|  | @@ -9,38 +9,82 @@
 | 
	
		
			
				|  |  |  	<body>
 | 
	
		
			
				|  |  |  		[page:Texture] →
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -		<h1>[name]</h1>
 | 
	
		
			
				|  |  | +		<h1>帧缓冲纹理([name])</h1>
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  		<p class="desc">
 | 
	
		
			
				|  |  | -			This class can only be used in combination with [page:WebGLRenderer.copyFramebufferToTexture]().
 | 
	
		
			
				|  |  | +			这个类只能与 [page:WebGLRenderer.copyFramebufferToTexture]() 结合使用。
 | 
	
		
			
				|  |  |  		</p>
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -		<h2>Constructor</h2>
 | 
	
		
			
				|  |  | +		<code>
 | 
	
		
			
				|  |  | +		const pixelRatio = window.devicePixelRatio;
 | 
	
		
			
				|  |  | +		const textureSize = 128 * pixelRatio;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		// instantiate a framebuffer texture
 | 
	
		
			
				|  |  | +		const frameTexture = new FramebufferTexture( textureSize, textureSize );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		// calculate start position for copying part of the frame data
 | 
	
		
			
				|  |  | +		const vector = new Vector2();
 | 
	
		
			
				|  |  | +		vector.x = ( window.innerWidth * pixelRatio / 2 ) - ( textureSize / 2 );
 | 
	
		
			
				|  |  | +		vector.y = ( window.innerHeight * pixelRatio / 2 ) - ( textureSize / 2 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		// render the scene
 | 
	
		
			
				|  |  | +		renderer.clear();
 | 
	
		
			
				|  |  | +		renderer.render( scene, camera );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		// copy part of the rendered frame into the framebuffer texture
 | 
	
		
			
				|  |  | +		renderer.copyFramebufferToTexture( vector, frameTexture );
 | 
	
		
			
				|  |  | +		</code>
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		<h2>例子</h2>
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		<p>[example:webgl_framebuffer_texture]</p>
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		<h2>构造函数</h2>
 | 
	
		
			
				|  |  |  		<h3>[name]( [param:Number width], [param:Number height] )</h3>
 | 
	
		
			
				|  |  |  		<p>
 | 
	
		
			
				|  |  | -		[page:Number width] -- The width of the texture.<br />
 | 
	
		
			
				|  |  | +		[page:Number width] -- 纹理的宽度<br />
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		[page:Number height] -- 纹理的高度<br /><br />
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -		[page:Number height] -- The height of the texture.
 | 
	
		
			
				|  |  |  		</p>
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -		<h2>Properties</h2>
 | 
	
		
			
				|  |  | +		<h2>属性</h2>
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -		<p>See the base [page:Texture Texture] class for common properties.</p>
 | 
	
		
			
				|  |  | +		<p>共有属性请参见其基类 [page:Texture Texture] </p>
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		<h3>[property:Boolean generateMipmaps]</h3>
 | 
	
		
			
				|  |  | +		<p>是否为 [name] 生成 mipmaps ,默认为`false`</p>
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  		<h3>[property:Boolean isFramebufferTexture]</h3>
 | 
	
		
			
				|  |  | +		<p>只读,检查给定对象是否为 [name] 类型</p>
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		<h3>[property:number magFilter]</h3>
 | 
	
		
			
				|  |  | +		<p>
 | 
	
		
			
				|  |  | +			纹理元素覆盖多个像素时如何对纹理进行采样。默认值为 [page:Textures THREE.NearestFilter] ,它使用最接近的纹理元素。
 | 
	
		
			
				|  |  | +			<br /><br />
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			更多细节详见 [page:Textures texture constants]
 | 
	
		
			
				|  |  | +		</p>
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		<h3>[property:number minFilter]</h3>
 | 
	
		
			
				|  |  |  		<p>
 | 
	
		
			
				|  |  | -			Read-only flag to check if a given object is of type [name].
 | 
	
		
			
				|  |  | +			纹理元素覆盖少于一个像素时如何对纹理进行采样。默认值为 [page:Textures THREE.NearestFilter] ,它使用最近的纹理元素。
 | 
	
		
			
				|  |  | +			<br /><br />
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			更多细节详见 [page:Textures texture constants]
 | 
	
		
			
				|  |  |  		</p>
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  		<h3>[property:Boolean needsUpdate]</h3>
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -		<h2>Methods</h2>
 | 
	
		
			
				|  |  | +		<p>默认为 `true` ,这是加载 canvas 数据所必需的</p>
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		<h2>方法</h2>
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -		<p>See the base [page:Texture Texture] class for common methods.</p>
 | 
	
		
			
				|  |  | +		<p>共有方法请参见其基类 [page:Texture Texture] </p>
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -		<h2>Source</h2>
 | 
	
		
			
				|  |  | +		<h2>源代码</h2>
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  		<p>
 | 
	
		
			
				|  |  |  			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 |