@@ -44,6 +44,10 @@
If you don't want the [page:WebGLProgram] to add anything to your shader code, you can use
[page:RawShaderMaterial] instead of this class.
</li>
+ <li>
+ You can use the directive #pragma unroll_loop in order to unroll a *for* loop in GLSL by the shader preprocessor.
+ The directive has to be placed right above the loop. The loop itself has to be normalized/well-behaved.
+ </li>
</ul>
</div>