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PlaneGeometry extending PlaneBufferGeometry.
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Mr.doob 11 år sedan
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+ 0 - 4
examples/canvas_geometry_terrain.html

@@ -36,8 +36,6 @@
 
 		<script src="../build/three.min.js"></script>
 
-		<script src="js/wip/Geometry5b.js"></script>
-
 		<script src="js/ImprovedNoise.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
@@ -77,8 +75,6 @@
 				var plane = new THREE.PlaneGeometry( 2000, 2000, quality - 1, quality - 1 );
 				plane.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
 
-				plane = new THREE.Geometry5b( plane );
-
 				for ( var i = 0, l = plane.vertices.length; i < l; i ++ ) {
 
 					var x = i % quality, y = Math.floor( i / quality );

+ 93 - 0
src/extras/geometries/PlaneBufferGeometry.js

@@ -0,0 +1,93 @@
+/**
+ * @author mrdoob / http://mrdoob.com/
+ * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
+ */
+
+THREE.PlaneBufferGeometry = function ( width, height, widthSegments, heightSegments ) {
+
+	THREE.BufferGeometry.call( this );
+
+	this.parameters = {
+		width: width,
+		height: height,
+		widthSegments: widthSegments,
+		heightSegments: heightSegments
+	};
+
+	var width_half = width / 2;
+	var height_half = height / 2;
+
+	var gridX = widthSegments || 1;
+	var gridY = heightSegments || 1;
+
+	var gridX1 = gridX + 1;
+	var gridY1 = gridY + 1;
+
+	var segment_width = width / gridX;
+	var segment_height = height / gridY;
+
+	var vertices = new Float32Array( gridX1 * gridY1 * 3 );
+	var normals = new Float32Array( gridX1 * gridY1 * 3 );
+	var uvs = new Float32Array( gridX1 * gridY1 * 2 );
+
+	var offset = 0;
+	var offset2 = 0;
+
+	for ( var iy = 0; iy < gridY1; iy ++ ) {
+
+		var y = iy * segment_height - height_half;
+
+		for ( var ix = 0; ix < gridX1; ix ++ ) {
+
+			var x = ix * segment_width - width_half;
+
+			vertices[ offset     ] = x;
+			vertices[ offset + 1 ] = - y;
+
+			normals[ offset + 2 ] = 1;
+
+			uvs[ offset2     ] = ix / gridX;
+			uvs[ offset2 + 1 ] = 1 - ( iy / gridY );
+
+			offset += 3;
+			offset2 += 2;
+
+		}
+
+	}
+
+	offset = 0;
+
+	var indices = new Uint16Array( gridX * gridY * 6 );
+
+	for ( var iy = 0; iy < gridY; iy ++ ) {
+
+		for ( var ix = 0; ix < gridX; ix ++ ) {
+
+			var a = ix + gridX1 * iy;
+			var b = ix + gridX1 * ( iy + 1 );
+			var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
+			var d = ( ix + 1 ) + gridX1 * iy;
+
+			indices[ offset     ] = a;
+			indices[ offset + 1 ] = b;
+			indices[ offset + 2 ] = d;
+
+			indices[ offset + 3 ] = b;
+			indices[ offset + 4 ] = c;
+			indices[ offset + 5 ] = d;
+
+			offset += 6;
+
+		}
+
+	}
+
+	this.attributes[ 'index' ] = { array: indices, itemSize: 1 };
+	this.attributes[ 'position' ] = { array: vertices, itemSize: 3 };
+	this.attributes[ 'normal' ] = { array: normals, itemSize: 3 };
+	this.attributes[ 'uv' ] = { array: uvs, itemSize: 2 };
+
+};
+
+THREE.PlaneBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );

+ 10 - 77
src/extras/geometries/PlaneGeometry.js

@@ -5,89 +5,22 @@
 
 THREE.PlaneGeometry = function ( width, height, widthSegments, heightSegments ) {
 
-	THREE.BufferGeometry.call( this );
+	THREE.PlaneBufferGeometry.call( this, width, height, widthSegments, heightSegments );
 
-	this.parameters = {
-		width: width,
-		height: height,
-		widthSegments: widthSegments,
-		heightSegments: heightSegments
-	};
+	var length = this.attributes.position.array.length;
 
-	var width_half = width / 2;
-	var height_half = height / 2;
+	this.vertices = [];
+	this.normals = [];
+	this.uvs = [];
 
-	var gridX = widthSegments || 1;
-	var gridY = heightSegments || 1;
+	for ( var i = 0, l = length / 3; i < l; i ++ ) {
 
-	var gridX1 = gridX + 1;
-	var gridY1 = gridY + 1;
-
-	var segment_width = width / gridX;
-	var segment_height = height / gridY;
-
-	var vertices = new Float32Array( gridX1 * gridY1 * 3 );
-	var normals = new Float32Array( gridX1 * gridY1 * 3 );
-	var uvs = new Float32Array( gridX1 * gridY1 * 2 );
-
-	var offset = 0;
-	var offset2 = 0;
-
-	for ( var iy = 0; iy < gridY1; iy ++ ) {
-
-		var y = iy * segment_height - height_half;
-
-		for ( var ix = 0; ix < gridX1; ix ++ ) {
-
-			var x = ix * segment_width - width_half;
-
-			vertices[ offset     ] = x;
-			vertices[ offset + 1 ] = - y;
-
-			normals[ offset + 2 ] = 1;
-
-			uvs[ offset2     ] = ix / gridX;
-			uvs[ offset2 + 1 ] = 1 - ( iy / gridY );
-
-			offset += 3;
-			offset2 += 2;
-
-		}
+		this.vertices.push( new THREE.TypedVector3( this.attributes.position.array, i * 3 ) );
+		this.normals.push( new THREE.TypedVector3( this.attributes.normal.array, i * 3 ) );
+		this.uvs.push( new THREE.TypedVector2( this.attributes.uv.array, i * 2 ) );
 
 	}
 
-	offset = 0;
-
-	var indices = new Uint16Array( gridX * gridY * 6 );
-
-	for ( var iy = 0; iy < gridY; iy ++ ) {
-
-		for ( var ix = 0; ix < gridX; ix ++ ) {
-
-			var a = ix + gridX1 * iy;
-			var b = ix + gridX1 * ( iy + 1 );
-			var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
-			var d = ( ix + 1 ) + gridX1 * iy;
-
-			indices[ offset     ] = a;
-			indices[ offset + 1 ] = b;
-			indices[ offset + 2 ] = d;
-
-			indices[ offset + 3 ] = b;
-			indices[ offset + 4 ] = c;
-			indices[ offset + 5 ] = d;
-
-			offset += 6;
-
-		}
-
-	}
-
-	this.attributes[ 'index' ] = { array: indices, itemSize: 1 };
-	this.attributes[ 'position' ] = { array: vertices, itemSize: 3 };
-	this.attributes[ 'normal' ] = { array: normals, itemSize: 3 };
-	this.attributes[ 'uv' ] = { array: uvs, itemSize: 2 };
-
 };
 
-THREE.PlaneGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
+THREE.PlaneGeometry.prototype = Object.create( THREE.PlaneBufferGeometry.prototype );

+ 23 - 0
src/math/TypedVector2.js

@@ -0,0 +1,23 @@
+/**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+THREE.TypedVector2 = function ( array, offset ) {
+
+	this.array = array;
+	this.offset = offset;
+	
+};
+
+THREE.TypedVector2.prototype = Object.create( THREE.Vector2.prototype );
+
+Object.defineProperties( THREE.TypedVector2.prototype, {
+	'x': {
+		get: function () { return this.array[ this.offset ]; },
+		set: function ( v ) { this.array[ this.offset ] = v; }
+	},
+	'y': {
+		get: function () { return this.array[ this.offset + 1 ]; },
+		set: function ( v ) { this.array[ this.offset + 1 ] = v; }
+	}
+} );

+ 27 - 0
src/math/TypedVector3.js

@@ -0,0 +1,27 @@
+/**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+THREE.TypedVector3 = function ( array, offset ) {
+	
+	this.array = array;
+	this.offset = offset;
+
+};
+
+THREE.TypedVector3.prototype = Object.create( THREE.Vector3.prototype );
+
+Object.defineProperties( THREE.TypedVector3.prototype, {
+	'x': {
+		get: function () { return this.array[ this.offset ]; },
+		set: function ( v ) { this.array[ this.offset ] = v; }
+	},
+	'y': {
+		get: function () { return this.array[ this.offset + 1 ]; },
+		set: function ( v ) { this.array[ this.offset + 1 ] = v; }
+	},
+	'z': {
+		get: function () { return this.array[ this.offset + 2 ]; },
+		set: function ( v ) { this.array[ this.offset + 2 ] = v; }
+	}
+} );

+ 2 - 0
utils/build/includes/common.json

@@ -5,6 +5,8 @@
 	"src/math/Vector2.js",
 	"src/math/Vector3.js",
 	"src/math/Vector4.js",
+	"src/math/TypedVector2.js",
+	"src/math/TypedVector3.js",
 	"src/math/Euler.js",
 	"src/math/Line3.js",
 	"src/math/Box2.js",

+ 1 - 0
utils/build/includes/extras.json

@@ -32,6 +32,7 @@
 	"src/extras/geometries/ExtrudeGeometry.js",
 	"src/extras/geometries/ShapeGeometry.js",
 	"src/extras/geometries/LatheGeometry.js",
+	"src/extras/geometries/PlaneBufferGeometry.js",
 	"src/extras/geometries/PlaneGeometry.js",
 	"src/extras/geometries/RingGeometry.js",
 	"src/extras/geometries/SphereGeometry.js",