Fix: wrong face cull for shadows of freshly inserted mirrored objects.
@@ -706,7 +706,7 @@ function WebGLRenderer( parameters ) {
this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
- var frontFaceCW = ( object.isMesh && object.normalMatrix.determinant() < 0 );
+ var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
state.setMaterial( material, frontFaceCW );