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@@ -344,7 +344,6 @@ function _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) {
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}
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- _renderer.setRenderTarget( cubeUVRenderTarget );
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for ( var i = 0; i < 6; i ++ ) {
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var col = i % 3;
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@@ -366,6 +365,7 @@ function _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) {
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}
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_setViewport( cubeUVRenderTarget,
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col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX );
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+ _renderer.setRenderTarget( cubeUVRenderTarget );
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_renderer.render( scene, cubeCamera );
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}
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@@ -411,8 +411,8 @@ function _textureToCubeUV( texture, cubeUVRenderTarget ) {
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uniforms[ 'inputEncoding' ].value = ENCODINGS[ texture.encoding ];
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uniforms[ 'outputEncoding' ].value = ENCODINGS[ texture.encoding ];
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- _renderer.setRenderTarget( cubeUVRenderTarget );
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_setViewport( cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX );
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+ _renderer.setRenderTarget( cubeUVRenderTarget );
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_renderer.render( scene, _flatCamera );
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}
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@@ -570,8 +570,8 @@ function _halfBlur( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction,
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2 * outputSize *
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( lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0 );
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- _renderer.setRenderTarget( targetOut );
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_setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );
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+ _renderer.setRenderTarget( targetOut );
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_renderer.render( blurScene, _flatCamera );
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}
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