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@@ -0,0 +1,67 @@
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+/**
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+ * @author mrdoob / http://mrdoob.com/
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+ */
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+
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+THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) {
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+
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+ THREE.BufferGeometry.call( this );
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+
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+ width = width || 1;
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+ height = height || 1;
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+ depth = depth || 1;
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+
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+ widthSegments = Math.floor( widthSegments ) || 1;
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+ heightSegments = Math.floor( heightSegments ) || 1;
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+ depthSegments = Math.floor( depthSegments ) || 1;
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+
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+ var widthHalf = width / 2;
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+ var heightHalf = height / 2;
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+ var depthHalf = depth / 2;
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+
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+ var segmentWidth = width / widthSegments;
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+ var segmentHeight = height / heightSegments;
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+ var segmentDepth = depth / depthSegments;
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+
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+ var vertices = [];
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+
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+ var x = - widthHalf, y = - heightHalf, z = - depthHalf;
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+
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+ for ( var i = 0; i < widthSegments; i ++ ) {
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+
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+ vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
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+ vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
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+ vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );
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+ vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );
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+
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+ x += segmentWidth;
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+
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+ }
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+
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+ for ( var i = 0; i < heightSegments; i ++ ) {
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+
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+ vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
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+ vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
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+ vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );
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+ vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );
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+
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+ y += segmentHeight;
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+
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+ }
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+
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+ for ( var i = 0; i < depthSegments; i ++ ) {
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+
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+ vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
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+ vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
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+ vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );
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+ vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );
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+
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+ z += segmentDepth;
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+
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+ }
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+
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+ this.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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+
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+}
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+
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+THREE.BoxLineGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
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+THREE.BoxLineGeometry.prototype.constructor = THREE.BoxLineGeometry;
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