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@@ -131,9 +131,9 @@
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renderTargetTexture.format = THREE.RedFormat;
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renderTargetTexture.format = THREE.RedFormat;
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renderTargetTexture.type = THREE.UnsignedByteType;
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renderTargetTexture.type = THREE.UnsignedByteType;
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- const renderTarget = new THREE.WebGLRenderTarget();
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+ const renderTarget = new THREE.WebGLRenderTarget( DIMENSIONS.width, DIMENSIONS.height );
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+ renderTarget.depth = DIMENSIONS.depth;
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renderTarget.setTexture( renderTargetTexture );
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renderTarget.setTexture( renderTargetTexture );
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- renderTarget.setSize( DIMENSIONS.width, DIMENSIONS.height, DIMENSIONS.depth );
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const postProcessMaterial = new THREE.ShaderMaterial( {
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const postProcessMaterial = new THREE.ShaderMaterial( {
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uniforms: {
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uniforms: {
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