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@@ -1,6 +1,6 @@
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// Three.js r47dev - http://github.com/mrdoob/three.js
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var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Clock=function(a){this.autoStart=a!==void 0?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.elapsedTime+=this.getDelta();return this.elapsedTime};
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-THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
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+THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.0010*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),e=a*6-d,a=c*(1-b),f=c*(1-
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b*e),b=c*(1-b*(1-e)),d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
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Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
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@@ -77,7 +77,7 @@ this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRo
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this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
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this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,i=this.w,k=i*c+g*e-h*d,j=i*d+h*c-f*e,o=i*e+f*d-g*c,c=-f*
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c-g*d-h*e;b.x=k*i+c*-f+j*-h-o*-g;b.y=j*i+c*-g+o*-f-k*-h;b.z=o*i+c*-h+k*-g-j*-f;return b}};
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-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;e<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
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+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;e<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
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THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
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THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
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THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
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@@ -127,8 +127,9 @@ THREE.Texture=function(a,b,c,d,e,f){this.id=THREE.TextureCount++;this.image=a;th
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THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
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THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
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THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,e,f,g,h,i){THREE.Texture.call(this,null,e,f,g,h,i);this.image={data:a,width:b,height:c};this.format=d!==void 0?d:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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-THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.sortParticles=!1};
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-THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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+THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
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+THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.sortParticles=!1;if(this.geometry)this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius;this.frustumCulled=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
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+THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;if(b instanceof Array)console.warn("DEPRECATED: Mesh material can no longer be an Array. Using material at index 0..."),this.material=b[0];if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};
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for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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@@ -254,7 +255,7 @@ default:return l.LINEAR}}function E(a){switch(a){case THREE.RepeatWrapping:retur
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case THREE.ByteType:return l.BYTE;case THREE.UnsignedByteType:return l.UNSIGNED_BYTE;case THREE.ShortType:return l.SHORT;case THREE.UnsignedShortType:return l.UNSIGNED_SHORT;case THREE.IntType:return l.INT;case THREE.UnsignedShortType:return l.UNSIGNED_INT;case THREE.FloatType:return l.FLOAT;case THREE.AlphaFormat:return l.ALPHA;case THREE.RGBFormat:return l.RGB;case THREE.RGBAFormat:return l.RGBA;case THREE.LuminanceFormat:return l.LUMINANCE;case THREE.LuminanceAlphaFormat:return l.LUMINANCE_ALPHA}return 0}
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var a=a||{},I=a.canvas!==void 0?a.canvas:document.createElement("canvas"),R=a.precision!==void 0?a.precision:"highp",z=a.antialias!==void 0?a.antialias:!1,A=a.stencil!==void 0?a.stencil:!0,K=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,X=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),T=a.clearAlpha!==void 0?a.clearAlpha:0,Z=a.maxLights!==void 0?a.maxLights:4;this.domElement=I;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=
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this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.maxMorphTargets=8;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,
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-vertices:0,faces:0}};var V=this,l,M=[],J=null,L=null,v=-1,Y=null,$=0,ea=null,ba=null,U=null,N=null,W=null,S=null,ca=null,va=null,da=null,na=0,ka=0,sa=0,ha=0,Ba=0,wa=0,xa=new THREE.Frustum,ya=new THREE.Matrix4,za=new THREE.Vector4,Aa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};l=function(){var a;try{if(!(a=I.getContext("experimental-webgl",{antialias:z,stencil:A,preserveDrawingBuffer:K})))throw"Error creating WebGL context.";
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+vertices:0,faces:0,points:0}};var V=this,l,M=[],J=null,L=null,v=-1,Y=null,$=0,ea=null,ba=null,U=null,N=null,W=null,S=null,ca=null,va=null,da=null,na=0,ka=0,sa=0,ha=0,Ba=0,wa=0,xa=new THREE.Frustum,ya=new THREE.Matrix4,za=new THREE.Vector4,Aa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};l=function(){var a;try{if(!(a=I.getContext("experimental-webgl",{antialias:z,stencil:A,preserveDrawingBuffer:K})))throw"Error creating WebGL context.";
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console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.clearColor(X.r,X.g,X.b,T);this.context=
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l;var qa=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;this.getContext=function(){return l};this.supportsVertexTextures=function(){return qa};this.setSize=function(a,b){I.width=a;I.height=b;this.setViewport(0,0,I.width,I.height)};this.setViewport=function(a,b,c,d){na=a;ka=b;sa=c;ha=d;l.viewport(na,ka,sa,ha)};this.setScissor=function(a,b,c,d){l.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColorHex=function(a,b){X.setHex(a);
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T=b;l.clearColor(X.r,X.g,X.b,T)};this.setClearColor=function(a,b){X.copy(a);T=b;l.clearColor(X.r,X.g,X.b,T)};this.getClearColor=function(){return X};this.getClearAlpha=function(){return T};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=l.COLOR_BUFFER_BIT;if(b===void 0||b)d|=l.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};
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@@ -270,29 +271,29 @@ h[i[g]],g++}else{var i=[],k=-1,j=0;h=f.morphTargetInfluences;var m,n=h.length;g=
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e.__webglTangentBuffer),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));b.uv>=0&&(e.__webglUVBuffer?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0),l.enableVertexAttribArray(b.uv)):l.disableVertexAttribArray(b.uv));b.uv2>=0&&(e.__webglUV2Buffer?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0),l.enableVertexAttribArray(b.uv2)):l.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=
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0&&b.skinIndex>=0&&b.skinWeight>=0&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinVertexABuffer),l.vertexAttribPointer(b.skinVertexA,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),l.vertexAttribPointer(b.skinVertexB,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?
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(d=d.wireframeLinewidth,d!==da&&(l.lineWidth(d),da=d),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,l.UNSIGNED_SHORT,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,l.UNSIGNED_SHORT,0)),V.info.render.calls++,V.info.render.vertices+=e.__webglFaceCount,V.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,d=d.linewidth,d!==
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-da&&(l.lineWidth(d),da=d),l.drawArrays(f,0,e.__webglLineCount),V.info.render.calls++):f instanceof THREE.ParticleSystem?(l.drawArrays(l.POINTS,0,e.__webglParticleCount),V.info.render.calls++):f instanceof THREE.Ribbon&&(l.drawArrays(l.TRIANGLE_STRIP,0,e.__webglVertexCount),V.info.render.calls++)}};this.render=function(a,b,c,d){var e,f,g,m,n=a.lights,o=a.fog;v=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
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-a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();i(this.renderPluginsPre,a,b);V.info.render.calls=0;V.info.render.vertices=0;V.info.render.faces=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);ya.multiply(b.projectionMatrix,b.matrixWorldInverse);
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-xa.setFromMatrix(ya);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++)if(f=m[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh)||!g.frustumCulled||xa.contains(g))){g.matrixWorld.flattenToArray(g._objectMatrixArray);r(g,b);var p=f,q=p.object,s=p.buffer,z=void 0,z=z=void 0,z=q.material;if(z instanceof THREE.MeshFaceMaterial){if(z=s.materialIndex,z>=0)z=q.geometry.materials[z],
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-z.transparent?(p.transparent=z,p.opaque=null):(p.opaque=z,p.transparent=null)}else if(z)z.transparent?(p.transparent=z,p.opaque=null):(p.opaque=z,p.transparent=null);f.render=!0;if(this.sortObjects)g.renderDepth?f.z=g.renderDepth:(za.copy(g.position),ya.multiplyVector3(za),f.z=za.z)}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++)if(f=m[d],g=f.object,g.visible)g.matrixAutoUpdate&&g.matrixWorld.flattenToArray(g._objectMatrixArray),r(g,b),g=f.object.material,g.transparent?
|
|
|
-(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),t(a.overrideMaterial.depthWrite),u(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),k(a.__webglObjects,!1,"",b,n,o,!0,a.overrideMaterial),j(a.__webglObjectsImmediate,"",b,n,o,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),k(a.__webglObjects,!0,
|
|
|
-"opaque",b,n,o,!1),j(a.__webglObjectsImmediate,"opaque",b,n,o,!1),k(a.__webglObjects,!1,"transparent",b,n,o,!0),j(a.__webglObjectsImmediate,"transparent",b,n,o,!0));i(this.renderPluginsPost,a,b);c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,c.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,c.__webglTexture),l.generateMipmap(l.TEXTURE_2D),
|
|
|
-l.bindTexture(l.TEXTURE_2D,null)))};this.renderImmediateObject=function(a,b,c,d,e){var f=s(a,b,c,d,e);Y=-1;V.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,l,xa):e.render(function(a){V.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,k=void 0,j=void 0,F=void 0;if(!h.__webglInit)if(h.__webglInit=
|
|
|
-!0,h._modelViewMatrix=new THREE.Matrix4,h._normalMatrixArray=new Float32Array(9),h._modelViewMatrixArray=new Float32Array(16),h._objectMatrixArray=new Float32Array(16),h.matrixWorld.flattenToArray(h._objectMatrixArray),h instanceof THREE.Mesh){j=h.geometry;if(j.geometryGroups===void 0){var F=j,s=void 0,r=void 0,t=void 0,z=void 0,u=void 0,x=void 0,C=void 0,A={},R=F.morphTargets.length;F.geometryGroups={};s=0;for(r=F.faces.length;s<r;s++)t=F.faces[s],z=t.materialIndex,x=z!==void 0?z:-1,A[x]===void 0&&
|
|
|
-(A[x]={hash:x,counter:0}),C=A[x].hash+"_"+A[x].counter,F.geometryGroups[C]===void 0&&(F.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:R}),u=t instanceof THREE.Face3?3:4,F.geometryGroups[C].vertices+u>65535&&(A[x].counter+=1,C=A[x].hash+"_"+A[x].counter,F.geometryGroups[C]===void 0&&(F.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:R})),t instanceof THREE.Face3?F.geometryGroups[C].faces3.push(s):F.geometryGroups[C].faces4.push(s),
|
|
|
-F.geometryGroups[C].vertices+=u;F.geometryGroupsList=[];s=void 0;for(s in F.geometryGroups)F.geometryGroups[s].id=$++,F.geometryGroupsList.push(F.geometryGroups[s])}for(k in j.geometryGroups)if(F=j.geometryGroups[k],!F.__webglVertexBuffer){s=F;s.__webglVertexBuffer=l.createBuffer();s.__webglNormalBuffer=l.createBuffer();s.__webglTangentBuffer=l.createBuffer();s.__webglColorBuffer=l.createBuffer();s.__webglUVBuffer=l.createBuffer();s.__webglUV2Buffer=l.createBuffer();s.__webglSkinVertexABuffer=l.createBuffer();
|
|
|
-s.__webglSkinVertexBBuffer=l.createBuffer();s.__webglSkinIndicesBuffer=l.createBuffer();s.__webglSkinWeightsBuffer=l.createBuffer();s.__webglFaceBuffer=l.createBuffer();s.__webglLineBuffer=l.createBuffer();if(s.numMorphTargets){t=r=void 0;s.__webglMorphTargetsBuffers=[];r=0;for(t=s.numMorphTargets;r<t;r++)s.__webglMorphTargetsBuffers.push(l.createBuffer())}V.info.memory.geometries++;z=h;u=z.geometry;r=F.faces3;x=F.faces4;s=r.length*3+x.length*4;t=r.length*1+x.length*2;x=r.length*3+x.length*4;r=c(z,
|
|
|
-F);C=f(r);A=d(r);R=e(r);F.__vertexArray=new Float32Array(s*3);if(A)F.__normalArray=new Float32Array(s*3);if(u.hasTangents)F.__tangentArray=new Float32Array(s*4);if(R)F.__colorArray=new Float32Array(s*3);if(C){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)F.__uvArray=new Float32Array(s*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(s*2)}if(z.geometry.skinWeights.length&&z.geometry.skinIndices.length)F.__skinVertexAArray=new Float32Array(s*4),F.__skinVertexBArray=
|
|
|
-new Float32Array(s*4),F.__skinIndexArray=new Float32Array(s*4),F.__skinWeightArray=new Float32Array(s*4);F.__faceArray=new Uint16Array(t*3);F.__lineArray=new Uint16Array(x*2);if(F.numMorphTargets){F.__morphTargetsArrays=[];z=0;for(u=F.numMorphTargets;z<u;z++)F.__morphTargetsArrays.push(new Float32Array(s*3))}F.__webglFaceCount=t*3;F.__webglLineCount=x*2;if(r.attributes){if(F.__webglCustomAttributesList===void 0)F.__webglCustomAttributesList=[];t=void 0;for(t in r.attributes){var z=r.attributes[t],
|
|
|
-u={},K;for(K in z)u[K]=z[K];if(!u.__webglInitialized||u.createUniqueBuffers)u.__webglInitialized=!0,x=1,u.type==="v2"?x=2:u.type==="v3"?x=3:u.type==="v4"?x=4:u.type==="c"&&(x=3),u.size=x,u.array=new Float32Array(s*x),u.buffer=l.createBuffer(),u.buffer.belongsToAttribute=t,z.needsUpdate=!0,u.__original=z;F.__webglCustomAttributesList.push(u)}}F.__inittedArrays=!0;j.__dirtyVertices=!0;j.__dirtyMorphTargets=!0;j.__dirtyElements=!0;j.__dirtyUvs=!0;j.__dirtyNormals=!0;j.__dirtyTangents=!0;j.__dirtyColors=
|
|
|
-!0}}else if(h instanceof THREE.Ribbon){if(j=h.geometry,!j.__webglVertexBuffer)F=j,F.__webglVertexBuffer=l.createBuffer(),F.__webglColorBuffer=l.createBuffer(),V.info.memory.geometries++,F=j,s=F.vertices.length,F.__vertexArray=new Float32Array(s*3),F.__colorArray=new Float32Array(s*3),F.__webglVertexCount=s,j.__dirtyVertices=!0,j.__dirtyColors=!0}else if(h instanceof THREE.Line){if(j=h.geometry,!j.__webglVertexBuffer)F=j,F.__webglVertexBuffer=l.createBuffer(),F.__webglColorBuffer=l.createBuffer(),
|
|
|
-V.info.memory.geometries++,F=j,s=h,r=F.vertices.length,F.__vertexArray=new Float32Array(r*3),F.__colorArray=new Float32Array(r*3),F.__webglLineCount=r,b(F,s),j.__dirtyVertices=!0,j.__dirtyColors=!0}else if(h instanceof THREE.ParticleSystem&&(j=h.geometry,!j.__webglVertexBuffer))F=j,F.__webglVertexBuffer=l.createBuffer(),F.__webglColorBuffer=l.createBuffer(),V.info.geometries++,F=j,s=h,r=F.vertices.length,F.__vertexArray=new Float32Array(r*3),F.__colorArray=new Float32Array(r*3),F.__sortArray=[],F.__webglParticleCount=
|
|
|
-r,b(F,s),j.__dirtyVertices=!0,j.__dirtyColors=!0;if(!h.__webglActive){if(h instanceof THREE.Mesh)for(k in j=h.geometry,j.geometryGroups)F=j.geometryGroups[k],o(i.__webglObjects,F,h);else h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem?(j=h.geometry,o(i.__webglObjects,j,h)):THREE.MarchingCubes!==void 0&&h instanceof THREE.MarchingCubes||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):
|
|
|
-h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;)h=a.__objectsRemoved[0],i=a,h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem||h instanceof THREE.Ribbon||h instanceof THREE.Line?p(i.__webglObjects,h):h instanceof THREE.Sprite?m(i.__webglSprites,h):h instanceof THREE.LensFlare?m(i.__webglFlares,h):(h instanceof THREE.MarchingCubes||h.immediateRenderCallback)&&p(i.__webglObjectsImmediate,h),h.__webglActive=
|
|
|
-!1,a.__objectsRemoved.splice(0,1);h=0;for(i=a.__webglObjects.length;h<i;h++)if(K=a.__webglObjects[h].object,k=K.geometry,j=t=r=void 0,K instanceof THREE.Mesh){F=0;for(s=k.geometryGroupsList.length;F<s;F++)if(r=k.geometryGroupsList[F],j=c(K,r),t=j.attributes&&q(j),k.__dirtyVertices||k.__dirtyMorphTargets||k.__dirtyElements||k.__dirtyUvs||k.__dirtyNormals||k.__dirtyColors||k.__dirtyTangents||t){var w=K,t=l.DYNAMIC_DRAW,z=!k.dynamic,C=j;if(r.__inittedArrays){var u=d(C),x=e(C),G=f(C),I=u===THREE.SmoothShading,
|
|
|
-J=A=C=void 0,H=void 0,E=void 0,L=void 0,v=void 0,B=void 0,M=void 0,Z=J=void 0,Q=void 0,O=void 0,P=void 0,X=H=void 0,U=void 0,Y=void 0,T=H=M=void 0,W=void 0,ba=P=O=Q=v=void 0,N=H=P=O=Q=ba=P=O=Q=ba=P=O=Q=void 0,S=void 0,ca=L=void 0,ea=void 0,ia=void 0,va=void 0,da=void 0,na=Z=ia=S=0,ka=0,ha=N=J=0,fa=v=X=0,D=0,ma=void 0,fa=r.__vertexArray,ea=r.__uvArray,D=r.__uv2Array,ca=r.__normalArray,E=r.__tangentArray,U=r.__colorArray,T=r.__skinVertexAArray,W=r.__skinVertexBArray,B=r.__skinIndexArray,oa=r.__skinWeightArray,
|
|
|
-ba=r.__morphTargetsArrays,R=r.__webglCustomAttributesList,y=void 0,y=r.__faceArray,ma=r.__lineArray,Y=w.geometry,qa=Y.__dirtyElements,sa=Y.__dirtyUvs,L=Y.__dirtyNormals,M=Y.__dirtyTangents,za=Y.__dirtyColors,va=Y.__dirtyMorphTargets,da=Y.vertices,w=r.faces3,ga=r.faces4,ja=Y.faces,ya=Y.faceVertexUvs[0],Ba=Y.faceVertexUvs[1],wa=Y.skinVerticesA,xa=Y.skinVerticesB,Aa=Y.skinIndices,Ha=Y.skinWeights,Ia=Y.morphTargets;if(Y.__dirtyVertices){C=0;for(A=w.length;C<A;C++)H=ja[w[C]],Q=da[H.a].position,O=da[H.b].position,
|
|
|
-P=da[H.c].position,fa[ia]=Q.x,fa[ia+1]=Q.y,fa[ia+2]=Q.z,fa[ia+3]=O.x,fa[ia+4]=O.y,fa[ia+5]=O.z,fa[ia+6]=P.x,fa[ia+7]=P.y,fa[ia+8]=P.z,ia+=9;C=0;for(A=ga.length;C<A;C++)H=ja[ga[C]],Q=da[H.a].position,O=da[H.b].position,P=da[H.c].position,H=da[H.d].position,fa[ia]=Q.x,fa[ia+1]=Q.y,fa[ia+2]=Q.z,fa[ia+3]=O.x,fa[ia+4]=O.y,fa[ia+5]=O.z,fa[ia+6]=P.x,fa[ia+7]=P.y,fa[ia+8]=P.z,fa[ia+9]=H.x,fa[ia+10]=H.y,fa[ia+11]=H.z,ia+=12;l.bindBuffer(l.ARRAY_BUFFER,r.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,fa,
|
|
|
-t)}if(va){ia=0;for(va=Ia.length;ia<va;ia++){C=fa=0;for(A=w.length;C<A;C++)H=ja[w[C]],Q=Ia[ia].vertices[H.a].position,O=Ia[ia].vertices[H.b].position,P=Ia[ia].vertices[H.c].position,da=ba[ia],da[fa]=Q.x,da[fa+1]=Q.y,da[fa+2]=Q.z,da[fa+3]=O.x,da[fa+4]=O.y,da[fa+5]=O.z,da[fa+6]=P.x,da[fa+7]=P.y,da[fa+8]=P.z,fa+=9;C=0;for(A=ga.length;C<A;C++)H=ja[ga[C]],Q=Ia[ia].vertices[H.a].position,O=Ia[ia].vertices[H.b].position,P=Ia[ia].vertices[H.c].position,H=Ia[ia].vertices[H.d].position,da=ba[ia],da[fa]=Q.x,
|
|
|
+da&&(l.lineWidth(d),da=d),l.drawArrays(f,0,e.__webglLineCount),V.info.render.calls++):f instanceof THREE.ParticleSystem?(l.drawArrays(l.POINTS,0,e.__webglParticleCount),V.info.render.calls++,V.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(l.drawArrays(l.TRIANGLE_STRIP,0,e.__webglVertexCount),V.info.render.calls++)}};this.render=function(a,b,c,d){var e,f,g,m,n=a.lights,o=a.fog;v=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
|
|
|
+a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();i(this.renderPluginsPre,a,b);V.info.render.calls=0;V.info.render.vertices=0;V.info.render.faces=0;V.info.render.points=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);ya.multiply(b.projectionMatrix,
|
|
|
+b.matrixWorldInverse);xa.setFromMatrix(ya);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++)if(f=m[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||xa.contains(g))){g.matrixWorld.flattenToArray(g._objectMatrixArray);r(g,b);var p=f,q=p.object,s=p.buffer,z=void 0,z=z=void 0,z=q.material;if(z instanceof THREE.MeshFaceMaterial){if(z=
|
|
|
+s.materialIndex,z>=0)z=q.geometry.materials[z],z.transparent?(p.transparent=z,p.opaque=null):(p.opaque=z,p.transparent=null)}else if(z)z.transparent?(p.transparent=z,p.opaque=null):(p.opaque=z,p.transparent=null);f.render=!0;if(this.sortObjects)g.renderDepth?f.z=g.renderDepth:(za.copy(g.position),ya.multiplyVector3(za),f.z=za.z)}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++)if(f=m[d],g=f.object,g.visible)g.matrixAutoUpdate&&g.matrixWorld.flattenToArray(g._objectMatrixArray),
|
|
|
+r(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),t(a.overrideMaterial.depthWrite),u(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),k(a.__webglObjects,!1,"",b,n,o,!0,a.overrideMaterial),j(a.__webglObjectsImmediate,"",b,n,o,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),
|
|
|
+k(a.__webglObjects,!0,"opaque",b,n,o,!1),j(a.__webglObjectsImmediate,"opaque",b,n,o,!1),k(a.__webglObjects,!1,"transparent",b,n,o,!0),j(a.__webglObjectsImmediate,"transparent",b,n,o,!0));i(this.renderPluginsPost,a,b);c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,c.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,c.__webglTexture),
|
|
|
+l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null)))};this.renderImmediateObject=function(a,b,c,d,e){var f=s(a,b,c,d,e);Y=-1;V.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,l,xa):e.render(function(a){V.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,k=void 0,j=void 0,
|
|
|
+F=void 0;if(!h.__webglInit)if(h.__webglInit=!0,h._modelViewMatrix=new THREE.Matrix4,h._normalMatrixArray=new Float32Array(9),h._modelViewMatrixArray=new Float32Array(16),h._objectMatrixArray=new Float32Array(16),h.matrixWorld.flattenToArray(h._objectMatrixArray),h instanceof THREE.Mesh){j=h.geometry;if(j.geometryGroups===void 0){var F=j,s=void 0,r=void 0,t=void 0,z=void 0,u=void 0,x=void 0,C=void 0,A={},R=F.morphTargets.length;F.geometryGroups={};s=0;for(r=F.faces.length;s<r;s++)t=F.faces[s],z=t.materialIndex,
|
|
|
+x=z!==void 0?z:-1,A[x]===void 0&&(A[x]={hash:x,counter:0}),C=A[x].hash+"_"+A[x].counter,F.geometryGroups[C]===void 0&&(F.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:R}),u=t instanceof THREE.Face3?3:4,F.geometryGroups[C].vertices+u>65535&&(A[x].counter+=1,C=A[x].hash+"_"+A[x].counter,F.geometryGroups[C]===void 0&&(F.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:R})),t instanceof THREE.Face3?F.geometryGroups[C].faces3.push(s):
|
|
|
+F.geometryGroups[C].faces4.push(s),F.geometryGroups[C].vertices+=u;F.geometryGroupsList=[];s=void 0;for(s in F.geometryGroups)F.geometryGroups[s].id=$++,F.geometryGroupsList.push(F.geometryGroups[s])}for(k in j.geometryGroups)if(F=j.geometryGroups[k],!F.__webglVertexBuffer){s=F;s.__webglVertexBuffer=l.createBuffer();s.__webglNormalBuffer=l.createBuffer();s.__webglTangentBuffer=l.createBuffer();s.__webglColorBuffer=l.createBuffer();s.__webglUVBuffer=l.createBuffer();s.__webglUV2Buffer=l.createBuffer();
|
|
|
+s.__webglSkinVertexABuffer=l.createBuffer();s.__webglSkinVertexBBuffer=l.createBuffer();s.__webglSkinIndicesBuffer=l.createBuffer();s.__webglSkinWeightsBuffer=l.createBuffer();s.__webglFaceBuffer=l.createBuffer();s.__webglLineBuffer=l.createBuffer();if(s.numMorphTargets){t=r=void 0;s.__webglMorphTargetsBuffers=[];r=0;for(t=s.numMorphTargets;r<t;r++)s.__webglMorphTargetsBuffers.push(l.createBuffer())}V.info.memory.geometries++;z=h;u=z.geometry;r=F.faces3;x=F.faces4;s=r.length*3+x.length*4;t=r.length*
|
|
|
+1+x.length*2;x=r.length*3+x.length*4;r=c(z,F);C=f(r);A=d(r);R=e(r);F.__vertexArray=new Float32Array(s*3);if(A)F.__normalArray=new Float32Array(s*3);if(u.hasTangents)F.__tangentArray=new Float32Array(s*4);if(R)F.__colorArray=new Float32Array(s*3);if(C){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)F.__uvArray=new Float32Array(s*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(s*2)}if(z.geometry.skinWeights.length&&z.geometry.skinIndices.length)F.__skinVertexAArray=
|
|
|
+new Float32Array(s*4),F.__skinVertexBArray=new Float32Array(s*4),F.__skinIndexArray=new Float32Array(s*4),F.__skinWeightArray=new Float32Array(s*4);F.__faceArray=new Uint16Array(t*3);F.__lineArray=new Uint16Array(x*2);if(F.numMorphTargets){F.__morphTargetsArrays=[];z=0;for(u=F.numMorphTargets;z<u;z++)F.__morphTargetsArrays.push(new Float32Array(s*3))}F.__webglFaceCount=t*3;F.__webglLineCount=x*2;if(r.attributes){if(F.__webglCustomAttributesList===void 0)F.__webglCustomAttributesList=[];t=void 0;for(t in r.attributes){var z=
|
|
|
+r.attributes[t],u={},K;for(K in z)u[K]=z[K];if(!u.__webglInitialized||u.createUniqueBuffers)u.__webglInitialized=!0,x=1,u.type==="v2"?x=2:u.type==="v3"?x=3:u.type==="v4"?x=4:u.type==="c"&&(x=3),u.size=x,u.array=new Float32Array(s*x),u.buffer=l.createBuffer(),u.buffer.belongsToAttribute=t,z.needsUpdate=!0,u.__original=z;F.__webglCustomAttributesList.push(u)}}F.__inittedArrays=!0;j.__dirtyVertices=!0;j.__dirtyMorphTargets=!0;j.__dirtyElements=!0;j.__dirtyUvs=!0;j.__dirtyNormals=!0;j.__dirtyTangents=
|
|
|
+!0;j.__dirtyColors=!0}}else if(h instanceof THREE.Ribbon){if(j=h.geometry,!j.__webglVertexBuffer)F=j,F.__webglVertexBuffer=l.createBuffer(),F.__webglColorBuffer=l.createBuffer(),V.info.memory.geometries++,F=j,s=F.vertices.length,F.__vertexArray=new Float32Array(s*3),F.__colorArray=new Float32Array(s*3),F.__webglVertexCount=s,j.__dirtyVertices=!0,j.__dirtyColors=!0}else if(h instanceof THREE.Line){if(j=h.geometry,!j.__webglVertexBuffer)F=j,F.__webglVertexBuffer=l.createBuffer(),F.__webglColorBuffer=
|
|
|
+l.createBuffer(),V.info.memory.geometries++,F=j,s=h,r=F.vertices.length,F.__vertexArray=new Float32Array(r*3),F.__colorArray=new Float32Array(r*3),F.__webglLineCount=r,b(F,s),j.__dirtyVertices=!0,j.__dirtyColors=!0}else if(h instanceof THREE.ParticleSystem&&(j=h.geometry,!j.__webglVertexBuffer))F=j,F.__webglVertexBuffer=l.createBuffer(),F.__webglColorBuffer=l.createBuffer(),V.info.geometries++,F=j,s=h,r=F.vertices.length,F.__vertexArray=new Float32Array(r*3),F.__colorArray=new Float32Array(r*3),F.__sortArray=
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|
|
+[],F.__webglParticleCount=r,b(F,s),j.__dirtyVertices=!0,j.__dirtyColors=!0;if(!h.__webglActive){if(h instanceof THREE.Mesh)for(k in j=h.geometry,j.geometryGroups)F=j.geometryGroups[k],o(i.__webglObjects,F,h);else h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem?(j=h.geometry,o(i.__webglObjects,j,h)):THREE.MarchingCubes!==void 0&&h instanceof THREE.MarchingCubes||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof
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|
|
+THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;)h=a.__objectsRemoved[0],i=a,h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem||h instanceof THREE.Ribbon||h instanceof THREE.Line?p(i.__webglObjects,h):h instanceof THREE.Sprite?m(i.__webglSprites,h):h instanceof THREE.LensFlare?m(i.__webglFlares,h):(h instanceof THREE.MarchingCubes||h.immediateRenderCallback)&&p(i.__webglObjectsImmediate,
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|
+h),h.__webglActive=!1,a.__objectsRemoved.splice(0,1);h=0;for(i=a.__webglObjects.length;h<i;h++)if(K=a.__webglObjects[h].object,k=K.geometry,j=t=r=void 0,K instanceof THREE.Mesh){F=0;for(s=k.geometryGroupsList.length;F<s;F++)if(r=k.geometryGroupsList[F],j=c(K,r),t=j.attributes&&q(j),k.__dirtyVertices||k.__dirtyMorphTargets||k.__dirtyElements||k.__dirtyUvs||k.__dirtyNormals||k.__dirtyColors||k.__dirtyTangents||t){var w=K,t=l.DYNAMIC_DRAW,z=!k.dynamic,C=j;if(r.__inittedArrays){var u=d(C),x=e(C),G=f(C),
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|
+I=u===THREE.SmoothShading,J=A=C=void 0,H=void 0,E=void 0,L=void 0,v=void 0,B=void 0,M=void 0,Z=J=void 0,Q=void 0,O=void 0,P=void 0,X=H=void 0,U=void 0,Y=void 0,T=H=M=void 0,W=void 0,ba=P=O=Q=v=void 0,N=H=P=O=Q=ba=P=O=Q=ba=P=O=Q=void 0,S=void 0,ca=L=void 0,ea=void 0,ia=void 0,va=void 0,da=void 0,na=Z=ia=S=0,ka=0,ha=N=J=0,fa=v=X=0,D=0,ma=void 0,fa=r.__vertexArray,ea=r.__uvArray,D=r.__uv2Array,ca=r.__normalArray,E=r.__tangentArray,U=r.__colorArray,T=r.__skinVertexAArray,W=r.__skinVertexBArray,B=r.__skinIndexArray,
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|
+oa=r.__skinWeightArray,ba=r.__morphTargetsArrays,R=r.__webglCustomAttributesList,y=void 0,y=r.__faceArray,ma=r.__lineArray,Y=w.geometry,qa=Y.__dirtyElements,sa=Y.__dirtyUvs,L=Y.__dirtyNormals,M=Y.__dirtyTangents,za=Y.__dirtyColors,va=Y.__dirtyMorphTargets,da=Y.vertices,w=r.faces3,ga=r.faces4,ja=Y.faces,ya=Y.faceVertexUvs[0],Ba=Y.faceVertexUvs[1],wa=Y.skinVerticesA,xa=Y.skinVerticesB,Aa=Y.skinIndices,Ha=Y.skinWeights,Ia=Y.morphTargets;if(Y.__dirtyVertices){C=0;for(A=w.length;C<A;C++)H=ja[w[C]],Q=da[H.a].position,
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|
+O=da[H.b].position,P=da[H.c].position,fa[ia]=Q.x,fa[ia+1]=Q.y,fa[ia+2]=Q.z,fa[ia+3]=O.x,fa[ia+4]=O.y,fa[ia+5]=O.z,fa[ia+6]=P.x,fa[ia+7]=P.y,fa[ia+8]=P.z,ia+=9;C=0;for(A=ga.length;C<A;C++)H=ja[ga[C]],Q=da[H.a].position,O=da[H.b].position,P=da[H.c].position,H=da[H.d].position,fa[ia]=Q.x,fa[ia+1]=Q.y,fa[ia+2]=Q.z,fa[ia+3]=O.x,fa[ia+4]=O.y,fa[ia+5]=O.z,fa[ia+6]=P.x,fa[ia+7]=P.y,fa[ia+8]=P.z,fa[ia+9]=H.x,fa[ia+10]=H.y,fa[ia+11]=H.z,ia+=12;l.bindBuffer(l.ARRAY_BUFFER,r.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,
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+fa,t)}if(va){ia=0;for(va=Ia.length;ia<va;ia++){C=fa=0;for(A=w.length;C<A;C++)H=ja[w[C]],Q=Ia[ia].vertices[H.a].position,O=Ia[ia].vertices[H.b].position,P=Ia[ia].vertices[H.c].position,da=ba[ia],da[fa]=Q.x,da[fa+1]=Q.y,da[fa+2]=Q.z,da[fa+3]=O.x,da[fa+4]=O.y,da[fa+5]=O.z,da[fa+6]=P.x,da[fa+7]=P.y,da[fa+8]=P.z,fa+=9;C=0;for(A=ga.length;C<A;C++)H=ja[ga[C]],Q=Ia[ia].vertices[H.a].position,O=Ia[ia].vertices[H.b].position,P=Ia[ia].vertices[H.c].position,H=Ia[ia].vertices[H.d].position,da=ba[ia],da[fa]=Q.x,
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da[fa+1]=Q.y,da[fa+2]=Q.z,da[fa+3]=O.x,da[fa+4]=O.y,da[fa+5]=O.z,da[fa+6]=P.x,da[fa+7]=P.y,da[fa+8]=P.z,da[fa+9]=H.x,da[fa+10]=H.y,da[fa+11]=H.z,fa+=12;l.bindBuffer(l.ARRAY_BUFFER,r.__webglMorphTargetsBuffers[ia]);l.bufferData(l.ARRAY_BUFFER,ba[ia],t)}}if(Ha.length){C=0;for(A=w.length;C<A;C++)H=ja[w[C]],Q=Ha[H.a],O=Ha[H.b],P=Ha[H.c],oa[v]=Q.x,oa[v+1]=Q.y,oa[v+2]=Q.z,oa[v+3]=Q.w,oa[v+4]=O.x,oa[v+5]=O.y,oa[v+6]=O.z,oa[v+7]=O.w,oa[v+8]=P.x,oa[v+9]=P.y,oa[v+10]=P.z,oa[v+11]=P.w,Q=Aa[H.a],O=Aa[H.b],P=
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Aa[H.c],B[v]=Q.x,B[v+1]=Q.y,B[v+2]=Q.z,B[v+3]=Q.w,B[v+4]=O.x,B[v+5]=O.y,B[v+6]=O.z,B[v+7]=O.w,B[v+8]=P.x,B[v+9]=P.y,B[v+10]=P.z,B[v+11]=P.w,Q=wa[H.a],O=wa[H.b],P=wa[H.c],T[v]=Q.x,T[v+1]=Q.y,T[v+2]=Q.z,T[v+3]=1,T[v+4]=O.x,T[v+5]=O.y,T[v+6]=O.z,T[v+7]=1,T[v+8]=P.x,T[v+9]=P.y,T[v+10]=P.z,T[v+11]=1,Q=xa[H.a],O=xa[H.b],P=xa[H.c],W[v]=Q.x,W[v+1]=Q.y,W[v+2]=Q.z,W[v+3]=1,W[v+4]=O.x,W[v+5]=O.y,W[v+6]=O.z,W[v+7]=1,W[v+8]=P.x,W[v+9]=P.y,W[v+10]=P.z,W[v+11]=1,v+=12;C=0;for(A=ga.length;C<A;C++)H=ja[ga[C]],Q=Ha[H.a],
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O=Ha[H.b],P=Ha[H.c],ba=Ha[H.d],oa[v]=Q.x,oa[v+1]=Q.y,oa[v+2]=Q.z,oa[v+3]=Q.w,oa[v+4]=O.x,oa[v+5]=O.y,oa[v+6]=O.z,oa[v+7]=O.w,oa[v+8]=P.x,oa[v+9]=P.y,oa[v+10]=P.z,oa[v+11]=P.w,oa[v+12]=ba.x,oa[v+13]=ba.y,oa[v+14]=ba.z,oa[v+15]=ba.w,Q=Aa[H.a],O=Aa[H.b],P=Aa[H.c],ba=Aa[H.d],B[v]=Q.x,B[v+1]=Q.y,B[v+2]=Q.z,B[v+3]=Q.w,B[v+4]=O.x,B[v+5]=O.y,B[v+6]=O.z,B[v+7]=O.w,B[v+8]=P.x,B[v+9]=P.y,B[v+10]=P.z,B[v+11]=P.w,B[v+12]=ba.x,B[v+13]=ba.y,B[v+14]=ba.z,B[v+15]=ba.w,Q=wa[H.a],O=wa[H.b],P=wa[H.c],ba=wa[H.d],T[v]=
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@@ -433,7 +434,7 @@ this.getPrevKeyWith("pos",n,g.index-1).pos,this.points[1]=e,this.points[2]=f,thi
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THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,k;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];k=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],k[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],k[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],k[2],e,c,g);return d};
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THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c<d.length-1?c:d.length-1:c%=d.length;c<d.length;c++)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]};
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-THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=c!==void 0?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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+THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.0010;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=c!==void 0?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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d.matrixWorldNeedsUpdate=!0}}};
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THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==void 0?a:!0;this.currentTime=b!==void 0?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++){e=this.hierarchy[c];f=this.data.hierarchy[c];e.useQuaternion=!0;if(f.animationCache===void 0)f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:
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e.matrix;e=this.data.hierarchy[c].keys;if(e.length)f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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@@ -453,7 +454,7 @@ THREE.CombinedCamera.prototype.toOrthographic=function(){var a=Math.tan(this.fov
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THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,b){b||(b=43.25);var c=2*Math.atan(b/(a*2));c*=180/Math.PI;this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};
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THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
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-THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
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+THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
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0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
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!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=
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function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=
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@@ -463,14 +464,14 @@ this.object.translateX(b);this.moveUp&&this.object.translateY(b);this.moveDown&&
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Math.sin(this.theta);this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
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THREE.PathControls=function(a,b){function c(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),s=g.length,r=0;f=s-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<s-1;f++)r=d*h.chunks[f]/h.total,b.keys[f]={time:r,pos:g[f]};e.hierarchy[0]=
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b;THREE.AnimationHandler.add(e);return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function f(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),e.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return e}this.object=a;this.domElement=b!==void 0?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=
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-new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=
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+new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=
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this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var g=Math.PI*2,h=Math.PI/180;this.update=function(a){var b;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%g;this.phi=a>=0?a:a+g;b=this.verticalAngleMap.srcRange;
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a=this.verticalAngleMap.dstRange;b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=
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function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
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c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=e(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
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this.debugPath,b=this.spline,g=f(b,10),c=f(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),g=new THREE.Line(g,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));g.scale.set(1,1,1);a.add(g);c.scale.set(1,1,1);a.add(c);for(var g=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),n=0;n<b.points.length;n++)c=new THREE.Mesh(g,h),c.position.copy(b.points[n]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
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!1)}};THREE.PathControlsIdCounter=0;
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-THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=b!==void 0?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
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+THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=b!==void 0?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
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0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
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1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=
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0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
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@@ -516,7 +517,7 @@ THREE.IcosahedronGeometry=function(a){function b(a,b,c){var d=Math.sqrt(a*a+b*b+
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(Math.atan2(g.z,g.x)+Math.PI)%Math.PI/Math.PI*0.5,0.5-g.y/2),new THREE.UV(1-(Math.atan2(h.z,h.x)+Math.PI)%Math.PI/Math.PI*0.5,0.5-h.y/2)])}function d(a,c){var d=e.vertices[a].position,f=e.vertices[c].position;return b((d.x+f.x)/2,(d.y+f.y)/2,(d.z+f.z)/2)}var e=this,f=new THREE.Geometry;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,f);c(0,5,1,f);c(0,
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1,7,f);c(0,7,10,f);c(0,10,11,f);c(1,5,9,f);c(5,11,4,f);c(11,10,2,f);c(10,7,6,f);c(7,1,8,f);c(3,9,4,f);c(3,4,2,f);c(3,2,6,f);c(3,6,8,f);c(3,8,9,f);c(4,9,5,f);c(2,4,11,f);c(6,2,10,f);c(8,6,7,f);c(9,8,1,f);for(var g=0;g<this.subdivisions;g++){var a=new THREE.Geometry,h;for(h in f.faces){var i=d(f.faces[h].a,f.faces[h].b),k=d(f.faces[h].b,f.faces[h].c),j=d(f.faces[h].c,f.faces[h].a);c(f.faces[h].a,i,j,a);c(f.faces[h].b,k,i,a);c(f.faces[h].c,j,k,a);c(i,k,j,a)}f.faces=a.faces;f.faceVertexUvs[0]=a.faceVertexUvs[0]}e.faces=
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f.faces;e.faceVertexUvs[0]=f.faceVertexUvs[0];this.computeCentroids();this.computeFaceNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
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-THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],e=[],f=[],g=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.001;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=g.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),e[h]=this.vertices.length-1):e=f;i==0&&(f=d);
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+THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],e=[],f=[],g=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.0010;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=g.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),e[h]=this.vertices.length-1):e=f;i==0&&(f=d);
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for(h=0;h<d.length-1;h++)this.faces.push(new THREE.Face4(e[h],e[h+1],d[h+1],d[h])),this.faceVertexUvs[0].push([new THREE.UV(1-i/this.angle,h/a.length),new THREE.UV(1-i/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,h/a.length)]);d=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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THREE.OctahedronGeometry=function(a,b){function c(b){var c=b.clone().normalize(),c=new THREE.Vertex(c.clone().multiplyScalar(a));c.index=g.vertices.push(c)-1;c.uv=new THREE.UV(Math.atan2(b.z,-b.x)/2/Math.PI+0.5,Math.atan2(-b.y,Math.sqrt(b.x*b.x+b.z*b.z))/Math.PI+0.5);return c}function d(a,b,c,h){h<1?(h=new THREE.Face3(a.index,b.index,c.index,[a.position,b.position,c.position]),h.centroid.addSelf(a.position).addSelf(b.position).addSelf(c.position).divideScalar(3),h.normal=h.centroid.clone().normalize(),
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g.faces.push(h),h=Math.atan2(h.centroid.z,-h.centroid.x),g.faceVertexUvs[0].push([f(a.uv,a.position,h),f(b.uv,b.position,h),f(c.uv,c.position,h)])):(h-=1,d(a,e(a,b),e(a,c),h),d(e(a,b),b,e(b,c),h),d(e(a,c),e(b,c),c,h),d(e(a,b),e(b,c),e(a,c),h))}function e(a,b){h[a.index]||(h[a.index]=[]);h[b.index]||(h[b.index]=[]);var d=h[a.index][b.index];d===void 0&&(h[a.index][b.index]=h[b.index][a.index]=d=c((new THREE.Vector3).add(a.position,b.position).divideScalar(2)));return d}function f(a,b,c){c<0&&a.u===
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@@ -720,7 +721,7 @@ b.bindTexture(b.TEXTURE_2D,d.occlusionTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGB
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"color");d.uniforms.scale=b.getUniformLocation(d.program,"scale");d.uniforms.rotation=b.getUniformLocation(d.program,"rotation");d.uniforms.screenPosition=b.getUniformLocation(d.program,"screenPosition");d.attributesEnabled=!1};this.render=function(a,f,g,h){var a=a.__webglFlares,i=a.length;if(i){var k=new THREE.Vector3,j=h/g,o=g*0.5,q=h*0.5,n=16/h,p=new THREE.Vector2(n*j,n),m=new THREE.Vector3(1,1,0),s=new THREE.Vector2(1,1),r=d.uniforms,n=d.attributes;b.useProgram(d.program);if(!d.attributesEnabled)b.enableVertexAttribArray(d.attributes.vertex),
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b.enableVertexAttribArray(d.attributes.uv),d.attributesEnabled=!0;b.uniform1i(r.occlusionMap,0);b.uniform1i(r.map,1);b.bindBuffer(b.ARRAY_BUFFER,d.vertexBuffer);b.vertexAttribPointer(n.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(n.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.elementBuffer);b.disable(b.CULL_FACE);b.depthMask(!1);var t,u,x,G,w;for(t=0;t<i;t++)if(n=16/h,p.set(n*j,n),G=a[t],k.set(G.matrixWorld.n14,G.matrixWorld.n24,G.matrixWorld.n34),f.matrixWorldInverse.multiplyVector3(k),
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f.projectionMatrix.multiplyVector3(k),m.copy(k),s.x=m.x*o+o,s.y=m.y*q+q,d.hasVertexTexture||s.x>0&&s.x<g&&s.y>0&&s.y<h){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,d.tempTexture);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,s.x-8,s.y-8,16,16,0);b.uniform1i(r.renderType,0);b.uniform2f(r.scale,p.x,p.y);b.uniform3f(r.screenPosition,m.x,m.y,m.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,d.occlusionTexture);
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-b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,s.x-8,s.y-8,16,16,0);b.uniform1i(r.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,d.tempTexture);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);G.positionScreen.copy(m);G.customUpdateCallback?G.customUpdateCallback(G):G.updateLensFlares();b.uniform1i(r.renderType,2);b.enable(b.BLEND);u=0;for(x=G.lensFlares.length;u<x;u++)if(w=G.lensFlares[u],w.opacity>0.001&&w.scale>0.001)m.x=w.x,m.y=w.y,m.z=w.z,n=w.size*w.scale/
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+b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,s.x-8,s.y-8,16,16,0);b.uniform1i(r.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,d.tempTexture);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);G.positionScreen.copy(m);G.customUpdateCallback?G.customUpdateCallback(G):G.updateLensFlares();b.uniform1i(r.renderType,2);b.enable(b.BLEND);u=0;for(x=G.lensFlares.length;u<x;u++)if(w=G.lensFlares[u],w.opacity>0.0010&&w.scale>0.0010)m.x=w.x,m.y=w.y,m.z=w.z,n=w.size*w.scale/
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h,p.x=n*j,p.y=n,b.uniform3f(r.screenPosition,m.x,m.y,m.z),b.uniform2f(r.scale,p.x,p.y),b.uniform1f(r.rotation,w.rotation),b.uniform1f(r.opacity,w.opacity),b.uniform3f(r.color,w.color.r,w.color.g,w.color.b),c.setBlending(w.blending),c.setTexture(w.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
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THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f=new THREE.Frustum,g=new THREE.Matrix4;this.shadowMatrix=[];this.shadowMap=[];this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=
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function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(h){var i,k,j,o,q,n,p,m,s=0,r=h.lights;e||(e=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));i=0;for(k=r.length;i<k;i++)if(p=r[i],p.castShadow&&p instanceof THREE.SpotLight){this.shadowMap[s]||(this.shadowMap[s]=new THREE.WebGLRenderTarget(b.shadowMapWidth,b.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
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