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logdepthbuf_vertex: clearer else indentation.

Mr.doob 9 years ago
parent
commit
cb187b8bf3
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl

+ 2 - 2
src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl

@@ -6,10 +6,10 @@
 
 		vFragDepth = 1.0 + gl_Position.w;
 
-#else
+	#else
 
 		gl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;
 
 	#endif
 
-#endif
+#endif