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@@ -21,14 +21,14 @@ UI.Viewports = function () {
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{ x: null, y: null, width: null, height: null, camera: null }
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];
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- _views[ 0 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // top
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+ _views[ 0 ].camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, - 2000, 2000 ); // top
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_views[ 0 ].camera.position.y = 1000;
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_views[ 0 ].camera.rotation.x = - Math.PI / 2;
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- _views[ 1 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // front
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+ _views[ 1 ].camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, - 2000, 2000 ); // front
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_views[ 1 ].camera.position.z = 1000;
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- _views[ 2 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // left
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+ _views[ 2 ].camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, - 2000, 2000 ); // left
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_views[ 2 ].camera.position.x = - 1000;
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_views[ 2 ].camera.rotation.y = - Math.PI / 2;
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@@ -65,7 +65,7 @@ UI.Viewports = function () {
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var _projector = new THREE.Projector();
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- var _renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ var _renderer = new THREE.WebGLRenderer( /*{ antialias: true }*/ );
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_renderer.autoClear = false;
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_renderer.domElement.addEventListener( 'mousedown', function ( event ) {
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@@ -373,13 +373,22 @@ UI.Viewports = function () {
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var _updateCameras = function () {
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- _views[ 0 ].camera.aspect = _views[ 0 ].width / _views[ 0 ].height;
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+ _views[ 0 ].camera.left = _views[ 0 ].width / - 2;
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+ _views[ 0 ].camera.right = _views[ 0 ].width / 2;
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+ _views[ 0 ].camera.top = _views[ 0 ].height / 2;
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+ _views[ 0 ].camera.bottom = _views[ 0 ].height / - 2;
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_views[ 0 ].camera.updateProjectionMatrix();
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- _views[ 1 ].camera.aspect = _views[ 1 ].width / _views[ 1 ].height;
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+ _views[ 1 ].camera.left = _views[ 1 ].width / - 2;
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+ _views[ 1 ].camera.right = _views[ 1 ].width / 2;
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+ _views[ 1 ].camera.top = _views[ 1 ].height / 2;
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+ _views[ 1 ].camera.bottom = _views[ 1 ].height / - 2;
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_views[ 1 ].camera.updateProjectionMatrix();
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- _views[ 2 ].camera.aspect = _views[ 2 ].width / _views[ 2 ].height;
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+ _views[ 2 ].camera.left = _views[ 2 ].width / - 2;
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+ _views[ 2 ].camera.right = _views[ 2 ].width / 2;
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+ _views[ 2 ].camera.top = _views[ 2 ].height / 2;
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+ _views[ 2 ].camera.bottom = _views[ 2 ].height / - 2;
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_views[ 2 ].camera.updateProjectionMatrix();
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_views[ 3 ].camera.aspect = _views[ 3 ].width / _views[ 3 ].height;
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