@@ -16,7 +16,7 @@ function BlurNode( value, uv, radius, size ) {
this.value = value;
this.uv = uv || new UVNode();
- this.radius = new Vector2Node( 1, 1 );
+ this.radius = radius || new Vector2Node( 1, 1 );
this.size = size;
@@ -8,7 +8,7 @@ import { StandardNode } from './StandardNode';
import { PropertyNode } from "../../inputs/PropertyNode";
export class MeshStandardNode extends StandardNode {
- constructor(value: Node);
+ constructor();
properties: {
color: Color;
@@ -4,7 +4,7 @@ import { ColorNode } from '../../inputs/ColorNode';
import { FloatNode } from '../../inputs/FloatNode';
export class PhongNode extends Node {
color: ColorNode;
specular: ColorNode;
@@ -3,7 +3,7 @@ import { Node } from '../../core/Node';
import { ColorNode } from '../../inputs/ColorNode';
export class SpriteNode extends Node {
spherical: true;