* disable tone mapping on postprocess quadmesh * typo
@@ -109,6 +109,7 @@ class AfterImageNode extends TempNode {
//
const materialComposed = this._materialComposed || ( this._materialComposed = builder.createNodeMaterial( 'MeshBasicNodeMaterial' ) );
+ materialComposed.toneMapped = false;
materialComposed.fragmentNode = afterImg();
quadMeshComp.material = materialComposed;
@@ -140,6 +140,7 @@ class GaussianBlurNode extends TempNode {
const material = this._material || ( this._material = builder.createNodeMaterial( 'MeshBasicNodeMaterial' ) );
+ material.toneMapped = false;
material.fragmentNode = blur();