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@@ -745,7 +745,7 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
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var count = - l;
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var count = - l;
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size -= count + 1;
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size -= count + 1;
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-
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+
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for ( var i = 0; i < count; i ++ ) {
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for ( var i = 0; i < count; i ++ ) {
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out.push( reader.getUint8( p ++ ) );
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out.push( reader.getUint8( p ++ ) );
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@@ -757,7 +757,7 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
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var count = l;
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var count = l;
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size -= 2;
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size -= 2;
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-
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+
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var value = reader.getUint8( p ++ );
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var value = reader.getUint8( p ++ );
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for ( var i = 0; i < count + 1; i ++ ) {
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for ( var i = 0; i < count + 1; i ++ ) {
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@@ -788,7 +788,7 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
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var numBlocksY = Math.ceil( height / 8.0 );
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var numBlocksY = Math.ceil( height / 8.0 );
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var leftoverX = width - ( numBlocksX - 1 ) * 8;
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var leftoverX = width - ( numBlocksX - 1 ) * 8;
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var leftoverY = height - ( numBlocksY - 1 ) * 8;
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var leftoverY = height - ( numBlocksY - 1 ) * 8;
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-
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+
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var currAcComp = { value: 0 };
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var currAcComp = { value: 0 };
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var currDcComp = new Array( numComp );
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var currDcComp = new Array( numComp );
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var dctData = new Array( numComp );
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var dctData = new Array( numComp );
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@@ -825,7 +825,7 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
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halfZigBlock[ comp ].fill( 0 );
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halfZigBlock[ comp ].fill( 0 );
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// set block DC component
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// set block DC component
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- halfZigBlock[ comp ][ 0 ] = dcBuffer[ currDcComp[ comp ]++ ];
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+ halfZigBlock[ comp ][ 0 ] = dcBuffer[ currDcComp[ comp ] ++ ];
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// set block AC components
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// set block AC components
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unRleAC( currAcComp, acBuffer, halfZigBlock[ comp ] );
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unRleAC( currAcComp, acBuffer, halfZigBlock[ comp ] );
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@@ -857,13 +857,13 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
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let type = channelData[ cscSet.idx[ comp ] ].type;
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let type = channelData[ cscSet.idx[ comp ] ].type;
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for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
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for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
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-
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+
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offset = rowOffsets[ comp ][ y ];
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offset = rowOffsets[ comp ][ y ];
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-
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+
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for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
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for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
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-
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+
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let src = blockx * 64 + ( ( y & 0x7 ) * 8 );
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let src = blockx * 64 + ( ( y & 0x7 ) * 8 );
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-
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+
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dataView.setUint16( offset + 0 * INT16_SIZE * type, rowBlock[ comp ][ src + 0 ], true );
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dataView.setUint16( offset + 0 * INT16_SIZE * type, rowBlock[ comp ][ src + 0 ], true );
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dataView.setUint16( offset + 1 * INT16_SIZE * type, rowBlock[ comp ][ src + 1 ], true );
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dataView.setUint16( offset + 1 * INT16_SIZE * type, rowBlock[ comp ][ src + 1 ], true );
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dataView.setUint16( offset + 2 * INT16_SIZE * type, rowBlock[ comp ][ src + 2 ], true );
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dataView.setUint16( offset + 2 * INT16_SIZE * type, rowBlock[ comp ][ src + 2 ], true );
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@@ -875,29 +875,29 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
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dataView.setUint16( offset + 7 * INT16_SIZE * type, rowBlock[ comp ][ src + 7 ], true );
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dataView.setUint16( offset + 7 * INT16_SIZE * type, rowBlock[ comp ][ src + 7 ], true );
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offset += 8 * INT16_SIZE * type;
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offset += 8 * INT16_SIZE * type;
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-
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+
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}
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}
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-
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+
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}
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}
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// handle partial X blocks
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// handle partial X blocks
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if ( numFullBlocksX != numBlocksX ) {
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if ( numFullBlocksX != numBlocksX ) {
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for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
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for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
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-
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+
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let offset = rowOffsets[ comp ][ y ] + 8 * numFullBlocksX * INT16_SIZE * type;
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let offset = rowOffsets[ comp ][ y ] + 8 * numFullBlocksX * INT16_SIZE * type;
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let src = numFullBlocksX * 64 + ( ( y & 0x7 ) * 8 );
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let src = numFullBlocksX * 64 + ( ( y & 0x7 ) * 8 );
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-
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+
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for ( let x = 0; x < maxX; ++ x ) {
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for ( let x = 0; x < maxX; ++ x ) {
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dataView.setUint16( offset + x * INT16_SIZE * type, rowBlock[ comp ][ src + x ], true );
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dataView.setUint16( offset + x * INT16_SIZE * type, rowBlock[ comp ][ src + x ], true );
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}
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}
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-
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+
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}
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}
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}
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}
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-
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+
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} // comp
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} // comp
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} // blocky
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} // blocky
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@@ -955,11 +955,11 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
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} else {
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} else {
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halfZigBlock[ dctComp ] = acValue;
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halfZigBlock[ dctComp ] = acValue;
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- dctComp++;
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+ dctComp ++;
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}
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}
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- currAcComp.value++;
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+ currAcComp.value ++;
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}
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}
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@@ -967,88 +967,88 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
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function unZigZag( src, dst ) {
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function unZigZag( src, dst ) {
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- dst[0] = decodeFloat16( src[0] );
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- dst[1] = decodeFloat16( src[1] );
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- dst[2] = decodeFloat16( src[5] );
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- dst[3] = decodeFloat16( src[6] );
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- dst[4] = decodeFloat16( src[14] );
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- dst[5] = decodeFloat16( src[15] );
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- dst[6] = decodeFloat16( src[27] );
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- dst[7] = decodeFloat16( src[28] );
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- dst[8] = decodeFloat16( src[2] );
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- dst[9] = decodeFloat16( src[4] );
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-
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- dst[10] = decodeFloat16( src[7] );
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- dst[11] = decodeFloat16( src[13] );
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- dst[12] = decodeFloat16( src[16] );
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- dst[13] = decodeFloat16( src[26] );
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- dst[14] = decodeFloat16( src[29] );
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- dst[15] = decodeFloat16( src[42] );
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- dst[16] = decodeFloat16( src[3] );
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- dst[17] = decodeFloat16( src[8] );
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- dst[18] = decodeFloat16( src[12] );
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- dst[19] = decodeFloat16( src[17] );
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-
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- dst[20] = decodeFloat16( src[25] );
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- dst[21] = decodeFloat16( src[30] );
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- dst[22] = decodeFloat16( src[41] );
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- dst[23] = decodeFloat16( src[43] );
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- dst[24] = decodeFloat16( src[9] );
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- dst[25] = decodeFloat16( src[11] );
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- dst[26] = decodeFloat16( src[18] );
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- dst[27] = decodeFloat16( src[24] );
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- dst[28] = decodeFloat16( src[31] );
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- dst[29] = decodeFloat16( src[40] );
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-
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- dst[30] = decodeFloat16( src[44] );
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- dst[31] = decodeFloat16( src[53] );
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- dst[32] = decodeFloat16( src[10] );
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- dst[33] = decodeFloat16( src[19] );
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- dst[34] = decodeFloat16( src[23] );
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- dst[35] = decodeFloat16( src[32] );
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- dst[36] = decodeFloat16( src[39] );
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- dst[37] = decodeFloat16( src[45] );
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- dst[38] = decodeFloat16( src[52] );
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- dst[39] = decodeFloat16( src[54] );
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-
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- dst[40] = decodeFloat16( src[20] );
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- dst[41] = decodeFloat16( src[22] );
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- dst[42] = decodeFloat16( src[33] );
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- dst[43] = decodeFloat16( src[38] );
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- dst[44] = decodeFloat16( src[46] );
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- dst[45] = decodeFloat16( src[51] );
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- dst[46] = decodeFloat16( src[55] );
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- dst[47] = decodeFloat16( src[60] );
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- dst[48] = decodeFloat16( src[21] );
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- dst[49] = decodeFloat16( src[34] );
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-
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- dst[50] = decodeFloat16( src[37] );
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- dst[51] = decodeFloat16( src[47] );
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- dst[52] = decodeFloat16( src[50] );
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- dst[53] = decodeFloat16( src[56] );
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- dst[54] = decodeFloat16( src[59] );
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- dst[55] = decodeFloat16( src[61] );
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- dst[56] = decodeFloat16( src[35] );
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- dst[57] = decodeFloat16( src[36] );
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- dst[58] = decodeFloat16( src[48] );
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- dst[59] = decodeFloat16( src[49] );
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-
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- dst[60] = decodeFloat16( src[57] );
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- dst[61] = decodeFloat16( src[58] );
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- dst[62] = decodeFloat16( src[62] );
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- dst[63] = decodeFloat16( src[63] );
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+ dst[ 0 ] = decodeFloat16( src[ 0 ] );
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+ dst[ 1 ] = decodeFloat16( src[ 1 ] );
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+ dst[ 2 ] = decodeFloat16( src[ 5 ] );
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+ dst[ 3 ] = decodeFloat16( src[ 6 ] );
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+ dst[ 4 ] = decodeFloat16( src[ 14 ] );
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+ dst[ 5 ] = decodeFloat16( src[ 15 ] );
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+ dst[ 6 ] = decodeFloat16( src[ 27 ] );
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+ dst[ 7 ] = decodeFloat16( src[ 28 ] );
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+ dst[ 8 ] = decodeFloat16( src[ 2 ] );
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+ dst[ 9 ] = decodeFloat16( src[ 4 ] );
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+
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+ dst[ 10 ] = decodeFloat16( src[ 7 ] );
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+ dst[ 11 ] = decodeFloat16( src[ 13 ] );
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+ dst[ 12 ] = decodeFloat16( src[ 16 ] );
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+ dst[ 13 ] = decodeFloat16( src[ 26 ] );
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+ dst[ 14 ] = decodeFloat16( src[ 29 ] );
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+ dst[ 15 ] = decodeFloat16( src[ 42 ] );
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+ dst[ 16 ] = decodeFloat16( src[ 3 ] );
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+ dst[ 17 ] = decodeFloat16( src[ 8 ] );
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+ dst[ 18 ] = decodeFloat16( src[ 12 ] );
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+ dst[ 19 ] = decodeFloat16( src[ 17 ] );
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+
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+ dst[ 20 ] = decodeFloat16( src[ 25 ] );
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+ dst[ 21 ] = decodeFloat16( src[ 30 ] );
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+ dst[ 22 ] = decodeFloat16( src[ 41 ] );
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+ dst[ 23 ] = decodeFloat16( src[ 43 ] );
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+ dst[ 24 ] = decodeFloat16( src[ 9 ] );
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+ dst[ 25 ] = decodeFloat16( src[ 11 ] );
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+ dst[ 26 ] = decodeFloat16( src[ 18 ] );
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+ dst[ 27 ] = decodeFloat16( src[ 24 ] );
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+ dst[ 28 ] = decodeFloat16( src[ 31 ] );
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+ dst[ 29 ] = decodeFloat16( src[ 40 ] );
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+
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+ dst[ 30 ] = decodeFloat16( src[ 44 ] );
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+ dst[ 31 ] = decodeFloat16( src[ 53 ] );
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+ dst[ 32 ] = decodeFloat16( src[ 10 ] );
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+ dst[ 33 ] = decodeFloat16( src[ 19 ] );
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+ dst[ 34 ] = decodeFloat16( src[ 23 ] );
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+ dst[ 35 ] = decodeFloat16( src[ 32 ] );
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+ dst[ 36 ] = decodeFloat16( src[ 39 ] );
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+ dst[ 37 ] = decodeFloat16( src[ 45 ] );
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+ dst[ 38 ] = decodeFloat16( src[ 52 ] );
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+ dst[ 39 ] = decodeFloat16( src[ 54 ] );
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+
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+ dst[ 40 ] = decodeFloat16( src[ 20 ] );
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+ dst[ 41 ] = decodeFloat16( src[ 22 ] );
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+ dst[ 42 ] = decodeFloat16( src[ 33 ] );
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+ dst[ 43 ] = decodeFloat16( src[ 38 ] );
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+ dst[ 44 ] = decodeFloat16( src[ 46 ] );
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+ dst[ 45 ] = decodeFloat16( src[ 51 ] );
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+ dst[ 46 ] = decodeFloat16( src[ 55 ] );
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+ dst[ 47 ] = decodeFloat16( src[ 60 ] );
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+ dst[ 48 ] = decodeFloat16( src[ 21 ] );
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+ dst[ 49 ] = decodeFloat16( src[ 34 ] );
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+
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+ dst[ 50 ] = decodeFloat16( src[ 37 ] );
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+ dst[ 51 ] = decodeFloat16( src[ 47 ] );
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+ dst[ 52 ] = decodeFloat16( src[ 50 ] );
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+ dst[ 53 ] = decodeFloat16( src[ 56 ] );
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+ dst[ 54 ] = decodeFloat16( src[ 59 ] );
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+ dst[ 55 ] = decodeFloat16( src[ 61 ] );
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+ dst[ 56 ] = decodeFloat16( src[ 35 ] );
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+ dst[ 57 ] = decodeFloat16( src[ 36 ] );
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+ dst[ 58 ] = decodeFloat16( src[ 48 ] );
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+ dst[ 59 ] = decodeFloat16( src[ 49 ] );
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+
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+ dst[ 60 ] = decodeFloat16( src[ 57 ] );
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+ dst[ 61 ] = decodeFloat16( src[ 58 ] );
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+ dst[ 62 ] = decodeFloat16( src[ 62 ] );
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+ dst[ 63 ] = decodeFloat16( src[ 63 ] );
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}
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}
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function dctInverse( data ) {
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function dctInverse( data ) {
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- const a = .5 * Math.cos ( 3.14159 / 4.0 );
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- const b = .5 * Math.cos ( 3.14159 / 16.0 );
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- const c = .5 * Math.cos ( 3.14159 / 8.0 );
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- const d = .5 * Math.cos ( 3.*3.14159 / 16.0 );
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- const e = .5 * Math.cos ( 5.*3.14159 / 16.0 );
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- const f = .5 * Math.cos ( 3.*3.14159 / 8.0 );
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- const g = .5 * Math.cos ( 7.*3.14159 / 16.0 );
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+ const a = 0.5 * Math.cos( 3.14159 / 4.0 );
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+ const b = 0.5 * Math.cos( 3.14159 / 16.0 );
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+ const c = 0.5 * Math.cos( 3.14159 / 8.0 );
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+ const d = 0.5 * Math.cos( 3.0 * 3.14159 / 16.0 );
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+ const e = 0.5 * Math.cos( 5.0 * 3.14159 / 16.0 );
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+ const f = 0.5 * Math.cos( 3.0 * 3.14159 / 8.0 );
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+ const g = 0.5 * Math.cos( 7.0 * 3.14159 / 16.0 );
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var alpha = new Array( 4 );
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var alpha = new Array( 4 );
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var beta = new Array( 4 );
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var beta = new Array( 4 );
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@@ -1059,31 +1059,31 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
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var rowPtr = row * 8;
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var rowPtr = row * 8;
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- alpha[ 0 ] = c * data[ rowPtr + 2 ];
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- alpha[ 1 ] = f * data[ rowPtr + 2 ];
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- alpha[ 2 ] = c * data[ rowPtr + 6 ];
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- alpha[ 3 ] = f * data[ rowPtr + 6 ];
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-
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+ alpha[ 0 ] = c * data[ rowPtr + 2 ];
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+ alpha[ 1 ] = f * data[ rowPtr + 2 ];
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+ alpha[ 2 ] = c * data[ rowPtr + 6 ];
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+ alpha[ 3 ] = f * data[ rowPtr + 6 ];
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+
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beta[ 0 ] = b * data[ rowPtr + 1 ] + d * data[ rowPtr + 3 ] + e * data[ rowPtr + 5 ] + g * data[ rowPtr + 7 ];
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beta[ 0 ] = b * data[ rowPtr + 1 ] + d * data[ rowPtr + 3 ] + e * data[ rowPtr + 5 ] + g * data[ rowPtr + 7 ];
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beta[ 1 ] = d * data[ rowPtr + 1 ] - g * data[ rowPtr + 3 ] - b * data[ rowPtr + 5 ] - e * data[ rowPtr + 7 ];
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beta[ 1 ] = d * data[ rowPtr + 1 ] - g * data[ rowPtr + 3 ] - b * data[ rowPtr + 5 ] - e * data[ rowPtr + 7 ];
|
|
beta[ 2 ] = e * data[ rowPtr + 1 ] - b * data[ rowPtr + 3 ] + g * data[ rowPtr + 5 ] + d * data[ rowPtr + 7 ];
|
|
beta[ 2 ] = e * data[ rowPtr + 1 ] - b * data[ rowPtr + 3 ] + g * data[ rowPtr + 5 ] + d * data[ rowPtr + 7 ];
|
|
beta[ 3 ] = g * data[ rowPtr + 1 ] - e * data[ rowPtr + 3 ] + d * data[ rowPtr + 5 ] - b * data[ rowPtr + 7 ];
|
|
beta[ 3 ] = g * data[ rowPtr + 1 ] - e * data[ rowPtr + 3 ] + d * data[ rowPtr + 5 ] - b * data[ rowPtr + 7 ];
|
|
-
|
|
|
|
|
|
+
|
|
theta[ 0 ] = a * ( data[ rowPtr + 0 ] + data[ rowPtr + 4 ] );
|
|
theta[ 0 ] = a * ( data[ rowPtr + 0 ] + data[ rowPtr + 4 ] );
|
|
theta[ 3 ] = a * ( data[ rowPtr + 0 ] - data[ rowPtr + 4 ] );
|
|
theta[ 3 ] = a * ( data[ rowPtr + 0 ] - data[ rowPtr + 4 ] );
|
|
- theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
|
|
|
|
- theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
|
|
|
|
-
|
|
|
|
|
|
+ theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
|
|
|
|
+ theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
|
|
|
|
+
|
|
gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
|
|
gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
|
|
gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
|
|
gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
|
|
gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
|
|
gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
|
|
gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
|
|
gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
|
|
-
|
|
|
|
|
|
+
|
|
data[ rowPtr + 0 ] = gamma[ 0 ] + beta[ 0 ];
|
|
data[ rowPtr + 0 ] = gamma[ 0 ] + beta[ 0 ];
|
|
data[ rowPtr + 1 ] = gamma[ 1 ] + beta[ 1 ];
|
|
data[ rowPtr + 1 ] = gamma[ 1 ] + beta[ 1 ];
|
|
data[ rowPtr + 2 ] = gamma[ 2 ] + beta[ 2 ];
|
|
data[ rowPtr + 2 ] = gamma[ 2 ] + beta[ 2 ];
|
|
data[ rowPtr + 3 ] = gamma[ 3 ] + beta[ 3 ];
|
|
data[ rowPtr + 3 ] = gamma[ 3 ] + beta[ 3 ];
|
|
-
|
|
|
|
|
|
+
|
|
data[ rowPtr + 4 ] = gamma[ 3 ] - beta[ 3 ];
|
|
data[ rowPtr + 4 ] = gamma[ 3 ] - beta[ 3 ];
|
|
data[ rowPtr + 5 ] = gamma[ 2 ] - beta[ 2 ];
|
|
data[ rowPtr + 5 ] = gamma[ 2 ] - beta[ 2 ];
|
|
data[ rowPtr + 6 ] = gamma[ 1 ] - beta[ 1 ];
|
|
data[ rowPtr + 6 ] = gamma[ 1 ] - beta[ 1 ];
|
|
@@ -1093,29 +1093,29 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
|
|
|
|
|
|
for ( var column = 0; column < 8; ++ column ) {
|
|
for ( var column = 0; column < 8; ++ column ) {
|
|
|
|
|
|
- alpha[ 0 ] = c * data[ 16 + column ];
|
|
|
|
- alpha[ 1 ] = f * data[ 16 + column ];
|
|
|
|
- alpha[ 2 ] = c * data[ 48 + column ];
|
|
|
|
- alpha[ 3 ] = f * data[ 48 + column ];
|
|
|
|
|
|
+ alpha[ 0 ] = c * data[ 16 + column ];
|
|
|
|
+ alpha[ 1 ] = f * data[ 16 + column ];
|
|
|
|
+ alpha[ 2 ] = c * data[ 48 + column ];
|
|
|
|
+ alpha[ 3 ] = f * data[ 48 + column ];
|
|
|
|
|
|
- beta[ 0 ] = b * data[ 8 + column ] + d * data[ 24 + column ] + e * data[ 40 + column ] + g * data[ 56 + column ];
|
|
|
|
- beta[ 1 ] = d * data[ 8 + column ] - g * data[ 24 + column ] - b * data[ 40 + column ] - e * data[ 56 + column ];
|
|
|
|
- beta[ 2 ] = e * data[ 8 + column ] - b * data[ 24 + column ] + g * data[ 40 + column ] + d * data[ 56 + column ];
|
|
|
|
- beta[ 3 ] = g * data [8 + column ] - e * data[ 24 + column ] + d * data[ 40 + column ] - b * data[ 56 + column ];
|
|
|
|
|
|
+ beta[ 0 ] = b * data[ 8 + column ] + d * data[ 24 + column ] + e * data[ 40 + column ] + g * data[ 56 + column ];
|
|
|
|
+ beta[ 1 ] = d * data[ 8 + column ] - g * data[ 24 + column ] - b * data[ 40 + column ] - e * data[ 56 + column ];
|
|
|
|
+ beta[ 2 ] = e * data[ 8 + column ] - b * data[ 24 + column ] + g * data[ 40 + column ] + d * data[ 56 + column ];
|
|
|
|
+ beta[ 3 ] = g * data[ 8 + column ] - e * data[ 24 + column ] + d * data[ 40 + column ] - b * data[ 56 + column ];
|
|
|
|
|
|
theta[ 0 ] = a * ( data[ column ] + data[ 32 + column ] );
|
|
theta[ 0 ] = a * ( data[ column ] + data[ 32 + column ] );
|
|
theta[ 3 ] = a * ( data[ column ] - data[ 32 + column ] );
|
|
theta[ 3 ] = a * ( data[ column ] - data[ 32 + column ] );
|
|
|
|
|
|
- theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
|
|
|
|
- theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
|
|
|
|
|
|
+ theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
|
|
|
|
+ theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
|
|
|
|
|
|
gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
|
|
gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
|
|
gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
|
|
gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
|
|
gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
|
|
gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
|
|
gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
|
|
gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
|
|
|
|
|
|
- data[ column ] = gamma[ 0 ] + beta[ 0 ];
|
|
|
|
- data[ 8 + column ] = gamma[ 1 ] + beta[ 1 ];
|
|
|
|
|
|
+ data[ 0 + column ] = gamma[ 0 ] + beta[ 0 ];
|
|
|
|
+ data[ 8 + column ] = gamma[ 1 ] + beta[ 1 ];
|
|
data[ 16 + column ] = gamma[ 2 ] + beta[ 2 ];
|
|
data[ 16 + column ] = gamma[ 2 ] + beta[ 2 ];
|
|
data[ 24 + column ] = gamma[ 3 ] + beta[ 3 ];
|
|
data[ 24 + column ] = gamma[ 3 ] + beta[ 3 ];
|
|
|
|
|
|
@@ -1334,15 +1334,15 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
|
|
totalDcUncompressedCount: parseInt64( inDataView, inOffset ),
|
|
totalDcUncompressedCount: parseInt64( inDataView, inOffset ),
|
|
acCompression: parseInt64( inDataView, inOffset )
|
|
acCompression: parseInt64( inDataView, inOffset )
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- if ( dwaHeader.version < 2 )
|
|
|
|
|
|
+ if ( dwaHeader.version < 2 )
|
|
throw 'EXRLoader.parse: ' + EXRHeader.compression + ' version ' + dwaHeader.version + ' is unsupported';
|
|
throw 'EXRLoader.parse: ' + EXRHeader.compression + ' version ' + dwaHeader.version + ' is unsupported';
|
|
|
|
|
|
// Read channel ruleset information
|
|
// Read channel ruleset information
|
|
var channelRules = new Array();
|
|
var channelRules = new Array();
|
|
var ruleSize = parseUint16( inDataView, inOffset ) - INT16_SIZE;
|
|
var ruleSize = parseUint16( inDataView, inOffset ) - INT16_SIZE;
|
|
-
|
|
|
|
|
|
+
|
|
while ( ruleSize > 0 ) {
|
|
while ( ruleSize > 0 ) {
|
|
|
|
|
|
var name = parseNullTerminatedString( inDataView.buffer, inOffset );
|
|
var name = parseNullTerminatedString( inDataView.buffer, inOffset );
|
|
@@ -1352,10 +1352,10 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
|
|
var index = new Int8Array( [ csc ] )[ 0 ];
|
|
var index = new Int8Array( [ csc ] )[ 0 ];
|
|
var type = parseUint8( inDataView, inOffset );
|
|
var type = parseUint8( inDataView, inOffset );
|
|
|
|
|
|
- channelRules.push( {
|
|
|
|
- name: name,
|
|
|
|
- index: index,
|
|
|
|
- type: type,
|
|
|
|
|
|
+ channelRules.push( {
|
|
|
|
+ name: name,
|
|
|
|
+ index: index,
|
|
|
|
+ type: type,
|
|
compression: compression,
|
|
compression: compression,
|
|
} );
|
|
} );
|
|
|
|
|
|
@@ -1443,7 +1443,7 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
|
|
array: info.array,
|
|
array: info.array,
|
|
offset: inOffset,
|
|
offset: inOffset,
|
|
size: dwaHeader.dcCompressedSize
|
|
size: dwaHeader.dcCompressedSize
|
|
- }
|
|
|
|
|
|
+ };
|
|
var dcBuffer = new Uint16Array( uncompressZIP( zlibInfo ).buffer );
|
|
var dcBuffer = new Uint16Array( uncompressZIP( zlibInfo ).buffer );
|
|
inOffset.value += dwaHeader.dcCompressedSize;
|
|
inOffset.value += dwaHeader.dcCompressedSize;
|
|
|
|
|
|
@@ -1505,20 +1505,22 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
|
|
|
|
|
|
for ( var byte = 0; byte < INT16_SIZE * cd.type; ++ byte ) {
|
|
for ( var byte = 0; byte < INT16_SIZE * cd.type; ++ byte ) {
|
|
|
|
|
|
- outBuffer[ rowOffsetBytes++ ] = rleBuffer[ rleOffset + byte * cd.width * cd.height ];
|
|
|
|
|
|
+ outBuffer[ rowOffsetBytes ++ ] = rleBuffer[ rleOffset + byte * cd.width * cd.height ];
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- rleOffset++
|
|
|
|
|
|
+ rleOffset ++;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- row++;
|
|
|
|
|
|
+ row ++;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
break;
|
|
break;
|
|
|
|
|
|
|
|
+ case LOSSY_DCT: // skip
|
|
|
|
+
|
|
default:
|
|
default:
|
|
throw 'EXRLoader.parse: unsupported channel compression';
|
|
throw 'EXRLoader.parse: unsupported channel compression';
|
|
|
|
|
|
@@ -1641,45 +1643,60 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- // https://stackoverflow.com/questions/32633585/how-do-you-convert-to-half-floats-in-javascript
|
|
|
|
- var encodeFloat16 = ( function() {
|
|
|
|
-
|
|
|
|
- var floatView = new Float32Array(1);
|
|
|
|
- var int32View = new Int32Array(floatView.buffer);
|
|
|
|
-
|
|
|
|
- return function toHalf( fval ) {
|
|
|
|
-
|
|
|
|
- floatView[ 0 ] = fval;
|
|
|
|
- var fbits = int32View[ 0 ];
|
|
|
|
- var sign = ( fbits >> 16 ) & 0x8000; // sign only
|
|
|
|
- var val = ( fbits & 0x7fffffff ) + 0x1000; // rounded value
|
|
|
|
-
|
|
|
|
- if ( val >= 0x47800000 ) { // might be or become NaN/Inf
|
|
|
|
- if ( ( fbits & 0x7fffffff ) >= 0x47800000 ) {
|
|
|
|
- // is or must become NaN/Inf
|
|
|
|
- if( val < 0x7f800000 ) { // was value but too large
|
|
|
|
- return sign | 0x7c00; // make it +/-Inf
|
|
|
|
- }
|
|
|
|
- return sign | 0x7c00 | // remains +/-Inf or NaN
|
|
|
|
- ( fbits & 0x007fffff ) >> 13; // keep NaN (and Inf) bits
|
|
|
|
|
|
+ var encodeFloat16 = ( function () {
|
|
|
|
+
|
|
|
|
+ // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
|
|
|
|
+
|
|
|
|
+ var floatView = new Float32Array( 1 );
|
|
|
|
+ var int32View = new Int32Array( floatView.buffer );
|
|
|
|
+
|
|
|
|
+ /* This method is faster than the OpenEXR implementation (very often
|
|
|
|
+ * used, eg. in Ogre), with the additional benefit of rounding, inspired
|
|
|
|
+ * by James Tursa?s half-precision code. */
|
|
|
|
+ return function toHalf( val ) {
|
|
|
|
+
|
|
|
|
+ floatView[ 0 ] = val;
|
|
|
|
+ var x = int32View[ 0 ];
|
|
|
|
+
|
|
|
|
+ var bits = ( x >> 16 ) & 0x8000; /* Get the sign */
|
|
|
|
+ var m = ( x >> 12 ) & 0x07ff; /* Keep one extra bit for rounding */
|
|
|
|
+ var e = ( x >> 23 ) & 0xff; /* Using int is faster here */
|
|
|
|
+
|
|
|
|
+ /* If zero, or denormal, or exponent underflows too much for a denormal
|
|
|
|
+ * half, return signed zero. */
|
|
|
|
+ if ( e < 103 ) return bits;
|
|
|
|
+
|
|
|
|
+ /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
|
|
|
|
+ if ( e > 142 ) {
|
|
|
|
+
|
|
|
|
+ bits |= 0x7c00;
|
|
|
|
+ /* If exponent was 0xff and one mantissa bit was set, it means NaN,
|
|
|
|
+ * not Inf, so make sure we set one mantissa bit too. */
|
|
|
|
+ bits |= ( ( e == 255 ) ? 0 : 1 ) && ( x & 0x007fffff );
|
|
|
|
+ return bits;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /* If exponent underflows but not too much, return a denormal */
|
|
|
|
+ if ( e < 113 ) {
|
|
|
|
+
|
|
|
|
+ m |= 0x0800;
|
|
|
|
+ /* Extra rounding may overflow and set mantissa to 0 and exponent
|
|
|
|
+ * to 1, which is OK. */
|
|
|
|
+ bits |= ( m >> ( 114 - e ) ) + ( ( m >> ( 113 - e ) ) & 1 );
|
|
|
|
+ return bits;
|
|
|
|
+
|
|
}
|
|
}
|
|
- return sign | 0x7bff; // unrounded not quite Inf
|
|
|
|
- }
|
|
|
|
- if ( val >= 0x38800000 ) { // remains normalized value
|
|
|
|
- return sign | val - 0x38000000 >> 13; // exp - 127 + 15
|
|
|
|
- }
|
|
|
|
- if ( val < 0x33000000 ) { // too small for subnormal
|
|
|
|
- return sign; // becomes +/-0
|
|
|
|
- }
|
|
|
|
- val = ( fbits & 0x7fffffff ) >> 23; // tmp exp for subnormal calc
|
|
|
|
- return sign | ( ( fbits & 0x7fffff | 0x800000 ) // add subnormal bit
|
|
|
|
- + ( 0x800000 >>> val - 102 ) // round depending on cut off
|
|
|
|
- >> 126 - val ); // div by 2^(1-(exp-127+15)) and >> 13 | exp=
|
|
|
|
-
|
|
|
|
|
|
+
|
|
|
|
+ bits |= ( ( e - 112 ) << 10 ) | ( m >> 1 );
|
|
|
|
+ /* Extra rounding. An overflow will set mantissa to 0 and increment
|
|
|
|
+ * the exponent, which is OK. */
|
|
|
|
+ bits += m & 1;
|
|
|
|
+ return bits;
|
|
|
|
+
|
|
};
|
|
};
|
|
-
|
|
|
|
- } () );
|
|
|
|
|
|
|
|
|
|
+ } )();
|
|
|
|
|
|
function parseUint16( dataView, offset ) {
|
|
function parseUint16( dataView, offset ) {
|
|
|
|
|
|
@@ -1925,7 +1942,7 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
|
|
scanlineBlockSize = 256;
|
|
scanlineBlockSize = 256;
|
|
uncompress = uncompressDWA;
|
|
uncompress = uncompressDWA;
|
|
break;
|
|
break;
|
|
-
|
|
|
|
|
|
+
|
|
default:
|
|
default:
|
|
|
|
|
|
throw 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported';
|
|
throw 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported';
|