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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgpu - materials - toon</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+ <body>
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+
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+ <div id="container"></div>
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+ <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Toon Material</div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.module.js",
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+ "three/addons/": "./jsm/",
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+ "three/nodes": "./jsm/nodes/Nodes.js"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+
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+ import { MeshBasicNodeMaterial, MeshToonNodeMaterial } from 'three/nodes';
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+
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+ import WebGPU from 'three/addons/capabilities/WebGPU.js';
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+ import WebGL from 'three/addons/capabilities/WebGL.js';
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+
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+ import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
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+
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+ import Stats from 'three/addons/libs/stats.module.js';
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+
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+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+ import { FontLoader } from 'three/addons/loaders/FontLoader.js';
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+ import { TextGeometry } from 'three/addons/geometries/TextGeometry.js';
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+
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+ let container, stats;
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+
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+ let camera, scene, renderer;
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+ let particleLight;
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+
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+ const loader = new FontLoader();
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+ loader.load( 'fonts/gentilis_regular.typeface.json', function ( font ) {
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+
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+ init( font );
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+
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+ } );
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+
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+ function init( font ) {
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+
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+ if ( WebGPU.isAvailable() === false && WebGL.isWebGL2Available() === false ) {
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+
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+ document.body.appendChild( WebGPU.getErrorMessage() );
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+
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+ throw new Error( 'No WebGPU or WebGL2 support' );
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+
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+ }
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2500 );
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+ camera.position.set( 0.0, 400, 400 * 3.5 );
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+
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+ //
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+
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+ scene = new THREE.Scene();
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+ scene.background = new THREE.Color( 0x444488 );
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+
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+ //
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+
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+ renderer = new WebGPURenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setAnimationLoop( render );
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+ container.appendChild( renderer.domElement );
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+
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+ // Materials
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+
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+ const cubeWidth = 400;
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+ const numberOfSphersPerSide = 5;
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+ const sphereRadius = ( cubeWidth / numberOfSphersPerSide ) * 0.8 * 0.5;
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+ const stepSize = 1.0 / numberOfSphersPerSide;
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+
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+ const geometry = new THREE.SphereGeometry( sphereRadius, 32, 16 );
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+
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+ for ( let alpha = 0, alphaIndex = 0; alpha <= 1.0; alpha += stepSize, alphaIndex ++ ) {
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+
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+ const colors = new Uint8Array( alphaIndex + 2 );
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+
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+ for ( let c = 0; c <= colors.length; c ++ ) {
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+
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+ colors[ c ] = ( c / colors.length ) * 256;
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+
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+ }
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+
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+ const gradientMap = new THREE.DataTexture( colors, colors.length, 1, THREE.RedFormat );
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+ gradientMap.needsUpdate = true;
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+
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+ for ( let beta = 0; beta <= 1.0; beta += stepSize ) {
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+
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+ for ( let gamma = 0; gamma <= 1.0; gamma += stepSize ) {
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+
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+ // basic monochromatic energy preservation
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+ const diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 + 0.1 ).multiplyScalar( 1 - beta * 0.2 );
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+
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+ const material = new MeshToonNodeMaterial( {
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+ color: diffuseColor,
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+ gradientMap: gradientMap
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+ } );
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+
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+ const mesh = new THREE.Mesh( geometry, material );
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+
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+ mesh.position.x = alpha * 400 - 200;
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+ mesh.position.y = beta * 400 - 200;
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+ mesh.position.z = gamma * 400 - 200;
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+
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+ scene.add( mesh );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ function addLabel( name, location ) {
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+
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+ const textGeo = new TextGeometry( name, {
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+
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+ font: font,
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+
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+ size: 20,
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+ depth: 1,
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+ curveSegments: 1
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+
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+ } );
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+
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+ const textMaterial = new MeshBasicNodeMaterial();
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+ const textMesh = new THREE.Mesh( textGeo, textMaterial );
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+ textMesh.position.copy( location );
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+ scene.add( textMesh );
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+
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+ }
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+
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+ addLabel( '-gradientMap', new THREE.Vector3( - 350, 0, 0 ) );
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+ addLabel( '+gradientMap', new THREE.Vector3( 350, 0, 0 ) );
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+
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+ addLabel( '-diffuse', new THREE.Vector3( 0, 0, - 300 ) );
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+ addLabel( '+diffuse', new THREE.Vector3( 0, 0, 300 ) );
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+
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+ particleLight = new THREE.Mesh(
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+ new THREE.SphereGeometry( 4, 8, 8 ),
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+ new MeshBasicNodeMaterial( { color: 0xffffff } )
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+ );
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+ scene.add( particleLight );
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+
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+ // Lights
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+
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+ scene.add( new THREE.AmbientLight( 0xc1c1c1, 3 ) );
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+
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+ const pointLight = new THREE.PointLight( 0xffffff, 2, 800, 0 );
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+ particleLight.add( pointLight );
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+
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+ //
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+
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+ stats = new Stats();
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+ container.appendChild( stats.dom );
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+
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+ const controls = new OrbitControls( camera, renderer.domElement );
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+ controls.minDistance = 200;
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+ controls.maxDistance = 2000;
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ //
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+
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+ function render() {
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+
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+ const timer = Date.now() * 0.00025;
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+
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+ particleLight.position.x = Math.sin( timer * 7 ) * 300;
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+ particleLight.position.y = Math.cos( timer * 5 ) * 400;
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+ particleLight.position.z = Math.cos( timer * 3 ) * 300;
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+
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+ stats.begin();
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+
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+ renderer.render( scene, camera );
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+
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+ stats.end();
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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