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@@ -57,7 +57,6 @@ const mmd_toon_matcap_fragment = `
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vec3 y = cross( viewDir, x );
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vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks
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vec4 matcapColor = texture2D( matcap, uv );
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- matcapColor = matcapTexelToLinear( matcapColor );
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#ifdef MATCAP_BLENDING_MULTIPLY
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