Parcourir la source

saveToRTT -> saveTo

sunag il y a 7 ans
Parent
commit
cb44dca957

+ 14 - 14
examples/js/nodes/inputs/RTTNode.js

@@ -47,13 +47,13 @@ RTTNode.prototype.build = function ( builder, output, uuid ) {
 	return TextureNode.prototype.build.call( this, builder, output, uuid );
 };
 
-RTTNode.prototype.updateFrameSaveToRTT = function ( frame ) {
+RTTNode.prototype.updateFramesaveTo = function ( frame ) {
 	
-	this.saveToRTT.render = false;
+	this.saveTo.render = false;
 			
-	if (this.saveToRTT !== this.saveToRTTCurrent) {
+	if (this.saveTo !== this.saveToCurrent) {
 		
-		if (this.saveToRTTMaterial) this.saveToRTTMaterial.dispose();
+		if (this.saveToMaterial) this.saveToMaterial.dispose();
 		
 		var material = new THREE.NodeMaterial();
 		material.fragment.value = this;
@@ -65,14 +65,14 @@ RTTNode.prototype.updateFrameSaveToRTT = function ( frame ) {
 		quad.frustumCulled = false; // Avoid getting clipped
 		scene.add( quad );
 		
-		this.saveToRTTScene = scene;
-		this.saveToRTTMaterial = material;
+		this.saveToScene = scene;
+		this.saveToMaterial = material;
 		
 	}
 	
-	this.saveToRTTCurrent = this.saveToRTT;
+	this.saveToCurrent = this.saveTo;
 
-	frame.renderer.render( this.saveToRTTScene, this.camera, this.saveToRTT.renderTarget, this.saveToRTT.clear );
+	frame.renderer.render( this.saveToScene, this.camera, this.saveTo.renderTarget, this.saveTo.clear );
 	
 };
 
@@ -82,9 +82,9 @@ RTTNode.prototype.updateFrame = function ( frame ) {
 		
 		// from the second frame
 		
-		if (this.saveToRTT && this.saveToRTT.render === false) {
+		if (this.saveTo && this.saveTo.render === false) {
 			
-			this.updateFrameSaveToRTT( frame );
+			this.updateFramesaveTo( frame );
 			
 		}
 		
@@ -102,9 +102,9 @@ RTTNode.prototype.updateFrame = function ( frame ) {
 		
 		// first frame
 		
-		if (this.saveToRTT && this.saveToRTT.render === true) {
+		if (this.saveTo && this.saveTo.render === true) {
 			
-			this.updateFrameSaveToRTT( frame );
+			this.updateFramesaveTo( frame );
 			
 		}
 		
@@ -120,7 +120,7 @@ RTTNode.prototype.copy = function ( source ) {
 			
 	TextureNode.prototype.copy.call( this, source );
 	
-	this.saveToRTT = source.saveToRTT;
+	this.saveTo = source.saveTo;
 	
 };
 
@@ -132,7 +132,7 @@ RTTNode.prototype.toJSON = function ( meta ) {
 		
 		data = THREE.TextureNode.prototype.toJSON.call( this, meta );
 
-		if (this.saveToRTT) data.saveToRTT = this.saveToRTT.toJSON( meta ).uuid;
+		if (this.saveTo) data.saveTo = this.saveTo.toJSON( meta ).uuid;
 
 	}
 

+ 1 - 1
examples/webgl_materials_nodes.html

@@ -2197,7 +2197,7 @@
 					blur.horizontal = blur.vertical = timer;
 					
 					var rttSave = new THREE.RTTNode( 512, 512, color );
-					rttSave.saveToRTT = rttStore;
+					rttSave.saveTo = rttStore;
 					
 					mtl.color = rttSave;
 

+ 2 - 2
examples/webgl_postprocessing_nodes.html

@@ -376,7 +376,7 @@
 						
 						var previousFrame = new THREE.RTTNode( size.width, size.height, screen );
 						var previous2Frame = new THREE.RTTNode( size.width, size.height, screen );
-						previous2Frame.saveToRTT = previousFrame;
+						previous2Frame.saveTo = previousFrame;
 						
 						var motionBlur = new THREE.Math3Node(
 							previousFrame,
@@ -386,7 +386,7 @@
 						);
 						
 						var currentFrame = new THREE.RTTNode( size.width, size.height, motionBlur );
-						currentFrame.saveToRTT = previousFrame;
+						currentFrame.saveTo = previousFrame;
 						
 						nodepost.input = currentFrame;