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@@ -178,11 +178,11 @@ Object.assign( Object3D.prototype, EventDispatcher.prototype, {
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var q1 = new Quaternion();
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- return function rotateOnWorldAxis(axis, angle) {
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+ return function rotateOnWorldAxis( axis, angle ) {
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- q1.setFromAxisAngle(axis, angle);
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+ q1.setFromAxisAngle( axis, angle );
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- this.quaternion.premultiply(q1);
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+ this.quaternion.premultiply( q1 );
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return this;
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