Add support for SkinnedMesh and Bone object types to ObjectLoader
@@ -605,6 +605,21 @@ Object.assign( ObjectLoader.prototype, {
break;
+ case 'SkinnedMesh':
+
+ var geometry = getGeometry( data.geometry );
+ var material = getMaterial( data.material );
+ object = new SkinnedMesh( geometry, material );
+ break;
+ case 'Bone':
+ object = new Bone();
case 'LOD':
object = new LOD();