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Updated builds.

Mr.doob hace 2 años
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commit
cafebe5663
Se han modificado 4 ficheros con 63 adiciones y 355 borrados
  1. 18 105
      build/three.cjs
  2. 18 105
      build/three.js
  3. 0 0
      build/three.min.js
  4. 27 145
      build/three.module.js

+ 18 - 105
build/three.cjs

@@ -7123,110 +7123,6 @@ class BufferAttribute {
 		return this;
 	}
 
-	copyColorsArray(colors) {
-		const array = this.array;
-		let offset = 0;
-
-		for (let i = 0, l = colors.length; i < l; i++) {
-			let color = colors[i];
-
-			if (color === undefined) {
-				console.warn('THREE.BufferAttribute.copyColorsArray(): color is undefined', i);
-				color = new Color();
-			}
-
-			if (this.normalized) {
-				array[offset++] = normalize(color.r, array);
-				array[offset++] = normalize(color.g, array);
-				array[offset++] = normalize(color.b, array);
-			} else {
-				array[offset++] = color.r;
-				array[offset++] = color.g;
-				array[offset++] = color.b;
-			}
-		}
-
-		return this;
-	}
-
-	copyVector2sArray(vectors) {
-		const array = this.array;
-		let offset = 0;
-
-		for (let i = 0, l = vectors.length; i < l; i++) {
-			let vector = vectors[i];
-
-			if (vector === undefined) {
-				console.warn('THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i);
-				vector = new Vector2();
-			}
-
-			if (this.normalized) {
-				array[offset++] = normalize(vector.x, array);
-				array[offset++] = normalize(vector.y, array);
-			} else {
-				array[offset++] = vector.x;
-				array[offset++] = vector.y;
-			}
-		}
-
-		return this;
-	}
-
-	copyVector3sArray(vectors) {
-		const array = this.array;
-		let offset = 0;
-
-		for (let i = 0, l = vectors.length; i < l; i++) {
-			let vector = vectors[i];
-
-			if (vector === undefined) {
-				console.warn('THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i);
-				vector = new Vector3();
-			}
-
-			if (this.normalized) {
-				array[offset++] = normalize(vector.x, array);
-				array[offset++] = normalize(vector.y, array);
-				array[offset++] = normalize(vector.z, array);
-			} else {
-				array[offset++] = vector.x;
-				array[offset++] = vector.y;
-				array[offset++] = vector.z;
-			}
-		}
-
-		return this;
-	}
-
-	copyVector4sArray(vectors) {
-		const array = this.array;
-		let offset = 0;
-
-		for (let i = 0, l = vectors.length; i < l; i++) {
-			let vector = vectors[i];
-
-			if (vector === undefined) {
-				console.warn('THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i);
-				vector = new Vector4();
-			}
-
-			if (this.normalized) {
-				array[offset++] = normalize(vector.x, array);
-				array[offset++] = normalize(vector.y, array);
-				array[offset++] = normalize(vector.z, array);
-				array[offset++] = normalize(vector.w, array);
-			} else {
-				array[offset++] = vector.x;
-				array[offset++] = vector.y;
-				array[offset++] = vector.z;
-				array[offset++] = vector.w;
-			}
-		}
-
-		return this;
-	}
-
 	applyMatrix3(m) {
 		if (this.itemSize === 2) {
 			for (let i = 0, l = this.count; i < l; i++) {
@@ -7404,6 +7300,23 @@ class BufferAttribute {
 		if (this.usage !== StaticDrawUsage) data.usage = this.usage;
 		if (this.updateRange.offset !== 0 || this.updateRange.count !== -1) data.updateRange = this.updateRange;
 		return data;
+	} // @deprecated
+
+
+	copyColorsArray() {
+		console.error('THREE.BufferAttribute: copyColorsArray() was removed in r144.');
+	}
+
+	copyVector2sArray() {
+		console.error('THREE.BufferAttribute: copyVector2sArray() was removed in r144.');
+	}
+
+	copyVector3sArray() {
+		console.error('THREE.BufferAttribute: copyVector3sArray() was removed in r144.');
+	}
+
+	copyVector4sArray() {
+		console.error('THREE.BufferAttribute: copyVector4sArray() was removed in r144.');
 	}
 
 } //
@@ -21128,7 +21041,7 @@ class Scene extends Object3D {
 		const data = super.toJSON(meta);
 		if (this.fog !== null) data.object.fog = this.fog.toJSON();
 		return data;
-	} // Deprecated
+	} // @deprecated
 
 
 	get autoUpdate() {

+ 18 - 105
build/three.js

@@ -7125,110 +7125,6 @@
 			return this;
 		}
 
-		copyColorsArray(colors) {
-			const array = this.array;
-			let offset = 0;
-
-			for (let i = 0, l = colors.length; i < l; i++) {
-				let color = colors[i];
-
-				if (color === undefined) {
-					console.warn('THREE.BufferAttribute.copyColorsArray(): color is undefined', i);
-					color = new Color();
-				}
-
-				if (this.normalized) {
-					array[offset++] = normalize(color.r, array);
-					array[offset++] = normalize(color.g, array);
-					array[offset++] = normalize(color.b, array);
-				} else {
-					array[offset++] = color.r;
-					array[offset++] = color.g;
-					array[offset++] = color.b;
-				}
-			}
-
-			return this;
-		}
-
-		copyVector2sArray(vectors) {
-			const array = this.array;
-			let offset = 0;
-
-			for (let i = 0, l = vectors.length; i < l; i++) {
-				let vector = vectors[i];
-
-				if (vector === undefined) {
-					console.warn('THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i);
-					vector = new Vector2();
-				}
-
-				if (this.normalized) {
-					array[offset++] = normalize(vector.x, array);
-					array[offset++] = normalize(vector.y, array);
-				} else {
-					array[offset++] = vector.x;
-					array[offset++] = vector.y;
-				}
-			}
-
-			return this;
-		}
-
-		copyVector3sArray(vectors) {
-			const array = this.array;
-			let offset = 0;
-
-			for (let i = 0, l = vectors.length; i < l; i++) {
-				let vector = vectors[i];
-
-				if (vector === undefined) {
-					console.warn('THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i);
-					vector = new Vector3();
-				}
-
-				if (this.normalized) {
-					array[offset++] = normalize(vector.x, array);
-					array[offset++] = normalize(vector.y, array);
-					array[offset++] = normalize(vector.z, array);
-				} else {
-					array[offset++] = vector.x;
-					array[offset++] = vector.y;
-					array[offset++] = vector.z;
-				}
-			}
-
-			return this;
-		}
-
-		copyVector4sArray(vectors) {
-			const array = this.array;
-			let offset = 0;
-
-			for (let i = 0, l = vectors.length; i < l; i++) {
-				let vector = vectors[i];
-
-				if (vector === undefined) {
-					console.warn('THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i);
-					vector = new Vector4();
-				}
-
-				if (this.normalized) {
-					array[offset++] = normalize(vector.x, array);
-					array[offset++] = normalize(vector.y, array);
-					array[offset++] = normalize(vector.z, array);
-					array[offset++] = normalize(vector.w, array);
-				} else {
-					array[offset++] = vector.x;
-					array[offset++] = vector.y;
-					array[offset++] = vector.z;
-					array[offset++] = vector.w;
-				}
-			}
-
-			return this;
-		}
-
 		applyMatrix3(m) {
 			if (this.itemSize === 2) {
 				for (let i = 0, l = this.count; i < l; i++) {
@@ -7406,6 +7302,23 @@
 			if (this.usage !== StaticDrawUsage) data.usage = this.usage;
 			if (this.updateRange.offset !== 0 || this.updateRange.count !== -1) data.updateRange = this.updateRange;
 			return data;
+		} // @deprecated
+
+
+		copyColorsArray() {
+			console.error('THREE.BufferAttribute: copyColorsArray() was removed in r144.');
+		}
+
+		copyVector2sArray() {
+			console.error('THREE.BufferAttribute: copyVector2sArray() was removed in r144.');
+		}
+
+		copyVector3sArray() {
+			console.error('THREE.BufferAttribute: copyVector3sArray() was removed in r144.');
+		}
+
+		copyVector4sArray() {
+			console.error('THREE.BufferAttribute: copyVector4sArray() was removed in r144.');
 		}
 
 	} //
@@ -21130,7 +21043,7 @@
 			const data = super.toJSON(meta);
 			if (this.fog !== null) data.object.fog = this.fog.toJSON();
 			return data;
-		} // Deprecated
+		} // @deprecated
 
 
 		get autoUpdate() {

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
build/three.min.js


+ 27 - 145
build/three.module.js

@@ -9288,150 +9288,6 @@ class BufferAttribute {
 
 	}
 
-	copyColorsArray( colors ) {
-
-		const array = this.array;
-		let offset = 0;
-
-		for ( let i = 0, l = colors.length; i < l; i ++ ) {
-
-			let color = colors[ i ];
-
-			if ( color === undefined ) {
-
-				console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
-				color = new Color();
-
-			}
-
-			if ( this.normalized ) {
-
-				array[ offset ++ ] = normalize( color.r, array );
-				array[ offset ++ ] = normalize( color.g, array );
-				array[ offset ++ ] = normalize( color.b, array );
-
-			} else {
-
-				array[ offset ++ ] = color.r;
-				array[ offset ++ ] = color.g;
-				array[ offset ++ ] = color.b;
-
-			}
-
-		}
-
-		return this;
-
-	}
-
-	copyVector2sArray( vectors ) {
-
-		const array = this.array;
-		let offset = 0;
-
-		for ( let i = 0, l = vectors.length; i < l; i ++ ) {
-
-			let vector = vectors[ i ];
-
-			if ( vector === undefined ) {
-
-				console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
-				vector = new Vector2();
-
-			}
-
-			if ( this.normalized ) {
-
-				array[ offset ++ ] = normalize( vector.x, array );
-				array[ offset ++ ] = normalize( vector.y, array );
-
-			} else {
-
-				array[ offset ++ ] = vector.x;
-				array[ offset ++ ] = vector.y;
-
-			}
-
-		}
-
-		return this;
-
-	}
-
-	copyVector3sArray( vectors ) {
-
-		const array = this.array;
-		let offset = 0;
-
-		for ( let i = 0, l = vectors.length; i < l; i ++ ) {
-
-			let vector = vectors[ i ];
-
-			if ( vector === undefined ) {
-
-				console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
-				vector = new Vector3();
-
-			}
-
-			if ( this.normalized ) {
-
-				array[ offset ++ ] = normalize( vector.x, array );
-				array[ offset ++ ] = normalize( vector.y, array );
-				array[ offset ++ ] = normalize( vector.z, array );
-
-			} else {
-
-				array[ offset ++ ] = vector.x;
-				array[ offset ++ ] = vector.y;
-				array[ offset ++ ] = vector.z;
-
-			}
-
-		}
-
-		return this;
-
-	}
-
-	copyVector4sArray( vectors ) {
-
-		const array = this.array;
-		let offset = 0;
-
-		for ( let i = 0, l = vectors.length; i < l; i ++ ) {
-
-			let vector = vectors[ i ];
-
-			if ( vector === undefined ) {
-
-				console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
-				vector = new Vector4();
-
-			}
-
-			if ( this.normalized ) {
-
-				array[ offset ++ ] = normalize( vector.x, array );
-				array[ offset ++ ] = normalize( vector.y, array );
-				array[ offset ++ ] = normalize( vector.z, array );
-				array[ offset ++ ] = normalize( vector.w, array );
-
-			} else {
-
-				array[ offset ++ ] = vector.x;
-				array[ offset ++ ] = vector.y;
-				array[ offset ++ ] = vector.z;
-				array[ offset ++ ] = vector.w;
-
-			}
-
-		}
-
-		return this;
-
-	}
-
 	applyMatrix3( m ) {
 
 		if ( this.itemSize === 2 ) {
@@ -9690,6 +9546,32 @@ class BufferAttribute {
 
 	}
 
+	// @deprecated
+
+	copyColorsArray() {
+
+		console.error( 'THREE.BufferAttribute: copyColorsArray() was removed in r144.' );
+
+	}
+
+	copyVector2sArray() {
+
+		console.error( 'THREE.BufferAttribute: copyVector2sArray() was removed in r144.' );
+
+	}
+
+	copyVector3sArray() {
+
+		console.error( 'THREE.BufferAttribute: copyVector3sArray() was removed in r144.' );
+
+	}
+
+	copyVector4sArray() {
+
+		console.error( 'THREE.BufferAttribute: copyVector4sArray() was removed in r144.' );
+
+	}
+
 }
 
 //
@@ -28973,7 +28855,7 @@ class Scene extends Object3D {
 
 	}
 
-	// Deprecated
+	// @deprecated
 
 	get autoUpdate() {
 

Algunos archivos no se mostraron porque demasiados archivos cambiaron en este cambio