new THREE.IcosahedronBufferGeometry( 100, 0 ), 8000 ]
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+ [ new THREE.IcosahedronBufferGeometry( 100, 16 ), 50 ],
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+ [ new THREE.IcosahedronBufferGeometry( 100, 8 ), 300 ],
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+ [ new THREE.IcosahedronBufferGeometry( 100, 4 ), 1000 ],
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+ [ new THREE.IcosahedronBufferGeometry( 100, 2 ), 2000 ],
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+ [ new THREE.IcosahedronBufferGeometry( 100, 1 ), 8000 ]
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];
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