2
0
George Profenza 14 жил өмнө
parent
commit
caf2c2000f

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 0 - 2
build/Three.js


+ 9 - 16
examples/blender249_dice.html

@@ -32,7 +32,7 @@
 			var scene;
 			var renderer;
 
-			var model,material;
+			var model;
 
 			var targetRotation = 0;
 			var targetRotationOnMouseDown = 0;
@@ -68,10 +68,7 @@
 				scene = new THREE.Scene();
 				
 				//model
-				initBitmapMaterial('geometry/dice.gif');
-				var geom = new Dice249UV()
-				model = new THREE.Mesh( new Dice249UV(), material );
-				
+				model = new THREE.Mesh( new Dice249UV(), new THREE.MeshBasicMaterial( { map: loadImage( 'geometry/dice.gif' ) } ) );
 				model.rotation.x = Math.PI * .5;
 				model.rotation.z = Math.PI * .25;
 				model.scale = new THREE.Vector3(70,70,70);
@@ -161,20 +158,16 @@
 				renderer.render(scene, camera);
 				stats.update();
 			}
-			function initBitmapMaterial(url) {
+			function loadImage( path ) {
+
+				var image = document.createElement( 'img' );
+				var texture = new THREE.Texture( image, THREE.UVMapping )
 
-				texture = document.createElement( 'canvas' );
-				texture.width = 128;
-				texture.height = 128;
+				image.onload = function () { texture.loaded = true; };
+				image.src = path;
 
-				material = new THREE.MeshBitmapMaterial( texture );
+				return texture;
 
-				var temp = new Image();
-				temp.onload = function () {
-					material.bitmap = this;
-					renderer.render(scene, camera);
-				};
-				temp.src = url;
 			}
 
 		</script>

+ 0 - 16
examples/c4d_coloured_box.html

@@ -69,7 +69,6 @@
 				scene = new THREE.Scene();
 
 				//model
-				initBitmapMaterial('geometry/Dice.jpg');
 				var geometry = new Box6();
 				geometry.autoColor();
 				model = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial());
@@ -159,21 +158,6 @@
 				renderer.render(scene, camera);
 				stats.update();
 			}
-			function initBitmapMaterial(url) {
-
-				texture = document.createElement( 'canvas' );
-				texture.width = 128;
-				texture.height = 128;
-
-				material = new THREE.MeshBitmapMaterial( texture );
-
-				var temp = new Image();
-				temp.onload = function () {
-					material.bitmap = this;
-					renderer.render(scene, camera);
-				};
-				temp.src = url;
-			}
 
 		</script>
 

+ 95 - 248
examples/c4d_deltaInc_nano_lights.html

@@ -1,287 +1,134 @@
 <!DOCTYPE HTML>
 <html lang="en">
 	<head>
-		<title>three.js - Lights test</title>
+		<title>three.js - nano with point light</title>
 		<meta charset="utf-8">
 		<style type="text/css">
 			body {
-				background:#fff;
-                padding:0;
-				margin:0;
-				overflow:hidden;
-                font-family:georgia;
-                text-align:center;
+				background-color: #000000;
+				margin: 0px;
+				overflow: hidden;
 			}
-            h1 { }
-            a { color:skyblue }
-            canvas { pointer-events:none; z-index:10; position:relative; }
-            #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
-            #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
-            .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
-            .inactive { background:#999; color:#eee }
-		</style>
-	</head>
-	
-    <body>
-        <div id="d">
-            <h1>Lights test on Nano</h1>
-
-            <span id="rcanvas" class="button inactive">2d canvas renderer</span>
-            <span id="rwebgl" class="button">WebGL renderer</span>
-            <br/>
-            
-            <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
-			<br />
-            <p>Model design by <a href="http://www.deltainc.nl/">DeltaInc</a></p>
-            <br/>
-            <p>Best viewed in Chrome 7/8 or Firefox 4 using WebGL renderer.
-            <p>Canvas renderer is very slow on anything other than Chrome.
-        </div>
-        
-        <div id="log"></div>
-
-		<!--
-        <script type="text/javascript" src="../build/Three.js"></script> 
-        -->
-
-		<script type="text/javascript" src="../src/Three.js"></script>
-		<script type="text/javascript" src="../src/core/Color.js"></script>
-		<script type="text/javascript" src="../src/core/Vector2.js"></script>
-		<script type="text/javascript" src="../src/core/Vector3.js"></script>
-		<script type="text/javascript" src="../src/core/Vector4.js"></script>
-		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
-		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
-		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
-		<script type="text/javascript" src="../src/core/Vertex.js"></script>
-		<script type="text/javascript" src="../src/core/Face3.js"></script>
-		<script type="text/javascript" src="../src/core/Face4.js"></script>
-		<script type="text/javascript" src="../src/core/UV.js"></script>
-		<script type="text/javascript" src="../src/core/Geometry.js"></script>
-		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
-		<script type="text/javascript" src="../src/lights/Light.js"></script>
-		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
-		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
-		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
-		<script type="text/javascript" src="../src/objects/Object3D.js"></script>
-		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
-		<script type="text/javascript" src="../src/objects/Particle.js"></script>
-		<script type="text/javascript" src="../src/objects/Line.js"></script>
-		<script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
-		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
-		<script type="text/javascript" src="../src/renderers/Projector.js"></script>
-		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
-		<!--
-        -->
-		
-		<script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
-		<script type="text/javascript" src="geometry/primitives/Plane.js"></script>
-
-		<script type="text/javascript" src="js/Stats.js"></script>
 
-		<script type="text/javascript">
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
+			}
 
-			var SCREEN_WIDTH = window.innerWidth/2;
-			var SCREEN_HEIGHT = window.innerHeight;
-			var FLOOR = -250;
+			a {
+				color: #FF8628;
+				text-decoration: none;
+			}
 
-			var container;
-			var stats;
+			a:hover {
+				color: #FFAB4C;
+			}
+		</style>
+	</head>
+	<body>
 
-			var camera;
-			var scene;
-			var canvasRenderer, webglRenderer;
+		<div id="container"></div>
+		<div id="info">
+			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - point lights demo.<br />
+			Nano design by <a href="http://deltainc.nl" target="_blank">DeltaInc</a><br />
+			<small>Based on pointlights example</small>
+		</div>
 
-			var mesh, zmesh, lightMesh, geometry;
-            
-            var directionalLight, pointLight;
-            
-			var mouseX = 0;
-			var mouseY = 0;
+		<script type="text/javascript" src="../build/Three.js"></script> 
+		<script type="text/javascript" src="obj/nano/Nano.js"></script> 
 
-			var windowHalfX = window.innerWidth >> 1;
-			var windowHalfY = window.innerHeight >> 1;
+		<script type="text/javascript">
 
-            var render_canvas = 1, render_gl = 1;
-            var has_gl = 0;
-            
-            var bcanvas = document.getElementById("rcanvas");
-            var bwebgl = document.getElementById("rwebgl");
-            
-			document.addEventListener('mousemove', onDocumentMouseMove, false);
+			var camera, scene, renderer,
+			particle1, particle2, particle2,
+			light1, light2, light3,
+			object;
 
 			init();
-            
-			loop();
-            
-            //render_canvas = !has_gl;
-            bwebgl.style.display = has_gl ? "inline" : "none";
-            bcanvas.className = render_canvas ? "button" : "button inactive";
-            
-			setInterval(loop, 1000/60);
-            
+			setInterval( loop, 1000 / 60 );
+
 			function init() {
 
-				container = document.createElement('div');
-				document.body.appendChild(container);
+				var container = document.getElementById( 'container' );
 
-				camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
-                camera.position.z = 500;
-                camera.updateMatrix();
+				camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
+				camera.position.z = 100;
 
 				scene = new THREE.Scene();
-                
-                
-                // LIGHTS
-
-                var ambient = new THREE.AmbientLight( 0x101010 );
-				scene.addLight( ambient );
-
-                directionalLight = new THREE.DirectionalLight( 0xffffff );
-                directionalLight.position.y = -70;
-                directionalLight.position.z = 100;
-				directionalLight.position.normalize();
-				scene.addLight( directionalLight );
-
-				pointLight = new THREE.PointLight( 0xffaa00 );
-                pointLight.position.x = 0;
-                pointLight.position.y = 0;
-                pointLight.position.z = 0;
-				scene.addLight( pointLight );
-
-				if( render_canvas ) {
-                    canvasRenderer = new THREE.CanvasRenderer();
-                    canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
-                    container.appendChild( canvasRenderer.domElement );
-                }
-
-                if ( render_gl ) {
-                    try {
-                        webglRenderer = new THREE.WebGLRenderer();
-                        webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
-                        container.appendChild( webglRenderer.domElement );
-                        has_gl = 1;
-                    }
-                    catch (e) {
-                    }
-                }
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-                stats.domElement.style.zIndex = 100;
-				container.appendChild( stats.domElement );
-                
-                bcanvas.addEventListener("click", toggleCanvas, false);
-                bwebgl.addEventListener("click", toggleWebGL, false);
-
-                function createModel() {
-                    
-                    // MESH
-                    
-                    geometry = new Nano( );
-                    zmesh = new THREE.Mesh( geometry, new THREE.MeshColorFillMaterial( 0x5E3B1A ) );
-                    zmesh.position.x = 0;
-                    zmesh.position.z = 0;
-                    zmesh.position.y = -100;
-                    // zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 1.5;
-                    zmesh.overdraw = true;
-                    zmesh.updateMatrix();
-                    scene.addObject(zmesh);
-                    
-                }
-
-                loadAsync( "obj/nano/Nano.js", createModel);
 
-			}
+				object = new THREE.Mesh( new Nano(), new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ) );
+				object.overdraw = true;
+				object.scale = new THREE.Vector3(.25,.25,.25);
+				scene.addObject( object );
 
-            function loadAsync( url, callback ) {
-                
-                var el = document.createElement( 'script' );
-                el.type = 'text/javascript';
-                el.onload = callback;
-                el.src = url;
-                document.getElementsByTagName("head")[0].appendChild(el);
+				particle1 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xFC0007 } ) );
+				particle1.scale.x = particle1.scale.y = particle1.scale.z = 0.5;
+				scene.addObject( particle1 );
 
-            }
+				particle2 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xC8EBF1 } ) );
+				particle2.scale.x = particle2.scale.y = particle2.scale.z = 0.5;
+				scene.addObject( particle2 );
 
-            
-			function onDocumentMouseMove(event) {
+				particle3 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xFE8101 } ) );
+				particle3.scale.x = particle3.scale.y = particle3.scale.z = 0.5;
+				scene.addObject( particle3 );
 
-				mouseX = ( event.clientX - windowHalfX );
-				mouseY = ( event.clientY - windowHalfY );
+				scene.addLight( new THREE.AmbientLight( 0x00020 ) );
+				
+				light1 = new THREE.PointLight( 0xFC0007 );
+				scene.addLight( light1 );
+
+				light2 = new THREE.PointLight( 0xC8EBF1 );
+				scene.addLight( light2 );
+
+				light3 = new THREE.PointLight( 0xFE8101 );
+				scene.addLight( light3 );
+
+				renderer = new THREE.CanvasRenderer();
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( renderer.domElement );
 
 			}
 
-            var r = 0;
-            
 			function loop() {
 
-				camera.position.x += ( mouseX - camera.position.x ) * .05;
-				camera.position.y += ( - mouseY - camera.position.y ) * .05;
-				camera.updateMatrix();
-                
-                r += 0.1;
+				var time = new Date().getTime() * 0.0005;
+
+				object.rotation.y -= 0.01;
+
+				particle1.position.x = Math.sin( time * 0.7 ) * 30;
+				particle1.position.y = Math.cos( time * 0.5 ) * 40;
+				particle1.position.z = Math.cos( time * 0.3 ) * 30;
 
-				pointLight.position.x = 200*Math.cos(r);
-                pointLight.position.z = 200*Math.sin(r);
-                
-				if ( render_canvas ) canvasRenderer.render( scene, camera );
-				if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
+				light1.position.x = particle1.position.x;
+				light1.position.y = particle1.position.y;
+				light1.position.z = particle1.position.z;
 
-				stats.update();
+				particle2.position.x = Math.cos( time * 0.3 ) * 30;
+				particle2.position.y = Math.sin( time * 0.5 ) * 40;
+				particle2.position.z = Math.sin( time * 0.7 ) * 30;
+
+				light2.position.x = particle2.position.x;
+				light2.position.y = particle2.position.y;
+				light2.position.z = particle2.position.z;
+
+				particle3.position.x = Math.sin( time * 0.7 ) * 30;
+				particle3.position.y = Math.cos( time * 0.3 ) * 40;
+				particle3.position.z = Math.sin( time * 0.5 ) * 30;
+
+				light3.position.x = particle3.position.x;
+				light3.position.y = particle3.position.y;
+				light3.position.z = particle3.position.z;
+
+				renderer.render(scene, camera);
 
 			}
 
-            function log(text) {
-            
-                var e = document.getElementById("log");
-                e.innerHTML = text + "<br/>" + e.innerHTML;
-                
-            }
-            
-            function toggleCanvas() {
-            
-                render_canvas = !render_canvas;
-                bcanvas.className = render_canvas ? "button" : "button inactive";
-                
-                render_gl = !render_canvas;
-                bwebgl.className = render_gl ? "button" : "button inactive";
-                
-                if( has_gl )
-                    webglRenderer.domElement.style.display = render_gl ? "block" : "none";
-                
-                canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
-                
-            }
-            
-            function toggleWebGL() {
-            
-                render_gl = !render_gl;
-                bwebgl.className = render_gl ? "button" : "button inactive";
-                
-                render_canvas = !render_gl;
-                bcanvas.className = render_canvas ? "button" : "button inactive";
-                
-                if( has_gl )
-                    webglRenderer.domElement.style.display = render_gl ? "block" : "none";
-                    
-                canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
-                
-            }
 		</script>
-
 	</body>
 </html>

+ 8 - 15
examples/c4d_dice.html

@@ -67,10 +67,7 @@
 				scene = new THREE.Scene();
 
 				//model
-				initBitmapMaterial('geometry/dice.gif');
-				geom = new Dice();
-				//geom.autoColor();
-				model = new THREE.Mesh( geom, material );
+				model = new THREE.Mesh( new Dice(), new THREE.MeshBasicMaterial( { map: loadImage( 'geometry/dice.gif' ) } ) );
 				model.rotation.x = Math.PI * .5;
 				model.scale = new THREE.Vector3(.75,.75,.75);
 				scene.addObject(model);
@@ -158,20 +155,16 @@
 				renderer.render(scene, camera);
 				stats.update();
 			}
-			function initBitmapMaterial(url) {
+			function loadImage( path ) {
 
-				texture = document.createElement( 'canvas' );
-				texture.width = 128;
-				texture.height = 128;
+				var image = document.createElement( 'img' );
+				var texture = new THREE.Texture( image, THREE.UVMapping )
 
-				material = new THREE.MeshBitmapMaterial( texture );
+				image.onload = function () { texture.loaded = true; };
+				image.src = path;
+
+				return texture;
 
-				var temp = new Image();
-				temp.onload = function () {
-					material.bitmap = this;
-					renderer.render(scene, camera);
-				};
-				temp.src = url;
 			}
 
 		</script>

+ 4 - 2
examples/c4d_dodeca.html

@@ -67,7 +67,7 @@
 
 				//model
 				var geometry = new DodecaEdges();
-				for (var i = 0; i < geometry.faces.length; i++) geometry.faces[i].material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, 1 ) ];
+				for (var i = 0; i < geometry.faces.length; i++) geometry.faces[i].material = [ new THREE.MeshBasicMaterial( {color:Math.random() * 0xffffff} ) ];
 				model = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial());
 				var s = 3;
 				model.scale = new THREE.Vector3(s,s,s);
@@ -79,10 +79,12 @@
 				model3 = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial());
 				model3.scale = new THREE.Vector3(s*3.2216,s*3.2216,s*3.2216);
 				
+				
+				
 				scene.addObject(model3);
 				scene.addObject(model2);
 				scene.addObject(model);
-
+				
 				renderer = new THREE.CanvasRenderer();
 				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
 

+ 1 - 1
examples/geometry/BotArmL.js

@@ -115,7 +115,7 @@ var BotArmL = function () {
 
 	scope.autoColor = function(){
 		for(var s in this.selections){
-			for(var i = 0 ; i < this.selections[s].length; i++) this.faces[this.selections[s][i]].material = [ new THREE.MeshColorFillMaterial( this.colors[s],1) ];
+			for(var i = 0 ; i < this.selections[s].length; i++) this.faces[this.selections[s][i]].material = [new THREE.MeshBasicMaterial({color:this.colors[s]})];
 		}
 	}
 

+ 1 - 1
examples/geometry/BotArmR.js

@@ -143,7 +143,7 @@ var BotArmR = function () {
 
 	scope.autoColor = function(){
 		for(var s in this.selections){
-			for(var i = 0 ; i < this.selections[s].length; i++) this.faces[this.selections[s][i]].material = [ new THREE.MeshColorFillMaterial( this.colors[s],1) ];
+			for(var i = 0 ; i < this.selections[s].length; i++) this.faces[this.selections[s][i]].material = [new THREE.MeshBasicMaterial({color:this.colors[s]})];
 		}
 	}
 

+ 1 - 1
examples/geometry/BotLowerBody.js

@@ -516,7 +516,7 @@ var BotLowerBody = function () {
 
 	scope.autoColor = function(){
 		for(var s in this.selections){
-			for(var i = 0 ; i < this.selections[s].length; i++) this.faces[this.selections[s][i]].material = [ new THREE.MeshColorFillMaterial( this.colors[s],1) ];
+			for(var i = 0 ; i < this.selections[s].length; i++) this.faces[this.selections[s][i]].material = [new THREE.MeshBasicMaterial({color:this.colors[s]})];
 		}
 	}
 

+ 1 - 1
examples/geometry/BotUpperBody.js

@@ -873,7 +873,7 @@ var BotUpperBody = function () {
 
 	scope.autoColor = function(){
 		for(var s in this.selections){
-			for(var i = 0 ; i < this.selections[s].length; i++) this.faces[this.selections[s][i]].material = [ new THREE.MeshColorFillMaterial( this.colors[s],1) ];
+			for(var i = 0 ; i < this.selections[s].length; i++) this.faces[this.selections[s][i]].material = [new THREE.MeshBasicMaterial({color:this.colors[s]})];
 		}
 	}
 

+ 2 - 2
examples/geometry/Box6.js

@@ -42,8 +42,8 @@ var Box6 = function () {
 	scope.colors["right"] = 0xb2b200;
 
 	scope.autoColor = function(){
-		for(var s in this.selections){
-			for(var i = 0 ; i < this.selections[s].length; i++) this.faces[this.selections[s][i]].material = [ new THREE.MeshColorFillMaterial( this.colors[s],1) ];
+	    for(var s in this.selections){
+			for(var i = 0 ; i < this.selections[s].length; i++) this.faces[this.selections[s][i]].material = [ new THREE.MeshBasicMaterial( { color: this.colors[s], wireframe: false } ) ];
 		}
 	}
 

BIN
examples/obj/nano/.DS_Store


+ 21 - 24
examples/obj/nano/Nano.js

@@ -912,44 +912,41 @@ var Nano = function ( urlbase ) {
     
     function create_material( m ) {
         var material;
-        
+        /*
         if( m.map_diffuse && urlbase ) {
             var texture = document.createElement( 'canvas' );
             
-            material = new THREE.MeshBitmapMaterial( texture );
-            var image = new Image();
+            // material = new THREE.MeshBitmapMaterial( texture );
+            material = new THREE.MeshBasicMaterial( { map: loadImage( urlbase ) }
+            
+            function loadImage( path ) {
+
+        		var image = document.createElement( 'img' );
+        		var texture = new THREE.Texture( image, THREE.UVMapping )
+
+        		image.onload = function () { texture.loaded = true; };
+        		image.src = path;
+
+        		return texture;
+
+        	}
             
-            image.onload = function () {
-                
-                if ( !is_pow2(this.width) || !is_pow2(this.height) ) {
-                
-                    var w = nearest_pow2( this.width );
-                    var h = nearest_pow2( this.height );
-                    material.bitmap.width = w;
-                    material.bitmap.height = h;
-                    material.bitmap.getContext("2d").drawImage( this, 0, 0, w, h );
-                }
-                else {
-                    material.bitmap = this;
-                }
-                material.loaded = 1;
-                
-            };
-            image.src = urlbase + "/" + m.map_diffuse;
         }
-        else if( m.col_diffuse ) {
+        else */
+        if( m.col_diffuse ) {
             var color = (m.col_diffuse[0]*255 << 16) + (m.col_diffuse[1]*255 << 8) + m.col_diffuse[2]*255;
-            material = new THREE.MeshColorFillMaterial( color, m.transparency );
+            material = new THREE.MeshBasicMaterial( {color:color, opacity:m.transparency} );
         }
         else if( m.a_dbg_color ) {
-            material = new THREE.MeshColorFillMaterial( m.a_dbg_color );
+            material = new THREE.MeshBasicMaterial( {color:m.a_dbg_color} );
         }
         else {
-            material = new THREE.MeshColorFillMaterial( 0xffeeeeee );
+            material = new THREE.MeshBasicMaterial( {color:0xffeeeeee} );
         }
 
         return material;
     }
+    
 }
 
 Nano.prototype = new THREE.Geometry();

+ 1 - 1
utils/exporters/cinema4d/export_to_three.js.py

@@ -134,7 +134,7 @@ def Export():
                
         code += '\n\tscope.autoColor = function(){\n'
         code += '\t\tfor(var s in this.selections){\n'
-        code += '\t\t\tfor(var i = 0 ; i < this.selections[s].length; i++) this.faces[this.selections[s][i]].material = [ new THREE.MeshColorFillMaterial( this.colors[s],1) ];\n'
+        code += '\t\t\tfor(var i = 0 ; i < this.selections[s].length; i++) this.faces[this.selections[s][i]].material = [new THREE.MeshBasicMaterial({color:this.colors[s]})];\n'
         code += '\t\t}\n\t}\n'
         
         # model position, rotation, scale               rotation x,y,z = H,P,B => three.js x,y,z is P,H,B => y,x,z

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