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@@ -205,3 +205,190 @@ THREE.CCDIKSolver.prototype = {
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}
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};
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+
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+
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+THREE.CCDIKHelper = function ( mesh ) {
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+
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+ if ( mesh.geometry.iks === undefined || mesh.skeleton === undefined ) {
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+
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+ throw 'THREE.CCDIKHelper requires iks in mesh.geometry and skeleton in mesh.';
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+
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+ }
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+
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+ THREE.Object3D.call( this );
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+
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+ this.root = mesh;
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+
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+ this.matrix = mesh.matrixWorld;
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+ this.matrixAutoUpdate = false;
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+
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+ this.sphereGeometry = new THREE.SphereBufferGeometry( 0.25, 16, 8 );
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+
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+ this.targetSphereMaterial = new THREE.MeshBasicMaterial( {
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+ color: new THREE.Color( 0xff8888 ),
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+ depthTest: false,
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+ depthWrite: false,
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+ transparent: true
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+ } );
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+
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+ this.effectorSphereMaterial = new THREE.MeshBasicMaterial( {
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+ color: new THREE.Color( 0x88ff88 ),
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+ depthTest: false,
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+ depthWrite: false,
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+ transparent: true
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+ } );
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+
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+ this.linkSphereMaterial = new THREE.MeshBasicMaterial( {
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+ color: new THREE.Color( 0x8888ff ),
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+ depthTest: false,
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+ depthWrite: false,
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+ transparent: true
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+ } );
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+
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+ this.lineMaterial = new THREE.LineBasicMaterial( {
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+ color: new THREE.Color( 0xff0000 ),
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+ depthTest: false,
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+ depthWrite: false,
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+ transparent: true
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+ } );
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+
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+ this._init();
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+ this.update();
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+
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+};
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+
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+THREE.CCDIKHelper.prototype = Object.create( THREE.Object3D.prototype );
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+THREE.CCDIKHelper.prototype.constructor = THREE.CCDIKHelper;
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+
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+THREE.CCDIKHelper.prototype._init = function () {
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+
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+ var self = this;
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+ var mesh = this.root;
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+ var iks = mesh.geometry.iks;
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+
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+ function createLineGeometry( ik ) {
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+
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+ var geometry = new THREE.BufferGeometry();
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+ var vertices = new Float32Array( ( 2 + ik.links.length ) * 3 );
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+ geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
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+
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+ return geometry;
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+
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+ }
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+
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+ function createTargetMesh() {
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+
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+ return new THREE.Mesh( self.sphereGeometry, self.targetSphereMaterial );
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+
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+ }
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+
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+ function createEffectorMesh() {
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+
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+ return new THREE.Mesh( self.sphereGeometry, self.effectorSphereMaterial );
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+
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+ }
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+
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+ function createLinkMesh() {
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+
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+ return new THREE.Mesh( self.sphereGeometry, self.linkSphereMaterial );
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+
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+ }
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+
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+ function createLine( ik ) {
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+
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+ return new THREE.Line( createLineGeometry( ik ), self.lineMaterial );
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+
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+ }
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+
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+ for ( var i = 0, il = iks.length; i < il; i ++ ) {
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+
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+ var ik = iks[ i ];
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+
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+ this.add( createTargetMesh() );
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+ this.add( createEffectorMesh() );
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+
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+ for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
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+
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+ this.add( createLinkMesh() );
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+
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+ }
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+
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+ this.add( createLine( ik ) );
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+
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+ }
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+
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+};
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+
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+THREE.CCDIKHelper.prototype.update = function () {
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+
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+ var offset = 0;
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+
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+ var mesh = this.root;
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+ var iks = mesh.geometry.iks;
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+ var bones = mesh.skeleton.bones;
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+
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+ var matrixWorldInv = new THREE.Matrix4().getInverse( mesh.matrixWorld );
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+ var vector = new THREE.Vector3();
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+
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+ function getPosition( bone ) {
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+
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+ vector.setFromMatrixPosition( bone.matrixWorld );
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+ vector.applyMatrix4( matrixWorldInv );
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+
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+ return vector;
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+
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+ }
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+
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+ function setPositionOfBoneToAttributeArray( array, index, bone ) {
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+
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+ var v = getPosition( bone );
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+
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+ array[ index * 3 + 0 ] = v.x;
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+ array[ index * 3 + 1 ] = v.y;
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+ array[ index * 3 + 2 ] = v.z;
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+
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+ }
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+
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+ for ( var i = 0, il = iks.length; i < il; i ++ ) {
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+
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+ var ik = iks[ i ];
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+
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+ var targetBone = bones[ ik.target ];
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+ var effectorBone = bones[ ik.effector ];
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+
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+ var targetMesh = this.children[ offset ++ ];
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+ var effectorMesh = this.children[ offset ++ ];
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+
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+ targetMesh.position.copy( getPosition( targetBone ) );
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+ effectorMesh.position.copy( getPosition( effectorBone ) );
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+
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+ for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
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+
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+ var link = ik.links[ j ];
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+ var linkBone = bones[ link.index ];
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+
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+ var linkMesh = this.children[ offset ++ ];
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+
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+ linkMesh.position.copy( getPosition( linkBone ) );
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+
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+ }
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+
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+ var line = this.children[ offset ++ ];
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+ var array = line.geometry.attributes.position.array;
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+
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+ setPositionOfBoneToAttributeArray( array, 0, targetBone );
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+ setPositionOfBoneToAttributeArray( array, 1, effectorBone );
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+
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+ for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
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+
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+ var link = ik.links[ j ];
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+ var linkBone = bones[ link.index ];
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+ setPositionOfBoneToAttributeArray( array, j + 2, linkBone );
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+
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+ }
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+
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+ line.geometry.attributes.position.needsUpdate = true;
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+
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+ }
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+
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+};
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