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Fixed missing parameters in the right camera in CrosseyedEffect.

This was making mess with depth material.
alteredq 13 anos atrás
pai
commit
cbaaca3543
1 arquivos alterados com 9 adições e 0 exclusões
  1. 9 0
      examples/js/effects/CrosseyedEffect.js

+ 9 - 0
examples/js/effects/CrosseyedEffect.js

@@ -33,6 +33,8 @@ THREE.CrosseyedEffect = function ( renderer ) {
 
 	this.render = function ( scene, camera ) {
 
+		// left
+
 		_cameraL.fov = camera.fov;
 		_cameraL.aspect = 0.5 * camera.aspect;
 		_cameraL.near = camera.near;
@@ -44,6 +46,11 @@ THREE.CrosseyedEffect = function ( renderer ) {
 		_cameraL.translateX( this.separation );
 		_cameraL.lookAt( _cameraL.target );
 
+		// right
+
+		_cameraR.near = camera.near;
+		_cameraR.far = camera.far;
+
 		_cameraR.projectionMatrix = _cameraL.projectionMatrix;
 
 		_cameraR.position.copy( camera.position );
@@ -51,6 +58,8 @@ THREE.CrosseyedEffect = function ( renderer ) {
 		_cameraR.translateX( - this.separation );
 		_cameraR.lookAt( _cameraR.target );
 
+		//
+
 		renderer.clear();
 
 		renderer.setViewport( 0, 0, _width, _height );