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@@ -13,79 +13,79 @@ import { Color } from '../../math/Color';
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function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) {
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function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) {
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- radius = radius || 10;
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- radials = radials || 16;
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- circles = circles || 8;
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- divisions = divisions || 64;
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- color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
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- color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
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+ radius = radius || 10;
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+ radials = radials || 16;
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+ circles = circles || 8;
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+ divisions = divisions || 64;
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+ color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
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+ color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
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- var vertices = [];
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- var colors = [];
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+ var vertices = [];
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+ var colors = [];
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- var x, z;
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- var v, i, j, r, color;
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+ var x, z;
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+ var v, i, j, r, color;
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- // create the radials
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+ // create the radials
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- for ( i = 0; i <= radials; i++ ) {
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+ for ( i = 0; i <= radials; i ++ ) {
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- v = ( i / radials ) * ( Math.PI * 2 );
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+ v = ( i / radials ) * ( Math.PI * 2 );
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- x = Math.sin( v ) * radius;
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- z = Math.cos( v ) * radius;
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+ x = Math.sin( v ) * radius;
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+ z = Math.cos( v ) * radius;
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- vertices.push( 0, 0, 0 );
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- vertices.push( x, 0, z );
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+ vertices.push( 0, 0, 0 );
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+ vertices.push( x, 0, z );
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- color = ( i & 1 ) ? color1 : color2;
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+ color = ( i & 1 ) ? color1 : color2;
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- colors.push( color.r, color.g, color.b );
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- colors.push( color.r, color.g, color.b );
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+ colors.push( color.r, color.g, color.b );
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+ colors.push( color.r, color.g, color.b );
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- }
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+ }
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- // create the circles
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+ // create the circles
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- for ( i = 0; i <= circles; i++ ) {
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+ for ( i = 0; i <= circles; i ++ ) {
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- color = ( i & 1 ) ? color1 : color2;
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+ color = ( i & 1 ) ? color1 : color2;
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- r = radius - ( radius / circles * i )
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+ r = radius - ( radius / circles * i );
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- for ( j = 0; j < divisions; j ++ ) {
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+ for ( j = 0; j < divisions; j ++ ) {
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- // first vertex
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+ // first vertex
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- v = ( j / divisions ) * ( Math.PI * 2 );
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+ v = ( j / divisions ) * ( Math.PI * 2 );
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- x = Math.sin( v ) * r;
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- z = Math.cos( v ) * r;
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+ x = Math.sin( v ) * r;
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+ z = Math.cos( v ) * r;
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- vertices.push( x, 0, z );
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- colors.push( color.r, color.g, color.b );
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+ vertices.push( x, 0, z );
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+ colors.push( color.r, color.g, color.b );
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- // second vertex
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+ // second vertex
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- v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
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+ v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
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- x = Math.sin( v ) * r;
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- z = Math.cos( v ) * r;
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+ x = Math.sin( v ) * r;
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+ z = Math.cos( v ) * r;
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- vertices.push( x, 0, z );
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- colors.push( color.r, color.g, color.b );
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+ vertices.push( x, 0, z );
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+ colors.push( color.r, color.g, color.b );
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- }
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+ }
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- }
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+ }
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- var geometry = new BufferGeometry();
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- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
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+ var geometry = new BufferGeometry();
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+ geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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+ geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
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- var material = new LineBasicMaterial( { vertexColors: VertexColors } );
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+ var material = new LineBasicMaterial( { vertexColors: VertexColors } );
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- LineSegments.call( this, geometry, material );
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+ LineSegments.call( this, geometry, material );
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}
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}
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