@@ -846,6 +846,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
].join( '\n' ) + '\n' + prefixVertex;
prefixFragment = [
+ 'precision mediump sampler2DArray;',
'#define varying in',
( parameters.glslVersion === GLSL3 ) ? '' : 'layout(location = 0) out highp vec4 pc_fragColor;',
( parameters.glslVersion === GLSL3 ) ? '' : '#define gl_FragColor pc_fragColor',