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@@ -107,16 +107,15 @@
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// objects
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// objects
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const textureLoader = new THREE.TextureLoader();
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const textureLoader = new THREE.TextureLoader();
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- const brick_diffuse = textureLoader.load( './textures/brick_diffuse.jpg' );
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- brick_diffuse.wrapS = THREE.RepeatWrapping;
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- brick_diffuse.wrapT = THREE.RepeatWrapping;
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- brick_diffuse.colorSpace = THREE.NoColorSpace;
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+ const iceDiffuse = textureLoader.load( './textures/water.jpg' );
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+ iceDiffuse.wrapS = THREE.RepeatWrapping;
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+ iceDiffuse.wrapT = THREE.RepeatWrapping;
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+ iceDiffuse.colorSpace = THREE.NoColorSpace;
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- const brick = triplanarTexture( texture( brick_diffuse ) );
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+ const iceColorNode = triplanarTexture( texture( iceDiffuse ) );
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- const geometry = new THREE.TorusKnotGeometry( .6, 0.3, 128, 64 );
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- const material = new MeshStandardNodeMaterial();
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- material.colorNode = brick;
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+ const geometry = new THREE.IcosahedronGeometry( 1, 3 );
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+ const material = new MeshStandardNodeMaterial( { colorNode: iceColorNode } );
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const count = 100;
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const count = 100;
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const scale = 3.5;
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const scale = 3.5;
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@@ -164,13 +163,13 @@
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waterMaterial.backdropAlphaNode = depthEffect.oneMinus();
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waterMaterial.backdropAlphaNode = depthEffect.oneMinus();
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waterMaterial.transparent = true;
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waterMaterial.transparent = true;
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- const water = new THREE.Mesh( new THREE.BoxGeometry( 100, .001, 100 ), waterMaterial );
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+ const water = new THREE.Mesh( new THREE.BoxGeometry( 50, .001, 50 ), waterMaterial );
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water.position.set( 0, .8, 0 );
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water.position.set( 0, .8, 0 );
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scene.add( water );
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scene.add( water );
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// floor
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// floor
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- floor = new THREE.Mesh( new THREE.BoxGeometry( 1.7, 10, 1.7 ), new MeshStandardNodeMaterial( { colorNode: brick } ) );
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+ floor = new THREE.Mesh( new THREE.CylinderGeometry( 1.1, 1.1, 10 ), new MeshStandardNodeMaterial( { colorNode: iceColorNode } ) );
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floor.position.set( 0, - 5, 0 );
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floor.position.set( 0, - 5, 0 );
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scene.add( floor );
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scene.add( floor );
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