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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - materials - RGBM texture loader</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ color: #fff;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+ font-weight: bold;
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+
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+ background-color: #000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ color:#fff;
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+
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+ }
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+
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+ a { color: red; }
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+
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl RGBM texture loader example
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+ </div>
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+
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+ <script src="../build/three.js"></script>
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+
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+ <script src="js/libs/dat.gui.min.js"></script>
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+
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+ <script src="js/WebGL.js"></script>
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+
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+ <script>
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+
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+ if ( WEBGL.isWebGLAvailable() === false ) {
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+
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+ document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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+
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+ }
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+
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+ var params = {
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+ exposure: 2.0
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+ };
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+
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+ var renderer, scene, camera;
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+
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+ init();
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+
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+ function init() {
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+
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ document.body.appendChild( renderer.domElement );
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+
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+ renderer.toneMapping = THREE.ReinhardToneMapping;
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+ renderer.toneMappingExposure = params.exposure;
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+
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+ renderer.gammaOutput = true;
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+
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+ scene = new THREE.Scene();
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+
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+ var aspect = window.innerWidth / window.innerHeight;
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+
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+ camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 );
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+
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+ new THREE.TextureLoader().load( 'textures/cube/pisaRGBM16/nz.png', function ( texture ) {
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+
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+ texture.encoding = THREE.RGBM16Encoding;
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+
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+ // these setting are set correctly by default
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+ //texture.minFilter = THREE.LinearMipMapLinearFilter;
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+ //texture.magFilter = THREE.LinearFilter;
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+ //texture.flipY = true;
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+
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+ var material = new THREE.MeshBasicMaterial( { map: texture } );
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+
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+ var quad = new THREE.PlaneBufferGeometry( 1.5 * texture.width / texture.height, 1.5 );
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+
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+ var mesh = new THREE.Mesh( quad, material );
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+
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+ scene.add( mesh );
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+
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+ render();
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+
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+ } );
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+
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+ //
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+
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+ var gui = new dat.GUI();
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+
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+ gui.add( params, 'exposure', 0, 4, 0.01 ).onChange( render );
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+ gui.open();
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ var aspect = window.innerWidth / window.innerHeight;
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+
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+ var frustumHeight = camera.top - camera.bottom;
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+
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+ camera.left = - frustumHeight * aspect / 2;
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+ camera.right = frustumHeight * aspect / 2;
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+
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ render();
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+
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+ }
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+
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+ //
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+
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+ function render() {
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+
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+ renderer.toneMappingExposure = params.exposure;
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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