@@ -77,7 +77,7 @@
// world
var geometry = new THREE.CylinderGeometry( 0, 10, 30, 4, 1 );
- var material = new THREE.MeshLambertMaterial( { color:0xffffff, shading: THREE.FlatShading } );
+ var material = new THREE.MeshPhongMaterial( { color:0xffffff, shading: THREE.FlatShading } );
for ( var i = 0; i < 500; i ++ ) {
@@ -85,7 +85,7 @@
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );