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@@ -88,6 +88,8 @@ THREE.SkinnedMesh.prototype.bind = function( skeleton, bindMatrix ) {
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if ( bindMatrix === undefined ) {
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if ( bindMatrix === undefined ) {
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this.updateMatrixWorld( true );
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this.updateMatrixWorld( true );
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+
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+ this.skeleton.calculateInverses();
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bindMatrix = this.matrixWorld;
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bindMatrix = this.matrixWorld;
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