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@@ -46,7 +46,7 @@
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scene.add(gltf.scene);
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});
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- camera.fov = 30;
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+ camera.fov = 45;
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camera.position.set(0.4, 1, 1.7);
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camera.lookAt(1, 1, 0.7);
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@@ -62,6 +62,7 @@
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const target = [1, 1, 0.7];
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return {
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+ trackball: false,
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obj3D: new THREE.Object3D(),
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update: (time) => {
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camera.lookAt(target[0] + Math.sin(time * .25) * .5, target[1], target[2]);
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