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Committed wrong file.

alteredq 13 years ago
parent
commit
ca0d55869c
2 changed files with 327 additions and 1095 deletions
  1. 0 1095
      examples/webgl_morphtargets_md2_complex.html
  2. 327 0
      examples/webgl_morphtargets_md2_control.html

+ 0 - 1095
examples/webgl_morphtargets_md2_complex.html

@@ -1,1095 +0,0 @@
-<!doctype html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - morphtargets - MD2</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-		    body {
-			color: #fff;
-			font-family:Monospace;
-			font-size:13px;
-			text-align:center;
-			font-weight: bold;
-
-			background-color: #000;
-			margin: 0px;
-			overflow: hidden;
-		    }
-
-		    #info {
-			position: relative;
-			margin: 0 auto -2.1em;
-			top: 0px;
-
-			padding: 5px;
-			z-index:100;
-		    }
-
-		    a { color: skyblue; }
-		</style>
-	</head>
-
-	<body>
-		<div id="info">
-			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - morphtargets -
-			MD2 character by <a href="http://planetquake.gamespy.com/View.php?view=Quake2.Detail&id=368">Brian Collins</a> -
-			converted by <a href="https://twitter.com/#!/oosmoxiecode">@oosmoxiecode</a>'s <a href="http://oos.moxiecode.com/blog/2012/01/md2-to-json-converter/">MD2 converter<a>
-		</div>
-
-		<script src="../src/Three.js"></script>
-		<script src="../src/core/Clock.js"></script>
-		<script src="../src/core/Color.js"></script>
-		<script src="../src/core/Vector2.js"></script>
-		<script src="../src/core/Vector3.js"></script>
-		<script src="../src/core/Vector4.js"></script>
-		<script src="../src/core/Frustum.js"></script>
-		<script src="../src/core/Ray.js"></script>
-		<script src="../src/core/Rectangle.js"></script>
-		<script src="../src/core/Math.js"></script>
-		<script src="../src/core/Matrix3.js"></script>
-		<script src="../src/core/Matrix4.js"></script>
-		<script src="../src/core/Object3D.js"></script>
-		<script src="../src/core/Projector.js"></script>
-		<script src="../src/core/Quaternion.js"></script>
-		<script src="../src/core/Vertex.js"></script>
-		<script src="../src/core/Face3.js"></script>
-		<script src="../src/core/Face4.js"></script>
-		<script src="../src/core/UV.js"></script>
-		<script src="../src/core/Geometry.js"></script>
-		<script src="../src/core/Spline.js"></script>
-		<script src="../src/core/Edge.js"></script>
-		<script src="../src/cameras/Camera.js"></script>
-		<script src="../src/cameras/OrthographicCamera.js"></script>
-		<script src="../src/cameras/PerspectiveCamera.js"></script>
-		<script src="../src/lights/Light.js"></script>
-		<script src="../src/lights/AmbientLight.js"></script>
-		<script src="../src/lights/DirectionalLight.js"></script>
-		<script src="../src/lights/PointLight.js"></script>
-		<script src="../src/lights/SpotLight.js"></script>
-		<script src="../src/materials/Material.js"></script>
-		<script src="../src/materials/LineBasicMaterial.js"></script>
-		<script src="../src/materials/MeshBasicMaterial.js"></script>
-		<script src="../src/materials/MeshLambertMaterial.js"></script>
-		<script src="../src/materials/MeshPhongMaterial.js"></script>
-		<script src="../src/materials/MeshDepthMaterial.js"></script>
-		<script src="../src/materials/MeshNormalMaterial.js"></script>
-		<script src="../src/materials/MeshFaceMaterial.js"></script>
-		<script src="../src/materials/MeshShaderMaterial.js"></script>
-		<script src="../src/materials/ParticleBasicMaterial.js"></script>
-		<script src="../src/materials/ParticleCanvasMaterial.js"></script>
-		<script src="../src/materials/ParticleDOMMaterial.js"></script>
-		<script src="../src/materials/ShaderMaterial.js"></script>
-		<script src="../src/textures/Texture.js"></script>
-		<script src="../src/textures/DataTexture.js"></script>
-		<script src="../src/objects/Particle.js"></script>
-		<script src="../src/objects/ParticleSystem.js"></script>
-		<script src="../src/objects/Line.js"></script>
-		<script src="../src/objects/Mesh.js"></script>
-		<script src="../src/objects/Bone.js"></script>
-		<script src="../src/objects/SkinnedMesh.js"></script>
-		<script src="../src/objects/MorphAnimMesh.js"></script>
-		<script src="../src/objects/Ribbon.js"></script>
-		<script src="../src/objects/LOD.js"></script>
-		<script src="../src/objects/Sprite.js"></script>
-		<script src="../src/scenes/Scene.js"></script>
-		<script src="../src/scenes/Fog.js"></script>
-		<script src="../src/scenes/FogExp2.js"></script>
-		<script src="../src/renderers/DOMRenderer.js"></script>
-		<script src="../src/renderers/CanvasRenderer.js"></script>
-		<script src="../src/renderers/SVGRenderer.js"></script>
-		<script src="../src/renderers/WebGLShaders.js"></script>
-		<script src="../src/renderers/WebGLRenderer.js"></script>
-		<script src="../src/renderers/WebGLRenderTarget.js"></script>
-		<script src="../src/renderers/WebGLRenderTargetCube.js"></script>
-		<script src="../src/renderers/renderables/RenderableVertex.js"></script>
-		<script src="../src/renderers/renderables/RenderableFace3.js"></script>
-		<script src="../src/renderers/renderables/RenderableFace4.js"></script>
-		<script src="../src/renderers/renderables/RenderableObject.js"></script>
-		<script src="../src/renderers/renderables/RenderableParticle.js"></script>
-		<script src="../src/renderers/renderables/RenderableLine.js"></script>
-		<script src="../src/extras/ColorUtils.js"></script>
-		<script src="../src/extras/GeometryUtils.js"></script>
-		<script src="../src/extras/ImageUtils.js"></script>
-		<script src="../src/extras/SceneUtils.js"></script>
-		<script src="../src/extras/ShaderUtils.js"></script>
-		<script src="../src/extras/core/BufferGeometry.js"></script>
-		<script src="../src/extras/core/Curve.js"></script>
-		<script src="../src/extras/core/CurvePath.js"></script>
-		<script src="../src/extras/core/EventTarget.js"></script>
-		<script src="../src/extras/core/Gyroscope.js"></script>
-		<script src="../src/extras/core/Path.js"></script>
-		<script src="../src/extras/core/Shape.js"></script>
-		<script src="../src/extras/core/TextPath.js"></script>
-		<script src="../src/extras/animation/AnimationHandler.js"></script>
-		<script src="../src/extras/animation/Animation.js"></script>
-		<script src="../src/extras/animation/KeyFrameAnimation.js"></script>
-		<script src="../src/extras/cameras/CubeCamera.js"></script>
-		<script src="../src/extras/cameras/CombinedCamera.js"></script>
-		<script src="../src/extras/controls/FirstPersonControls.js"></script>
-		<script src="../src/extras/controls/PathControls.js"></script>
-		<script src="../src/extras/controls/FlyControls.js"></script>
-		<script src="../src/extras/controls/RollControls.js"></script>
-		<script src="../src/extras/controls/TrackballControls.js"></script>
-		<script src="../src/extras/geometries/CubeGeometry.js"></script>
-		<script src="../src/extras/geometries/CylinderGeometry.js"></script>
-		<script src="../src/extras/geometries/ExtrudeGeometry.js"></script>
-		<script src="../src/extras/geometries/LatheGeometry.js"></script>
-		<script src="../src/extras/geometries/PlaneGeometry.js"></script>
-		<script src="../src/extras/geometries/SphereGeometry.js"></script>
-		<script src="../src/extras/geometries/TextGeometry.js"></script>
-		<script src="../src/extras/geometries/TorusGeometry.js"></script>
-		<script src="../src/extras/geometries/TorusKnotGeometry.js"></script>
-		<script src="../src/extras/geometries/PolyhedronGeometry.js"></script>
-		<script src="../src/extras/geometries/IcosahedronGeometry.js"></script>
-		<script src="../src/extras/geometries/OctahedronGeometry.js"></script>
-		<script src="../src/extras/geometries/TetrahedronGeometry.js"></script>
-		<script src="../src/extras/helpers/AxisHelper.js"></script>
-		<script src="../src/extras/helpers/CameraHelper.js"></script>
-		<script src="../src/extras/modifiers/SubdivisionModifier.js"></script>
-		<script src="../src/extras/loaders/Loader.js"></script>
-		<script src="../src/extras/loaders/BinaryLoader.js"></script>
-		<script src="../src/extras/loaders/ColladaLoader.js"></script>
-		<script src="../src/extras/loaders/JSONLoader.js"></script>
-		<script src="../src/extras/loaders/SceneLoader.js"></script>
-		<script src="../src/extras/loaders/UTF8Loader.js"></script>
-		<script src="../src/extras/objects/MarchingCubes.js"></script>
-		<script src="../src/extras/objects/LensFlare.js"></script>
-		<script src="../src/extras/renderers/plugins/LensFlarePlugin.js"></script>
-		<script src="../src/extras/renderers/plugins/ShadowMapPlugin.js"></script>
-		<script src="../src/extras/renderers/plugins/SpritePlugin.js"></script>
-		<script src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
-		<script src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
-		<script src="../src/extras/shaders/ShaderFlares.js"></script>
-		<script src="../src/extras/shaders/ShaderSprite.js"></script>
-
-		<script src="../src/objects/MorphBlendMesh.js"></script>
-		<script src='js/MD2CharacterComplex.js'></script>
-
-		<script src='js/ShaderExtras.js'></script>
-
-		<script src="js/postprocessing/EffectComposer.js"></script>
-		<script src="js/postprocessing/RenderPass.js"></script>
-		<script src="js/postprocessing/BloomPass.js"></script>
-		<script src="js/postprocessing/ShaderPass.js"></script>
-		<script src="js/postprocessing/MaskPass.js"></script>
-		<script src="js/postprocessing/SavePass.js"></script>
-
-		<script src='js/Detector.js'></script>
-		<script src='js/Stats.js'></script>
-		<script src='js/DAT.GUI.min.js'></script>
-
-		<script src="fonts/helvetiker_bold.typeface.js"></script>
-
-		<script>
-
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
-
-			var MARGIN = 100;
-			var SCREEN_WIDTH = window.innerWidth;
-			var SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
-
-			var SHADOW_MAP_WIDTH = 2048, SHADOW_MAP_HEIGHT = 2048;
-
-			var container, camera, scene, renderer;
-
-			var character;
-
-			var cameraControls;
-
-			var morphs = [];
-
-			var gui, playbackConfig = {
-
-				speed: 1.0,
-				wireframe: false
-
-			};
-
-			var controls = {
-
-				moveForward: false,
-				moveBackward: false,
-				moveLeft: false,
-				moveRight: false
-
-			};
-
-			var clock = new THREE.Clock();
-
-			init();
-			animate();
-
-			function init() {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				// SCENE
-
-				scene = new THREE.Scene();
-				scene.fog = new THREE.Fog( 0xffffff, 1000, 8000 );
-				scene.fog.color.setHSV( 0.6, 0.2, 0.99 );
-
-				// CAMERA
-
-				camera = new THREE.PerspectiveCamera( 40, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 8000 );
-				camera.position.set( 0, 150, 800 );
-				scene.add( camera );
-
-				// LIGHTS
-
-				scene.add( new THREE.AmbientLight( 0x222222 ) );
-
-				light1 = new THREE.DirectionalLight( 0xffffff, 1.2 );
-				light1.position.set( 200, 650, 500 );
-
-				light1.castShadow = true;
-				light1.shadowMapWidth = 1024;
-				light1.shadowMapHeight = 1024;
-				light1.shadowDarkness = 0.4;
-				//light1.shadowCameraVisible = true;
-
-				light1.shadowCascade = true;
-				light1.shadowCascadeCount = 3;
-				light1.shadowCascadeBias   = [ 0.001, 0, 0.0007 ];
-				light1.shadowCascadeNearZ = [ -1.000, 0.9975, 0.9995 ];
-				light1.shadowCascadeFarZ  = [  0.9975, 0.9995, 1.000 ];
-				light1.shadowCascadeWidth  = [ SHADOW_MAP_WIDTH, SHADOW_MAP_WIDTH, SHADOW_MAP_WIDTH ];
-				light1.shadowCascadeHeight = [ SHADOW_MAP_HEIGHT, SHADOW_MAP_HEIGHT, SHADOW_MAP_HEIGHT ];
-
-				scene.add( light1 );
-
-				//  GROUND
-
-				var gt = THREE.ImageUtils.loadTexture( "textures/terrain/grasslight-big.jpg" );
-				var gt = THREE.ImageUtils.loadTexture( "textures/patterns/bright_squares256.png" );
-				var gg = new THREE.PlaneGeometry( 32000, 32000 );
-				var gm = new THREE.MeshPhongMaterial( { color: 0xffffff, map: gt, perPixel: true } );
-
-				var ground = new THREE.Mesh( gg, gm );
-				ground.material.map.repeat.set( 32, 32);
-				ground.material.map.wrapS = ground.material.map.wrapT = THREE.RepeatWrapping;
-				ground.rotation.x = - Math.PI/2;
-				ground.receiveShadow = true;
-
-				scene.add( ground );
-
-				// OBJECTS
-
-				var objMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, maps: gt, perPixel: true } );
-				var geo = new THREE.CubeGeometry( 10, 10, 10, 1, 1, 1, objMaterial, { ny: false } );
-
-				var mergedGeo = new THREE.Geometry();
-
-
-				for ( var i = 0; i < 100; i ++ ) {
-
-					var s = THREE.Math.randFloat( 1, 30 );
-					var ss = THREE.Math.randFloat( 1, 75 );
-
-					var mesh = new THREE.Mesh( geo, objMaterial );
-					mesh.position.x = THREE.Math.randFloatSpread( 20000 );
-					mesh.position.z = THREE.Math.randFloatSpread( 20000 );
-					mesh.position.y = 0.5 * 10 * s;
-					mesh.scale.y = s;
-					mesh.scale.x = ss;
-					mesh.scale.z = ss;
-
-					mesh.matrixAutoUpdate = false;
-					mesh.updateMatrix();
-
-					THREE.GeometryUtils.merge( mergedGeo, mesh );
-
-				}
-
-				var mesh = new THREE.Mesh( mergedGeo, objMaterial );
-				mesh.castShadow = true;
-				mesh.receiveShadow = true;
-				scene.add( mesh );
-
-				// TEXT
-
-				var textGeo = new THREE.TextGeometry( "THREE.JS", {
-
-					size: 200,
-					height: 50,
-					curveSegments: 12,
-
-					font: "helvetiker",
-					weight: "bold",
-					style: "normal",
-
-					bevelThickness: 2,
-					bevelSize: 5,
-					bevelEnabled: true
-
-				});
-
-				textGeo.computeBoundingBox();
-				var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
-
-				var textMaterial = new THREE.MeshPhongMaterial( { color: 0x00aaff, specular: 0x00aaff, ambient: 0x00aaff, perPixel: true } );
-
-				var mesh = new THREE.Mesh( textGeo, textMaterial );
-				mesh.position.x = centerOffset;
-				mesh.position.y = 67;
-
-				mesh.castShadow = true;
-				mesh.receiveShadow = true;
-
-				scene.add( mesh );
-
-				// CUBES
-
-				var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1500, 220, 150 ), objMaterial );
-
-				mesh.position.y = -50;
-				mesh.position.z = 20;
-
-				mesh.castShadow = true;
-				mesh.receiveShadow = true;
-
-				scene.add( mesh );
-
-				var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1600, 170, 250 ), objMaterial );
-
-				mesh.position.y = -50;
-				mesh.position.z = 20;
-
-				mesh.castShadow = true;
-				mesh.receiveShadow = true;
-
-				scene.add( mesh );
-
-				// MORPHS
-
-				function addMorph( geometry, speed, duration, x, y, z, fudgeColor ) {
-
-					var s = 1;
-
-					var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 10, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading, perPixel: true } );
-
-					if ( 1 || fudgeColor ) {
-
-						THREE.ColorUtils.adjustHSV( material.color, 0, 0.5 - Math.random(), 0.5 - Math.random() );
-						material.ambient = material.color;
-
-					}
-
-					var meshAnim = new THREE.MorphAnimMesh( geometry, material );
-
-					meshAnim.speed = speed;
-					meshAnim.duration = duration;
-					meshAnim.time = 600 * Math.random();
-
-					meshAnim.position.set( x, y, z );
-					meshAnim.rotation.y = Math.PI/2;
-
-					meshAnim.scale.set( s, s, s );
-
-					meshAnim.castShadow = true;
-					meshAnim.receiveShadow = true;
-
-					scene.add( meshAnim );
-
-					morphs.push( meshAnim );
-
-				}
-
-				function morphColorsToFaceColors( geometry ) {
-
-					if ( geometry.morphColors && geometry.morphColors.length ) {
-
-						var colorMap = geometry.morphColors[ 0 ];
-
-						for ( var i = 0; i < colorMap.colors.length; i ++ ) {
-
-							geometry.faces[ i ].color = colorMap.colors[ i ];
-
-						}
-
-					}
-
-				}
-
-				var loader = new THREE.JSONLoader();
-
-				loader.load( "obj/morphs/shdw3walk.js", function( geometry ) {
-
-					geometry.computeMorphNormals();
-					morphColorsToFaceColors( geometry );
-
-					for ( var i = 0; i < 50; i ++ ) {
-
-						addMorph( geometry, 40, 2000, -3000 + Math.random() * 6000, 0 + 60, -3000 + Math.random() * 6000 );
-
-					}
-
-
-
-				} );
-
-
-				loader.load( "models/animated/horse.js", function( geometry ) {
-
-					geometry.computeMorphNormals();
-					morphColorsToFaceColors( geometry );
-
-					for ( var i = 0; i < 50; i ++ ) {
-
-						addMorph( geometry, 550, 1000, -5000 + Math.random() * 10000, 0, -5000 + Math.random() * 10000 );
-
-					}
-
-
-				} );
-
-				loader.load( "obj/morphs/flamingo.js", function( geometry ) {
-
-					geometry.computeMorphNormals();
-					morphColorsToFaceColors( geometry );
-
-					for ( var i = 0; i < 50; i ++ ) {
-
-						addMorph( geometry, 850, 750, -5000 + Math.random() * 10000, 0 + 500 + 500 * Math.random(), -5000 + Math.random() * 10000 );
-
-					}
-
-
-
-				} );
-
-				// RENDERER
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
-				renderer.domElement.style.position = "relative";
-				renderer.domElement.style.top = MARGIN + 'px';
-				renderer.setClearColor( scene.fog.color, 1 );
-
-				container.appendChild( renderer.domElement );
-
-				// CONTROLS
-
-				cameraControls = new THREE.TrackballControls( camera, renderer.domElement );
-				cameraControls.target.set( 0, 0, 0 );
-
-				//
-
-				renderer.gammaInput = true;
-				renderer.gammaOutput = true;
-				//renderer.physicallyBasedShading = true;
-
-				renderer.shadowMapEnabled = true;
-				//renderer.shadowMapSoft = false;
-				//renderer.shadowMapCullFrontFaces = false;
-
-				renderer.shadowMapCascade = true;
-				//renderer.shadowMapDebug = true;
-
-				renderer.autoClear = false;
-
-				// STATS
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				stats.domElement.style.zIndex = 100;
-				container.appendChild( stats.domElement );
-
-				stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
-				stats.domElement.children[ 0 ].style.background = "transparent";
-				stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
-
-				// EVENTS
-
-				window.addEventListener( 'resize', onWindowResize, false );
-				document.addEventListener( 'keydown', onKeyDown, false );
-				document.addEventListener( 'keyup', onKeyUp, false );
-
-				// GUI
-
-				gui = new DAT.GUI();
-
-				gui.add( playbackConfig, 'speed', 0, 2 ).onChange( function() {
-
-					character.setPlaybackRate( playbackConfig.speed );
-
-				} );
-
-				gui.add( playbackConfig, 'wireframe', false ).onChange( function() {
-
-					character.setWireframe( playbackConfig.wireframe );
-
-				} );
-
-				// CHARACTER
-
-				var configOgro = {
-
-					baseUrl: "models/animated/ogro/",
-
-					body: "ogro.js",
-					skins: [ "ogro.jpg", "igdosh.jpg" ],
-					weapons:  [ [ "weapon.js", "weapon.jpg" ]
-								],
-					animations: {
-						move: "run",
-						idle: "stand",
-						jump: "jump",
-						attack: "attack",
-						crouchMove: "cwalk",
-						crouchIdle: "cstand",
-						crouchAttach: "crattack"
-					},
-
-					walkSpeed: 350,
-					crouchSpeed: 175
-
-				};
-
-				var configSoldier = {
-
-					baseUrl: "models/animated/ss-soldier/",
-
-					body: "ss-soldier.js",
-					skins: [ "ss-soldier.jpg" ],
-					weapons:  [ [ "ss-weapon.js", "ss-weapon.jpg" ]
-								],
-					animations: {
-						move: "run",
-						idle: "stand",
-						jump: "jump",
-						attack: "attack",
-						crouchMove: "cwalk",
-						crouchIdle: "cstand",
-						crouchAttach: "crattack"
-					},
-
-					walkSpeed: 275,
-					crouchSpeed: 175
-
-				};
-
-				var configArchvile = {
-
-					baseUrl: "models/animated/archvile/",
-
-					body: "archvile.js",
-					skins: [ "archvile.jpg" ],
-					weapons:  [
-								],
-					animations: {
-						move: "run",
-						idle: "stand",
-						jump: "jump",
-						attack: "attack",
-						crouchMove: "cwalk",
-						crouchIdle: "cstand",
-						crouchAttach: "crattack"
-					},
-
-					walkSpeed: 275,
-					crouchSpeed: 175
-
-				};
-
-				var configRevenant = {
-
-					baseUrl: "models/animated/revenant/",
-
-					body: "revenant.js",
-					skins: [ "revenant.jpg", "revenant2.jpg", "revenant3.jpg", "revenant4.jpg", "revenantfire.jpg", "revenantfire2.jpg", "revenantfire3.jpg", "revenantfire4.jpg" ],
-					weapons:  [ [ "revenant_mf.js", "revenant_mf1.png" ],
-								//[ "revenant_mf.js", "revenant_mf2.png" ]
-								],
-					animations: {
-						move: "walk",
-						idle: "stand",
-						jump: "jump",
-						attack: "attack",
-						crouchMove: "cwalk",
-						crouchIdle: "cstand",
-						crouchAttach: "crattack"
-					},
-
-					walkSpeed: 275,
-					crouchSpeed: 175
-
-				};
-
-				var configKnight = {
-
-					baseUrl: "models/animated/knight/",
-
-					body: "knight.js",
-					skins: [ "skin.jpg" ],
-					weapons:  [
-								],
-					animations: {
-						move: "run",
-						idle: "stand",
-						jump: "jump",
-						attack: "attack",
-						crouchMove: "crwalk",
-						crouchIdle: "crstnd",
-						crouchAttach: "crattk"
-					},
-
-					walkSpeed: 275,
-					crouchSpeed: 175
-
-				};
-
-				var configGoblin = {
-
-					baseUrl: "models/animated/goblin/",
-
-					body: "goblin.js",
-					skins: [ "skin.jpg" ],
-					weapons:  [
-								],
-					animations: {
-						move: "run",
-						idle: "stand",
-						jump: "jump",
-						attack: "attack",
-						crouchMove: "crwalk",
-						crouchIdle: "crstnd",
-						crouchAttach: "crattk"
-					},
-
-					walkSpeed: 275,
-					crouchSpeed: 175
-
-				};
-
-				var configBauul = {
-
-					baseUrl: "models/animated/bauul/",
-
-					body: "bauul.js",
-					skins: [ "skin.jpg", "ctf_r.png", "ctf_b.png" ],
-					weapons:  [ [ "weapon.js", "weapon.png" ]
-								],
-					animations: {
-						move: "run",
-						idle: "stand",
-						jump: "jump",
-						attack: "attack",
-						crouchMove: "crwalk",
-						crouchIdle: "crstnd",
-						crouchAttach: "crattak"
-					},
-
-					walkSpeed: 275,
-					crouchSpeed: 175
-
-				};
-
-				var configRata = {
-
-					baseUrl: "models/animated/ratamahatta/",
-
-					body: "ratamahatta.js",
-					skins: [ "ratamahatta.png", "ctf_b.png", "ctf_r.png", "dead.png", "gearwhore.png" ],
-					weapons:  [  [ "weapon.js", "weapon.png" ],
-								 [ "w_bfg.js", "w_bfg.png" ],
-								 [ "w_blaster.js", "w_blaster.png" ],
-								 [ "w_chaingun.js", "w_chaingun.png" ],
-								 [ "w_glauncher.js", "w_glauncher.png" ],
-								 [ "w_hyperblaster.js", "w_hyperblaster.png" ],
-								 [ "w_machinegun.js", "w_machinegun.png" ],
-								 [ "w_railgun.js", "w_railgun.png" ],
-								 [ "w_rlauncher.js", "w_rlauncher.png" ],
-								 [ "w_shotgun.js", "w_shotgun.png" ],
-								 [ "w_sshotgun.js", "w_sshotgun.png" ]
-								],
-					animations: {
-						move: "run",
-						idle: "stand",
-						jump: "jump",
-						attack: "attack",
-						crouchMove: "crwalk",
-						crouchIdle: "crstand",
-						crouchAttach: "crattack"
-					},
-
-					walkSpeed: 400,
-					crouchSpeed: 175
-
-				};
-
-				character = new THREE.MD2CharacterComplex();
-				character.scale = 3.5;
-				character.controls = controls;
-				//character.animationFPS = 1;
-
-				character.onLoadComplete = function() {
-
-					setupSkinsGUI( character );
-					setupWeaponsGUI( character );
-					setupGUIAnimations( character );
-
-					//console.log( character );
-
-					scene.add( character.root );
-
-					var gyro = new THREE.Gyroscope();
-					gyro.add( camera );
-					character.root.add( gyro );
-
-				}
-
-				character.loadParts( configOgro );
-
-				//createOverlay();
-
-				// COMPOSER
-
-				renderer.autoClear = false;
-
-				renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
-				renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
-
-				effectFXAA = new THREE.ShaderPass( THREE.ShaderExtras[ "fxaa" ] );
-				var effectVignette = new THREE.ShaderPass( THREE.ShaderExtras[ "vignette" ] );
-
-				hblur = new THREE.ShaderPass( THREE.ShaderExtras[ "horizontalTiltShift" ] );
-				vblur = new THREE.ShaderPass( THREE.ShaderExtras[ "verticalTiltShift" ] );
-
-				var bluriness = 4;
-
-				hblur.uniforms[ 'h' ].value = bluriness / SCREEN_WIDTH;
-				vblur.uniforms[ 'v' ].value = bluriness / SCREEN_HEIGHT;
-
-				hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = 0.5;
-
-				effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
-
-				composer = new THREE.EffectComposer( renderer, renderTarget );
-
-				var renderModel = new THREE.RenderPass( scene, camera );
-
-				effectVignette.renderToScreen = true;
-				vblur.renderToScreen = true;
-
-				composer = new THREE.EffectComposer( renderer, renderTarget );
-
-				composer.addPass( renderModel );
-
-				composer.addPass( effectFXAA );
-
-				composer.addPass( hblur );
-				composer.addPass( vblur );
-
-			}
-
-			// OVERLAY
-
-			function createOverlay() {
-
-				cameraOrtho = new THREE.OrthographicCamera( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2,  SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10, 1000 );
-				cameraOrtho.position.z = 10;
-
-				var shader = THREE.ShaderExtras[ "screen" ];
-				var uniforms = new THREE.UniformsUtils.clone( shader.uniforms );
-
-				hudMaterial = new THREE.ShaderMaterial( { vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, uniforms: uniforms } );
-
-				var hudGeo = new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT );
-				var hudMesh = new THREE.Mesh( hudGeo, hudMaterial );
-
-				sceneHUD = new THREE.Scene();
-				sceneHUD.add( hudMesh );
-
-				sceneHUD.add( cameraOrtho );
-
-				hudMaterial.uniforms.tDiffuse.texture = THREE.ImageUtils.loadTexture( "textures/vignette.png" );
-				hudMaterial.uniforms.opacity.value = 0.5;
-
-			}
-
-
-			// EVENT HANDLERS
-
-			function onWindowResize( event ) {
-
-				SCREEN_WIDTH = window.innerWidth;
-				SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
-
-				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
-
-				camera.aspect = SCREEN_WIDTH/ SCREEN_HEIGHT;
-				camera.updateProjectionMatrix();
-
-			}
-
-			function onKeyDown ( event ) {
-
-				switch( event.keyCode ) {
-
-					case 38: /*up*/
-					case 87: /*W*/ 	controls.moveForward = true; break;
-
-					case 40: /*down*/
-					case 83: /*S*/ 	 controls.moveBackward = true; break;
-
-					case 37: /*left*/
-					case 65: /*A*/   controls.moveLeft = true; break;
-
-					case 39: /*right*/
-					case 68: /*D*/    controls.moveRight = true; break;
-
-					case 67: /*C*/     controls.crouch = true; break;
-					case 32: /*space*/ controls.jump = true; break;
-					case 17: /*ctrl*/  controls.attack = true; break;
-
-					case 49: /*1*/	setWeapon( 0 ); break;
-					case 50: /*2*/	setWeapon( 1 ); break;
-					case 51: /*3*/	setWeapon( 2 ); break;
-					case 52: /*4*/	setWeapon( 3 ); break;
-					case 53: /*5*/	setWeapon( 4 ); break;
-					case 54: /*6*/	setWeapon( 5 ); break;
-					case 55: /*7*/	setWeapon( 6 ); break;
-					case 56: /*8*/	setWeapon( 7 ); break;
-					case 57: /*9*/	setWeapon( 8 ); break;
-					case 48: /*0*/	setWeapon( 10 ); break;
-
-				}
-
-			};
-
-			function onKeyUp ( event ) {
-
-				switch( event.keyCode ) {
-
-					case 38: /*up*/
-					case 87: /*W*/ controls.moveForward = false; break;
-
-					case 40: /*down*/
-					case 83: /*S*/ 	 controls.moveBackward = false; break;
-
-					case 37: /*left*/
-					case 65: /*A*/ 	 controls.moveLeft = false; break;
-
-					case 39: /*right*/
-					case 68: /*D*/ 	  controls.moveRight = false; break;
-
-					case 67: /*C*/     controls.crouch = false; break;
-					case 32: /*space*/ controls.jump = false; break;
-					case 17: /*ctrl*/  controls.attack = false; break;
-
-				}
-
-			};
-
-			//
-
-			function setWeapon( index ) {
-
-				character.setWeapon( index );
-
-			};
-
-			// GUI
-
-			function addGuiHeader( label, h, s, v ) {
-
-				// add dummy item
-
-				playbackConfig[ label ] = function() {};
-
-				// hack GUI item styling
-
-				var dummy = gui.add( playbackConfig, label, label );
-				setGuiHeaderStyle( dummy, h, s, v );
-
-			}
-
-			function setGuiHeaderStyle( g, h, s, v ) {
-
-				var color = "hsl(" + h + "," + s + "%, " + v + "%)";
-
-				g.domElement.style.borderLeft = "solid 5px " + color;
-				g.domElement.style.background = color;
-				g.domElement.style.fontWeight = "bold";
-
-			}
-
-			function setGuiElementStyle( a, h, s, v, display ) {
-
-				var i, s, color = "hsl(" + h + "," + s + "%, " + v + "%)";
-
-				for( i = 0; i < a.length; i ++ ) {
-
-					s = a[ i ].domElement.style;
-					s.borderLeft = "solid 5px " + color;
-					s.display = display ? display : "none";
-
-				}
-
-			}
-
-			function labelize( text ) {
-
-				var parts = text.split( "." );
-
-				if ( parts.length > 1 ) {
-
-					parts.length -= 1;
-					return parts.join( "." );
-
-				}
-
-				return text;
-
-			}
-
-			//
-
-			function setupWeaponsGUI( character ) {
-
-				addGuiHeader( "Weapons", 20, 90, 30 );
-
-				var generateCallback = function( index ) {
-
-					return function () { character.setWeapon( index ); };
-
-				}
-
-				var guiItems = [];
-
-				for ( var i = 0; i < character.weapons.length; i ++ ) {
-
-					var name = character.weapons[ i ].name;
-
-					playbackConfig[ name ] = generateCallback( i );
-					guiItems[ i ] = gui.add( playbackConfig, name ).name( labelize( name ) );
-
-				}
-
-				setGuiElementStyle( guiItems, 20, 90, 30, "block" );
-
-			}
-
-			//
-
-			function setupSkinsGUI( character ) {
-
-				addGuiHeader( "Skins", 0, 90, 30 );
-
-				var generateCallback = function( index ) {
-
-					return function () { character.setSkin( index ); };
-
-				}
-
-				var guiItems = [];
-
-				for ( var i = 0; i < character.skinsBody.length; i ++ ) {
-
-					var name = character.skinsBody[ i ].name;
-
-					playbackConfig[ name ] = generateCallback( i );
-					guiItems[ i ] = gui.add( playbackConfig, name ).name( labelize( name ) );
-
-				}
-
-				setGuiElementStyle( guiItems, 0, 90, 30, "block" );
-
-			}
-
-			//
-
-			function setupGUIAnimations( character ) {
-
-				addGuiHeader( "Animations", 100, 90, 30 );
-
-				var generateCallback = function( animationName ) {
-
-					return function () { character.setAnimation( animationName ); };
-
-				}
-
-				var i = 0, guiItems = [];
-				var animations = character.meshBody.geometry.animations;
-
-				for ( var a in animations ) {
-
-					playbackConfig[ a ] = generateCallback( a );
-					guiItems[ i ] = gui.add( playbackConfig, a, a );
-
-					i ++;
-
-				}
-
-				setGuiElementStyle( guiItems, 100, 90, 30, "block" );
-
-			}
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-				render();
-
-				stats.update();
-
-			}
-
-			function render() {
-
-				var delta = clock.getDelta();
-
-				for ( var i = 0; i < morphs.length; i ++ ) {
-
-					morph = morphs[ i ];
-
-					morph.updateAnimation( 1000 * delta );
-
-					morph.position.x += morph.speed * delta;
-
-					if ( morph.position.x  > 4000 )  {
-
-						morph.position.x = -4000 - Math.random() * 500;
-
-					}
-
-				}
-
-				cameraControls.update( delta );
-				character.update( delta );
-
-				//if (  character.meshBody )
-				//console.log( character.meshBody.length, character.meshBody.lastKeyframe,  character.meshBody.currentKeyframe, character.meshBody.morphTargetInfluences );
-
-				//renderer.clear();
-				//renderer.render( scene, camera );
-
-				//renderer.render( sceneHUD, cameraOrtho );
-
-				// render shadow map
-
-				renderer.autoUpdateObjects = false;
-
-				renderer.initWebGLObjects( scene );
-				renderer.updateShadowMap( scene, camera );
-
-				// render scene
-
-				renderer.autoUpdateObjects = true;
-
-				//renderer.render( scene, camera );
-				//renderer.clearTarget( null, 1, 1, 1 );
-				composer.render( 0.1 );
-
-
-			}
-
-		</script>
-
-	</body>
-</html>

+ 327 - 0
examples/webgl_morphtargets_md2_control.html

@@ -0,0 +1,327 @@
+<!doctype html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - morphtargets - MD2 controls</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+		    body {
+			color: #000;
+			font-family:Monospace;
+			font-size:13px;
+			text-align:center;
+			font-weight: bold;
+
+			background-color: #fff;
+			margin: 0px;
+			overflow: hidden;
+		    }
+
+		    #info {
+			color:#000;
+			position: relative;
+			margin: 0 auto -2.1em;
+			top: 0px;
+
+			padding: 5px;
+			z-index:100;
+		    }
+
+		    a { color: skyblue; }
+		</style>
+	</head>
+
+	<body>
+		<div id="info">
+			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - morphtargets -
+			Ogro by <a href="http://planetquake.gamespy.com/View.php?view=Quake2.Detail&id=556">Magarnigal</a> -
+			converted by <a href="https://twitter.com/#!/oosmoxiecode">@oosmoxiecode</a>'s <a href="http://oos.moxiecode.com/blog/2012/01/md2-to-json-converter/">MD2 converter</a> -
+			use arrows to control characters, mouse for camera
+		</div>
+
+		<script src="../build/Three.js"></script>
+
+		<script src='js/MD2CharacterComplex.js'></script>
+
+		<script src='js/Detector.js'></script>
+		<script src='js/Stats.js'></script>
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var SCREEN_WIDTH = window.innerWidth;
+			var SCREEN_HEIGHT = window.innerHeight;
+
+			var container, camera, scene, renderer;
+
+			var characters = [];
+			var nCharacters = 0;
+
+			var cameraControls;
+
+			var controls = {
+
+				moveForward: false,
+				moveBackward: false,
+				moveLeft: false,
+				moveRight: false
+
+			};
+
+			var clock = new THREE.Clock();
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				// SCENE
+
+				scene = new THREE.Scene();
+				scene.fog = new THREE.Fog( 0xffffff, 1000, 4000 );
+
+				// CAMERA
+
+				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 4000 );
+				camera.position.set( 0, 150, 1300 );
+				scene.add( camera );
+
+				// LIGHTS
+
+				scene.add( new THREE.AmbientLight( 0x222222 ) );
+
+				var light = new THREE.DirectionalLight( 0xffffff, 2.25 );
+				light.position.set( 200, 450, 500 );
+
+				light.castShadow = true;
+				light.shadowMapWidth = 1024;
+				light.shadowMapHeight = 1024;
+				light.shadowMapDarkness = 0.95;
+				//light.shadowCameraVisible = true;
+
+				light.shadowCascade = true;
+				light.shadowCascadeCount = 3;
+				light.shadowCascadeNearZ = [ -1.000, 0.995, 0.998 ];
+				light.shadowCascadeFarZ  = [  0.995, 0.998, 1.000 ];
+				light.shadowCascadeWidth = [ 1024, 1024, 1024 ];
+				light.shadowCascadeHeight = [ 1024, 1024, 1024 ];
+
+				scene.add( light );
+
+
+				//  GROUND
+
+				var gt = THREE.ImageUtils.loadTexture( "textures/terrain/grasslight-big.jpg" );
+				var gg = new THREE.PlaneGeometry( 16000, 16000 );
+				var gm = new THREE.MeshPhongMaterial( { color: 0xffffff, map: gt, perPixel: true } );
+
+				var ground = new THREE.Mesh( gg, gm );
+				ground.material.map.repeat.set( 64, 64 );
+				ground.material.map.wrapS = ground.material.map.wrapT = THREE.RepeatWrapping;
+				ground.rotation.x = - Math.PI/2;
+				ground.receiveShadow = true;
+
+				scene.add( ground );
+
+				// RENDERER
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+				renderer.setClearColor( scene.fog.color, 1 );
+
+				container.appendChild( renderer.domElement );
+
+				//
+
+				renderer.gammaInput = true;
+				renderer.gammaOutput = true;
+				renderer.shadowMapEnabled = true;
+				//renderer.shadowMapCullFrontFaces = false;
+
+				renderer.shadowMapCascade = true;
+				//renderer.shadowMapDebug = true;
+
+				// STATS
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				stats.domElement.style.zIndex = 100;
+				container.appendChild( stats.domElement );
+
+				stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
+				stats.domElement.children[ 0 ].style.background = "transparent";
+				stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
+
+				// EVENTS
+
+				window.addEventListener( 'resize', onWindowResize, false );
+				document.addEventListener( 'keydown', onKeyDown, false );
+				document.addEventListener( 'keyup', onKeyUp, false );
+
+				// CONTROLS
+
+				cameraControls = new THREE.TrackballControls( camera, renderer.domElement );
+				cameraControls.target.set( 0, 50, 0 );
+
+
+				// CHARACTER
+
+				var configOgro = {
+
+					baseUrl: "models/animated/ogro/",
+
+					body: "ogro-light.js",
+					skins: [ "grok.jpg", "ogrobase.png", "arboshak.png", "ctf_r.png", "ctf_b.png", "darkam.png", "freedom.png",
+							 "gib.png", "gordogh.png", "igdosh.png", "khorne.png", "nabogro.png",
+							 "sharokh.png" ],
+					weapons:  [ [ "weapon-light.js", "weapon.jpg" ] ],
+					animations: {
+						move: "run",
+						idle: "stand",
+						jump: "jump",
+						attack: "attack",
+						crouchMove: "cwalk",
+						crouchIdle: "cstand",
+						crouchAttach: "crattack"
+					},
+
+					walkSpeed: 350,
+					crouchSpeed: 175
+
+				};
+
+				function generateCallback( character, i ) {
+
+					return function() {
+
+						character.setWeapon( 0 );
+						character.setSkin( i );
+
+						character.root.position.x = ( i - nCharacters/2 ) * 150;
+
+					};
+
+				};
+
+				nCharacters = configOgro.skins.length;
+
+				for ( var i = 0; i < nCharacters; i ++ ) {
+
+					var character = new THREE.MD2CharacterComplex();
+					character.scale = 3;
+					character.controls = controls;
+
+					character.onLoadComplete = generateCallback( character, i );
+
+					character.loadParts( configOgro );
+
+					scene.add( character.root );
+
+					characters[ i ] = character;
+
+				}
+
+				var gyro = new THREE.Gyroscope();
+				gyro.add( camera );
+				characters[ Math.floor( nCharacters/2 ) ].root.add( gyro );
+
+			}
+
+			// EVENT HANDLERS
+
+			function onWindowResize( event ) {
+
+				SCREEN_WIDTH = window.innerWidth;
+				SCREEN_HEIGHT = window.innerHeight;
+
+				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+
+				camera.aspect = SCREEN_WIDTH/ SCREEN_HEIGHT;
+				camera.updateProjectionMatrix();
+
+			}
+
+			function onKeyDown ( event ) {
+
+				switch( event.keyCode ) {
+
+					case 38: /*up*/
+					case 87: /*W*/ 	controls.moveForward = true; break;
+
+					case 40: /*down*/
+					case 83: /*S*/ 	 controls.moveBackward = true; break;
+
+					case 37: /*left*/
+					case 65: /*A*/   controls.moveLeft = true; break;
+
+					case 39: /*right*/
+					case 68: /*D*/    controls.moveRight = true; break;
+
+					//case 67: /*C*/     controls.crouch = true; break;
+					//case 32: /*space*/ controls.jump = true; break;
+					//case 17: /*ctrl*/  controls.attack = true; break;
+
+				}
+
+			};
+
+			function onKeyUp ( event ) {
+
+				switch( event.keyCode ) {
+
+					case 38: /*up*/
+					case 87: /*W*/ controls.moveForward = false; break;
+
+					case 40: /*down*/
+					case 83: /*S*/ 	 controls.moveBackward = false; break;
+
+					case 37: /*left*/
+					case 65: /*A*/ 	 controls.moveLeft = false; break;
+
+					case 39: /*right*/
+					case 68: /*D*/ 	  controls.moveRight = false; break;
+
+					//case 67: /*C*/     controls.crouch = false; break;
+					//case 32: /*space*/ controls.jump = false; break;
+					//case 17: /*ctrl*/  controls.attack = false; break;
+
+				}
+
+			};
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+				render();
+
+				stats.update();
+
+			}
+
+			function render() {
+
+				var delta = clock.getDelta();
+
+				cameraControls.update( delta );
+
+				for ( var i = 0; i < nCharacters; i ++ ) {
+
+					characters[ i ].update( delta );
+
+				}
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>