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Examples: Better light values for collada examples

Mugen87 8 年之前
父节点
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cad26f7418
共有 2 个文件被更改,包括 7 次插入7 次删除
  1. 4 4
      examples/models/collada/elf/elf.dae
  2. 3 3
      examples/webgl_loader_collada.html

+ 4 - 4
examples/models/collada/elf/elf.dae

@@ -49,7 +49,7 @@
               <texture texture="ce_jpg-sampler" texcoord="UVMap"/>
             </diffuse>
             <specular>
-              <color sid="specular">0.5 0.5 0.5 1</color>
+              <color sid="specular">0.05 0.05 0.05 1</color>
             </specular>
             <shininess>
               <float sid="shininess">50</float>
@@ -91,7 +91,7 @@
               <texture texture="Body_tex_003_jpg-sampler" texcoord="UVMap"/>
             </diffuse>
             <specular>
-              <color sid="specular">0.5 0.5 0.5 1</color>
+              <color sid="specular">0.1 0.1 0.1 1</color>
             </specular>
             <shininess>
               <float sid="shininess">50</float>
@@ -133,7 +133,7 @@
               <texture texture="Face_tex_002_toObj_jpg-sampler" texcoord="UVMap"/>
             </diffuse>
             <specular>
-              <color sid="specular">0.5 0.5 0.5 1</color>
+              <color sid="specular">0.05 0.05 0.05 1</color>
             </specular>
             <shininess>
               <float sid="shininess">50</float>
@@ -175,7 +175,7 @@
               <texture texture="Hair_tex_001_jpg-sampler" texcoord="UVMap"/>
             </diffuse>
             <specular>
-              <color sid="specular">0.5 0.5 0.5 1</color>
+              <color sid="specular">0.05 0.05 0.05 1</color>
             </specular>
             <shininess>
               <float sid="shininess">50</float>

+ 3 - 3
examples/webgl_loader_collada.html

@@ -84,11 +84,11 @@
 
 				//
 
-				var ambientLight = new THREE.AmbientLight( 0xcccccc );
+				var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
 				scene.add( ambientLight );
 
-				var directionalLight = new THREE.DirectionalLight( 0xffffff );
-				directionalLight.position.set( 0, 1, -1 ).normalize();
+				var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
+				directionalLight.position.set( 1, 1, 0 ).normalize();
 				scene.add( directionalLight );
 
 				//