@@ -661,7 +661,6 @@
}
-
// Generate a THREE.BufferGeometry from a node in FBXTree.Objects.subNodes.Geometry
function genGeometry( geometryNode, deformer ) {
@@ -883,9 +882,9 @@
faceUVs[ i ].push(
- data[ 0 ],
- data[ 1 ]
- );
+ data[ 0 ],
+ data[ 1 ]
+ );