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@@ -7,6 +7,18 @@
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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+ <audio id="song" preload="auto" style="display: none">
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+ <source src="sounds/358232_j_s_song.ogg" type="audio/ogg">
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+ <source src="sounds/358232_j_s_song.mp3" type="audio/mpeg">
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+ </audio>
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+ <audio id="skullbeatz" preload="auto" style="display: none">
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+ <source src="sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg" type="audio/ogg">
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+ <source src="sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3" type="audio/mpeg">
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+ </audio>
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+ <audio id="utopia" loop preload="auto" style="display: none">
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+ <source src="sounds/Project_Utopia.ogg" type="audio/ogg">
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+ <source src="sounds/Project_Utopia.mp3" type="audio/mpeg">
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+ </audio>
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<div id="overlay">
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<button id="startButton">Play</button>
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</div>
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@@ -63,20 +75,15 @@
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// sound spheres
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- const audioLoader = new THREE.AudioLoader();
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-
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const mesh1 = new THREE.Mesh( sphere, material1 );
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mesh1.position.set( - 250, 30, 0 );
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scene.add( mesh1 );
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const sound1 = new THREE.PositionalAudio( listener );
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- audioLoader.load( 'sounds/358232_j_s_song.ogg', function ( buffer ) {
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-
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- sound1.setBuffer( buffer );
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- sound1.setRefDistance( 20 );
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- sound1.play();
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-
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- } );
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+ const songElement = document.getElementById( 'song' );
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+ sound1.setMediaElementSource( songElement );
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+ sound1.setRefDistance( 20 );
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+ songElement.play();
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mesh1.add( sound1 );
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//
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@@ -86,13 +93,10 @@
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scene.add( mesh2 );
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const sound2 = new THREE.PositionalAudio( listener );
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- audioLoader.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg', function ( buffer ) {
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-
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- sound2.setBuffer( buffer );
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- sound2.setRefDistance( 20 );
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- sound2.play();
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-
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- } );
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+ const skullbeatzElement = document.getElementById( 'skullbeatz' );
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+ sound2.setMediaElementSource( skullbeatzElement );
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+ sound2.setRefDistance( 20 );
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+ skullbeatzElement.play();
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mesh2.add( sound2 );
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//
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@@ -120,14 +124,10 @@
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// global ambient audio
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const sound4 = new THREE.Audio( listener );
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- audioLoader.load( 'sounds/Project_Utopia.ogg', function ( buffer ) {
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-
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- sound4.setBuffer( buffer );
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- sound4.setLoop( true );
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- sound4.setVolume( 0.5 );
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- sound4.play();
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-
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- } );
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+ const utopiaElement = document.getElementById( 'utopia' );
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+ sound4.setMediaElementSource( utopiaElement );
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+ sound4.setVolume( 0.5 );
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+ utopiaElement.play();
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// ground
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